1054 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1054 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "vehicle.h"
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| #include "command.h"
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| #include "pathfind.h"
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| #include "station_map.h"
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| #include "station.h"
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| #include "news.h"
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| #include "engine.h"
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| #include "player.h"
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| #include "sound.h"
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| #include "npf.h"
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| #include "depot.h"
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| #include "vehicle_gui.h"
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| #include "newgrf_engine.h"
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| #include "water_map.h"
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| 
 | |
| static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
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| static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
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| 
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| static byte GetTileShipTrackStatus(TileIndex tile)
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| {
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| 	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
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| 	return r | r >> 8;
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| }
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| 
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| void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod)
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| {
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| 	int spritenum = ShipVehInfo(engine)->image_index;
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| 
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| 	if (is_custom_sprite(spritenum)) {
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| 		int sprite = GetCustomVehicleIcon(engine, DIR_W);
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| 
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| 		if (sprite != 0) {
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| 			DrawSprite(sprite | image_ormod, x, y);
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| 			return;
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| 		}
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| 		spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
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| 	}
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| 	DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
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| }
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| 
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| int GetShipImage(const Vehicle* v, Direction direction)
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| {
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| 	int spritenum = v->spritenum;
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| 
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| 	if (is_custom_sprite(spritenum)) {
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| 		int sprite = GetCustomVehicleSprite(v, direction);
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| 
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| 		if (sprite != 0) return sprite;
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| 		spritenum = orig_ship_vehicle_info[v->engine_type - SHIP_ENGINES_INDEX].image_index;
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| 	}
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| 	return _ship_sprites[spritenum] + direction;
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| }
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| 
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| static const Depot* FindClosestShipDepot(const Vehicle* v)
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| {
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| 	const Depot* depot;
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| 	const Depot* best_depot = NULL;
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| 	uint dist;
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| 	uint best_dist = (uint)-1;
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| 	TileIndex tile;
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| 	TileIndex tile2 = v->tile;
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| 
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| 	if (_patches.new_pathfinding_all) {
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| 		NPFFoundTargetData ftd;
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| 		byte trackdir = GetVehicleTrackdir(v);
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| 		ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
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| 		if (ftd.best_bird_dist == 0) {
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| 			best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
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| 		} else {
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| 			best_depot = NULL; /* Did not find target */
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| 		}
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| 	} else {
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| 		FOR_ALL_DEPOTS(depot) {
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| 			tile = depot->xy;
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| 			if (IsValidDepot(depot) && IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
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| 				dist = DistanceManhattan(tile, tile2);
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| 				if (dist < best_dist) {
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| 					best_dist = dist;
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| 					best_depot = depot;
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| 				}
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| 			}
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| 		}
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| 	}
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| 	return best_depot;
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| }
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| 
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| static void CheckIfShipNeedsService(Vehicle *v)
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| {
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| 	const Depot* depot;
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| 
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| 	if (_patches.servint_ships == 0) return;
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| 	if (!VehicleNeedsService(v))     return;
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| 	if (v->vehstatus & VS_STOPPED)   return;
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| 
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| 	if (v->current_order.type == OT_GOTO_DEPOT &&
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| 			v->current_order.flags & OF_HALT_IN_DEPOT)
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| 		return;
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| 
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| 	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
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| 
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| 	depot = FindClosestShipDepot(v);
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| 
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| 	if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
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| 		if (v->current_order.type == OT_GOTO_DEPOT) {
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| 			v->current_order.type = OT_DUMMY;
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| 			v->current_order.flags = 0;
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| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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| 		}
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| 		return;
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| 	}
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| 
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| 	v->current_order.type = OT_GOTO_DEPOT;
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| 	v->current_order.flags = OF_NON_STOP;
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| 	v->current_order.station = depot->index;
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| 	v->dest_tile = depot->xy;
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| 	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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| }
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| 
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| void OnNewDay_Ship(Vehicle *v)
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| {
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| 	int32 cost;
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| 
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| 	if ((++v->day_counter & 7) == 0)
