724 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			724 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* -------------------- dont cross this line --------------------- */
 | |
| #include "stdafx.h"
 | |
| #include "ttd.h"
 | |
| #include "console.h"
 | |
| #include "engine.h"
 | |
| #include "functions.h"
 | |
| #include "variables.h"
 | |
| #include "network_data.h"
 | |
| #include "network_client.h"
 | |
| #include "network_server.h"
 | |
| #include "command.h"
 | |
| 
 | |
| 
 | |
| // ** scriptfile handling ** //
 | |
| static FILE * _script_file;
 | |
| static bool _script_running;
 | |
| 
 | |
| // ** console command / variable defines ** //
 | |
| 
 | |
| #define DEF_CONSOLE_CMD(yyyy) static _iconsole_var * yyyy(byte argc, char* argv[], byte argt[])
 | |
| #define DEF_CONSOLE_CMD_HOOK(yyyy) static bool yyyy(_iconsole_cmd * hookcmd)
 | |
| #define DEF_CONSOLE_VAR_HOOK(yyyy) static bool yyyy(_iconsole_var * hookvar)
 | |
| 
 | |
| 
 | |
| // ** supporting functions ** //
 | |
| 
 | |
| static uint32 GetArgumentInteger(const char* arg)
 | |
| {
 | |
| 	uint32 result;
 | |
| 	sscanf(arg, "%u", &result);
 | |
| 
 | |
| 	if (result == 0 && arg[0] == '0' && arg[1] == 'x')
 | |
| 		sscanf(arg, "%x", &result);
 | |
| 
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| /* **************************** */
 | |
| /* variable and command hooks   */
 | |
| /* **************************** */
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 
 | |
| DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetwork)
 | |
| {
 | |
| 	if (_networking) {
 | |
| 		IConsoleError("This command is forbidden in multiplayer.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetClient)
 | |
| {
 | |
| 	if (!_network_available) {
 | |
| 		IConsoleError("You can not use this command because there is no network available.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	if (!_network_server) {
 | |
| 		IConsoleError("This variable only makes sense for a network server.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetClient)
 | |
| {
 | |
| 	if (!_network_available) {
 | |
| 		IConsoleError("You can not use this command because there is no network available.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	if (!_network_server) {
 | |
| 		IConsoleError("This command is only available for a network server.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetServer)
 | |
| {
 | |
| 	if (!_network_available) {
 | |
| 		IConsoleError("You can not use this command because there is no network available.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	if (_network_server) {
 | |
| 		IConsoleError("You can not use this command because you are a network-server.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD_HOOK(ConCmdHookNeedNetwork)
 | |
| {
 | |
| 	if (!_network_available) {
 | |
| 		IConsoleError("You can not use this command because there is no network available.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	if (!_networking) {
 | |
| 		IConsoleError("Not connected. Multiplayer only command.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| /* **************************** */
 | |
| /* reset commands               */
 | |
| /* **************************** */
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConResetEngines)
 | |
| {
 | |
| 	StartupEngines();
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| #ifdef _DEBUG
 | |
| DEF_CONSOLE_CMD(ConResetTile)
 | |
| {
 | |
| 	if (argc == 2) {
 | |
| 		TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
 | |
| 		DoClearSquare(tile);
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConScrollToTile)
 | |
| {
 | |
| 	if (argc == 2) {
 | |
| 		TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
 | |
| 		ScrollMainWindowToTile(tile);
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| // ********************************* //
 | |
| // * Network Core Console Commands * //
 | |
| // ********************************* //
 | |
| #ifdef ENABLE_NETWORK
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConStatus)
 | |
| {
