1006 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1006 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "industry_map.h"
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| #include "station_map.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "vehicle.h"
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| #include "command.h"
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| #include "news.h"
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| #include "station.h"
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| #include "waypoint.h"
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| #include "town.h"
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| #include "industry.h"
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| #include "player.h"
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| #include "airport_movement.h"
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| #include "sound.h"
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| #include "variables.h"
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| #include "table/sprites.h"
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| 
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| static void DisasterClearSquare(TileIndex tile)
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| {
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| 	if (!EnsureNoVehicle(tile)) return;
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| 
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| 	switch (GetTileType(tile)) {
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| 		case MP_RAILWAY:
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| 			if (IS_HUMAN_PLAYER(GetTileOwner(tile)) && !IsRailWaypoint(tile)) DoClearSquare(tile);
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| 			break;
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| 
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| 		case MP_HOUSE: {
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| 			PlayerID p = _current_player;
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| 			_current_player = OWNER_NONE;
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| 			DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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| 			_current_player = p;
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| 			break;
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| 		}
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| 
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| 		case MP_TREES:
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| 		case MP_CLEAR:
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| 			DoClearSquare(tile);
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| 			break;
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| 
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| 		default:
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| 			break;
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| 	}
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| }
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| 
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| static const SpriteID _disaster_images_1[] = {0xF41,0xF41,0xF41,0xF41,0xF41,0xF41,0xF41,0xF41};
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| static const SpriteID _disaster_images_2[] = {0xF44,0xF44,0xF44,0xF44,0xF44,0xF44,0xF44,0xF44};
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| static const SpriteID _disaster_images_3[] = {0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E};
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| static const SpriteID _disaster_images_4[] = {0xF46,0xF46,0xF47,0xF47,0xF48,0xF48,0xF49,0xF49};
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| static const SpriteID _disaster_images_5[] = {0xF4A,0xF4A,0xF4B,0xF4B,0xF4C,0xF4C,0xF4D,0xF4D};
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| static const SpriteID _disaster_images_6[] = {0xF50,0xF50,0xF50,0xF50,0xF50,0xF50,0xF50,0xF50};
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| static const SpriteID _disaster_images_7[] = {0xF51,0xF51,0xF51,0xF51,0xF51,0xF51,0xF51,0xF51};
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| static const SpriteID _disaster_images_8[] = {0xF52,0xF52,0xF52,0xF52,0xF52,0xF52,0xF52,0xF52};
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| static const SpriteID _disaster_images_9[] = {0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E};
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| 
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| static const SpriteID * const _disaster_images[] = {
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| 	_disaster_images_1,_disaster_images_1,
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| 	_disaster_images_2,_disaster_images_2,
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| 	_disaster_images_3,_disaster_images_3,
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| 	_disaster_images_8,_disaster_images_8,_disaster_images_9,
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| 	_disaster_images_6,_disaster_images_6,
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| 	_disaster_images_7,_disaster_images_7,
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| 	_disaster_images_4,_disaster_images_5,
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| };
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| 
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| static void DisasterVehicleUpdateImage(Vehicle *v)
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| {
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| 	int img = v->u.disaster.image_override;
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| 	if (img == 0)
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| 		img = _disaster_images[v->subtype][v->direction];
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| 	v->cur_image = img;
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| }
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| 
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| static void InitializeDisasterVehicle(Vehicle* v, int x, int y, byte z, Direction direction, byte subtype)
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| {
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| 	v->type = VEH_Disaster;
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| 	v->x_pos = x;
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| 	v->y_pos = y;
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| 	v->z_pos = z;
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| 	v->tile = TileVirtXY(x, y);
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| 	v->direction = direction;
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| 	v->subtype = subtype;
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| 	v->x_offs = -1;
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| 	v->y_offs = -1;
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| 	v->sprite_width = 2;
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| 	v->sprite_height = 2;
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| 	v->z_height = 5;
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| 	v->owner = OWNER_NONE;
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| 	v->vehstatus = VS_UNCLICKABLE;
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| 	v->u.disaster.image_override = 0;
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| 	v->current_order.type = OT_NOTHING;
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| 	v->current_order.flags = 0;
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| 	v->current_order.station = 0;
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| 
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| 	DisasterVehicleUpdateImage(v);
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| 	VehiclePositionChanged(v);
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| 	BeginVehicleMove(v);
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| 	EndVehicleMove(v);
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| }
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| 
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| static void DeleteDisasterVeh(Vehicle *v)
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| {
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| 	DeleteVehicleChain(v);
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| }
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| 
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| static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
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| {
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| 	Vehicle *u;
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| 	int yt;
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| 
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| 	BeginVehicleMove(v);
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| 	v->x_pos = x;
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| 	v->y_pos = y;
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| 	v->z_pos = z;
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| 	v->tile = TileVirtXY(x, y);
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| 
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| 	DisasterVehicleUpdateImage(v);
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| 	VehiclePositionChanged(v);
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| 	EndVehicleMove(v);
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| 
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| 	if ( (u=v->next) != NULL) {
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| 		BeginVehicleMove(u);
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| 
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| 		u->x_pos = x;
