for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
41 lines
1.6 KiB
C
41 lines
1.6 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file effectvehicle_base.h Base class for all effect vehicles. */
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#ifndef EFFECTVEHICLE_BASE_H
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#define EFFECTVEHICLE_BASE_H
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#include "vehicle_base.h"
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#include "transparency.h"
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/**
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* A special vehicle is one of the following:
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* - smoke
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* - electric sparks for trains
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* - explosions
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* - bulldozer (road works)
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* - bubbles (industry)
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*/
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struct EffectVehicle FINAL : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
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uint16 animation_state; ///< State primarily used to change the graphics/behaviour.
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byte animation_substate; ///< Sub state to time the change of the graphics/behaviour.
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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EffectVehicle() : SpecializedVehicleBase() {}
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/** We want to 'destruct' the right class. */
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virtual ~EffectVehicle() { this->RemoveEffectVehicleFromTickCache(); }
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void UpdateDeltaXY();
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bool Tick();
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TransparencyOption GetTransparencyOption() const;
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void AddEffectVehicleToTickCache();
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void RemoveEffectVehicleFromTickCache();
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};
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#endif /* EFFECTVEHICLE_BASE_H */
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