1681 lines
		
	
	
		
			58 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1681 lines
		
	
	
		
			58 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file build_vehicle_gui.cpp GUI for building vehicles. */
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| 
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| #include "stdafx.h"
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| #include "engine_base.h"
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| #include "engine_func.h"
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| #include "station_base.h"
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| #include "network/network.h"
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| #include "articulated_vehicles.h"
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| #include "textbuf_gui.h"
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| #include "command_func.h"
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| #include "company_func.h"
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| #include "vehicle_gui.h"
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| #include "newgrf_engine.h"
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| #include "newgrf_text.h"
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| #include "group.h"
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| #include "string_func.h"
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| #include "strings_func.h"
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| #include "window_func.h"
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| #include "date_func.h"
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| #include "vehicle_func.h"
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| #include "widgets/dropdown_func.h"
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| #include "engine_gui.h"
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| #include "cargotype.h"
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| #include "core/geometry_func.hpp"
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| #include "autoreplace_func.h"
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| 
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| #include "widgets/build_vehicle_widget.h"
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| 
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| #include "table/strings.h"
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| 
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| #include "safeguards.h"
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| 
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| /**
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|  * Get the height of a single 'entry' in the engine lists.
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|  * @param type the vehicle type to get the height of
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|  * @return the height for the entry
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|  */
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| uint GetEngineListHeight(VehicleType type)
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| {
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| 	return std::max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleImageCellSize(type, EIT_PURCHASE).height);
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| }
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| 
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| static const NWidgetPart _nested_build_vehicle_widgets[] = {
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| 	NWidget(NWID_HORIZONTAL),
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| 		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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| 		NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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| 		NWidget(WWT_SHADEBOX, COLOUR_GREY),
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| 		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
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| 		NWidget(WWT_STICKYBOX, COLOUR_GREY),
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| 	EndContainer(),
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| 	NWidget(WWT_PANEL, COLOUR_GREY),
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| 		NWidget(NWID_VERTICAL),
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| 			NWidget(NWID_HORIZONTAL),
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| 				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
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| 				NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
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| 			EndContainer(),
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| 			NWidget(NWID_HORIZONTAL),
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| 				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
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| 				NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
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| 			EndContainer(),
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| 		EndContainer(),
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| 	EndContainer(),
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| 	/* Vehicle list. */
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| 	NWidget(NWID_HORIZONTAL),
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| 		NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
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| 		NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR),
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| 	EndContainer(),
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| 	/* Panel with details. */
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| 	NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
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| 	/* Build/rename buttons, resize button. */
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| 	NWidget(NWID_HORIZONTAL),
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| 		NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
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| 			NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
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| 		EndContainer(),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
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| 		NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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| 	EndContainer(),
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| };
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| 
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| /** Special cargo filter criteria */
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| static const CargoID CF_ANY  = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
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| static const CargoID CF_NONE = CT_INVALID;  ///< Show only vehicles which do not carry cargo (e.g. train engines)
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| 
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| bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
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| byte _engine_sort_last_criteria[]       = {0, 0, 0, 0};                 ///< Last set sort criteria, for each vehicle type.
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| bool _engine_sort_last_order[]          = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
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| bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
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| static CargoID _engine_sort_last_cargo_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY}; ///< Last set filter criteria, for each vehicle type.
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| 
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| /**
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|  * Determines order of engines by engineID
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool EngineNumberSorter(const EngineID &a, const EngineID &b)
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| {
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| 	int r = Engine::Get(a)->list_position - Engine::Get(b)->list_position;
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| 
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /**
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|  * Determines order of engines by introduction date
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool EngineIntroDateSorter(const EngineID &a, const EngineID &b)
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| {
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| 	const int va = Engine::Get(a)->intro_date;
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| 	const int vb = Engine::Get(b)->intro_date;
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| 	const int r = va - vb;
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /* cached values for EngineNameSorter to spare many GetString() calls */
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| static EngineID _last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
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| 
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| /**
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|  * Determines order of engines by name
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool EngineNameSorter(const EngineID &a, const EngineID &b)
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| {
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| 	static char     last_name[2][64] = { "", "" };
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| 
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| 	if (a != _last_engine[0]) {
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| 		_last_engine[0] = a;
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| 		SetDParam(0, a);
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| 		GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
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| 	}
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| 
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| 	if (b != _last_engine[1]) {
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| 		_last_engine[1] = b;
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| 		SetDParam(0, b);
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| 		GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
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| 	}
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| 
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| 	int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /**
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|  * Determines order of engines by reliability
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool EngineReliabilitySorter(const EngineID &a, const EngineID &b)
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| {
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| 	const int va = Engine::Get(a)->reliability;
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| 	const int vb = Engine::Get(b)->reliability;
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| 	const int r = va - vb;
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /**
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|  * Determines order of engines by purchase cost
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool EngineCostSorter(const EngineID &a, const EngineID &b)
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| {
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| 	Money va = Engine::Get(a)->GetCost();
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| 	Money vb = Engine::Get(b)->GetCost();
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| 	int r = ClampToI32(va - vb);
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /**
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|  * Determines order of engines by speed
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool EngineSpeedSorter(const EngineID &a, const EngineID &b)
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| {
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| 	int va = Engine::Get(a)->GetDisplayMaxSpeed();
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| 	int vb = Engine::Get(b)->GetDisplayMaxSpeed();
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| 	int r = va - vb;
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /**
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|  * Determines order of engines by power
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool EnginePowerSorter(const EngineID &a, const EngineID &b)
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| {
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| 	int va = Engine::Get(a)->GetPower();
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| 	int vb = Engine::Get(b)->GetPower();
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| 	int r = va - vb;
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /**
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|  * Determines order of engines by tractive effort
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool EngineTractiveEffortSorter(const EngineID &a, const EngineID &b)
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| {
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| 	int va = Engine::Get(a)->GetDisplayMaxTractiveEffort();
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| 	int vb = Engine::Get(b)->GetDisplayMaxTractiveEffort();
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| 	int r = va - vb;
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /**
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|  * Determines order of engines by running costs
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool EngineRunningCostSorter(const EngineID &a, const EngineID &b)
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| {
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| 	Money va = Engine::Get(a)->GetRunningCost();
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| 	Money vb = Engine::Get(b)->GetRunningCost();
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| 	int r = ClampToI32(va - vb);
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /**
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|  * Determines order of engines by running costs
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool EnginePowerVsRunningCostSorter(const EngineID &a, const EngineID &b)
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| {
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| 	const Engine *e_a = Engine::Get(a);
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| 	const Engine *e_b = Engine::Get(b);
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| 	uint p_a = e_a->GetPower();
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| 	uint p_b = e_b->GetPower();
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| 	Money r_a = e_a->GetRunningCost();
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| 	Money r_b = e_b->GetRunningCost();
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| 	/* Check if running cost is zero in one or both engines.
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| 	 * If only one of them is zero then that one has higher value,
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| 	 * else if both have zero cost then compare powers. */
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| 	if (r_a == 0) {
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| 		if (r_b == 0) {
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| 			/* If it is ambiguous which to return go with their ID */
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| 			if (p_a == p_b) return EngineNumberSorter(a, b);
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| 			return _engine_sort_direction != (p_a < p_b);
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| 		}
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| 		return !_engine_sort_direction;
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| 	}
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| 	if (r_b == 0) return _engine_sort_direction;
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| 	/* Using double for more precision when comparing close values.