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| 		u->y_pos = yt = y - 1 - (max(z - GetSlopeZ(x, y-1), 0) >> 3);
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| 		u->z_pos = GetSlopeZ(x,yt);
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| 		u->direction = v->direction;
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| 
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| 		DisasterVehicleUpdateImage(u);
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| 		VehiclePositionChanged(u);
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| 		EndVehicleMove(u);
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| 
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| 		if ( (u=u->next) != NULL) {
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| 			BeginVehicleMove(u);
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| 			u->x_pos = x;
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| 			u->y_pos = y;
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| 			u->z_pos = z + 5;
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| 			VehiclePositionChanged(u);
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| 			EndVehicleMove(u);
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| 		}
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| 	}
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| }
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| 
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| 
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| static void DisasterTick_Zeppeliner(Vehicle *v)
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| {
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| 	GetNewVehiclePosResult gp;
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| 	Station *st;
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| 	int x,y;
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| 	byte z;
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| 	TileIndex tile;
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| 
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| 	++v->tick_counter;
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| 
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| 	if (v->current_order.station < 2) {
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| 		if (v->tick_counter&1)
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| 			return;
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| 
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| 		GetNewVehiclePos(v, &gp);
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| 
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| 		SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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| 
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| 		if (v->current_order.station == 1) {
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| 			if (++v->age == 38) {
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| 				v->current_order.station = 2;
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| 				v->age = 0;
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| 			}
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| 
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| 			if ((v->tick_counter&7)==0) {
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| 				CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
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| 			}
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| 		} else if (v->current_order.station == 0) {
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| 			tile = v->tile; /**/
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| 
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| 			if (IsValidTile(tile) &&
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| 					IsTileType(tile, MP_STATION) &&
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| 					IsAirport(tile) &&
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| 					IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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| 				v->current_order.station = 1;
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| 				v->age = 0;
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| 
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| 				SetDParam(0, GetStationIndex(tile));
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| 				AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT,
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| 					NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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| 					v->index,
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| 					0);
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| 			}
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| 		}
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| 		if (v->y_pos >= ((int)MapSizeY() + 9) * TILE_SIZE - 1)
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| 			DeleteDisasterVeh(v);
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| 		return;
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| 	}
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| 
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| 	if (v->current_order.station > 2) {
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| 		if (++v->age <= 13320)
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| 			return;
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| 
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| 		tile = v->tile; /**/
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| 
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| 		if (IsValidTile(tile) &&
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| 				IsTileType(tile, MP_STATION) &&
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| 				IsAirport(tile) &&
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| 				IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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| 			st = GetStationByTile(tile);
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| 			CLRBITS(st->airport_flags, RUNWAY_IN_block);
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| 		}
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| 
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| 		SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos);
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| 		DeleteDisasterVeh(v);
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| 		return;
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| 	}
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| 
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| 	x = v->x_pos;
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| 	y = v->y_pos;
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| 	z = GetSlopeZ(x,y);
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| 	if (z < v->z_pos)
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| 		z = v->z_pos - 1;
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| 	SetDisasterVehiclePos(v, x, y, z);
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| 
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| 	if (++v->age == 1) {
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| 		CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
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| 		SndPlayVehicleFx(SND_12_EXPLOSION, v);
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| 		v->u.disaster.image_override = SPR_BLIMP_CRASHING;
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| 	} else if (v->age == 70) {
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| 		v->u.disaster.image_override = SPR_BLIMP_CRASHED;
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| 	} else if (v->age <= 300) {
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| 		if (!(v->tick_counter&7)) {
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| 			uint32 r = Random();
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| 
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| 			CreateEffectVehicleRel(v,
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| 				GB(r, 0, 4) - 7,
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| 				GB(r, 4, 4) - 7,
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| 				GB(r, 8, 3) + 5,
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| 				EV_EXPLOSION_SMALL);
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| 		}
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| 	} else if (v->age == 350) {
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| 		v->current_order.station = 3;
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| 		v->age = 0;
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| 	}
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| 
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| 	tile = v->tile;/**/
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| 	if (IsValidTile(tile) &&
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| 			IsTileType(tile, MP_STATION) &&
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| 			IsAirport(tile) &&
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| 			IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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| 		st = GetStationByTile(tile);
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| 		SETBITS(st->airport_flags, RUNWAY_IN_block);
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| 	}
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| }
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| 
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| // UFO starts in the middle, and flies around a bit until it locates
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| // a road vehicle which it targets.