 | |
| 	const char *status;
 | |
| 	int lag;
 | |
| 	const ClientState *cs;
 | |
| 	const NetworkClientInfo *ci;
 | |
| 	FOR_ALL_CLIENTS(cs) {
 | |
| 		lag = NetworkCalculateLag(cs);
 | |
| 		ci = DEREF_CLIENT_INFO(cs);
 | |
| 
 | |
| 		switch (cs->status) {
 | |
| 			case STATUS_INACTIVE:
 | |
| 				status = "inactive";
 | |
| 				break;
 | |
| 			case STATUS_AUTH:
 | |
| 				status = "authorized";
 | |
| 				break;
 | |
| 			case STATUS_MAP:
 | |
| 				status = "loading map";
 | |
| 				break;
 | |
| 			case STATUS_DONE_MAP:
 | |
| 				status = "done map";
 | |
| 				break;
 | |
| 			case STATUS_PRE_ACTIVE:
 | |
| 				status = "ready";
 | |
| 				break;
 | |
| 			case STATUS_ACTIVE:
 | |
| 				status = "active";
 | |
| 				break;
 | |
| 			default:
 | |
| 				status = "unknown";
 | |
| 				break;
 | |
| 		}
 | |
| 		IConsolePrintF(8, "Client #%d/%s  status: %s  frame-lag: %d  play-as: %d",
 | |
| 			cs->index, ci->client_name, status, lag, ci->client_playas);
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConKick)
 | |
| {
 | |
| 	NetworkClientInfo *ci;
 | |
| 
 | |
| 	if (argc == 2) {
 | |
| 		uint32 index = atoi(argv[1]);
 | |
| 		if (index == NETWORK_SERVER_INDEX) {
 | |
| 			IConsolePrint(_iconsole_color_default, "Silly boy, you can not kick yourself!");
 | |
| 			return NULL;
 | |
| 		}
 | |
| 		if (index == 0) {
 | |
| 			IConsoleError("Invalid Client-ID");
 | |
| 			return NULL;
 | |
| 		}
 | |
| 
 | |
| 		ci = NetworkFindClientInfoFromIndex(index);
 | |
| 
 | |
| 		if (ci != NULL) {
 | |
| 			SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
 | |
| 			return NULL;
 | |
| 		} else {
 | |
| 			IConsoleError("Client-ID not found");
 | |
| 			return NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: kick <client-id>. For client-ids, see 'clients'.");
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNetworkClients)
 | |
| {
 | |
| 	NetworkClientInfo *ci;
 | |
| 	for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
 | |
| 		if (ci->client_index != NETWORK_EMPTY_INDEX) {
 | |
| 			IConsolePrintF(8,"Client #%d   name: %s  play-as: %d", ci->client_index, ci->client_name, ci->client_playas);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNetworkConnect)
 | |
| {
 | |
| 	char* ip;
 | |
| 	const byte *port = NULL;
 | |
| 	const byte *player = NULL;
 | |
| 	uint16 rport;
 | |
| 
 | |
| 	if (argc<2) return NULL;
 | |
| 
 | |
| 	if (_networking) {
 | |
| 		// We are in network-mode, first close it!
 | |
| 		NetworkDisconnect();
 | |
| 	}
 | |
| 
 | |
| 	ip = argv[1];
 | |
| 	rport = NETWORK_DEFAULT_PORT;
 | |
| 
 | |
| 	ParseConnectionString(&player, &port, ip);
 | |
| 
 | |
| 	IConsolePrintF(_iconsole_color_default, "Connecting to %s...", ip);
 | |
| 	if (player != NULL) {
 | |
| 		_network_playas = atoi(player);
 | |
| 		IConsolePrintF(_iconsole_color_default, "    player-no: %s", player);
 | |
| 	}
 | |
| 	if (port != NULL) {
 | |
| 		rport = atoi(port);
 | |
| 		IConsolePrintF(_iconsole_color_default, "    port: %s", port);
 | |
| 	}
 | |
| 
 | |
| 	NetworkClientConnectGame(ip, rport);
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| /* ******************************** */
 | |
| /*   script file console commands   */
 | |
| /* ******************************** */
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConExec)
 | |
| {
 | |
| 	char cmd[1024];
 | |
| 	bool doerror;
 | |
| 
 | |
| 	if (argc<2) return NULL;
 | |
| 
 | |
| 	doerror = true;
 | |
| 	_script_file = fopen(argv[1], "r");
 | |
| 
 | |
| 	if (_script_file == NULL) {
 | |
| 		if (argc>2) if (atoi(argv[2])==0) doerror=false;
 | |
| 		if (doerror) IConsoleError("script file not found");
 | |
| 		return NULL;
 | |
| 		}
 | |
| 
 | |
| 	_script_running = true;
 | |
| 
 | |
| 	fgets(cmd, sizeof(cmd), _script_file);
 | |
| 	while (!feof(_script_file) && _script_running) {
 | |
| 		strtok(cmd, "\r\n");
 | |
| 		IConsoleCmdExec(cmd);
 | |
| 		fgets(cmd, sizeof(cmd), _script_file);
 | |
| 	}
 | |
| 
 | |
| 	_script_running = false;
 | |
| 	fclose(_script_file);
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConReturn)
