560 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			560 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file ai_order.cpp Implementation of AIOrder. */
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#include "ai_vehicle.hpp"
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#include "../ai_instance.hpp"
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#include "../../debug.h"
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#include "../../vehicle_base.h"
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#include "../../roadstop_base.h"
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#include "../../depot_base.h"
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#include "../../station_base.h"
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#include "../../waypoint_base.h"
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/**
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 * Gets the order type given a tile
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 * @param t the tile to get the order from
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 * @return the order type, or OT_END when there is no order
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 */
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static OrderType GetOrderTypeByTile(TileIndex t)
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{
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	if (!::IsValidTile(t)) return OT_END;
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	switch (::GetTileType(t)) {
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		default: break;
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		case MP_STATION:
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			if (IsBuoy(t) || IsRailWaypoint(t)) return OT_GOTO_WAYPOINT;
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			if (IsHangar(t)) return OT_GOTO_DEPOT;
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			return OT_GOTO_STATION;
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			break;
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		case MP_WATER:   if (::IsShipDepot(t)) return OT_GOTO_DEPOT; break;
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		case MP_ROAD:    if (::GetRoadTileType(t) == ROAD_TILE_DEPOT) return OT_GOTO_DEPOT; break;
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		case MP_RAILWAY:
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			if (IsRailDepot(t)) return OT_GOTO_DEPOT;
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			break;
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	}
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	return OT_END;
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}
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/* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position)
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{
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	return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::Vehicle::Get(vehicle_id)->GetNumOrders() || order_position == ORDER_CURRENT);
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}
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/**
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 * Get the current order the vehicle is executing. If the current order is in
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 *  the order list, return the order from the orderlist. If the current order
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 *  was a manual order, return the current order.
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 */
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static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position)
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{
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	const Vehicle *v = ::Vehicle::Get(vehicle_id);
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	if (order_position == AIOrder::ORDER_CURRENT) {
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		const Order *order = &v->current_order;
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		if (order->GetType() == OT_GOTO_DEPOT && !(order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return order;
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		order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
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		if (order_position == AIOrder::ORDER_INVALID) return NULL;
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	}
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	return v->GetOrder(order_position);
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}
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/* static */ bool AIOrder::IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
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	const Order *order = ::ResolveOrder(vehicle_id, order_position);
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	return order != NULL && order->GetType() == OT_GOTO_STATION;
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}
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/* static */ bool AIOrder::IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
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	const Order *order = ::ResolveOrder(vehicle_id, order_position);
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	return order != NULL && order->GetType() == OT_GOTO_DEPOT;
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}
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/* static */ bool AIOrder::IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
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	const Order *order = ::ResolveOrder(vehicle_id, order_position);
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	return order != NULL && order->GetType() == OT_GOTO_WAYPOINT;
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}
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/* static */ bool AIOrder::IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (order_position == ORDER_CURRENT) return false;
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
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	const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
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	return order->GetType() == OT_CONDITIONAL;
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}
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/* static */ bool AIOrder::IsCurrentOrderPartOfOrderList(VehicleID vehicle_id)
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{
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	if (AIVehicle::IsValidVehicle(vehicle_id)) return false;
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	if (GetOrderCount(vehicle_id) == 0) return false;
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	const Order *order = &::Vehicle::Get(vehicle_id)->current_order;
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	if (order->GetType() != OT_GOTO_DEPOT) return true;
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	return (order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0;
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}
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/* static */ AIOrder::OrderPosition AIOrder::ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID;
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	if (order_position == ORDER_CURRENT) return (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->cur_order_index;
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	return (order_position >= 0 && order_position < ::Vehicle::Get(vehicle_id)->GetNumOrders()) ? order_position : ORDER_INVALID;