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| static void DisasterTick_UFO(Vehicle *v)
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| {
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| 	GetNewVehiclePosResult gp;
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| 	Vehicle *u;
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| 	uint dist;
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| 	byte z;
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| 
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| 	v->u.disaster.image_override = (++v->tick_counter & 8) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT;
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| 
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| 	if (v->current_order.station == 0) {
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| // fly around randomly
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| 		int x = TileX(v->dest_tile) * TILE_SIZE;
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| 		int y = TileY(v->dest_tile) * TILE_SIZE;
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| 		if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) {
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| 			v->direction = GetDirectionTowards(v, x, y);
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| 			GetNewVehiclePos(v, &gp);
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| 			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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| 			return;
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| 		}
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| 		if (++v->age < 6) {
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| 			v->dest_tile = RandomTile();
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| 			return;
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| 		}
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| 		v->current_order.station = 1;
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| 
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| 		FOR_ALL_VEHICLES(u) {
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| 			if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) {
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| 				v->dest_tile = u->index;
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| 				v->age = 0;
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| 				return;
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| 			}
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| 		}
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| 
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| 		DeleteDisasterVeh(v);
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| 	} else {
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| // target a vehicle
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| 		u = GetVehicle(v->dest_tile);
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| 		if (u->type != VEH_Road) {
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| 			DeleteDisasterVeh(v);
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| 			return;
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| 		}
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| 
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| 		dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos);
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| 
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| 		if (dist < TILE_SIZE && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) {
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| 			u->breakdown_ctr = 3;
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| 			u->breakdown_delay = 140;
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| 		}
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| 
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| 		v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
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| 		GetNewVehiclePos(v, &gp);
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| 
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| 		z = v->z_pos;
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| 		if (dist <= TILE_SIZE && z > u->z_pos) z--;
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| 		SetDisasterVehiclePos(v, gp.x, gp.y, z);
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| 
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| 		if (z <= u->z_pos && (u->vehstatus&VS_HIDDEN)==0) {
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| 			v->age++;
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| 			if (u->u.road.crashed_ctr == 0) {
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| 				u->u.road.crashed_ctr++;
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| 				u->vehstatus |= VS_CRASHED;
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| 
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| 				AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED,
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| 					NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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| 					u->index,
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| 					0);
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| 			}
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| 		}
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| 
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| // destroy?
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| 		if (v->age > 50) {
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| 			CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
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| 			SndPlayVehicleFx(SND_12_EXPLOSION, v);
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| 			DeleteDisasterVeh(v);
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| 		}
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| 	}
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| }
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| 
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| static void DestructIndustry(Industry *i)
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| {
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| 	TileIndex tile;
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| 
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| 	for (tile = 0; tile != MapSize(); tile++) {
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| 		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) {
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| 			ResetIndustryConstructionStage(tile);
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| 			MarkTileDirtyByTile(tile);
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| 		}
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| 	}
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| }
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| 
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| // Airplane which destroys an oil refinery
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| static void DisasterTick_2(Vehicle *v)
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| {
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| 	GetNewVehiclePosResult gp;
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| 
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| 	v->tick_counter++;
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| 	v->u.disaster.image_override =
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| 		(v->current_order.station == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0;
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| 
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| 	GetNewVehiclePos(v, &gp);
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| 	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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| 
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| 	if (gp.x < -160) {
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| 		DeleteDisasterVeh(v);
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| 		return;
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| 	}