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| 	 * This shouldn't have any major effects in performance nor in keeping
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| 	 * the game in sync between players since it's used in GUI only in client side */
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| 	double v_a = (double)p_a / (double)r_a;
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| 	double v_b = (double)p_b / (double)r_b;
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| 	/* Use EngineID to sort if both have same power/running cost,
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| 	 * since we want consistent sorting.
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| 	 * Also if both have no power then sort with reverse of running cost to simulate
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| 	 * previous sorting behaviour for wagons. */
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| 	if (v_a == 0 && v_b == 0) return !EngineRunningCostSorter(a, b);
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| 	if (v_a == v_b)  return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction != (v_a < v_b);
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| }
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| 
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| /* Train sorting functions */
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| 
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| /**
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|  * Determines order of train engines by capacity
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool TrainEngineCapacitySorter(const EngineID &a, const EngineID &b)
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| {
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| 	const RailVehicleInfo *rvi_a = RailVehInfo(a);
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| 	const RailVehicleInfo *rvi_b = RailVehInfo(b);
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| 
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| 	int va = GetTotalCapacityOfArticulatedParts(a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
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| 	int vb = GetTotalCapacityOfArticulatedParts(b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
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| 	int r = va - vb;
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /**
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|  * Determines order of train engines by engine / wagon
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool TrainEnginesThenWagonsSorter(const EngineID &a, const EngineID &b)
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| {
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| 	int val_a = (RailVehInfo(a)->railveh_type == RAILVEH_WAGON ? 1 : 0);
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| 	int val_b = (RailVehInfo(b)->railveh_type == RAILVEH_WAGON ? 1 : 0);
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| 	int r = val_a - val_b;
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /* Road vehicle sorting functions */
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| 
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| /**
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|  * Determines order of road vehicles by capacity
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
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|  */
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| static bool RoadVehEngineCapacitySorter(const EngineID &a, const EngineID &b)
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| {
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| 	int va = GetTotalCapacityOfArticulatedParts(a);
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| 	int vb = GetTotalCapacityOfArticulatedParts(b);
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| 	int r = va - vb;
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| 
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| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
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| /* Ship vehicle sorting functions */
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| 
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| /**
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|  * Determines order of ships by capacity
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
 | |
|  */
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| static bool ShipEngineCapacitySorter(const EngineID &a, const EngineID &b)
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| {
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| 	const Engine *e_a = Engine::Get(a);
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| 	const Engine *e_b = Engine::Get(b);
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| 
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| 	int va = e_a->GetDisplayDefaultCapacity();
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| 	int vb = e_b->GetDisplayDefaultCapacity();
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| 	int r = va - vb;
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| 
 | |
| 	/* Use EngineID to sort instead since we want consistent sorting */
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| 	if (r == 0) return EngineNumberSorter(a, b);
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| 	return _engine_sort_direction ? r > 0 : r < 0;
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| }
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| 
 | |
| /* Aircraft sorting functions */
 | |
| 
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| /**
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|  * Determines order of aircraft by cargo
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|  * @param a first engine to compare
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|  * @param b second engine to compare
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|  * @return for descending order: returns true if a < b. Vice versa for ascending order
 | |
|  */
 | |
| static bool AircraftEngineCargoSorter(const EngineID &a, const EngineID &b)
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| {
 | |
| 	const Engine *e_a = Engine::Get(a);
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| 	const Engine *e_b = Engine::Get(b);
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| 
 | |
| 	uint16 mail_a, mail_b;
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| 	int va = e_a->GetDisplayDefaultCapacity(&mail_a);
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| 	int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
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| 	int r = va - vb;
 | |
| 
 | |
| 	if (r == 0) {
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| 		/* The planes have the same passenger capacity. Check mail capacity instead */
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| 		r = mail_a - mail_b;
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| 
 | |
| 		if (r == 0) {
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| 			/* Use EngineID to sort instead since we want consistent sorting */
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| 			return EngineNumberSorter(a, b);
 | |
| 		}
 | |
| 	}
 | |
| 	return _engine_sort_direction ? r > 0 : r < 0;
 | |
| }
 | |
| 
 | |
| /**