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}
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/* static */ bool AIOrder::AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags)
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{
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	OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination);
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	switch (ot) {
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		case OT_GOTO_STATION:
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			return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0 &&
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					/* Test the different mutual exclusive flags. */
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					((order_flags & AIOF_TRANSFER)      == 0 || (order_flags & AIOF_UNLOAD)    == 0) &&
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					((order_flags & AIOF_TRANSFER)      == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) &&
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					((order_flags & AIOF_UNLOAD)        == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) &&
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					((order_flags & AIOF_UNLOAD)        == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) &&
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					((order_flags & AIOF_NO_UNLOAD)     == 0 || (order_flags & AIOF_NO_LOAD)   == 0) &&
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					((order_flags & AIOF_FULL_LOAD_ANY) == 0 || (order_flags & AIOF_NO_LOAD)   == 0);
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		case OT_GOTO_DEPOT:
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			return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_DEPOT_FLAGS)) == 0 &&
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					((order_flags & AIOF_SERVICE_IF_NEEDED) == 0 || (order_flags & AIOF_STOP_IN_DEPOT) == 0);
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		case OT_GOTO_WAYPOINT: return (order_flags & ~(AIOF_NON_STOP_FLAGS)) == 0;
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		default:               return false;
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	}
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}
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/* static */ bool AIOrder::IsValidConditionalOrder(OrderCondition condition, CompareFunction compare)
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{
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	switch (condition) {
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		case OC_LOAD_PERCENTAGE:
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		case OC_RELIABILITY:
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		case OC_MAX_SPEED:
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		case OC_AGE:
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			return compare >= CF_EQUALS && compare <= CF_MORE_EQUALS;
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		case OC_REQUIRES_SERVICE:
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			return compare == CF_IS_TRUE || compare == CF_IS_FALSE;
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		case OC_UNCONDITIONALLY:
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			return true;
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		default: return false;
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	}
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}
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/* static */ int32 AIOrder::GetOrderCount(VehicleID vehicle_id)
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{
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	return AIVehicle::IsValidVehicle(vehicle_id) ? ::Vehicle::Get(vehicle_id)->GetNumOrders() : -1;
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}
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/* static */ TileIndex AIOrder::GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return INVALID_TILE;
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	const Order *order = ::ResolveOrder(vehicle_id, order_position);
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	if (order == NULL || order->GetType() == OT_CONDITIONAL) return INVALID_TILE;
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	const Vehicle *v = ::Vehicle::Get(vehicle_id);
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	switch (order->GetType()) {
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		case OT_GOTO_DEPOT: {
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			/* We don't know where the nearest depot is... (yet) */
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			if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) return INVALID_TILE;
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			if (v->type != VEH_AIRCRAFT) return ::Depot::Get(order->GetDestination())->xy;
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			/* Aircraft's hangars are referenced by StationID, not DepotID */
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			const Station *st = ::Station::Get(order->GetDestination());
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			if (st->GetAirportSpec()->nof_depots == 0) return INVALID_TILE;
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			return st->GetHangarTile(0);
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		}
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		case OT_GOTO_STATION: {
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			const Station *st = ::Station::Get(order->GetDestination());
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			if (st->train_station.tile != INVALID_TILE) {
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				TILE_AREA_LOOP(t, st->train_station) {
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					if (st->TileBelongsToRailStation(t)) return t;
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				}
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			} else if (st->dock_tile != INVALID_TILE) {
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				return st->dock_tile;
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			} else if (st->bus_stops != NULL) {
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				return st->bus_stops->xy;
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			} else if (st->truck_stops != NULL) {
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				return st->truck_stops->xy;
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			} else if (st->airport_tile != INVALID_TILE) {
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				const AirportSpec *as = st->GetAirportSpec();
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				TILE_LOOP(tile, as->size_x, as->size_y, st->airport_tile) {
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					if (!::IsHangar(tile)) return tile;
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				}
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			}
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			return INVALID_TILE;
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		}
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		case OT_GOTO_WAYPOINT: {
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			const Waypoint *wp = ::Waypoint::Get(order->GetDestination());
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			if (wp->train_station.tile != INVALID_TILE) {
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				TILE_AREA_LOOP(t, wp->train_station) {
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					if (wp->TileBelongsToRailStation(t)) return t;
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				}