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| 		DecreaseVehicleValue(v);
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| 
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| 	CheckVehicleBreakdown(v);
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| 	AgeVehicle(v);
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| 	CheckIfShipNeedsService(v);
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| 
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| 	CheckOrders(v);
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| 
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| 	if (v->vehstatus & VS_STOPPED) return;
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| 
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| 	cost = ShipVehInfo(v->engine_type)->running_cost * _price.ship_running / 364;
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| 	v->profit_this_year -= cost >> 8;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
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| 	SubtractMoneyFromPlayerFract(v->owner, cost);
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| 
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| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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| 	//we need this for the profit
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| 	InvalidateWindowClasses(WC_SHIPS_LIST);
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| }
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| 
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| static void HandleBrokenShip(Vehicle *v)
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| {
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| 	if (v->breakdown_ctr != 1) {
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| 		v->breakdown_ctr = 1;
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| 		v->cur_speed = 0;
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| 
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| 		if (v->breakdowns_since_last_service != 255)
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| 			v->breakdowns_since_last_service++;
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| 
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| 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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| 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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| 
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| 		SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
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| 			SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
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| 
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| 		if (!(v->vehstatus & VS_HIDDEN)) {
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| 			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
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| 			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
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| 		}
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| 	}
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| 
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| 	if (!(v->tick_counter & 1)) {
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| 		if (!--v->breakdown_delay) {
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| 			v->breakdown_ctr = 0;
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| 			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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| 		}
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| 	}
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| }
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| 
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| static void MarkShipDirty(Vehicle *v)
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| {
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| 	v->cur_image = GetShipImage(v, v->direction);
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| 	MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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| }
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| 
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| static void PlayShipSound(Vehicle *v)
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| {
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| 	SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
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| }
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| 
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| static void ProcessShipOrder(Vehicle *v)
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| {
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| 	const Order *order;
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| 
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| 	switch (v->current_order.type) {
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| 		case OT_GOTO_DEPOT:
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| 			if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
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| 			if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
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| 					!VehicleNeedsService(v)) {
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| 				v->cur_order_index++;
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| 			}
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| 			break;
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| 
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| 		case OT_LOADING:
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| 		case OT_LEAVESTATION:
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| 			return;
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| 	}
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| 
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| 	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
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| 
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| 	order = GetVehicleOrder(v, v->cur_order_index);
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| 
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| 	if (order == NULL) {
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| 		v->current_order.type  = OT_NOTHING;
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| 		v->current_order.flags = 0;
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| 		v->dest_tile = 0;
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| 		return;
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| 	}
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| 
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| 	if (order->type    == v->current_order.type &&
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| 			order->flags   == v->current_order.flags &&
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| 			order->station == v->current_order.station)
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| 		return;
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| 
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| 	v->current_order = *order;
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| 
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| 	if (order->type == OT_GOTO_STATION) {
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| 		const Station *st;
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| 
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| 		if (order->station == v->last_station_visited)
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| 			v->last_station_visited = INVALID_STATION;
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| 
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| 		st = GetStation(order->station);
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| 		if (st->dock_tile != 0) {
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| 			v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
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| 		}
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| 	} else if (order->type == OT_GOTO_DEPOT) {
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| 		v->dest_tile = GetDepot(order->station)->xy;
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| 	} else {
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| 		v->dest_tile = 0;
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| 	}
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| 
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| 	InvalidateVehicleOrder(v);
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| 
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| 	InvalidateWindowClasses(WC_SHIPS_LIST);
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| }
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| 
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| static void HandleShipLoading(Vehicle *v)
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| {
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| 	if (v->current_order.type == OT_NOTHING) return;
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| 
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| 	if (v->current_order.type != OT_DUMMY) {
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| 		if (v->current_order.type != OT_LOADING) return;
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| 		if (--v->load_unload_time_rem) return;
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| 