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| 
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| 	if (v->current_order.station == 2) {
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| 		if (!(v->tick_counter&3)) {
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| 			Industry *i = GetIndustry(v->dest_tile);
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| 			int x = TileX(i->xy) * TILE_SIZE;
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| 			int y = TileY(i->xy) * TILE_SIZE;
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| 			uint32 r = Random();
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| 
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| 			CreateEffectVehicleAbove(
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| 				GB(r,  0, 6) + x,
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| 				GB(r,  6, 6) + y,
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| 				GB(r, 12, 4),
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| 				EV_EXPLOSION_SMALL);
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| 
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| 			if (++v->age >= 55)
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| 				v->current_order.station = 3;
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| 		}
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| 	} else if (v->current_order.station == 1) {
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| 		if (++v->age == 112) {
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| 			Industry *i;
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| 
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| 			v->current_order.station = 2;
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| 			v->age = 0;
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| 
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| 			i = GetIndustry(v->dest_tile);
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| 			DestructIndustry(i);
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| 
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| 			SetDParam(0, i->town->index);
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| 			AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
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| 			SndPlayTileFx(SND_12_EXPLOSION, i->xy);
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| 		}
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| 	} else if (v->current_order.station == 0) {
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| 		int x,y;
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| 		TileIndex tile;
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| 		uint ind;
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| 
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| 		x = v->x_pos - 15 * TILE_SIZE;
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| 		y = v->y_pos;
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| 
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| 		if ( (uint)x > MapMaxX() * TILE_SIZE - 1)
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| 			return;
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| 
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| 		tile = TileVirtXY(x, y);
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| 		if (!IsTileType(tile, MP_INDUSTRY))
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| 			return;
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| 
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| 		ind = GetIndustryIndex(tile);
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| 		v->dest_tile = ind;
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| 
 | |
| 		if (GetIndustry(ind)->type == IT_OIL_REFINERY) {
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| 			v->current_order.station = 1;
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| 			v->age = 0;
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| 		}
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| 	}
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| }
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| 
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| // Helicopter which destroys a factory
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| static void DisasterTick_3(Vehicle *v)
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| {
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| 	GetNewVehiclePosResult gp;
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| 
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| 	v->tick_counter++;
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| 	v->u.disaster.image_override =
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| 		(v->current_order.station == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0;
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| 
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| 	GetNewVehiclePos(v, &gp);
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| 	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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| 
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| 	if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
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| 		DeleteDisasterVeh(v);
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| 		return;
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| 	}
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| 
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| 	if (v->current_order.station == 2) {
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| 		if (!(v->tick_counter&3)) {
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| 			Industry *i = GetIndustry(v->dest_tile);
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| 			int x = TileX(i->xy) * TILE_SIZE;
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| 			int y = TileY(i->xy) * TILE_SIZE;
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| 			uint32 r = Random();
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| 
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| 			CreateEffectVehicleAbove(
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| 				GB(r,  0, 6) + x,
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| 				GB(r,  6, 6) + y,
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| 				GB(r, 12, 4),
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| 				EV_EXPLOSION_SMALL);
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| 
 | |
| 			if (++v->age >= 55)
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| 				v->current_order.station = 3;
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| 		}
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| 	} else if (v->current_order.station == 1) {
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| 		if (++v->age == 112) {
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| 			Industry *i;
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| 
 | |
| 			v->current_order.station = 2;
 | |
| 			v->age = 0;
 | |
| 
 | |
| 			i = GetIndustry(v->dest_tile);
 | |
| 			DestructIndustry(i);
 | |
| 
 | |
| 			SetDParam(0, i->town->index);
 | |
| 			AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
 | |
| 			SndPlayTileFx(SND_12_EXPLOSION, i->xy);
 | |
| 		}
 | |
| 	} else if (v->current_order.station == 0) {
 | |
| 		int x,y;
 | |
| 		TileIndex tile;
 | |
| 		uint ind;
 | |
| 
 | |
| 		x = v->x_pos - 15 * TILE_SIZE;
 | |
| 		y = v->y_pos;
 | |
| 
 | |
| 		if ( (uint)x > MapMaxX() * TILE_SIZE - 1)
 | |
| 			return;
 | |
| 
 | |
| 		tile = TileVirtXY(x, y);
 | |
| 		if (!IsTileType(tile, MP_INDUSTRY))
 | |
| 			return;
 | |
| 
 | |
| 		ind = GetIndustryIndex(tile);
 | |
| 		v->dest_tile = ind;
 | |
| 
 | |
| 		if (GetIndustry(ind)->type == IT_FACTORY) {
 | |
| 			v->current_order.station = 1;
 | |
| 			v->age = 0;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Helicopter rotor blades
 | |
| static void DisasterTick_3b(Vehicle *v)
 | |
| {
 | |
| 	if (++v->tick_counter & 1)
 | |
| 		return;
 | |
| 
 | |
| 	if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1;
 | |
| 
 | |
| 	VehiclePositionChanged(v);
 | |
| 	BeginVehicleMove(v);
 | |
| 	EndVehicleMove(v);
 | |
| }
 | |
| 
 | |
| // Big UFO which lands on a piece of rail.
