235 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file gfx_func.h Functions related to the gfx engine. */
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| 
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| /**
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|  * @defgroup dirty Dirty
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|  *
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|  * Handles the repaint of some part of the screen.
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|  *
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|  * Some places in the code are called functions which makes something "dirty".
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|  * This has nothing to do with making a Tile or Window darker or less visible.
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|  * This term comes from memory caching and is used to define an object must
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|  * be repaint. If some data of an object (like a Tile, Window, Vehicle, whatever)
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|  * are changed which are so extensive the object must be repaint its marked
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|  * as "dirty". The video driver repaint this object instead of the whole screen
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|  * (this is btw. also possible if needed). This is used to avoid a
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|  * flickering of the screen by the video driver constantly repainting it.
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|  *
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|  * This whole mechanism is controlled by an rectangle defined in #_invalid_rect. This
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|  * rectangle defines the area on the screen which must be repaint. If a new object
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|  * needs to be repainted this rectangle is extended to 'catch' the object on the
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|  * screen. At some point (which is normally uninteresting for patch writers) this
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|  * rectangle is send to the video drivers method
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|  * VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some
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|  * later point (which is uninteresting, too) the video driver
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|  * repaints all these saved rectangle instead of the whole screen and drop the
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|  * rectangle information. Then a new round begins by marking objects "dirty".
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|  *
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|  * @see VideoDriver::MakeDirty
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|  * @see _invalid_rect
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|  * @see _screen
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|  */
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| 
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| 
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| #ifndef GFX_FUNC_H
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| #define GFX_FUNC_H
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| 
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| #include "gfx_type.h"
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| #include "strings_type.h"
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| #include "string_type.h"
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| 
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| void GameLoop();
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| 
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| void CreateConsole();
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| 
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| extern byte _dirkeys;        ///< 1 = left, 2 = up, 4 = right, 8 = down
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| extern bool _fullscreen;
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| extern byte _support8bpp;
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| extern CursorVars _cursor;
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| extern bool _ctrl_pressed;   ///< Is Ctrl pressed?
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| extern bool _shift_pressed;  ///< Is Shift pressed?
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| extern byte _fast_forward;
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| 
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| extern bool _left_button_down;
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| extern bool _left_button_clicked;
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| extern bool _right_button_down;
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| extern bool _right_button_clicked;
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| 
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| extern DrawPixelInfo _screen;
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| extern bool _screen_disable_anim;   ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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| 
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| extern std::vector<Dimension> _resolutions;
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| extern Dimension _cur_resolution;
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| extern Palette _cur_palette; ///< Current palette
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| 
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| void HandleKeypress(uint keycode, WChar key);
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| void HandleTextInput(const char *str, bool marked = false, const char *caret = nullptr, const char *insert_location = nullptr, const char *replacement_end = nullptr);
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| void HandleCtrlChanged();
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| void HandleMouseEvents();
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| void UpdateWindows();
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| 
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| void DrawMouseCursor();
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| void ScreenSizeChanged();
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| void GameSizeChanged();
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| void UndrawMouseCursor();
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| 
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| /** Size of the buffer used for drawing strings. */
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| static const int DRAW_STRING_BUFFER = 2048;
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| 
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| void RedrawScreenRect(int left, int top, int right, int bottom);
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| void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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| 
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| Dimension GetSpriteSize(SpriteID sprid, Point *offset = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
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| void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr);
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| void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
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| 
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| /** How to align the to-be drawn text. */
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| enum StringAlignment {
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| 	SA_LEFT        = 0 << 0, ///< Left align the text.
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| 	SA_HOR_CENTER  = 1 << 0, ///< Horizontally center the text.
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| 	SA_RIGHT       = 2 << 0, ///< Right align the text (must be a single bit).
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| 	SA_HOR_MASK    = 3 << 0, ///< Mask for horizontal alignment.
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| 
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| 	SA_TOP         = 0 << 2, ///< Top align the text.
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| 	SA_VERT_CENTER = 1 << 2, ///< Vertically center the text.
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| 	SA_BOTTOM      = 2 << 2, ///< Bottom align the text.
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| 	SA_VERT_MASK   = 3 << 2, ///< Mask for vertical alignment.
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| 
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| 	SA_CENTER      = SA_HOR_CENTER | SA_VERT_CENTER, ///< Center both horizontally and vertically.
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| 
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| 	SA_FORCE       = 1 << 4, ///< Force the alignment, i.e. don't swap for RTL languages.
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| };
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| DECLARE_ENUM_AS_BIT_SET(StringAlignment)
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| 
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| int DrawString(int left, int right, int top, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
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| int DrawString(int left, int right, int top, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
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| int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
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| int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
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| 
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| void DrawCharCentered(WChar c, int x, int y, TextColour colour);
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| 
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| void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
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| void GfxFillPolygon(const std::vector<Point> &shape, int colour, FillRectMode mode = FILLRECT_OPAQUE);
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| void GfxDrawLine(int left, int top, int right, int bottom, int colour, int width = 1, int dash = 0);
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| void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
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| 
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| Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize = FS_NORMAL);
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| Dimension GetStringBoundingBox(StringID strid);
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| int GetStringHeight(const char *str, int maxw, FontSize fontsize = FS_NORMAL);
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| int GetStringHeight(StringID str, int maxw);
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| int GetStringLineCount(StringID str, int maxw);
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| Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion);
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| Dimension GetStringMultiLineBoundingBox(const char *str, const Dimension &suggestion);
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| void LoadStringWidthTable(bool monospace = false);
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| Point GetCharPosInString(const char *str, const char *ch, FontSize start_fontsize = FS_NORMAL);
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| const char *GetCharAtPosition(const char *str, int x, FontSize start_fontsize = FS_NORMAL);
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| 
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| void DrawDirtyBlocks();
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| void AddDirtyBlock(int left, int top, int right, int bottom);
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| void MarkWholeScreenDirty();
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| 
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| void GfxInitPalettes();
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| void CheckBlitter();
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| 
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| bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
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| 
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| /**
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|  * Determine where to draw a centred object inside a widget.