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| 		if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
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| 			SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
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| 			if (LoadUnloadVehicle(v)) {
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| 				InvalidateWindow(WC_SHIPS_LIST, v->owner);
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| 				MarkShipDirty(v);
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| 			}
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| 			return;
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| 		}
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| 		PlayShipSound(v);
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| 
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| 		{
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| 			Order b = v->current_order;
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| 			v->current_order.type = OT_LEAVESTATION;
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| 			v->current_order.flags = 0;
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| 			if (!(b.flags & OF_NON_STOP)) return;
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| 		}
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| 	}
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| 
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| 	v->cur_order_index++;
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| 	InvalidateVehicleOrder(v);
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| }
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| 
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| static void UpdateShipDeltaXY(Vehicle *v, int dir)
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| {
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| #define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
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| 	static const uint32 _delta_xy_table[8] = {
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| 		MKIT( -3, -3,  6,  6),
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| 		MKIT(-16, -3, 32,  6),
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| 		MKIT( -3, -3,  6,  6),
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| 		MKIT( -3,-16,  6, 32),
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| 		MKIT( -3, -3,  6,  6),
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| 		MKIT(-16, -3, 32,  6),
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| 		MKIT( -3, -3,  6,  6),
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| 		MKIT( -3,-16,  6, 32),
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| 	};
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| #undef MKIT
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| 	uint32 x = _delta_xy_table[dir];
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| 	v->x_offs        = GB(x,  0, 8);
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| 	v->y_offs        = GB(x,  8, 8);
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| 	v->sprite_width  = GB(x, 16, 8);
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| 	v->sprite_height = GB(x, 24, 8);
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| }
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| 
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| static void RecalcShipStuff(Vehicle *v)
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| {
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| 	UpdateShipDeltaXY(v, v->direction);
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| 	v->cur_image = GetShipImage(v, v->direction);
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| 	MarkShipDirty(v);
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| 	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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| }
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| 
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| static const TileIndexDiffC _ship_leave_depot_offs[] = {
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| 	{-1,  0},
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| 	{ 0, -1}
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| };
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| 
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| static void CheckShipLeaveDepot(Vehicle *v)
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| {
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| 	TileIndex tile;
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| 	Axis axis;
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| 	uint m;
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| 
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| 	if (v->u.ship.state != 0x80) return;
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| 
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| 	tile = v->tile;
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| 	axis = GetShipDepotAxis(tile);
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| 
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| 	// Check first side
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| 	if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
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| 		m = (axis == AXIS_X) ? 0x101 : 0x207;
 | |
| 	// Check second side
 | |
| 	} else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
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| 		m = (axis == AXIS_X) ? 0x105 : 0x203;
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| 	} else {
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| 		return;
 | |
| 	}
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| 	v->direction    = GB(m, 0, 8);
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| 	v->u.ship.state = GB(m, 8, 8);
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| 	v->vehstatus &= ~VS_HIDDEN;
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| 
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| 	v->cur_speed = 0;
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| 	RecalcShipStuff(v);
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| 
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| 	PlayShipSound(v);
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| 	VehicleServiceInDepot(v);
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| 	InvalidateWindowClasses(WC_SHIPS_LIST);
 | |
| }
 | |
| 
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| static bool ShipAccelerate(Vehicle *v)
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| {
 | |
| 	uint spd;
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| 	byte t;
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| 
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| 	spd = min(v->cur_speed + 1, v->max_speed);
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| 
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| 	//updates statusbar only if speed have changed to save CPU time
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| 	if (spd != v->cur_speed) {
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| 		v->cur_speed = spd;
 | |
| 		if (_patches.vehicle_speed)
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| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 	}
 | |
| 
 | |
| 	// Decrease somewhat when turning
 | |
| 	if (!(v->direction & 1)) spd = spd * 3 / 4;
 | |
| 
 | |
| 	if (spd == 0) return false;
 | |
| 	if ((byte)++spd == 0) return true;
 | |
| 
 | |
| 	v->progress = (t = v->progress) - (byte)spd;
 | |
| 
 | |
| 	return (t < v->progress);
 | |
| }
 | |
| 
 | |
| static int32 EstimateShipCost(EngineID engine_type)
 | |
| {
 | |
| 	return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
 | |
| }
 | |
| 
 | |
| static void ShipEnterDepot(Vehicle *v)
 | |
| {
 | |
| 	v->u.ship.state = 0x80;
 | |
| 	v->vehstatus |= VS_HIDDEN;
 | |
| 	v->cur_speed = 0;
 | |
| 	RecalcShipStuff(v);
 | |
| 
 | |
| 	VehicleServiceInDepot(v);
 | |
| 
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 	TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 		Order t;
 | |
| 
 | |
| 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 
 | |
| 		t = v->current_order;
 | |
| 		v->current_order.type = OT_DUMMY;
 | |
| 		v->current_order.flags = 0;
 | |
| 
 | |
| 		if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
 | |
| 			v->cur_order_index++;
 | |
| 		} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
 | |
| 			v->vehstatus |= VS_STOPPED;
 | |
| 			if (v->owner == _local_player) {
 | |
| 				SetDParam(0, v->unitnumber);
 | |
| 				AddNewsItem(
 | |
| 					STR_981C_SHIP_IS_WAITING_IN_DEPOT,
 | |
| 					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | |
| 					v->index,
 | |
| 					0);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	InvalidateWindowClasses(WC_SHIPS_LIST);
 | |
| }
 | |
| 
 | |
| static void ShipArrivesAt(const Vehicle* v, Station* st)
 | |
| {
 | |
| 	/* Check if station was ever visited before */
 | |
| 	if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
 | |
| 		uint32 flags;
 | |
| 
 | |
| 		st->had_vehicle_of_type |= HVOT_SHIP;
 | |
| 
 | |
| 		SetDParam(0, st->index);
 | |
| 		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 | |
| 		AddNewsItem(
 | |
| 			STR_9833_CITIZENS_CELEBRATE_FIRST,
 | |
| 			flags,
 | |
| 			v->index,
 | |
| 			0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| typedef struct {
 | |
| 	TileIndex skiptile;
 | |
| 	TileIndex dest_coords;
 | |
| 	uint best_bird_dist;
 | |
| 	uint best_length;
 | |
| } PathFindShip;
 | |
| 
 | |
| static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
 | |
| {
 | |
| 	// Found dest?