 | |
| // Will be shot down by a plane
 | |
| static void DisasterTick_4(Vehicle *v)
 | |
| {
 | |
| 	GetNewVehiclePosResult gp;
 | |
| 	byte z;
 | |
| 	Vehicle *u,*w;
 | |
| 	Town *t;
 | |
| 	TileIndex tile;
 | |
| 	TileIndex tile_org;
 | |
| 
 | |
| 	v->tick_counter++;
 | |
| 
 | |
| 	if (v->current_order.station == 1) {
 | |
| 		int x = TileX(v->dest_tile) * TILE_SIZE + 8;
 | |
| 		int y = TileY(v->dest_tile) * TILE_SIZE + 8;
 | |
| 		if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) {
 | |
| 			v->direction = GetDirectionTowards(v, x, y);
 | |
| 
 | |
| 			GetNewVehiclePos(v, &gp);
 | |
| 			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		z = GetSlopeZ(v->x_pos, v->y_pos);
 | |
| 		if (z < v->z_pos) {
 | |
| 			SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		v->current_order.station = 2;
 | |
| 
 | |
| 		FOR_ALL_VEHICLES(u) {
 | |
| 			if (u->type == VEH_Train || u->type == VEH_Road) {
 | |
| 				if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12 * TILE_SIZE) {
 | |
| 					u->breakdown_ctr = 5;
 | |
| 					u->breakdown_delay = 0xF0;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		t = ClosestTownFromTile(v->dest_tile, (uint)-1);
 | |
| 		SetDParam(0, t->index);
 | |
| 		AddNewsItem(STR_B004_UFO_LANDS_NEAR,
 | |
| 			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ACCIDENT, 0),
 | |
| 			v->tile,
 | |
| 			0);
 | |
| 
 | |
| 		u = ForceAllocateSpecialVehicle();
 | |
| 		if (u == NULL) {
 | |
| 			DeleteDisasterVeh(v);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, 11);
 | |
| 		u->u.disaster.unk2 = v->index;
 | |
| 
 | |
| 		w = ForceAllocateSpecialVehicle();
 | |
| 		if (w == NULL)
 | |
| 			return;
 | |
| 
 | |
| 		u->next = w;
 | |
| 		InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12);
 | |
| 		w->vehstatus |= VS_DISASTER;
 | |
| 	} else if (v->current_order.station < 1) {
 | |
| 
 | |
| 		int x = TileX(v->dest_tile) * TILE_SIZE;
 | |
| 		int y = TileY(v->dest_tile) * TILE_SIZE;
 | |
| 		if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) {
 | |
| 			v->direction = GetDirectionTowards(v, x, y);
 | |
| 			GetNewVehiclePos(v, &gp);
 | |
| 			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if (++v->age < 6) {
 | |
| 			v->dest_tile = RandomTile();
 | |
| 			return;
 | |
| 		}
 | |
| 		v->current_order.station = 1;
 | |
| 
 | |
| 		tile_org = tile = RandomTile();
 | |
| 		do {
 | |
| 			if (IsTileType(tile, MP_RAILWAY) &&
 | |
| 					IsPlainRailTile(tile) &&
 | |
| 					IS_HUMAN_PLAYER(GetTileOwner(tile))) {
 | |
| 				break;
 | |
| 			}
 | |
| 			tile = TILE_MASK(tile+1);
 | |
| 		} while (tile != tile_org);
 | |
| 		v->dest_tile = tile;
 | |
| 		v->age = 0;
 | |
| 	} else
 | |
| 		return;
 | |
| }
 | |
| 
 | |
| // The plane which will shoot down the UFO
 | |
| static void DisasterTick_4b(Vehicle *v)
 | |
| {
 | |
| 	GetNewVehiclePosResult gp;
 | |
| 	Vehicle *u;
 | |
| 	int i;
 | |
| 
 | |
| 	v->tick_counter++;
 | |
| 
 | |
| 	GetNewVehiclePos(v, &gp);
 | |
| 	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 | |
| 
 | |
| 	if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
 | |
| 		DeleteDisasterVeh(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (v->current_order.station == 0) {
 | |
| 		u = GetVehicle(v->u.disaster.unk2);
 | |
| 		if (abs(v->x_pos - u->x_pos) > TILE_SIZE)
 | |
| 			return;
 | |
| 		v->current_order.station = 1;
 | |
| 
 | |
| 		CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
 | |
| 		SndPlayVehicleFx(SND_12_EXPLOSION, u);
 | |
| 
 | |
| 		DeleteDisasterVeh(u);