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			}
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			/* If the waypoint has no rail waypoint tiles, it must have a buoy */
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			return wp->xy;
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		}
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		default:               return INVALID_TILE;
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	}
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}
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/* static */ AIOrder::AIOrderFlags AIOrder::GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return AIOF_INVALID;
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	const Order *order = ::ResolveOrder(vehicle_id, order_position);
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	if (order == NULL || order->GetType() == OT_CONDITIONAL) return AIOF_INVALID;
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	AIOrderFlags order_flags = AIOF_NONE;
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	order_flags |= (AIOrderFlags)order->GetNonStopType();
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	switch (order->GetType()) {
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		case OT_GOTO_DEPOT:
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			if (order->GetDepotOrderType() & ODTFB_SERVICE) order_flags |= AIOF_SERVICE_IF_NEEDED;
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			if (order->GetDepotActionType() & ODATFB_HALT) order_flags |= AIOF_STOP_IN_DEPOT;
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			if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) order_flags |= AIOF_GOTO_NEAREST_DEPOT;
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			break;
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		case OT_GOTO_STATION:
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			order_flags |= (AIOrderFlags)(order->GetLoadType()   << 5);
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			order_flags |= (AIOrderFlags)(order->GetUnloadType() << 2);
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			break;
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		default: break;
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	}
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	return order_flags;
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}
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/* static */ AIOrder::OrderPosition AIOrder::GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return ORDER_INVALID;
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	if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return ORDER_INVALID;
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	const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
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	return (OrderPosition)order->GetConditionSkipToOrder();
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}
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/* static */ AIOrder::OrderCondition AIOrder::GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return OC_INVALID;
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	if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return OC_INVALID;
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	const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
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	return (OrderCondition)order->GetConditionVariable();
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}
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/* static */ AIOrder::CompareFunction AIOrder::GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return CF_INVALID;
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	if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return CF_INVALID;
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	const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
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	return (CompareFunction)order->GetConditionComparator();
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}
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/* static */ int32 AIOrder::GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return -1;
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	if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return -1;
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	const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
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	int32 value = order->GetConditionValue();
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	if (order->GetConditionVariable() == OCV_MAX_SPEED) value = value * 16 / 10;
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	return value;
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}
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/* static */ AIOrder::StopLocation AIOrder::GetStopLocation(VehicleID vehicle_id, OrderPosition order_position)
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{
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	if (!IsValidVehicleOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID;
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	if (AIVehicle::GetVehicleType(vehicle_id) != AIVehicle::VT_RAIL) return STOPLOCATION_INVALID;
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	if (!IsGotoStationOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID;
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	const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
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	return (AIOrder::StopLocation)order->GetStopLocation();
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}
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/* static */ bool AIOrder::SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to)
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{
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	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
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	EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position));
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	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT);
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	return AIObject::DoCommand(0, vehicle_id | (order_position << 16), MOF_COND_DESTINATION | (jump_to << 4), CMD_MODIFY_ORDER);
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}
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/* static */ bool AIOrder::SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition)
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{
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	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
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	EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position));
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	EnforcePrecondition(false, condition >= OC_LOAD_PERCENTAGE && condition <= OC_UNCONDITIONALLY);
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	return AIObject::DoCommand(0, vehicle_id | (order_position << 16), MOF_COND_VARIABLE | (condition << 4), CMD_MODIFY_ORDER);
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}
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/* static */ bool AIOrder::SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare)
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{
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	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
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	EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position));