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|  * Determines order of aircraft by range.
 | |
|  * @param a first engine to compare
 | |
|  * @param b second engine to compare
 | |
|  * @return for descending order: returns true if a < b. Vice versa for ascending order
 | |
|  */
 | |
| static bool AircraftRangeSorter(const EngineID &a, const EngineID &b)
 | |
| {
 | |
| 	uint16 r_a = Engine::Get(a)->GetRange();
 | |
| 	uint16 r_b = Engine::Get(b)->GetRange();
 | |
| 
 | |
| 	int r = r_a - r_b;
 | |
| 
 | |
| 	/* Use EngineID to sort instead since we want consistent sorting */
 | |
| 	if (r == 0) return EngineNumberSorter(a, b);
 | |
| 	return _engine_sort_direction ? r > 0 : r < 0;
 | |
| }
 | |
| 
 | |
| /** Sort functions for the vehicle sort criteria, for each vehicle type. */
 | |
| EngList_SortTypeFunction * const _engine_sort_functions[][11] = {{
 | |
| 	/* Trains */
 | |
| 	&EngineNumberSorter,
 | |
| 	&EngineCostSorter,
 | |
| 	&EngineSpeedSorter,
 | |
| 	&EnginePowerSorter,
 | |
| 	&EngineTractiveEffortSorter,
 | |
| 	&EngineIntroDateSorter,
 | |
| 	&EngineNameSorter,
 | |
| 	&EngineRunningCostSorter,
 | |
| 	&EnginePowerVsRunningCostSorter,
 | |
| 	&EngineReliabilitySorter,
 | |
| 	&TrainEngineCapacitySorter,
 | |
| }, {
 | |
| 	/* Road vehicles */
 | |
| 	&EngineNumberSorter,
 | |
| 	&EngineCostSorter,
 | |
| 	&EngineSpeedSorter,
 | |
| 	&EnginePowerSorter,
 | |
| 	&EngineTractiveEffortSorter,
 | |
| 	&EngineIntroDateSorter,
 | |
| 	&EngineNameSorter,
 | |
| 	&EngineRunningCostSorter,
 | |
| 	&EnginePowerVsRunningCostSorter,
 | |
| 	&EngineReliabilitySorter,
 | |
| 	&RoadVehEngineCapacitySorter,
 | |
| }, {
 | |
| 	/* Ships */
 | |
| 	&EngineNumberSorter,
 | |
| 	&EngineCostSorter,
 | |
| 	&EngineSpeedSorter,
 | |
| 	&EngineIntroDateSorter,
 | |
| 	&EngineNameSorter,
 | |
| 	&EngineRunningCostSorter,
 | |
| 	&EngineReliabilitySorter,
 | |
| 	&ShipEngineCapacitySorter,
 | |
| }, {
 | |
| 	/* Aircraft */
 | |
| 	&EngineNumberSorter,
 | |
| 	&EngineCostSorter,
 | |
| 	&EngineSpeedSorter,
 | |
| 	&EngineIntroDateSorter,
 | |
| 	&EngineNameSorter,
 | |
| 	&EngineRunningCostSorter,
 | |
| 	&EngineReliabilitySorter,
 | |
| 	&AircraftEngineCargoSorter,
 | |
| 	&AircraftRangeSorter,
 | |
| }};
 | |
| 
 | |
| /** Dropdown menu strings for the vehicle sort criteria. */
 | |
| const StringID _engine_sort_listing[][12] = {{
 | |
| 	/* Trains */
 | |
| 	STR_SORT_BY_ENGINE_ID,
 | |
| 	STR_SORT_BY_COST,
 | |
| 	STR_SORT_BY_MAX_SPEED,
 | |
| 	STR_SORT_BY_POWER,
 | |
| 	STR_SORT_BY_TRACTIVE_EFFORT,
 | |
| 	STR_SORT_BY_INTRO_DATE,
 | |
| 	STR_SORT_BY_NAME,
 | |
| 	STR_SORT_BY_RUNNING_COST,
 | |
| 	STR_SORT_BY_POWER_VS_RUNNING_COST,
 | |
| 	STR_SORT_BY_RELIABILITY,
 | |
| 	STR_SORT_BY_CARGO_CAPACITY,
 | |
| 	INVALID_STRING_ID
 | |
| }, {
 | |
| 	/* Road vehicles */
 | |
| 	STR_SORT_BY_ENGINE_ID,
 | |
| 	STR_SORT_BY_COST,
 | |
| 	STR_SORT_BY_MAX_SPEED,
 | |
| 	STR_SORT_BY_POWER,
 | |
| 	STR_SORT_BY_TRACTIVE_EFFORT,
 | |
| 	STR_SORT_BY_INTRO_DATE,
 | |
| 	STR_SORT_BY_NAME,
 | |
| 	STR_SORT_BY_RUNNING_COST,
 | |
| 	STR_SORT_BY_POWER_VS_RUNNING_COST,
 | |
| 	STR_SORT_BY_RELIABILITY,
 | |
| 	STR_SORT_BY_CARGO_CAPACITY,
 | |
| 	INVALID_STRING_ID
 | |
| }, {
 | |
| 	/* Ships */
 | |
| 	STR_SORT_BY_ENGINE_ID,
 | |
| 	STR_SORT_BY_COST,
 | |
| 	STR_SORT_BY_MAX_SPEED,
 | |
| 	STR_SORT_BY_INTRO_DATE,
 | |
| 	STR_SORT_BY_NAME,
 | |
| 	STR_SORT_BY_RUNNING_COST,
 | |
| 	STR_SORT_BY_RELIABILITY,
 | |
| 	STR_SORT_BY_CARGO_CAPACITY,
 | |
| 	INVALID_STRING_ID
 | |
| }, {
 | |
| 	/* Aircraft */
 | |
| 	STR_SORT_BY_ENGINE_ID,
 | |
| 	STR_SORT_BY_COST,
 | |
| 	STR_SORT_BY_MAX_SPEED,
 | |
| 	STR_SORT_BY_INTRO_DATE,
 | |
| 	STR_SORT_BY_NAME,
 | |
| 	STR_SORT_BY_RUNNING_COST,
 | |
| 	STR_SORT_BY_RELIABILITY,
 | |
| 	STR_SORT_BY_CARGO_CAPACITY,
 | |
| 	STR_SORT_BY_RANGE,
 | |
| 	INVALID_STRING_ID
 | |
| }};
 | |
| 
 | |
| /** Cargo filter functions */
 | |
| static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
 | |
| {
 | |
| 	if (cid == CF_ANY) return true;
 | |
| 	CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
 | |
| 	return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
 | |
| }
 | |
| 
 | |
| static GUIEngineList::FilterFunction * const _filter_funcs[] = {
 | |
| 	&CargoFilter,
 | |
| };
 | |
| 
 | |
| static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te)
 | |
| {
 | |
| 	CargoArray cap;
 | |
| 	CargoTypes refits;
 | |
| 	GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits, te.cargo, te.capacity);
 | |
| 
 | |
| 	for (CargoID c = 0; c < NUM_CARGO; c++) {
 | |
| 		if (cap[c] == 0) continue;
 | |
| 
 | |
| 		SetDParam(0, c);
 | |
| 		SetDParam(1, cap[c]);
 | |
| 		SetDParam(2, HasBit(refits, c) ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	}
 | |
| 
 | |
| 	return y;
 | |
| }
 | |
| 
 | |
| /* Draw rail wagon specific details */
 | |
| static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
 | |
| {
 | |
| 	const Engine *e = Engine::Get(engine_number);
 | |
| 
 | |
| 	/* Purchase cost */
 | |
| 	if (te.cost != 0) {
 | |
| 		SetDParam(0, e->GetCost() + te.cost);
 | |
| 		SetDParam(1, te.cost);
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
 | |
| 	} else {
 | |
| 		SetDParam(0, e->GetCost());
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_COST);
 | |
| 	}
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	/* Wagon weight - (including cargo) */
 | |
| 	uint weight = e->GetDisplayWeight();
 | |
| 	SetDParam(0, weight);
 | |
| 	uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->weight * te.capacity / 16 : 0);
 | |
| 	SetDParam(1, cargo_weight + weight);
 | |
| 	DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	/* Wagon speed limit, displayed if above zero */
 | |
| 	if (_settings_game.vehicle.wagon_speed_limits) {
 | |
| 		uint max_speed = e->GetDisplayMaxSpeed();
 | |
| 		if (max_speed > 0) {
 | |
| 			SetDParam(0, max_speed);
 | |
| 			DrawString(left, right, y, STR_PURCHASE_INFO_SPEED);
 | |
| 			y += FONT_HEIGHT_NORMAL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Running cost */
 | |
| 	if (rvi->running_cost_class != INVALID_PRICE) {
 | |
| 		SetDParam(0, e->GetRunningCost());
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	}
 | |
| 
 | |
| 	return y;
 | |
| }
 | |
| 
 | |
| /* Draw locomotive specific details */
 | |
| static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
 | |
| {
 | |
| 	const Engine *e = Engine::Get(engine_number);
 | |
| 
 | |
| 	/* Purchase Cost - Engine weight */
 | |
| 	if (te.cost != 0) {
 | |
| 		SetDParam(0, e->GetCost() + te.cost);
 | |
| 		SetDParam(1, te.cost);
 | |
| 		SetDParam(2, e->GetDisplayWeight());
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_WEIGHT);
 | |
| 	} else {
 | |
| 		SetDParam(0, e->GetCost());
 | |
| 		SetDParam(1, e->GetDisplayWeight());
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT);
 | |
| 	}
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	/* Max speed - Engine power */
 | |
| 	SetDParam(0, e->GetDisplayMaxSpeed());
 | |
| 	SetDParam(1, e->GetPower());
 | |
| 	DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	/* Max tractive effort - not applicable if old acceleration or maglev */
 | |
| 	if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
 | |
| 		SetDParam(0, e->GetDisplayMaxTractiveEffort());
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	}
 | |
| 
 | |
| 	/* Running cost */
 | |
| 	if (rvi->running_cost_class != INVALID_PRICE) {
 | |
| 		SetDParam(0, e->GetRunningCost());
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	}
 | |
| 
 | |