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|  * @param min The top or left coordinate.
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|  * @param max The bottom or right coordinate.
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|  * @param size The height or width of the object to draw.
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|  * @return Offset of where to start drawing the object.
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|  */
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| static inline int CenterBounds(int min, int max, int size)
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| {
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| 	return min + (max - min - size + 1) / 2;
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| }
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| 
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| /* window.cpp */
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| void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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| 
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| void SetMouseCursorBusy(bool busy);
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| void SetMouseCursor(CursorID cursor, PaletteID pal);
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| void SetAnimatedMouseCursor(const AnimCursor *table);
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| void CursorTick();
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| void UpdateCursorSize();
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| bool ChangeResInGame(int w, int h);
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| void SortResolutions();
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| bool ToggleFullScreen(bool fs);
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| 
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| /* gfx.cpp */
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| byte GetCharacterWidth(FontSize size, WChar key);
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| byte GetDigitWidth(FontSize size = FS_NORMAL);
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| void GetBroadestDigit(uint *front, uint *next, FontSize size = FS_NORMAL);
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| 
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| int GetCharacterHeight(FontSize size);
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| 
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| /** Height of characters in the small (#FS_SMALL) font. @note Some characters may be oversized. */
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| #define FONT_HEIGHT_SMALL  (GetCharacterHeight(FS_SMALL))
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| 
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| /** Height of characters in the normal (#FS_NORMAL) font. @note Some characters may be oversized. */
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| #define FONT_HEIGHT_NORMAL (GetCharacterHeight(FS_NORMAL))
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| 
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| /** Height of characters in the large (#FS_LARGE) font. @note Some characters may be oversized. */
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| #define FONT_HEIGHT_LARGE  (GetCharacterHeight(FS_LARGE))
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| 
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| /** Height of characters in the large (#FS_MONO) font. @note Some characters may be oversized. */
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| #define FONT_HEIGHT_MONO  (GetCharacterHeight(FS_MONO))
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| 
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| extern DrawPixelInfo *_cur_dpi;
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| 
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| TextColour GetContrastColour(uint8 background, uint8 threshold = 128);
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| 
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| /**
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|  * All 16 colour gradients
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|  * 8 colours per gradient from darkest (0) to lightest (7)
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|  */
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| extern byte _colour_gradient[COLOUR_END][8];
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| 
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| extern bool _palette_remap_grf[];
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| 
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| /**
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|  * Return the colour for a particular greyscale level.
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|  * @param level Intensity, 0 = black, 15 = white
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|  * @return colour
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|  */
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| #define GREY_SCALE(level) (level)
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| 
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| static const uint8 PC_BLACK              = GREY_SCALE(1);  ///< Black palette colour.
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| static const uint8 PC_DARK_GREY          = GREY_SCALE(6);  ///< Dark grey palette colour.
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| static const uint8 PC_GREY               = GREY_SCALE(10); ///< Grey palette colour.
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| static const uint8 PC_WHITE              = GREY_SCALE(15); ///< White palette colour.
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| 
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| static const uint8 PC_VERY_DARK_RED      = 0xB2;           ///< Almost-black red palette colour.
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| static const uint8 PC_DARK_RED           = 0xB4;           ///< Dark red palette colour.
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| static const uint8 PC_RED                = 0xB8;           ///< Red palette colour.
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| 
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| static const uint8 PC_VERY_DARK_BROWN    = 0x56;           ///< Almost-black brown palette colour.
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| 
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| static const uint8 PC_ORANGE             = 0xC2;           ///< Orange palette colour.
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| 
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| static const uint8 PC_YELLOW             = 0xBF;           ///< Yellow palette colour.
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| static const uint8 PC_LIGHT_YELLOW       = 0x44;           ///< Light yellow palette colour.
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| static const uint8 PC_VERY_LIGHT_YELLOW  = 0x45;           ///< Almost-white yellow palette colour.
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| 
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| static const uint8 PC_GREEN              = 0xD0;           ///< Green palette colour.
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| 
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| static const uint8 PC_VERY_DARK_BLUE     = 0x9A;           ///< Almost-black blue palette colour.
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| static const uint8 PC_DARK_BLUE          = 0x9D;           ///< Dark blue palette colour.
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| static const uint8 PC_LIGHT_BLUE         = 0x98;           ///< Light blue palette colour.
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| 
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| static const uint8 PC_ROUGH_LAND         = 0x52;           ///< Dark green palette colour for rough land.
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| static const uint8 PC_GRASS_LAND         = 0x54;           ///< Dark green palette colour for grass land.
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| static const uint8 PC_BARE_LAND          = 0x37;           ///< Brown palette colour for bare land.
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| static const uint8 PC_RAINFOREST         = 0x5C;           ///< Pale green palette colour for rainforest.
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| static const uint8 PC_FIELDS             = 0x25;           ///< Light brown palette colour for fields.
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| static const uint8 PC_TREES              = 0x57;           ///< Green palette colour for trees.
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| static const uint8 PC_WATER              = 0xC9;           ///< Dark blue palette colour for water.
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| #endif /* GFX_FUNC_H */
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