 | |
| {
 | |
| 	_script_running = false;
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /* **************************** */
 | |
| /*   default console commands   */
 | |
| /* **************************** */
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConScript)
 | |
| {
 | |
| 	extern FILE* _iconsole_output_file;
 | |
| 	if (_iconsole_output_file != NULL) {
 | |
| 		IConsolePrintF(_iconsole_color_default, "file output complete");
 | |
| 		fclose(_iconsole_output_file);
 | |
| 	} else {
 | |
| 		if (argc < 2) return NULL;
 | |
| 		IConsolePrintF(_iconsole_color_default, "file output started to: %s",
 | |
| 			argv[1]);
 | |
| 		_iconsole_output_file = fopen(argv[1], "ab");
 | |
| 		if (_iconsole_output_file == NULL) IConsoleError("could not open file");
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConEcho)
 | |
| {
 | |
| 	if (argc < 2) return NULL;
 | |
| 	IConsolePrint(_iconsole_color_default, argv[1]);
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConEchoC)
 | |
| {
 | |
| 	if (argc < 3) return NULL;
 | |
| 	IConsolePrint(atoi(argv[1]), argv[2]);
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| extern void SwitchMode(int new_mode);
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNewGame)
 | |
| {
 | |
| 	_docommand_recursive = 0;
 | |
| 
 | |
| 	_random_seeds[0][0] = Random();
 | |
| 	_random_seeds[0][1] = InteractiveRandom();
 | |
| 
 | |
| 	SwitchMode(SM_NEWGAME);
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConPrintF)
 | |
| {
 | |
| 	if (argc < 3) return NULL;
 | |
| 	IConsolePrintF(_iconsole_color_default, argv[1] , argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17], argv[18], argv[19]); /* XXX ugh... */
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConPrintFC)
 | |
| {
 | |
| 	if (argc < 3) return NULL;
 | |
| 	IConsolePrintF(atoi(argv[1]), argv[2] , argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17], argv[18], argv[19]); /* XXX ugh... */
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConScreenShot)
 | |
| {
 | |
| 	if (argc < 2) {
 | |
| 		_make_screenshot = 1;
 | |
| 	} else {
 | |
| 		if (strcmp(argv[1], "big") == 0)
 | |
| 			_make_screenshot=2;
 | |
| 		if (strcmp(argv[1], "no_con") == 0) {
 | |
| 			IConsoleClose();
 | |
| 			_make_screenshot = 1;
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConInfoVar)
 | |
| {
 | |
| 	if (argc < 2) return NULL;
 | |
| 	if (argt[1] != ICONSOLE_VAR_REFERENCE) {
 | |
| 		IConsoleError("first argument has to be a variable reference");
 | |
| 	} else {
 | |
| 		_iconsole_var* item;
 | |
| 		item = (_iconsole_var*)argv[1];
 | |
| 		IConsolePrintF(_iconsole_color_default, "var_name: %s", item->name);
 | |
| 		IConsolePrintF(_iconsole_color_default, "var_type: %i", item->type);
 | |
| 		IConsolePrintF(_iconsole_color_default, "var_addr: %i", item->data.addr);
 | |
| 		if (item->_malloc)
 | |
| 			IConsolePrintF(_iconsole_color_default, "var_malloc: internal");
 | |
| 		else
 | |
| 			IConsolePrintF(_iconsole_color_default, "var_malloc: external");
 | |
| 		if (item->hook_access) IConsoleWarning("var_access hooked");
 | |
| 		if (item->hook_before_change) IConsoleWarning("var_before_change hooked");
 | |
| 		if (item->hook_after_change) IConsoleWarning("var_after_change hooked");
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConInfoCmd)
 | |
| {
 | |
| 	if (argc < 2) return NULL;
 | |
| 	if (argt[1] != ICONSOLE_VAR_UNKNOWN) {
 | |
| 		IConsoleError("first argument has to be a command name");
 | |
| 	} else {
 | |
| 		_iconsole_cmd* item;
 | |
| 		item = IConsoleCmdGet(argv[1]);
 | |
| 		if (item == NULL) {
 | |
| 			IConsoleError("the given command was not found");
 | |
| 			return NULL;
 | |
| 		}
 | |
| 		IConsolePrintF(_iconsole_color_default, "cmd_name: %s", item->name);
 | |
| 		IConsolePrintF(_iconsole_color_default, "cmd_addr: %i", item->addr);
 | |
| 		if (item->hook_access) IConsoleWarning("cmd_access hooked");
 | |
| 		if (item->hook_before_exec) IConsoleWarning("cmd_before_exec hooked");
 | |
| 		if (item->hook_after_exec) IConsoleWarning("cmd_after_exec hooked");