| 	/* Powered wagons power - Powered wagons extra weight */
 | |
| 	if (rvi->pow_wag_power != 0) {
 | |
| 		SetDParam(0, rvi->pow_wag_power);
 | |
| 		SetDParam(1, rvi->pow_wag_weight);
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	}
 | |
| 
 | |
| 	return y;
 | |
| }
 | |
| 
 | |
| /* Draw road vehicle specific details */
 | |
| static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
 | |
| {
 | |
| 	const Engine *e = Engine::Get(engine_number);
 | |
| 
 | |
| 	if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
 | |
| 		/* Purchase Cost */
 | |
| 		if (te.cost != 0) {
 | |
| 			SetDParam(0, e->GetCost() + te.cost);
 | |
| 			SetDParam(1, te.cost);
 | |
| 			DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
 | |
| 		} else {
 | |
| 			SetDParam(0, e->GetCost());
 | |
| 			DrawString(left, right, y, STR_PURCHASE_INFO_COST);
 | |
| 		}
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 		/* Road vehicle weight - (including cargo) */
 | |
| 		int16 weight = e->GetDisplayWeight();
 | |
| 		SetDParam(0, weight);
 | |
| 		uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->weight * te.capacity / 16 : 0);
 | |
| 		SetDParam(1, cargo_weight + weight);
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 		/* Max speed - Engine power */
 | |
| 		SetDParam(0, e->GetDisplayMaxSpeed());
 | |
| 		SetDParam(1, e->GetPower());
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 		/* Max tractive effort */
 | |
| 		SetDParam(0, e->GetDisplayMaxTractiveEffort());
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	} else {
 | |
| 		/* Purchase cost - Max speed */
 | |
| 		if (te.cost != 0) {
 | |
| 			SetDParam(0, e->GetCost() + te.cost);
 | |
| 			SetDParam(1, te.cost);
 | |
| 			SetDParam(2, e->GetDisplayMaxSpeed());
 | |
| 			DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
 | |
| 		} else {
 | |
| 			SetDParam(0, e->GetCost());
 | |
| 			SetDParam(1, e->GetDisplayMaxSpeed());
 | |
| 			DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
 | |
| 		}
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	}
 | |
| 
 | |
| 	/* Running cost */
 | |
| 	SetDParam(0, e->GetRunningCost());
 | |
| 	DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	return y;
 | |
| }
 | |
| 
 | |
| /* Draw ship specific details */
 | |
| static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
 | |
| {
 | |
| 	const Engine *e = Engine::Get(engine_number);
 | |
| 
 | |
| 	/* Purchase cost - Max speed */
 | |
| 	uint raw_speed = e->GetDisplayMaxSpeed();
 | |
| 	uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
 | |
| 	uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);
 | |
| 
 | |
| 	if (ocean_speed == canal_speed) {
 | |
| 		if (te.cost != 0) {
 | |
| 			SetDParam(0, e->GetCost() + te.cost);
 | |
| 			SetDParam(1, te.cost);
 | |
| 			SetDParam(2, ocean_speed);
 | |
| 			DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
 | |
| 		} else {
 | |
| 			SetDParam(0, e->GetCost());
 | |
| 			SetDParam(1, ocean_speed);
 | |
| 			DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
 | |
| 		}
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	} else {
 | |
| 		if (te.cost != 0) {
 | |
| 			SetDParam(0, e->GetCost() + te.cost);
 | |
| 			SetDParam(1, te.cost);
 | |
| 			DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
 | |
| 		} else {
 | |
| 			SetDParam(0, e->GetCost());
 | |
| 			DrawString(left, right, y, STR_PURCHASE_INFO_COST);
 | |
| 		}
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 		SetDParam(0, ocean_speed);
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_OCEAN);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 		SetDParam(0, canal_speed);
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_CANAL);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	}
 | |
| 
 | |
| 	/* Cargo type + capacity */
 | |
| 	SetDParam(0, te.cargo);
 | |
| 	SetDParam(1, te.capacity);
 | |
| 	SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
 | |
| 	DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	/* Running cost */
 | |
| 	SetDParam(0, e->GetRunningCost());
 | |
| 	DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	return y;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Draw aircraft specific details in the buy window.
 | |
|  * @param left Left edge of the window to draw in.
 | |
|  * @param right Right edge of the window to draw in.
 | |
|  * @param y Top of the area to draw in.
 | |
|  * @param engine_number Engine to display.
 | |
|  * @param refittable If set, the aircraft can be refitted.
 | |
|  * @return Bottom of the used area.
 | |
|  */
 | |
| static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
 | |
| {
 | |
| 	const Engine *e = Engine::Get(engine_number);
 | |
| 
 | |
| 	/* Purchase cost - Max speed */
 | |
| 	if (te.cost != 0) {
 | |
| 		SetDParam(0, e->GetCost() + te.cost);
 | |
| 		SetDParam(1, te.cost);
 | |
| 		SetDParam(2, e->GetDisplayMaxSpeed());
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
 | |
| 	} else {
 | |
| 		SetDParam(0, e->GetCost());
 | |
| 		SetDParam(1, e->GetDisplayMaxSpeed());
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
 | |
| 	}
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	/* Cargo capacity */
 | |
| 	if (te.mail_capacity > 0) {
 | |
| 		SetDParam(0, te.cargo);
 | |
| 		SetDParam(1, te.capacity);
 | |
| 		SetDParam(2, CT_MAIL);
 | |
| 		SetDParam(3, te.mail_capacity);
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY);
 | |
| 	} else {
 | |
| 		/* Note, if the default capacity is selected by the refit capacity
 | |
| 		 * callback, then the capacity shown is likely to be incorrect. */
 | |
| 		SetDParam(0, te.cargo);
 | |
| 		SetDParam(1, te.capacity);
 | |
| 		SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
 | |
| 	}
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	/* Running cost */
 | |
| 	SetDParam(0, e->GetRunningCost());
 | |
| 	DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	/* Aircraft type */
 | |
| 	SetDParam(0, e->GetAircraftTypeText());
 | |
| 	DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_TYPE);
 | |
| 	y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 	/* Aircraft range, if available. */
 | |
| 	uint16 range = e->GetRange();
 | |
| 	if (range != 0) {
 | |
| 		SetDParam(0, range);
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_RANGE);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	}
 | |
| 
 | |
| 	return y;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Display additional text from NewGRF in the purchase information window
 | |
|  * @param left   Left border of text bounding box
 | |
|  * @param right  Right border of text bounding box
 | |
|  * @param y      Top border of text bounding box
 | |
|  * @param engine Engine to query the additional purchase information for
 | |
|  * @return       Bottom border of text bounding box
 | |
|  */
 | |
| static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
 | |
| {
 | |
| 	uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr);
 | |
| 	if (callback == CALLBACK_FAILED || callback == 0x400) return y;
 | |
| 	const GRFFile *grffile = Engine::Get(engine)->GetGRF();
 | |
| 	if (callback > 0x400) {
 | |
| 		ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
 | |
| 		return y;
 | |
| 	}
 | |
| 
 | |
| 	StartTextRefStackUsage(grffile, 6);
 | |
| 	uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(grffile->grfid, 0xD000 + callback), TC_BLACK);
 | |
| 	StopTextRefStackUsage();
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Draw the purchase info details of a vehicle at a given location.