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	EnforcePrecondition(false, compare >= CF_EQUALS && compare <= CF_IS_FALSE);
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	return AIObject::DoCommand(0, vehicle_id | (order_position << 16), MOF_COND_COMPARATOR | (compare << 4), CMD_MODIFY_ORDER);
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}
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/* static */ bool AIOrder::SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value)
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{
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	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
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	EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position));
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	EnforcePrecondition(false, value >= 0 && value < 2048);
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	if (GetOrderCondition(vehicle_id, order_position) == OC_MAX_SPEED) value = value * 10 / 16;
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	return AIObject::DoCommand(0, vehicle_id | (order_position << 16), MOF_COND_VALUE | (value << 4), CMD_MODIFY_ORDER);
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}
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/* static */ bool AIOrder::SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location)
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{
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	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
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	EnforcePrecondition(false, AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL);
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	EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position));
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	EnforcePrecondition(false, stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR);
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	uint32 p1 = vehicle_id | (order_position << 16);
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	uint32 p2 = MOF_STOP_LOCATION | (stop_location << 4);
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	return AIObject::DoCommand(0, p1, p2, CMD_MODIFY_ORDER);
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}
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/* static */ bool AIOrder::AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags)
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{
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	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
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	EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags));
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	return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumOrders(), destination, order_flags);
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to)
 | 
						|
{
 | 
						|
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
 | 
						|
	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to));
 | 
						|
 | 
						|
	return InsertConditionalOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumOrders(), jump_to);
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrder::AIOrderFlags order_flags)
 | 
						|
{
 | 
						|
	/* IsValidVehicleOrder is not good enough because it does not allow appending. */
 | 
						|
	if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
 | 
						|
 | 
						|
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
 | 
						|
	EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumOrders());
 | 
						|
	EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags));
 | 
						|
 | 
						|
	Order order;
 | 
						|
	OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination);
 | 
						|
	switch (ot) {
 | 
						|
		case OT_GOTO_DEPOT: {
 | 
						|
			OrderDepotTypeFlags odtf = (OrderDepotTypeFlags)(ODTFB_PART_OF_ORDERS | ((order_flags & AIOF_SERVICE_IF_NEEDED) ? ODTFB_SERVICE : 0));
 | 
						|
			OrderDepotActionFlags odaf = (OrderDepotActionFlags)(ODATF_SERVICE_ONLY | ((order_flags & AIOF_STOP_IN_DEPOT) ? ODATFB_HALT : 0));
 | 
						|
			if (order_flags & AIOF_GOTO_NEAREST_DEPOT) odaf |= ODATFB_NEAREST_DEPOT;
 | 
						|
			OrderNonStopFlags onsf = (OrderNonStopFlags)((order_flags & AIOF_NON_STOP_INTERMEDIATE) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
 | 
						|
			if (order_flags & AIOF_GOTO_NEAREST_DEPOT) {
 | 
						|
				order.MakeGoToDepot(0, odtf, onsf, odaf);
 | 
						|
			} else {
 | 
						|
				/* Check explicitly if the order is to a station (for aircraft) or
 | 
						|
				 * to a depot (other vehicle types). */
 | 
						|
				if (::Vehicle::Get(vehicle_id)->type == VEH_AIRCRAFT) {
 | 
						|
					if (!::IsTileType(destination, MP_STATION)) return false;
 | 
						|
					order.MakeGoToDepot(::GetStationIndex(destination), odtf, onsf, odaf);
 | 
						|
				} else {
 | 
						|
					if (::IsTileType(destination, MP_STATION)) return false;
 | 
						|
					order.MakeGoToDepot(::GetDepotIndex(destination), odtf, onsf, odaf);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		case OT_GOTO_STATION:
 | 
						|
			order.MakeGoToStation(::GetStationIndex(destination));
 | 
						|
			order.SetLoadType((OrderLoadFlags)GB(order_flags, 5, 3));
 | 
						|
			order.SetUnloadType((OrderUnloadFlags)GB(order_flags, 2, 3));
 | 
						|
			order.SetStopLocation(OSL_PLATFORM_FAR_END);
 | 
						|
			break;
 | 
						|
 | 
						|
		case OT_GOTO_WAYPOINT:
 | 
						|
			order.MakeGoToWaypoint(::GetStationIndex(destination));
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			return false;
 | 
						|
	}
 | 
						|
 | 
						|
	order.SetNonStopType((OrderNonStopFlags)GB(order_flags, 0, 2));
 | 
						|
 | 
						|
	return AIObject::DoCommand(0, vehicle_id | (order_position << 16), order.Pack(), CMD_INSERT_ORDER);
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to)
 | 
						|
{
 | 
						|
	/* IsValidVehicleOrder is not good enough because it does not allow appending. */
 | 
						|
	if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
 | 
						|
 | 
						|
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
 | 
						|
	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to));
 | 
						|
 | 
						|
	Order order;
 | 
						|
	order.MakeConditional(jump_to);
 | 
						|
 | 
						|
	return AIObject::DoCommand(0, vehicle_id | (order_position << 16), order.Pack(), CMD_INSERT_ORDER);
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::RemoveOrder(VehicleID vehicle_id, OrderPosition order_position)
 | 
						|
{
 | 
						|
	order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
 | 
						|
 | 
						|
	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
 | 
						|
 | 
						|
	return AIObject::DoCommand(0, vehicle_id, order_position, CMD_DELETE_ORDER);
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::SkipToOrder(VehicleID vehicle_id, OrderPosition next_order)
 | 
						|
{
 | 
						|
	next_order = AIOrder::ResolveOrderPosition(vehicle_id, next_order);
 | 
						|
 | 
						|
	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, next_order));
 | 
						|
 | 
						|
	return AIObject::DoCommand(0, vehicle_id, next_order, CMD_SKIP_TO_ORDER);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Callback handler as SetOrderFlags possibly needs multiple DoCommand calls
 | 
						|
 * to be able to set all order flags correctly. As we need to wait till the
 | 
						|
 * command has completed before we know the next bits to change we need to
 | 
						|
 * call the function multiple times. Each time it'll reduce the difference
 | 
						|
 * between the wanted and the current order.
 | 
						|
 * @param instance The AI we are doing the callback for.