 | |
| 	if (tile == pfs->dest_coords) {
 | |
| 		pfs->best_bird_dist = 0;
 | |
| 
 | |
| 		pfs->best_length = minu(pfs->best_length, length);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	// Skip this tile in the calculation
 | |
| 	if (tile != pfs->skiptile) {
 | |
| 		pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static const byte _ship_search_directions[6][4] = {
 | |
| 	{ 0, 9, 2, 9 },
 | |
| 	{ 9, 1, 9, 3 },
 | |
| 	{ 9, 0, 3, 9 },
 | |
| 	{ 1, 9, 9, 2 },
 | |
| 	{ 3, 2, 9, 9 },
 | |
| 	{ 9, 9, 1, 0 },
 | |
| };
 | |
| 
 | |
| static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
 | |
| 
 | |
| static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIndex skiptile, int *track)
 | |
| {
 | |
| 	PathFindShip pfs;
 | |
| 	int i, best_track;
 | |
| 	uint best_bird_dist = 0;
 | |
| 	uint best_length    = 0;
 | |
| 	uint r;
 | |
| 	byte ship_dir = v->direction & 3;
 | |
| 
 | |
| 	pfs.dest_coords = v->dest_tile;
 | |
| 	pfs.skiptile = skiptile;
 | |
| 
 | |
| 	best_track = -1;
 | |
| 
 | |
| 	do {
 | |
| 		i = FIND_FIRST_BIT(bits);
 | |
| 		bits = KILL_FIRST_BIT(bits);
 | |
| 
 | |
| 		pfs.best_bird_dist = (uint)-1;
 | |
| 		pfs.best_length = (uint)-1;
 | |
| 
 | |
| 		FollowTrack(tile, 0x3800 | TRANSPORT_WATER, _ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
 | |
| 
 | |
| 		if (best_track >= 0) {
 | |
| 			if (pfs.best_bird_dist != 0) {
 | |
| 				/* neither reached the destination, pick the one with the smallest bird dist */
 | |
| 				if (pfs.best_bird_dist > best_bird_dist) goto bad;
 | |
| 				if (pfs.best_bird_dist < best_bird_dist) goto good;
 | |
| 			} else {
 | |
| 				if (pfs.best_length > best_length) goto bad;
 | |
| 				if (pfs.best_length < best_length) goto good;
 | |
| 			}
 | |
| 
 | |
| 			/* if we reach this position, there's two paths of equal value so far.