 | |
|  * @param left,right,y location where to draw the info
 | |
|  * @param engine_number the engine of which to draw the info of
 | |
|  * @return y after drawing all the text
 | |
|  */
 | |
| int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
 | |
| {
 | |
| 	const Engine *e = Engine::Get(engine_number);
 | |
| 	YearMonthDay ymd;
 | |
| 	ConvertDateToYMD(e->intro_date, &ymd);
 | |
| 	bool refittable = IsArticulatedVehicleRefittable(engine_number);
 | |
| 	bool articulated_cargo = false;
 | |
| 
 | |
| 	switch (e->type) {
 | |
| 		default: NOT_REACHED();
 | |
| 		case VEH_TRAIN:
 | |
| 			if (e->u.rail.railveh_type == RAILVEH_WAGON) {
 | |
| 				y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
 | |
| 			} else {
 | |
| 				y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
 | |
| 			}
 | |
| 			articulated_cargo = true;
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_ROAD:
 | |
| 			y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te);
 | |
| 			articulated_cargo = true;
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_SHIP:
 | |
| 			y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te);
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_AIRCRAFT:
 | |
| 			y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (articulated_cargo) {
 | |
| 		/* Cargo type + capacity, or N/A */
 | |
| 		int new_y = DrawCargoCapacityInfo(left, right, y, engine_number, te);
 | |
| 
 | |
| 		if (new_y == y) {
 | |
| 			SetDParam(0, CT_INVALID);
 | |
| 			SetDParam(2, STR_EMPTY);
 | |
| 			DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
 | |
| 			y += FONT_HEIGHT_NORMAL;
 | |
| 		} else {
 | |
| 			y = new_y;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Draw details that apply to all types except rail wagons. */
 | |
| 	if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
 | |
| 		/* Design date - Life length */
 | |
| 		SetDParam(0, ymd.year);
 | |
| 		SetDParam(1, e->GetLifeLengthInDays() / DAYS_IN_LEAP_YEAR);
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 
 | |
| 		/* Reliability */
 | |
| 		SetDParam(0, ToPercent16(e->reliability));
 | |
| 		DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	}
 | |
| 
 | |
| 	if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
 | |
| 
 | |
| 	/* Additional text from NewGRF */
 | |
| 	y = ShowAdditionalText(left, right, y, engine_number);
 | |
| 
 | |
| 	/* The NewGRF's name which the vehicle comes from */
 | |
| 	const GRFConfig *config = GetGRFConfig(e->GetGRFID());
 | |
| 	if (_settings_client.gui.show_newgrf_name && config != nullptr)
 | |
| 	{
 | |
| 		DrawString(left, right, y, config->GetName(), TC_BLACK);
 | |
| 		y += FONT_HEIGHT_NORMAL;
 | |
| 	}
 | |
| 
 | |
| 	return y;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Engine drawing loop
 | |
|  * @param type Type of vehicle (VEH_*)
 | |
|  * @param l The left most location of the list
 | |
|  * @param r The right most location of the list
 | |
|  * @param y The top most location of the list
 | |
|  * @param eng_list What engines to draw
 | |
|  * @param min where to start in the list
 | |
|  * @param max where in the list to end
 | |
|  * @param selected_id what engine to highlight as selected, if any
 | |
|  * @param show_count Whether to show the amount of engines or not
 | |
|  * @param selected_group the group to list the engines of
 | |
|  */
 | |
| void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
 | |
| {
 | |
| 	static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
 | |
| 
 | |
| 	/* Obligatory sanity checks! */
 | |
| 	assert(max <= eng_list->size());
 | |
| 
 | |
| 	bool rtl = _current_text_dir == TD_RTL;
 | |
| 	int step_size = GetEngineListHeight(type);
 | |
| 	int sprite_left  = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
 | |
| 	int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
 | |
| 	int sprite_width = sprite_left + sprite_right;
 | |
| 
 | |
| 	int sprite_x        = rtl ? r - sprite_right - 1 : l + sprite_left + 1;
 | |
| 	int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;
 | |
| 
 | |
| 	Dimension replace_icon = {0, 0};
 | |
| 	int count_width = 0;
 | |
| 	if (show_count) {
 | |
| 		replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
 | |
| 		SetDParamMaxDigits(0, 3, FS_SMALL);
 | |
| 		count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width;
 | |
| 	}
 | |
| 
 | |
| 	int text_left  = l + (rtl ? WD_FRAMERECT_LEFT + replace_icon.width + 8 + count_width : sprite_width + WD_FRAMETEXT_LEFT);
 | |
| 	int text_right = r - (rtl ? sprite_width + WD_FRAMETEXT_RIGHT : WD_FRAMERECT_RIGHT + replace_icon.width + 8 + count_width);
 | |
| 	int replace_icon_left = rtl ? l + WD_FRAMERECT_LEFT : r - WD_FRAMERECT_RIGHT - replace_icon.width;
 | |
| 	int count_left = l;
 | |
| 	int count_right = rtl ? text_left : r - WD_FRAMERECT_RIGHT - replace_icon.width - 8;
 | |
| 
 | |
| 	int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
 | |
| 	int small_text_y_offset  = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
 | |
| 	int replace_icon_y_offset = (step_size - replace_icon.height) / 2 - 1;
 | |
| 
 | |
| 	for (; min < max; min++, y += step_size) {
 | |
| 		const EngineID engine = (*eng_list)[min];
 | |
| 		/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
 | |
| 		const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
 | |
| 
 | |
| 		const Engine *e = Engine::Get(engine);
 | |
| 		bool hidden = HasBit(e->company_hidden, _local_company);
 | |
| 		StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
 | |
| 		TextColour tc = (engine == selected_id) ? TC_WHITE : (TC_NO_SHADE | (hidden ? TC_GREY : TC_BLACK));
 | |
| 
 | |
| 		SetDParam(0, engine);
 | |
| 		DrawString(text_left, text_right, y + normal_text_y_offset, str, tc);
 | |
| 		DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
 | |
| 		if (show_count) {
 | |
| 			SetDParam(0, num_engines);
 | |
| 			DrawString(count_left, count_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
 | |
| 			if (EngineHasReplacementForCompany(Company::Get(_local_company), engine, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, replace_icon_left, y + replace_icon_y_offset);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Display the dropdown for the vehicle sort criteria.
 | |
|  * @param w Parent window (holds the dropdown button).
 | |
|  * @param vehicle_type %Vehicle type being sorted.
 | |
|  * @param selected Currently selected sort criterium.
 | |
|  * @param button Widget button.
 | |
|  */
 | |
| void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button)
 | |
| {
 | |
| 	uint32 hidden_mask = 0;
 | |
| 	/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
 | |
| 	if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
 | |
| 		SetBit(hidden_mask, 3); // power
 | |
| 		SetBit(hidden_mask, 4); // tractive effort
 | |
| 		SetBit(hidden_mask, 8); // power by running costs
 | |
| 	}
 | |
| 	/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
 | |
| 	if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
 | |
| 		SetBit(hidden_mask, 4); // tractive effort
 | |
| 	}
 | |
| 	ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
 | |
| }
 | |
| 
 | |
| /** GUI for building vehicles. */
 | |
| struct BuildVehicleWindow : Window {
 | |
| 	VehicleType vehicle_type;                   ///< Type of vehicles shown in the window.
 | |
| 	union {
 | |
| 		RailType railtype;   ///< Rail type to show, or #INVALID_RAILTYPE.
 | |
| 		RoadType roadtype;   ///< Road type to show, or #INVALID_ROADTYPE.
 | |
| 	} filter;                                   ///< Filter to apply.
 | |
| 	bool descending_sort_order;                 ///< Sort direction, @see _engine_sort_direction
 | |
| 	byte sort_criteria;                         ///< Current sort criterium.
 | |
| 	bool show_hidden_engines;                   ///< State of the 'show hidden engines' button.
 | |
| 	bool listview_mode;                         ///< If set, only display the available vehicles and do not show a 'build' button.
 | |
| 	EngineID sel_engine;                        ///< Currently selected engine, or #INVALID_ENGINE
 | |
| 	EngineID rename_engine;                     ///< Engine being renamed.
 | |
| 	GUIEngineList eng_list;
 | |
| 	CargoID cargo_filter[NUM_CARGO + 2];        ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
 | |
| 	StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
 | |
| 	byte cargo_filter_criteria;                 ///< Selected cargo filter
 | |
| 	int details_height;                         ///< Minimal needed height of the details panels (found so far).
 | |
| 	Scrollbar *vscroll;
 | |
| 	TestedEngineDetails te;                     ///< Tested cost and capacity after refit.