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConDebugLevel)
 | |
| {
 | |
| 	if (argc < 2) return NULL;
 | |
| 	SetDebugString(argv[1]);
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConExit)
 | |
| {
 | |
| 	_exit_game = true;
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConHelp)
 | |
| {
 | |
| 	IConsolePrint(13, " -- console help -- ");
 | |
| 	IConsolePrint( 1, " variables: [command to list them: list_vars]");
 | |
| 	IConsolePrint( 1, " temp_string = \"my little \"");
 | |
| 	IConsolePrint( 1, "");
 | |
| 	IConsolePrint( 1, " commands: [command to list them: list_cmds]");
 | |
| 	IConsolePrint( 1, " [command] [\"string argument with spaces\"] [argument 2] ...");
 | |
| 	IConsolePrint( 1, " printf \"%s world\" temp_string");
 | |
| 	IConsolePrint( 1, "");
 | |
| 	IConsolePrint( 1, " command/variable returning a value into an variable:");
 | |
| 	IConsolePrint( 1, " temp_uint16 << random");
 | |
| 	IConsolePrint( 1, " temp_uint16 << temp_uint16_2");
 | |
| 	IConsolePrint( 1, "");
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConRandom)
 | |
| {
 | |
| 	_iconsole_var* result;
 | |
| 	result = IConsoleVarAlloc(ICONSOLE_VAR_UINT16);
 | |
| 	IConsoleVarSetValue(result, rand());
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConListCommands)
 | |
| {
 | |
| 	const _iconsole_cmd* item;
 | |
| 	size_t l = 0;
 | |
| 
 | |
| 	if (argv[1] != NULL) l = strlen(argv[1]);
 | |
| 
 | |
| 	for (item = _iconsole_cmds; item != NULL; item = item->_next)
 | |
| 		if (argv[1] == NULL || strncmp(item->name, argv[1], l) == 0)
 | |
| 			IConsolePrintF(_iconsole_color_default, "%s", item->name);
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConListVariables)
 | |
| {
 | |
| 	const _iconsole_var* item;
 | |
| 	size_t l = 0;
 | |
| 
 | |
| 	if (argv[1] != NULL) l = strlen(argv[1]);
 | |
| 
 | |
| 	for (item = _iconsole_vars; item != NULL; item = item->_next)
 | |
| 		if (argv[1] == NULL || strncmp(item->name, argv[1], l) == 0)
 | |
| 			IConsolePrintF(_iconsole_color_default, "%s", item->name);
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConListDumpVariables)
 | |
| {
 | |
| 	const _iconsole_var* item;
 | |
| 	size_t l = 0;
 | |
| 
 | |
| 	if (argv[1] != NULL) l = strlen(argv[1]);
 | |
| 
 | |
| 	for (item = _iconsole_vars; item != NULL; item = item->_next)
 | |
| 		if (argv[1] == NULL || strncmp(item->name, argv[1], l) == 0)
 | |
| 			IConsoleVarDump(item, NULL);
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSay)
 | |
| {
 | |
| 	if (argc == 2) {
 | |
| 		if (!_network_server)
 | |
| 			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
 | |
| 		else
 | |
| 			NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
 | |
| 	} else
 | |
| 		IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say \"<msg>\"");
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSayPlayer)
 | |
| {
 | |
| 	if (argc == 3) {
 | |
| 		if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) {
 | |
| 			IConsolePrintF(_iconsole_color_default, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS);
 | |
| 			return NULL;
 | |
| 		}
 | |
| 
 | |
| 		if (!_network_server)
 | |
| 			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2]);
 | |
| 		else
 | |
| 			NetworkServer_HandleChat(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
 | |
| 	} else
 | |
| 		IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say_player <playerno> \"<msg>\"");
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSayClient)
 | |
| {
 | |
| 	if (argc == 3) {
 | |
| 		if (!_network_server)
 | |
| 			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
 | |
| 		else
 | |
| 			NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
 | |
| 	} else
 | |
| 		IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say_client <clientno> \"<msg>\"");
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSetServerName) {
 | |
| 	if (argc == 2) {
 | |
| 		strncpy(_network_server_name, argv[1], 40);
 | |
| 		IConsolePrintF(_iconsole_color_default, "Server-name changed to '%s'", _network_server_name);
 | |