 | |
| 			 * pick one randomly. */
 | |
| 			r = GB(Random(), 0, 8);
 | |
| 			if (_pick_shiptrack_table[i] == ship_dir) r += 80;
 | |
| 			if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
 | |
| 			if (r <= 127) goto bad;
 | |
| 		}
 | |
| good:;
 | |
| 		best_track = i;
 | |
| 		best_bird_dist = pfs.best_bird_dist;
 | |
| 		best_length = pfs.best_length;
 | |
| bad:;
 | |
| 
 | |
| 	} while (bits != 0);
 | |
| 
 | |
| 	*track = best_track;
 | |
| 	return best_bird_dist;
 | |
| }
 | |
| 
 | |
| /* returns the track to choose on the next tile, or -1 when it's better to
 | |
|  * reverse. The tile given is the tile we are about to enter, enterdir is the
 | |
|  * direction in which we are entering the tile */
 | |
| static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks)
 | |
| {
 | |
| 	assert(enterdir>=0 && enterdir<=3);
 | |
| 
 | |
| 	if (_patches.new_pathfinding_all) {
 | |
| 		NPFFindStationOrTileData fstd;
 | |
| 		NPFFoundTargetData ftd;
 | |
| 		TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagDir(enterdir)));
 | |
| 		byte trackdir = GetVehicleTrackdir(v);
 | |
| 		assert (trackdir != 0xFF); /* Check that we are not in a depot */
 | |
| 
 | |
| 		NPFFillWithOrderData(&fstd, v);
 | |
| 
 | |
| 		ftd = NPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
 | |
| 
 | |
| 		if (ftd.best_trackdir != 0xff) {
 | |
| 			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 | |
| 			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 | |
| 			we did not find our target, but ftd.best_trackdir contains the direction leading
 | |
| 			to the tile closest to our target. */
 | |
| 			return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
 | |
| 		} else {
 | |
| 			return -1; /* Already at target, reverse? */
 | |
| 		}
 | |
| 	} else {
 | |
| 		uint b;
 | |
| 		uint tot_dist, dist;
 | |
| 		int track;
 | |
| 		TileIndex tile2;
 | |
| 
 | |
| 		tile2 = TILE_ADD(tile, -TileOffsByDir(enterdir));
 | |
| 		tot_dist = (uint)-1;
 | |
| 
 | |
| 		/* Let's find out how far it would be if we would reverse first */
 | |
| 		b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
 | |
| 		if (b != 0) {
 | |
| 			dist = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
 | |
| 			if (dist != (uint)-1)
 | |
| 				tot_dist = dist + 1;
 | |
| 		}
 | |
| 		/* And if we would not reverse? */
 | |
| 		dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
 | |
| 		if (dist > tot_dist)
 | |
| 			/* We could better reverse */
 | |
| 			return -1;
 | |
| 		return track;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const Direction _new_vehicle_direction_table[] = {
 | |
| 	DIR_N , DIR_NW, DIR_W , 0,
 | |
| 	DIR_NE, DIR_N , DIR_SW, 0,
 | |
| 	DIR_E , DIR_SE, DIR_S
 | |
| };
 | |
| 
 | |
| static int ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
 | |
| {
 | |
| 	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
 | |
| 							TileX(new_tile) - TileX(old_tile) + 1;
 | |
| 	assert(offs < 11 && offs != 3 && offs != 7);
 | |
| 	return _new_vehicle_direction_table[offs];
 | |
| }
 | |
| 
 | |
| static int ShipGetNewDirection(Vehicle *v, int x, int y)
 | |
| {
 | |
| 	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
 | |
| 	assert(offs < 11 && offs != 3 && offs != 7);
 | |
| 	return _new_vehicle_direction_table[offs];
 | |
| }
 | |
| 
 | |
| static int GetAvailShipTracks(TileIndex tile, int dir)
 | |
| {
 | |
| 	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
 | |
| 	return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
 | |
| }
 | |
| 
 | |
| static const byte _ship_subcoord[4][6][3] = {
 | |
| 	{
 | |
| 		{15, 8, 1},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 0, 0, 0},
 | |
| 		{15, 8, 2},
 | |
| 		{15, 7, 0},
 | |
| 		{ 0, 0, 0},
 | |
| 	},
 | |
| 	{
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 8, 0, 3},
 | |
| 		{ 7, 0, 2},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 8, 0, 4},
 | |
| 		{ 0, 0, 0},
 | |
| 	},
 | |
| 	{
 | |
| 		{ 0, 8, 5},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 0, 7, 6},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 0, 8, 4},
 | |
| 	},
 | |
| 	{
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 8,15, 7},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 8,15, 6},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 7,15, 0},