 | |
| 
 | |
| 	void SetBuyVehicleText()
 | |
| 	{
 | |
| 		NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
 | |
| 
 | |
| 		bool refit = this->sel_engine != INVALID_ENGINE && this->cargo_filter[this->cargo_filter_criteria] != CF_ANY && this->cargo_filter[this->cargo_filter_criteria] != CF_NONE;
 | |
| 		if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter[this->cargo_filter_criteria];
 | |
| 
 | |
| 		if (refit) {
 | |
| 			widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type;
 | |
| 			widget->tool_tip    = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type;
 | |
| 		} else {
 | |
| 			widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type;
 | |
| 			widget->tool_tip    = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
 | |
| 	{
 | |
| 		this->vehicle_type = type;
 | |
| 		this->listview_mode = tile == INVALID_TILE;
 | |
| 		this->window_number = this->listview_mode ? (int)type : tile;
 | |
| 
 | |
| 		this->sel_engine = INVALID_ENGINE;
 | |
| 
 | |
| 		this->sort_criteria         = _engine_sort_last_criteria[type];
 | |
| 		this->descending_sort_order = _engine_sort_last_order[type];
 | |
| 		this->show_hidden_engines   = _engine_sort_show_hidden_engines[type];
 | |
| 
 | |
| 		this->UpdateFilterByTile();
 | |
| 
 | |
| 		this->CreateNestedTree();
 | |
| 
 | |
| 		this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
 | |
| 
 | |
| 		/* If we are just viewing the list of vehicles, we do not need the Build button.
 | |
| 		 * So we just hide it, and enlarge the Rename button by the now vacant place. */
 | |
| 		if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
 | |
| 
 | |
| 		/* disable renaming engines in network games if you are not the server */
 | |
| 		this->SetWidgetDisabledState(WID_BV_RENAME, _networking && !_network_server);
 | |
| 
 | |
| 		NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
 | |
| 		widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
 | |
| 
 | |
| 		widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
 | |
| 		widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;
 | |
| 
 | |
| 		widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
 | |
| 		widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
 | |
| 		widget->tool_tip    = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
 | |
| 
 | |
| 		widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
 | |
| 		widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
 | |
| 		widget->tool_tip    = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
 | |
| 		widget->SetLowered(this->show_hidden_engines);
 | |
| 
 | |
| 		this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 | |
| 
 | |
| 		this->FinishInitNested(tile == INVALID_TILE ? (int)type : tile);
 | |
| 
 | |
| 		this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
 | |
| 
 | |
| 		this->eng_list.ForceRebuild();
 | |
| 		this->GenerateBuildList(); // generate the list, since we need it in the next line
 | |
| 		/* Select the first engine in the list as default when opening the window */
 | |
| 		if (this->eng_list.size() > 0) {
 | |
| 			this->SelectEngine(this->eng_list[0]);
 | |
| 		} else {
 | |
| 			this->SelectEngine(INVALID_ENGINE);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/** Set the filter type according to the depot type */
 | |
| 	void UpdateFilterByTile()
 | |
| 	{
 | |
| 		switch (this->vehicle_type) {
 | |
| 			default: NOT_REACHED();
 | |
| 			case VEH_TRAIN:
 | |
| 				if (this->listview_mode) {
 | |
| 					this->filter.railtype = INVALID_RAILTYPE;
 | |
| 				} else {
 | |
| 					this->filter.railtype = GetRailType(this->window_number);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case VEH_ROAD:
 | |
| 				if (this->listview_mode) {
 | |
| 					this->filter.roadtype = INVALID_ROADTYPE;
 | |
| 				} else {
 | |
| 					this->filter.roadtype = GetRoadTypeRoad(this->window_number);
 | |
| 					if (this->filter.roadtype == INVALID_ROADTYPE) {
 | |
| 						this->filter.roadtype = GetRoadTypeTram(this->window_number);
 | |
| 					}
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case VEH_SHIP:
 | |
| 			case VEH_AIRCRAFT:
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/** Populate the filter list and set the cargo filter criteria. */
 | |
| 	void SetCargoFilterArray()
 | |
| 	{
 | |
| 		uint filter_items = 0;
 | |
| 
 | |
| 		/* Add item for disabling filtering. */
 | |
| 		this->cargo_filter[filter_items] = CF_ANY;
 | |
| 		this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
 | |
| 		filter_items++;
 | |
| 
 | |
| 		/* Add item for vehicles not carrying anything, e.g. train engines.
 | |
| 		 * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
 | |
| 		if (this->vehicle_type == VEH_TRAIN) {
 | |
| 			this->cargo_filter[filter_items] = CF_NONE;
 | |
| 			this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE;
 | |
| 			filter_items++;
 | |
| 		}
 | |
| 
 | |
| 		/* Collect available cargo types for filtering. */
 | |
| 		const CargoSpec *cs;
 | |
| 		FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
 | |
| 			this->cargo_filter[filter_items] = cs->Index();
 | |
| 			this->cargo_filter_texts[filter_items] = cs->name;
 | |
| 			filter_items++;
 | |
| 		}
 | |
| 
 | |
| 		/* Terminate the filter list. */
 | |
| 		this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;
 | |
| 
 | |
| 		/* If not found, the cargo criteria will be set to all cargoes. */
 | |
| 		this->cargo_filter_criteria = 0;
 | |
| 
 | |
| 		/* Find the last cargo filter criteria. */
 | |
| 		for (uint i = 0; i < filter_items; i++) {
 | |
| 			if (this->cargo_filter[i] == _engine_sort_last_cargo_criteria[this->vehicle_type]) {
 | |
| 				this->cargo_filter_criteria = i;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		this->eng_list.SetFilterFuncs(_filter_funcs);
 | |
| 		this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
 | |
| 	}
 | |
| 
 | |
| 	void SelectEngine(EngineID engine)
 | |
| 	{
 | |
| 		CargoID cargo = this->cargo_filter[this->cargo_filter_criteria];
 | |
| 		if (cargo == CF_ANY) cargo = CF_NONE;
 | |
| 
 | |
| 		this->sel_engine = engine;
 | |
| 		this->SetBuyVehicleText();
 | |
| 
 | |
| 		if (this->sel_engine == INVALID_ENGINE) return;
 | |
| 
 | |
| 		const Engine *e = Engine::Get(this->sel_engine);
 | |
| 		if (!e->CanCarryCargo()) {
 | |
| 			this->te.cost = 0;
 | |
| 			this->te.cargo = CT_INVALID;
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if (!this->listview_mode) {
 | |
| 			/* Query for cost and refitted capacity */
 | |
| 			CommandCost ret = DoCommand(this->window_number, this->sel_engine | (cargo << 24), 0, DC_QUERY_COST, GetCmdBuildVeh(this->vehicle_type), nullptr);
 | |
| 			if (ret.Succeeded()) {
 | |
| 				this->te.cost          = ret.GetCost() - e->GetCost();
 | |
| 				this->te.capacity      = _returned_refit_capacity;
 | |
| 				this->te.mail_capacity = _returned_mail_refit_capacity;
 | |
| 				this->te.cargo         = (cargo == CT_INVALID) ? e->GetDefaultCargoType() : cargo;
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Purchase test was not possible or failed, fill in the defaults instead. */
 | |
| 		this->te.cost     = 0;
 | |
| 		this->te.capacity = e->GetDisplayDefaultCapacity(&this->te.mail_capacity);
 | |
| 		this->te.cargo    = e->GetDefaultCargoType();
 | |
| 	}
 | |
| 
 | |
| 	void OnInit() override
 | |
| 	{
 | |
| 		this->SetCargoFilterArray();
 | |
| 	}
 | |
| 
 | |
| 	/** Filter the engine list against the currently selected cargo filter */
 | |
| 	void FilterEngineList()
 | |
| 	{
 | |
| 		this->eng_list.Filter(this->cargo_filter[this->cargo_filter_criteria]);
 | |
| 		if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
 | |
| 			this->SelectEngine(INVALID_ENGINE);
 | |
| 		} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
 | |
| 			this->SelectEngine(this->eng_list[0]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/** Filter a single engine */
 | |
| 	bool FilterSingleEngine(EngineID eid)
 | |
| 	{
 | |
| 		CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
 | |
| 		return (filter_type == CF_ANY || CargoFilter(&eid, filter_type));
 | |
| 	}
 | |
| 
 | |
| 	/* Figure out what train EngineIDs to put in the list */
 | |
| 	void GenerateBuildTrainList()
 | |
| 	{
 | |
| 		EngineID sel_id = INVALID_ENGINE;
 | |
| 		int num_engines = 0;
 | |
| 		int num_wagons  = 0;
 | |
| 
 | |
| 		this->eng_list.clear();
 | |
| 
 | |
| 		/* Make list of all available train engines and wagons.