| 		ttd_strlcpy(_network_game_info.server_name, _network_server_name, 40);
 | |
| 	} else if (argc == 1) {
 | |
| 		IConsolePrintF(_iconsole_color_default, "Current server-name is '%s'", _network_server_name);
 | |
| 		IConsolePrint(_iconsole_color_default, "  Usage: setservername \"<GameName>\".");
 | |
| 	} else {
 | |
| 		IConsolePrint(_iconsole_color_default, "Unknow usage. Usage: setservername \"<ServerName>\".");
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConClientName) {
 | |
| 	NetworkClientInfo *ci;
 | |
| 	ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
 | |
| 
 | |
| 	if (argc == 2 && ci != NULL) {
 | |
| 		if (!_network_server)
 | |
| 			SEND_COMMAND(PACKET_CLIENT_SET_NAME)(argv[1]);
 | |
| 		else {
 | |
| 			if (NetworkFindName(argv[1])) {
 | |
| 				NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, ci->client_name, argv[1]);
 | |
| 				ttd_strlcpy(ci->client_name, argv[1], 40);
 | |
| 				NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		IConsolePrint(_iconsole_color_default, "With 'name' you can change your network-player name.");
 | |
| 		IConsolePrint(_iconsole_color_default, "  Usage: name \"<name>\".");
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConProtect) {
 | |
| 	// Protect a company with a password
 | |
| 	if (_local_player >= MAX_PLAYERS) {
 | |
| 		IConsolePrintF(_iconsole_color_default, "You have to own a company to make use of this command.");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	if (argc == 2) {
 | |
| 		if (strncmp(argv[1], "*", 20) == 0) {
 | |
| 			_network_player_info[_local_player].password[0] = '\0';
 | |
| 		} else {
 | |
| 			strncpy(_network_player_info[_local_player].password, argv[1], 20);
 | |
| 		}
 | |
| 		if (!_network_server)
 | |
| 			SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
 | |
| 		IConsolePrintF(_iconsole_color_default, "Company protected with '%s'", _network_player_info[_local_player].password);
 | |
| 	} else {
 | |
| 		IConsolePrint(_iconsole_color_default, "Protect sets a password on the company, so no-one without the correct password can join.");
 | |
| 		IConsolePrint(_iconsole_color_default, "  Usage: protect \"<password>\".   Use * as <password> to set no password.");
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSetPassword) {
 | |
| 	if (argc == 2) {
 | |
| 		// Change server password
 | |
| 		if (strncmp(argv[1], "*", 20) == 0) {
 | |
| 			_network_game_info.server_password[0] = '\0';
 | |
| 			_network_game_info.use_password = 0;
 | |
| 		} else {
 | |
| 			strncpy(_network_game_info.server_password, argv[1], 20);
 | |
| 			_network_game_info.use_password = 1;
 | |
| 		}
 | |
| 		IConsolePrintF(_iconsole_color_default, "Game-password changed to '%s'", _network_game_info.server_password);
 | |
| 	} else if (argc == 1) {
 | |
| 		IConsolePrintF(_iconsole_color_default, "Current game-password is set to '%s'", _network_game_info.server_password);
 | |
| 		IConsolePrint(_iconsole_color_default, "  Usage: setpassword \"<password>\".   Use * as <password> to set no password.");
 | |
| 	} else {
 | |
| 		IConsolePrint(_iconsole_color_default, "Unknow usage. Usage: setpassword \"<password>\".   Use * as <password> to set no password.");
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| #ifdef _DEBUG
 | |
| /* ****************************************** */
 | |
| /*  debug commands and variables */
 | |
| /* ****************************************** */
 | |
| 
 | |
| void IConsoleDebugLibRegister()
 | |
| {
 | |
| 	// debugging variables and functions
 | |
| 	extern bool _stdlib_con_developer; /* XXX extern in .c */
 | |
| 
 | |
| 	IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN);
 | |
| 	IConsoleVarMemRegister("temp_string", ICONSOLE_VAR_STRING);
 | |
| 	IConsoleVarMemRegister("temp_string2", ICONSOLE_VAR_STRING);
 | |
| 	IConsoleVarMemRegister("temp_bool", ICONSOLE_VAR_BOOLEAN);
 | |
| 	IConsoleVarMemRegister("temp_int16", ICONSOLE_VAR_INT16);
 | |
| 	IConsoleVarMemRegister("temp_int32", ICONSOLE_VAR_INT32);
 | |
| 	IConsoleVarMemRegister("temp_pointer", ICONSOLE_VAR_POINTER);