 | |
| 	}
 | |
| };
 | |
| 
 | |
| static void ShipController(Vehicle *v)
 | |
| {
 | |
| 	GetNewVehiclePosResult gp;
 | |
| 	uint32 r;
 | |
| 	const byte *b;
 | |
| 	Direction dir;
 | |
| 	int track;
 | |
| 	int tracks;
 | |
| 
 | |
| 	v->tick_counter++;
 | |
| 
 | |
| 	if (v->breakdown_ctr != 0) {
 | |
| 		if (v->breakdown_ctr <= 2) {
 | |
| 			HandleBrokenShip(v);
 | |
| 			return;
 | |
| 		}
 | |
| 		v->breakdown_ctr--;
 | |
| 	}
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED) return;
 | |
| 
 | |
| 	ProcessShipOrder(v);
 | |
| 	HandleShipLoading(v);
 | |
| 
 | |
| 	if (v->current_order.type == OT_LOADING) return;
 | |
| 
 | |
| 	CheckShipLeaveDepot(v);
 | |
| 
 | |
| 	if (!ShipAccelerate(v)) return;
 | |
| 
 | |
| 	BeginVehicleMove(v);
 | |
| 
 | |
| 	if (GetNewVehiclePos(v, &gp)) {
 | |
| 		// staying in tile
 | |
| 		if (v->u.ship.state == 0x80) {
 | |
| 			gp.x = v->x_pos;
 | |
| 			gp.y = v->y_pos;
 | |
| 		} else {
 | |
| 			/* isnot inside depot */
 | |
| 			r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | |
| 			if (r & 0x8) goto reverse_direction;
 | |
| 
 | |
| 			/* A leave station order only needs one tick to get processed, so we can
 | |
| 			 * always skip ahead. */
 | |
| 			if (v->current_order.type == OT_LEAVESTATION) {
 | |
| 				v->current_order.type = OT_NOTHING;
 | |
| 				v->current_order.flags = 0;
 | |
| 				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 			} else if (v->dest_tile != 0) {
 | |
| 				/* We have a target, let's see if we reached it... */
 | |
| 				if (v->current_order.type == OT_GOTO_STATION &&
 | |
| 						IsBuoyTile(v->dest_tile) &&
 | |
| 						DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
 | |
| 					/* We got within 3 tiles of our target buoy, so let's skip to our
 | |
| 					 * next order */
 | |
| 					v->cur_order_index++;
 | |
| 					v->current_order.type = OT_DUMMY;
 | |
| 					InvalidateVehicleOrder(v);
 | |
| 				} else {
 | |
| 					/* Non-buoy orders really need to reach the tile */
 | |
| 					if (v->dest_tile == gp.new_tile) {
 | |
| 						if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 							if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
 | |
| 								ShipEnterDepot(v);
 | |
| 								return;
 | |
| 							}
 | |
| 						} else if (v->current_order.type == OT_GOTO_STATION) {
 | |
| 							Station *st;
 | |
| 
 | |
| 							v->last_station_visited = v->current_order.station;
 | |
| 
 | |
| 							/* Process station in the orderlist. */
 | |
| 							st = GetStation(v->current_order.station);
 | |
| 							if (st->facilities & FACIL_DOCK) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
 | |
| 								v->current_order.type = OT_LOADING;
 | |
| 								v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD;
 | |
| 								v->current_order.flags |= OF_NON_STOP;
 | |
| 								ShipArrivesAt(v, st);
 | |
| 
 | |
| 								SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
 | |
| 								if (LoadUnloadVehicle(v)) {
 | |
| 									InvalidateWindow(WC_SHIPS_LIST, v->owner);
 | |
| 									MarkShipDirty(v);
 | |
| 								}
 | |
| 								InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 							} else { /* leave stations without docks right aways */
 | |
| 								v->current_order.type = OT_LEAVESTATION;
 | |
| 								v->current_order.flags = 0;
 | |
| 								v->cur_order_index++;
 | |
| 								InvalidateVehicleOrder(v);
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		DiagDirection diagdir;
 | |
| 		// new tile
 | |
| 		if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY())
 | |
| 			goto reverse_direction;
 | |
| 
 | |
| 		dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
 | |
| 		assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
 | |
| 		diagdir = DirToDiagDir(dir);
 | |
| 		tracks = GetAvailShipTracks(gp.new_tile, diagdir);
 | |
| 		if (tracks == 0)
 | |
| 			goto reverse_direction;
 | |
| 
 | |
| 		// Choose a direction, and continue if we find one
 | |
| 		track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
 | |
| 		if (track < 0)
 | |
| 			goto reverse_direction;
 | |
| 
 | |
| 		b = _ship_subcoord[diagdir][track];
 | |
| 
 | |
