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openttd/src
Jonathan G Rennison 919057a5e6 Cache tunnel info in viewport map mode, to prevent render flicker.
If we see a tunnel during the usual tile scan, keep it in the cache
until it is explicitly evicted by a clear tunnel tile action, or
the cache is cleared at game init/load/shutdown.
Select colours at the drawing rather than the cache-building stage.
Bridges and tunnels are now stored/handled separately.
The process for bridges is mostly unchanged.
2015-11-11 19:18:32 +00:00
..
2015-03-15 12:19:58 +00:00
2014-03-23 21:56:48 +00:00
2015-03-15 12:19:58 +00:00