 | 
						|
 */
 | 
						|
static void _DoCommandReturnSetOrderFlags(class AIInstance *instance)
 | 
						|
{
 | 
						|
	AIObject::SetLastCommandRes(AIOrder::_SetOrderFlags());
 | 
						|
	AIInstance::DoCommandReturn(instance);
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::_SetOrderFlags()
 | 
						|
{
 | 
						|
	/* Make sure we don't go into an infinite loop */
 | 
						|
	int retry = AIObject::GetCallbackVariable(3) - 1;
 | 
						|
	if (retry < 0) {
 | 
						|
		DEBUG(ai, 0, "Possible infinite loop in SetOrderFlags() detected");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	AIObject::SetCallbackVariable(3, retry);
 | 
						|
 | 
						|
	VehicleID vehicle_id = (VehicleID)AIObject::GetCallbackVariable(0);
 | 
						|
	OrderPosition order_position = (OrderPosition)AIObject::GetCallbackVariable(1);
 | 
						|
	AIOrderFlags order_flags = (AIOrderFlags)AIObject::GetCallbackVariable(2);
 | 
						|
 | 
						|
	order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
 | 
						|
 | 
						|
	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
 | 
						|
	EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags));
 | 
						|
 | 
						|
	const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position);
 | 
						|
 | 
						|
	AIOrderFlags current = GetOrderFlags(vehicle_id, order_position);
 | 
						|
 | 
						|
	if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) {
 | 
						|
		return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
 | 
						|
	}
 | 
						|
 | 
						|
	switch (order->GetType()) {
 | 
						|
		case OT_GOTO_DEPOT:
 | 
						|
			if ((current & AIOF_DEPOT_FLAGS) != (order_flags & AIOF_DEPOT_FLAGS)) {
 | 
						|
				uint data = DA_ALWAYS_GO;
 | 
						|
				if (order_flags & AIOF_SERVICE_IF_NEEDED) data = DA_SERVICE;
 | 
						|
				if (order_flags & AIOF_STOP_IN_DEPOT) data = DA_STOP;
 | 
						|
				return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (data << 4) | MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case OT_GOTO_STATION:
 | 
						|
			if ((current & AIOF_UNLOAD_FLAGS) != (order_flags & AIOF_UNLOAD_FLAGS)) {
 | 
						|
				return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
 | 
						|
			}
 | 
						|
			if ((current & AIOF_LOAD_FLAGS) != (order_flags & AIOF_LOAD_FLAGS)) {
 | 
						|
				return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default: break;
 | 
						|
	}
 | 
						|
 | 
						|
	assert(GetOrderFlags(vehicle_id, order_position) == order_flags);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, AIOrder::AIOrderFlags order_flags)
 | 
						|
{
 | 
						|
	AIObject::SetCallbackVariable(0, vehicle_id);
 | 
						|
	AIObject::SetCallbackVariable(1, order_position);
 | 
						|
	AIObject::SetCallbackVariable(2, order_flags);
 | 
						|
	/* In case another client(s) change orders at the same time we could
 | 
						|
	 * end in an infinite loop. This stops that from happening ever. */
 | 
						|
	AIObject::SetCallbackVariable(3, 8);
 | 
						|
	return AIOrder::_SetOrderFlags();
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target)
 | 
						|
{
 | 
						|
	order_position_move   = AIOrder::ResolveOrderPosition(vehicle_id, order_position_move);
 | 
						|
	order_position_target = AIOrder::ResolveOrderPosition(vehicle_id, order_position_target);
 | 
						|
 | 
						|
	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_move));
 | 
						|
	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_target));
 | 
						|
 | 
						|
	return AIObject::DoCommand(0, vehicle_id, order_position_move | (order_position_target << 16), CMD_MOVE_ORDER);
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id)
 | 
						|
{
 | 
						|
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
 | 
						|
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id));
 | 
						|
 | 
						|
	return AIObject::DoCommand(0, vehicle_id | (main_vehicle_id << 16), CO_COPY, CMD_CLONE_ORDER);
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id)
 | 
						|
{
 | 
						|
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
 | 
						|
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id));
 | 
						|
 | 
						|
	return AIObject::DoCommand(0, vehicle_id | (main_vehicle_id << 16), CO_SHARE, CMD_CLONE_ORDER);
 | 
						|
}
 | 
						|
 | 
						|
/* static */ bool AIOrder::UnshareOrders(VehicleID vehicle_id)
 | 
						|
{
 | 
						|
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
 | 
						|
 | 
						|
	return AIObject::DoCommand(0, vehicle_id, CO_UNSHARE, CMD_CLONE_ORDER);
 | 
						|
}
 |