 | |
| 
 | |
| 		for (i = 0; i != 80; i++) {
 | |
| 			uint32 r = Random();
 | |
| 			CreateEffectVehicleAbove(
 | |
| 				GB(r, 0, 6) + v->x_pos - 32,
 | |
| 				GB(r, 5, 6) + v->y_pos - 32,
 | |
| 				0,
 | |
| 				EV_EXPLOSION_SMALL);
 | |
| 		}
 | |
| 
 | |
| 		BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
 | |
| 			tile = TILE_MASK(tile);
 | |
| 			DisasterClearSquare(tile);
 | |
| 		END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Submarine handler
 | |
| static void DisasterTick_5_and_6(Vehicle *v)
 | |
| {
 | |
| 	uint32 r;
 | |
| 	GetNewVehiclePosResult gp;
 | |
| 	TileIndex tile;
 | |
| 
 | |
| 	v->tick_counter++;
 | |
| 
 | |
| 	if (++v->age > 8880) {
 | |
| 		VehiclePositionChanged(v);
 | |
| 		BeginVehicleMove(v);
 | |
| 		EndVehicleMove(v);
 | |
| 		DeleteVehicle(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!(v->tick_counter&1))
 | |
| 		return;
 | |
| 
 | |
| 	tile = v->tile + TileOffsByDir(DirToDiagDir(v->direction));
 | |
| 	if (IsValidTile(tile) &&
 | |
| 			(r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) &&
 | |
| 			!CHANCE16(1,90)) {
 | |
| 		GetNewVehiclePos(v, &gp);
 | |
| 		SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	v->direction = ChangeDir(v->direction, GB(Random(), 0, 1) ? DIRDIFF_90RIGHT : DIRDIFF_90LEFT);
 | |
| }
 | |
| 
 | |
| 
 | |
| static void DisasterTick_NULL(Vehicle *v) {}
 | |
| typedef void DisasterVehicleTickProc(Vehicle *v);
 | |
| 
 | |
| static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = {
 | |
| 	DisasterTick_Zeppeliner,DisasterTick_NULL,
 | |
| 	DisasterTick_UFO,DisasterTick_NULL,
 | |
| 	DisasterTick_2,DisasterTick_NULL,
 | |
| 	DisasterTick_3,DisasterTick_NULL,DisasterTick_3b,
 | |
| 	DisasterTick_4,DisasterTick_NULL,
 | |
| 	DisasterTick_4b,DisasterTick_NULL,
 | |
| 	DisasterTick_5_and_6,
 | |
| 	DisasterTick_5_and_6,
 | |
| };
 | |
| 
 | |
| 
 | |
| void DisasterVehicle_Tick(Vehicle *v)
 | |
| {
 | |
| 	_disastervehicle_tick_procs[v->subtype](v);
 | |
| }
 | |
| 
 | |
| 
 | |
| void OnNewDay_DisasterVehicle(Vehicle *v)
 | |
| {
 | |
| 	// not used
 | |
| }
 | |
| 
 | |
| typedef void DisasterInitProc(void);
 | |
| 
 | |
| // Zeppeliner which crashes on a small airport
 | |
| static void Disaster0_Init(void)
 | |
| {
 | |
| 	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
 | |
| 	Station *st;
 | |
| 	int x;
 | |
| 
 | |
| 	if (v == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	/* Pick a random place, unless we find
 | |
| 	    a small airport */
 | |
| 	x = TileX(Random()) * TILE_SIZE + 8;
 | |
| 
 | |
| 	FOR_ALL_STATIONS(st) {
 | |
| 		if (st->xy && st->airport_tile != 0 &&
 | |
| 				st->airport_type <= 1 &&
 | |
| 				IS_HUMAN_PLAYER(st->owner)) {
 | |
| 			x = (TileX(st->xy) + 2) * TILE_SIZE;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 0);
 | |
| 
 | |
| 	// Allocate shadow too?
 | |
| 	u = ForceAllocateSpecialVehicle();
 | |
| 	if (u != NULL) {
 | |
| 		v->next = u;
 | |
| 		InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 1);
 | |
| 		u->vehstatus |= VS_DISASTER;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Disaster1_Init(void)
 | |
| {
 | |
| 	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
 | |
| 	int x;
 | |
| 
 | |
| 	if (v == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	x = TileX(Random()) * TILE_SIZE + 8;
 | |
| 
 | |
| 	InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 2);
 | |
| 	v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
 | |
| 	v->age = 0;
 | |
| 
 | |
| 	// Allocate shadow too?