| 		gp.x = (gp.x&~0xF) | b[0];
 | |
| 		gp.y = (gp.y&~0xF) | b[1];
 | |
| 
 | |
| 		/* Call the landscape function and tell it that the vehicle entered the tile */
 | |
| 		r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | |
| 		if (r&0x8) goto reverse_direction;
 | |
| 
 | |
| 		if (!(r&0x4)) {
 | |
| 			v->tile = gp.new_tile;
 | |
| 			v->u.ship.state = 1 << track;
 | |
| 		}
 | |
| 
 | |
| 		v->direction = b[2];
 | |
| 	}
 | |
| 
 | |
| 	/* update image of ship, as well as delta XY */
 | |
| 	dir = ShipGetNewDirection(v, gp.x, gp.y);
 | |
| 	v->x_pos = gp.x;
 | |
| 	v->y_pos = gp.y;
 | |
| 	v->z_pos = GetSlopeZ(gp.x, gp.y);
 | |
| 
 | |
| getout:
 | |
| 	UpdateShipDeltaXY(v, dir);
 | |
| 	v->cur_image = GetShipImage(v, dir);
 | |
| 	VehiclePositionChanged(v);
 | |
| 	EndVehicleMove(v);
 | |
| 	return;
 | |
| 
 | |
| reverse_direction:
 | |
| 	dir = ReverseDir(v->direction);
 | |
| 	v->direction = dir;
 | |
| 	goto getout;
 | |
| }
 | |
| 
 | |
| static void AgeShipCargo(Vehicle *v)
 | |
| {
 | |
| 	if (_age_cargo_skip_counter != 0) return;
 | |
| 	if (v->cargo_days != 255) v->cargo_days++;
 | |
| }
 | |
| 
 | |
| void Ship_Tick(Vehicle *v)
 | |
| {
 | |
| 	AgeShipCargo(v);
 | |
| 	ShipController(v);
 | |
| }
 | |
| 
 | |
| 
 | |
| void ShipsYearlyLoop(void)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_Ship) {
 | |
| 			v->profit_last_year = v->profit_this_year;
 | |
| 			v->profit_this_year = 0;
 | |
| 			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Build a ship.
 | |
|  * @param tile tile of depot where ship is built
 | |
|  * @param p1 ship type being built (engine)
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int32 value;
 | |
| 	Vehicle *v;
 | |
| 	UnitID unit_num;
 | |
| 	Engine *e;
 | |
| 
 | |
| 	if (!IsEngineBuildable(p1, VEH_Ship)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | |
| 
 | |
| 	value = EstimateShipCost(p1);
 | |
| 	if (flags & DC_QUERY_COST) return value;
 | |
| 
 | |
| 	/* The ai_new queries the vehicle cost before building the route,
 | |
| 	 * so we must check against cheaters no sooner than now. --pasky */
 | |
| 	if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
 | |
| 	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
 | |
| 
 | |
| 	v = AllocateVehicle();
 | |
| 	if (v == NULL || IsOrderPoolFull() ||
 | |
| 			(unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
 | |
| 		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		int x;
 | |
| 		int y;
 | |
| 
 | |
| 		const ShipVehicleInfo *svi = ShipVehInfo(p1);
 | |
| 
 | |
| 		v->unitnumber = unit_num;
 | |
| 
 | |
| 		v->owner = _current_player;
 | |
| 		v->tile = tile;
 | |
| 		x = TileX(tile) * TILE_SIZE + 8;
 | |
| 		y = TileY(tile) * TILE_SIZE + 8;
 | |
| 		v->x_pos = x;
 | |
| 		v->y_pos = y;
 | |
| 		v->z_pos = GetSlopeZ(x,y);
 | |
| 
 | |
| 		v->z_height = 6;
 | |
| 		v->sprite_width = 6;
 | |
| 		v->sprite_height = 6;
 | |
| 		v->x_offs = -3;
 | |
| 		v->y_offs = -3;
 | |
| 		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
 | |
| 
 | |
| 		v->spritenum = svi->image_index;
 | |
| 		v->cargo_type = svi->cargo_type;
 | |
| 		v->cargo_cap = svi->capacity;
 | |
| 		v->value = value;
 | |
| 
 | |
| 		v->last_station_visited = INVALID_STATION;
 | |
| 		v->max_speed = svi->max_speed;
 | |
| 		v->engine_type = p1;
 | |
| 
 | |
| 		e = GetEngine(p1);
 | |
| 		v->reliability = e->reliability;
 | |
| 		v->reliability_spd_dec = e->reliability_spd_dec;
 | |
| 		v->max_age = e->lifelength * 366;
 | |
| 		_new_ship_id = v->index;
 | |
| 		_new_vehicle_id = v->index;
 | |
| 
 | |
| 		v->string_id = STR_SV_SHIP_NAME;
 | |
| 		v->u.ship.state = 0x80;
 | |
| 
 | |
| 		v->service_interval = _patches.servint_ships;
 | |
| 		v->date_of_last_service = _date;
 | |
| 		v->build_year = _cur_year;
 | |
| 		v->cur_image = 0x0E5E;
 | |
| 		v->type = VEH_Ship;
 | |
| 		v->random_bits = VehicleRandomBits();
 | |
| 
 | |
| 		VehiclePositionChanged(v);
 | |
| 
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 		RebuildVehicleLists();
 | |
| 		InvalidateWindow(WC_COMPANY, v->owner);
 | |
| 		if (IsLocalPlayer())
 | |
| 			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
 | |
| 	}
 | |
| 
 | |
| 	return value;
 | |
| }
 | |
| 
 | |
| /** Sell a ship.