 | |
| 		 * Also check to see if the previously selected engine is still available,
 | |
| 		 * and if not, reset selection to INVALID_ENGINE. This could be the case
 | |
| 		 * when engines become obsolete and are removed */
 | |
| 		for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
 | |
| 			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
 | |
| 			EngineID eid = e->index;
 | |
| 			const RailVehicleInfo *rvi = &e->u.rail;
 | |
| 
 | |
| 			if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
 | |
| 			if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
 | |
| 
 | |
| 			/* Filter now! So num_engines and num_wagons is valid */
 | |
| 			if (!FilterSingleEngine(eid)) continue;
 | |
| 
 | |
| 			this->eng_list.push_back(eid);
 | |
| 
 | |
| 			if (rvi->railveh_type != RAILVEH_WAGON) {
 | |
| 				num_engines++;
 | |
| 			} else {
 | |
| 				num_wagons++;
 | |
| 			}
 | |
| 
 | |
| 			if (eid == this->sel_engine) sel_id = eid;
 | |
| 		}
 | |
| 
 | |
| 		this->SelectEngine(sel_id);
 | |
| 
 | |
| 		/* invalidate cached values for name sorter - engine names could change */
 | |
| 		_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
 | |
| 
 | |
| 		/* make engines first, and then wagons, sorted by selected sort_criteria */
 | |
| 		_engine_sort_direction = false;
 | |
| 		EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);
 | |
| 
 | |
| 		/* and then sort engines */
 | |
| 		_engine_sort_direction = this->descending_sort_order;
 | |
| 		EngList_SortPartial(&this->eng_list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
 | |
| 
 | |
| 		/* and finally sort wagons */
 | |
| 		EngList_SortPartial(&this->eng_list, _engine_sort_functions[0][this->sort_criteria], num_engines, num_wagons);
 | |
| 	}
 | |
| 
 | |
| 	/* Figure out what road vehicle EngineIDs to put in the list */
 | |
| 	void GenerateBuildRoadVehList()
 | |
| 	{
 | |
| 		EngineID sel_id = INVALID_ENGINE;
 | |
| 
 | |
| 		this->eng_list.clear();
 | |
| 
 | |
| 		for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
 | |
| 			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
 | |
| 			EngineID eid = e->index;
 | |
| 			if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
 | |
| 			if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
 | |
| 
 | |
| 			this->eng_list.push_back(eid);
 | |
| 
 | |
| 			if (eid == this->sel_engine) sel_id = eid;
 | |
| 		}
 | |
| 		this->SelectEngine(sel_id);
 | |
| 	}
 | |
| 
 | |
| 	/* Figure out what ship EngineIDs to put in the list */
 | |
| 	void GenerateBuildShipList()
 | |
| 	{
 | |
| 		EngineID sel_id = INVALID_ENGINE;
 | |
| 		this->eng_list.clear();
 | |
| 
 | |
| 		for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
 | |
| 			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
 | |
| 			EngineID eid = e->index;
 | |
| 			if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
 | |
| 			this->eng_list.push_back(eid);
 | |
| 
 | |
| 			if (eid == this->sel_engine) sel_id = eid;
 | |
| 		}
 | |
| 		this->SelectEngine(sel_id);
 | |
| 	}
 | |
| 
 | |
| 	/* Figure out what aircraft EngineIDs to put in the list */
 | |
| 	void GenerateBuildAircraftList()
 | |
| 	{
 | |
| 		EngineID sel_id = INVALID_ENGINE;
 | |
| 
 | |
| 		this->eng_list.clear();
 | |
| 
 | |
| 		const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number);
 | |
| 
 | |
| 		/* Make list of all available planes.
 | |
| 		 * Also check to see if the previously selected plane is still available,
 | |
| 		 * and if not, reset selection to INVALID_ENGINE. This could be the case
 | |
| 		 * when planes become obsolete and are removed */
 | |
| 		for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
 | |
| 			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
 | |
| 			EngineID eid = e->index;
 | |
| 			if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
 | |
| 			/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
 | |
| 			if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
 | |
| 
 | |
| 			this->eng_list.push_back(eid);
 | |
| 			if (eid == this->sel_engine) sel_id = eid;
 | |
| 		}
 | |
| 
 | |
| 		this->SelectEngine(sel_id);
 | |
| 	}
 | |
| 
 | |
| 	/* Generate the list of vehicles */
 | |
| 	void GenerateBuildList()
 | |
| 	{
 | |
| 		if (!this->eng_list.NeedRebuild()) return;
 | |
| 
 | |
| 		/* Update filter type in case the road/railtype of the depot got converted */
 | |
| 		this->UpdateFilterByTile();
 | |
| 
 | |
| 		switch (this->vehicle_type) {
 | |
| 			default: NOT_REACHED();
 | |
| 			case VEH_TRAIN:
 | |
| 				this->GenerateBuildTrainList();
 | |
| 				this->eng_list.shrink_to_fit();
 | |
| 				this->eng_list.RebuildDone();
 | |
| 				return; // trains should not reach the last sorting
 | |
| 			case VEH_ROAD:
 | |
| 				this->GenerateBuildRoadVehList();
 | |
| 				break;
 | |
| 			case VEH_SHIP:
 | |
| 				this->GenerateBuildShipList();
 | |
| 				break;
 | |
| 			case VEH_AIRCRAFT:
 | |
| 				this->GenerateBuildAircraftList();
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		this->FilterEngineList();
 | |
| 
 | |
| 		_engine_sort_direction = this->descending_sort_order;
 | |
| 		EngList_Sort(&this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
 | |
| 
 | |
| 		this->eng_list.shrink_to_fit();
 | |
| 		this->eng_list.RebuildDone();
 | |
| 	}
 | |
| 
 | |
| 	void OnClick(Point pt, int widget, int click_count) override
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_BV_SORT_ASCENDING_DESCENDING:
 | |
| 				this->descending_sort_order ^= true;
 | |
| 				_engine_sort_last_order[this->vehicle_type] = this->descending_sort_order;
 | |
| 				this->eng_list.ForceRebuild();
 | |
| 				this->SetDirty();
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_SHOW_HIDDEN_ENGINES:
 | |
| 				this->show_hidden_engines ^= true;
 | |
| 				_engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines;
 | |
| 				this->eng_list.ForceRebuild();
 | |
| 				this->SetWidgetLoweredState(widget, this->show_hidden_engines);
 | |
| 				this->SetDirty();
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_LIST: {
 | |
| 				uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
 | |
| 				size_t num_items = this->eng_list.size();
 | |
| 				this->SelectEngine((i < num_items) ? this->eng_list[i] : INVALID_ENGINE);
 | |
| 				this->SetDirty();
 | |
| 				if (_ctrl_pressed) {
 | |
| 					this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
 | |
| 				} else if (click_count > 1 && !this->listview_mode) {
 | |
| 					this->OnClick(pt, WID_BV_BUILD, 1);
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
 | |
| 				DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
 | |
| 				ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_BV_CARGO_FILTER_DROPDOWN, 0, 0);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_SHOW_HIDE: {
 | |
| 				const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
 | |
| 				if (e != nullptr) {
 | |
| 					DoCommandP(0, 0, this->sel_engine | (e->IsHidden(_current_company) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY);
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case WID_BV_BUILD: {
 | |
| 				EngineID sel_eng = this->sel_engine;
 | |
| 				if (sel_eng != INVALID_ENGINE) {
 | |
| 					CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle;
 | |
| 					CargoID cargo = this->cargo_filter[this->cargo_filter_criteria];
 | |
| 					if (cargo == CF_ANY) cargo = CF_NONE;
 | |
| 					DoCommandP(this->window_number, sel_eng | (cargo << 24), 0, GetCmdBuildVeh(this->vehicle_type), callback);
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case WID_BV_RENAME: {
 | |
| 				EngineID sel_eng = this->sel_engine;
 | |
| 				if (sel_eng != INVALID_ENGINE) {
 | |
| 					this->rename_engine = sel_eng;
 | |
| 					SetDParam(0, sel_eng);
 | |
| 					ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Some data on this window has become invalid.