 | |
| 	u = ForceAllocateSpecialVehicle();
 | |
| 	if (u != NULL) {
 | |
| 		v->next = u;
 | |
| 		InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 3);
 | |
| 		u->vehstatus |= VS_DISASTER;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Disaster2_Init(void)
 | |
| {
 | |
| 	Industry *i, *found;
 | |
| 	Vehicle *v,*u;
 | |
| 	int x,y;
 | |
| 
 | |
| 	found = NULL;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0 &&
 | |
| 				i->type == IT_OIL_REFINERY &&
 | |
| 				(found==NULL || CHANCE16(1,2))) {
 | |
| 			found = i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (found == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	v = ForceAllocateSpecialVehicle();
 | |
| 	if (v == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	x = (MapSizeX() + 9) * TILE_SIZE - 1;
 | |
| 	y = TileY(found->xy) * TILE_SIZE + 37;
 | |
| 
 | |
| 	InitializeDisasterVehicle(v, x, y, 135, DIR_NE, 4);
 | |
| 
 | |
| 	u = ForceAllocateSpecialVehicle();
 | |
| 	if (u != NULL) {
 | |
| 		v->next = u;
 | |
| 		InitializeDisasterVehicle(u, x, y, 0, DIR_SE, 5);
 | |
| 		u->vehstatus |= VS_DISASTER;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Disaster3_Init(void)
 | |
| {
 | |
| 	Industry *i, *found;
 | |
| 	Vehicle *v,*u,*w;
 | |
| 	int x,y;
 | |
| 
 | |
| 	found = NULL;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0 &&
 | |
| 				i->type == IT_FACTORY &&
 | |
| 				(found==NULL || CHANCE16(1,2))) {
 | |
| 			found = i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (found == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	v = ForceAllocateSpecialVehicle();
 | |
| 	if (v == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	x = -16 * TILE_SIZE;
 | |
| 	y = TileY(found->xy) * TILE_SIZE + 37;
 | |
| 
 | |
| 	InitializeDisasterVehicle(v, x, y, 135, DIR_SW, 6);
 | |
| 
 | |
| 	u = ForceAllocateSpecialVehicle();
 | |
| 	if (u != NULL) {
 | |
| 		v->next = u;
 | |
| 		InitializeDisasterVehicle(u, x, y, 0, DIR_SW, 7);
 | |
| 		u->vehstatus |= VS_DISASTER;
 | |
| 
 | |
| 		w = ForceAllocateSpecialVehicle();
 | |
| 		if (w != NULL) {
 | |
| 			u->next = w;
 | |
| 			InitializeDisasterVehicle(w, x, y, 140, DIR_SW, 8);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Disaster4_Init(void)
 | |
| {
 | |
| 	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
 | |
| 	int x,y;
 | |
| 
 | |
| 	if (v == NULL) return;
 | |
| 
 | |
| 	x = TileX(Random()) * TILE_SIZE + 8;
 | |
| 
 | |
| 	y = MapMaxX() * TILE_SIZE - 1;
 | |
| 	InitializeDisasterVehicle(v, x, y, 135, DIR_NW, 9);
 | |
| 	v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
 | |
| 	v->age = 0;
 | |
| 
 | |
| 	// Allocate shadow too?