 | |
| 	IConsoleVarMemRegister("temp_uint16", ICONSOLE_VAR_UINT16);
 | |
| 	IConsoleVarMemRegister("temp_uint16_2", ICONSOLE_VAR_UINT16);
 | |
| 	IConsoleVarMemRegister("temp_uint32", ICONSOLE_VAR_UINT32);
 | |
| 	IConsoleCmdRegister("resettile", ConResetTile);
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /* ****************************************** */
 | |
| /*  console command and variable registration */
 | |
| /* ****************************************** */
 | |
| 
 | |
| void IConsoleStdLibRegister(void)
 | |
| {
 | |
| 	// stdlib
 | |
| 	extern byte _stdlib_developer; /* XXX extern in .c */
 | |
| 
 | |
| 	// default variables and functions
 | |
| 	IConsoleCmdRegister("debug_level",  ConDebugLevel);
 | |
| 	IConsoleCmdRegister("dump_vars",    ConListDumpVariables);
 | |
| 	IConsoleCmdRegister("echo",         ConEcho);
 | |
| 	IConsoleCmdRegister("echoc",        ConEchoC);
 | |
| 	IConsoleCmdRegister("exec",         ConExec);
 | |
| 	IConsoleCmdRegister("exit",         ConExit);
 | |
| 	IConsoleCmdRegister("help",         ConHelp);
 | |
| 	IConsoleCmdRegister("info_cmd",     ConInfoCmd);
 | |
| 	IConsoleCmdRegister("info_var",     ConInfoVar);
 | |
| 	IConsoleCmdRegister("list_cmds",    ConListCommands);
 | |
| 	IConsoleCmdRegister("list_vars",    ConListVariables);
 | |
| 	IConsoleCmdRegister("newgame",         ConNewGame);
 | |
| 	IConsoleCmdRegister("printf",       ConPrintF);
 | |
| 	IConsoleCmdRegister("printfc",      ConPrintFC);
 | |
| 	IConsoleCmdRegister("quit",         ConExit);
 | |
| 	IConsoleCmdRegister("random",       ConRandom);
 | |
| 	IConsoleCmdRegister("resetengines", ConResetEngines);
 | |
| 	IConsoleCmdRegister("return",     ConReturn);
 | |
| 	IConsoleCmdRegister("screenshot", ConScreenShot);
 | |
| 	IConsoleCmdRegister("script",     ConScript);
 | |
| 	IConsoleCmdRegister("scrollto",   ConScrollToTile);
 | |
| 
 | |
| 	IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE);
 | |
| 
 | |
| 	// networking variables and functions
 | |
| #ifdef ENABLE_NETWORK
 | |
| 	IConsoleCmdRegister("say",        ConSay);
 | |
| 	IConsoleCmdHook("say", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
 | |
| 	IConsoleCmdRegister("say_player", ConSayPlayer);
 | |
| 	IConsoleCmdHook("say_player", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
 | |
| 	IConsoleCmdRegister("say_client", ConSayClient);
 | |
| 	IConsoleCmdHook("say_client", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
 | |
| 	IConsoleCmdRegister("kick",         ConKick);
 | |
| 	IConsoleCmdHook("kick", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
 | |
| 	IConsoleCmdRegister("protect", ConProtect);
 | |
| 	IConsoleCmdRegister("name",         ConClientName);
 | |
| 	IConsoleCmdRegister("connect", ConNetworkConnect);
 | |
| 	IConsoleCmdHook("connect", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetServer);
 | |
| 	IConsoleCmdRegister("clients", ConNetworkClients);
 | |
| 	IConsoleCmdRegister("setservername", ConSetServerName);
 | |
| 	IConsoleCmdHook("setservername", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
 | |
| 	IConsoleCmdRegister("setpassword", ConSetPassword);
 | |
| 	IConsoleCmdHook("setpassword", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
 | |
| 	IConsoleCmdRegister("status",   ConStatus);
 | |
| 	IConsoleCmdHook("status", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
 | |
| 	IConsoleCmdHook("resetengines", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetwork);
 | |
| 
 | |
| 	IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_UINT8);
 | |
| 	IConsoleVarHook("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConVarHookNoNetClient);
 | |
| 	IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16);
 | |
| 	IConsoleVarHook("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConVarHookNoNetClient);
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| 	// debugging stuff
 | |
| #ifdef _DEBUG
 | |
| 	IConsoleDebugLibRegister();
 | |
| #endif
 | |
| 
 | |
| }
 | |
| /* -------------------- don't cross this line --------------------- */
 | 