 | |
| 	 * @param data Information about the changed data.
 | |
| 	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 | |
| 	 */
 | |
| 	void OnInvalidateData(int data = 0, bool gui_scope = true) override
 | |
| 	{
 | |
| 		if (!gui_scope) return;
 | |
| 		/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
 | |
| 		if (this->vehicle_type == VEH_ROAD &&
 | |
| 				_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
 | |
| 				this->sort_criteria > 7) {
 | |
| 			this->sort_criteria = 0;
 | |
| 			_engine_sort_last_criteria[VEH_ROAD] = 0;
 | |
| 		}
 | |
| 		this->eng_list.ForceRebuild();
 | |
| 	}
 | |
| 
 | |
| 	void SetStringParameters(int widget) const override
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_BV_CAPTION:
 | |
| 				if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
 | |
| 					const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
 | |
| 					SetDParam(0, rti->strings.build_caption);
 | |
| 				} else if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
 | |
| 					const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
 | |
| 					SetDParam(0, rti->strings.build_caption);
 | |
| 				} else {
 | |
| 					SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_SORT_DROPDOWN:
 | |
| 				SetDParam(0, _engine_sort_listing[this->vehicle_type][this->sort_criteria]);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_CARGO_FILTER_DROPDOWN:
 | |
| 				SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_SHOW_HIDE: {
 | |
| 				const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
 | |
| 				if (e != nullptr && e->IsHidden(_local_company)) {
 | |
| 					SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
 | |
| 				} else {
 | |
| 					SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_BV_LIST:
 | |
| 				resize->height = GetEngineListHeight(this->vehicle_type);
 | |
| 				size->height = 3 * resize->height;
 | |
| 				size->width = std::max(size->width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_PANEL:
 | |
| 				size->height = this->details_height;
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_SORT_ASCENDING_DESCENDING: {
 | |
| 				Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
 | |
| 				d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
 | |
| 				d.height += padding.height;
 | |
| 				*size = maxdim(*size, d);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case WID_BV_BUILD:
 | |
| 				*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
 | |
| 				*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
 | |
| 				size->width += padding.width;
 | |
| 				size->height += padding.height;
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_SHOW_HIDE:
 | |
| 				*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
 | |
| 				*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
 | |
| 				size->width += padding.width;
 | |
| 				size->height += padding.height;
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void DrawWidget(const Rect &r, int widget) const override
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_BV_LIST:
 | |
| 				DrawEngineList(
 | |
| 					this->vehicle_type,
 | |
| 					r.left + WD_FRAMERECT_LEFT,
 | |
| 					r.right - WD_FRAMERECT_RIGHT,
 | |
| 					r.top + WD_FRAMERECT_TOP,
 | |
| 					&this->eng_list,
 | |
| 					this->vscroll->GetPosition(),
 | |
| 					static_cast<uint16>(std::min<size_t>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.size())),
 | |
| 					this->sel_engine,
 | |
| 					false,
 | |
| 					DEFAULT_GROUP
 | |
| 				);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_SORT_ASCENDING_DESCENDING:
 | |
| 				this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void OnPaint() override
 | |
| 	{
 | |
| 		this->GenerateBuildList();
 | |
| 		this->vscroll->SetCount((uint)this->eng_list.size());
 | |
| 
 | |
| 		this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD, WID_BV_RENAME, WIDGET_LIST_END);
 | |
| 
 | |
| 		this->DrawWidgets();
 | |
| 
 | |
| 		if (!this->IsShaded()) {
 | |
| 			int needed_height = this->details_height;
 | |
| 			/* Draw details panels. */
 | |
| 			if (this->sel_engine != INVALID_ENGINE) {
 | |
| 				NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
 | |
| 				int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
 | |
| 						nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine, this->te);
 | |
| 				needed_height = std::max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
 | |
| 			}
 | |
| 			if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
 | |
| 				int resize = needed_height - this->details_height;
 | |
| 				this->details_height = needed_height;
 | |
| 				this->ReInit(0, resize);
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void OnQueryTextFinished(char *str) override
 | |
| 	{
 | |
| 		if (str == nullptr) return;
 | |
| 
 | |
| 		DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), nullptr, str);
 | |
| 	}
 | |
| 
 | |
| 	void OnDropdownSelect(int widget, int index) override
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_BV_SORT_DROPDOWN:
 | |
| 				if (this->sort_criteria != index) {
 | |
| 					this->sort_criteria = index;
 | |
| 					_engine_sort_last_criteria[this->vehicle_type] = this->sort_criteria;
 | |
| 					this->eng_list.ForceRebuild();
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
 | |
| 				if (this->cargo_filter_criteria != index) {
 | |
| 					this->cargo_filter_criteria = index;
 | |
| 					_engine_sort_last_cargo_criteria[this->vehicle_type] = this->cargo_filter[this->cargo_filter_criteria];
 | |
| 					/* deactivate filter if criteria is 'Show All', activate it otherwise */
 | |
| 					this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
 | |
| 					this->eng_list.ForceRebuild();
 | |
| 					this->SelectEngine(this->sel_engine);
 | |
| 				}
 | |
| 				break;
 | |
| 		}
 | |
| 		this->SetDirty();
 | |
| 	}
 | |
| 
 | |
| 	void OnResize() override
 | |
| 	{
 | |
| 		this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| static WindowDesc _build_vehicle_desc(
 | |
| 	WDP_AUTO, "build_vehicle", 240, 268,
 | |
| 	WC_BUILD_VEHICLE, WC_NONE,
 | |
| 	WDF_CONSTRUCTION,
 | |
| 	_nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets)
 | |
| );
 | |
| 
 | |
| void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
 | |
| {
 | |
| 	/* We want to be able to open both Available Train as Available Ships,
 | |
| 	 *  so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
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| 	 *  As it always is a low value, it won't collide with any real tile
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| 	 *  number. */
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| 	uint num = (tile == INVALID_TILE) ? (int)type : tile;
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| 
 | |
| 	assert(IsCompanyBuildableVehicleType(type));
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| 
 | |
| 	DeleteWindowById(WC_BUILD_VEHICLE, num);
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| 
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| 	new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
 | |
| }
 | 