 | |
| 	u = ForceAllocateSpecialVehicle();
 | |
| 	if (u != NULL) {
 | |
| 		v->next = u;
 | |
| 		InitializeDisasterVehicle(u, x, y, 0, DIR_NW, 10);
 | |
| 		u->vehstatus |= VS_DISASTER;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Submarine type 1
 | |
| static void Disaster5_Init(void)
 | |
| {
 | |
| 	Vehicle *v = ForceAllocateSpecialVehicle();
 | |
| 	int x,y;
 | |
| 	Direction dir;
 | |
| 	uint32 r;
 | |
| 
 | |
| 	if (v == NULL) return;
 | |
| 
 | |
| 	r = Random();
 | |
| 	x = TileX(r) * TILE_SIZE + 8;
 | |
| 
 | |
| 	if (r & 0x80000000) {
 | |
| 		y = MapMaxX() * TILE_SIZE - 8 - 1;
 | |
| 		dir = DIR_NW;
 | |
| 	} else {
 | |
| 		y = 8;
 | |
| 		dir = DIR_SE;
 | |
| 	}
 | |
| 	InitializeDisasterVehicle(v, x, y, 0, dir, 13);
 | |
| 	v->age = 0;
 | |
| }
 | |
| 
 | |
| // Submarine type 2
 | |
| static void Disaster6_Init(void)
 | |
| {
 | |
| 	Vehicle *v = ForceAllocateSpecialVehicle();
 | |
| 	int x,y;
 | |
| 	Direction dir;
 | |
| 	uint32 r;
 | |
| 
 | |
| 	if (v == NULL) return;
 | |
| 
 | |
| 	r = Random();
 | |
| 	x = TileX(r) * TILE_SIZE + 8;
 | |
| 
 | |
| 	if (r & 0x80000000) {
 | |
| 		y = MapMaxX() * TILE_SIZE - 8 - 1;
 | |
| 		dir = DIR_NW;
 | |
| 	} else {
 | |
| 		y = 8;
 | |
| 		dir = DIR_SE;
 | |
| 	}
 | |
| 	InitializeDisasterVehicle(v, x, y, 0, dir, 14);
 | |
| 	v->age = 0;
 | |
| }
 | |
| 
 | |
| static void Disaster7_Init(void)
 | |
| {
 | |
| 	int index = GB(Random(), 0, 4);
 | |
| 	uint m;
 | |
| 
 | |
| 	for (m = 0; m < 15; m++) {
 | |
| 		const Industry* i;
 | |
| 
 | |
| 		FOR_ALL_INDUSTRIES(i) {
 | |
| 			if (i->xy != 0 && i->type == IT_COAL_MINE && --index < 0) {
 | |
| 				SetDParam(0, i->town->index);
 | |
| 				AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES,
 | |
| 					NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TileDiffXY(1, 1), 0);
 | |
| 
 | |
| 				{
 | |
| 					TileIndex tile = i->xy;
 | |
| 					TileIndexDiff step = TileOffsByDir(GB(Random(), 0, 2));
 | |
| 					uint n;
 | |
| 
 | |
| 					for (n = 0; n < 30; n++) {
 | |
| 						DisasterClearSquare(tile);
 | |
| 						tile = TILE_MASK(tile + step);
 | |
| 					}
 | |
| 				}
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static DisasterInitProc * const _disaster_initprocs[] = {
 | |
| 	Disaster0_Init,
 | |
| 	Disaster1_Init,
 | |
| 	Disaster2_Init,
 | |
| 	Disaster3_Init,
 | |
| 	Disaster4_Init,
 | |
| 	Disaster5_Init,
 | |
| 	Disaster6_Init,
 | |
| 	Disaster7_Init,
 | |
| };
 | |
| 
 | |
| #define MK(a, b) { (a) - MAX_YEAR_BEGIN_REAL, (b) - MAX_YEAR_BEGIN_REAL }
 | |
| static const struct {
 | |
| 	byte min;
 | |
| 	byte max;
 | |
| } _dis_years[] = {
 | |
| 	MK(1930, 1955),
 | |
| 	MK(1940, 1970),
 | |
| 	MK(1960, 1990),
 | |
| 	MK(1970, 2000),
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| 	MK(2000, 2100),
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| 	MK(1940, 1965),
 | |
| 	MK(1975, 2010),
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| 	MK(1950, 1985)
 | |
| };
 | |
| #undef MK
 | |
| 
 | |
| 
 | |
| static void DoDisaster(void)
 | |
| {
 | |
| 	byte buf[lengthof(_dis_years)];
 | |
| 	byte year = _cur_year;
 | |
| 	uint i;
 | |
| 	uint j;
 | |
| 
 | |
| 	j = 0;
 | |
| 	for (i = 0; i != lengthof(_dis_years); i++) {
 | |
| 		if (year >= _dis_years[i].min && year < _dis_years[i].max) buf[j++] = i;
 | |
| 	}
 | |
| 
 | |
| 	if (j == 0) return;
 | |
| 
 | |
| 	_disaster_initprocs[buf[RandomRange(j)]]();
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ResetDisasterDelay(void)
 | |
| {
 | |
| 	_disaster_delay = GB(Random(), 0, 9) + 730;
 | |
| }
 | |
| 
 | |
| void DisasterDailyLoop(void)
 | |
| {
 | |
| 	if (--_disaster_delay != 0) return;
 | |
| 
 | |
| 	ResetDisasterDelay();
 | |
| 
 | |
| 	if (_opt.diff.disasters != 0) DoDisaster();
 | |
| }
 | |
| 
 | |
| void StartupDisasters(void)
 | |
| {
 | |
| 	ResetDisasterDelay();
 | |
| }
 | 