 | |
|  * @param tile unused
 | |
|  * @param p1 vehicle ID to be sold
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | |
| 
 | |
| 	if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || v->u.ship.state != 0x80 || !(v->vehstatus&VS_STOPPED))
 | |
| 		return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 		RebuildVehicleLists();
 | |
| 		InvalidateWindow(WC_COMPANY, v->owner);
 | |
| 		DeleteWindowById(WC_VEHICLE_VIEW, v->index);
 | |
| 		DeleteVehicle(v);
 | |
| 		if (IsLocalPlayer())
 | |
| 			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
 | |
| 	}
 | |
| 
 | |
| 	return -(int32)v->value;
 | |
| }
 | |
| 
 | |
| /** Start/Stop a ship.
 | |
|  * @param tile unused
 | |
|  * @param p1 ship ID to start/stop
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (v->vehstatus & VS_STOPPED && v->u.ship.state == 0x80) {
 | |
| 			DeleteVehicleNews(p1, STR_981C_SHIP_IS_WAITING_IN_DEPOT);
 | |
| 		}
 | |
| 
 | |
| 		v->vehstatus ^= VS_STOPPED;
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 		InvalidateWindowClasses(WC_SHIPS_LIST);
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Send a ship to the depot.
 | |
|  * @param tile unused
 | |
|  * @param p1 vehicle ID to send to the depot
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	const Depot *dep;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
 | |
| 
 | |
| 	/* If the current orders are already goto-depot */
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			/* If the orders to 'goto depot' are in the orders list (forced servicing),
 | |
| 			 * then skip to the next order; effectively cancelling this forced service */
 | |
| 			if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
 | |
| 				v->cur_order_index++;
 | |
| 
 | |
| 			v->current_order.type = OT_DUMMY;
 | |
| 			v->current_order.flags = 0;
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		}
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	dep = FindClosestShipDepot(v);
 | |
| 	if (dep == NULL)
 | |
| 		return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		v->dest_tile = dep->xy;
 | |
| 		v->current_order.type = OT_GOTO_DEPOT;
 | |
| 		v->current_order.flags = OF_NON_STOP | OF_HALT_IN_DEPOT;
 | |
| 		v->current_order.station = dep->index;
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Refits a ship to the specified cargo type.
 | |
|  * @param tile unused
 | |
|  * @param p1 vehicle ID of the ship to refit
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
 | |
|  */
 | |
| int32 CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	int32 cost;
 | |
| 	CargoID new_cid = p2 & 0xFF; //gets the cargo number
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || !(v->vehstatus&VS_STOPPED) || v->u.ship.state != 0x80)
 | |
| 			return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
 | |
| 
 | |
| 
 | |
| 	/* Check cargo */
 | |
| 	if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
 | |
| 	if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
 | |
| 
 | |
| 	cost = 0;
 | |
| 	if (IS_HUMAN_PLAYER(v->owner) && new_cid != v->cargo_type) {
 | |
| 		cost = _price.ship_base >> 7;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		v->cargo_count = 0;
 | |
| 		v->cargo_type = new_cid;
 | |
| 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| 
 | |
| }
 | 
