- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before. - CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions. - CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt. - CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm. - CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
		
			
				
	
	
		
			201 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			201 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef ENGINE_H
 | 
						|
#define ENGINE_H
 | 
						|
 | 
						|
#include "sprite.h"
 | 
						|
 | 
						|
typedef struct RailVehicleInfo {
 | 
						|
	byte image_index;
 | 
						|
	byte flags; /* 1=multihead engine, 2=wagon */
 | 
						|
	byte base_cost;
 | 
						|
	uint16 max_speed;
 | 
						|
	uint16 power;
 | 
						|
	byte weight;
 | 
						|
	byte running_cost_base;
 | 
						|
	byte engclass; // 0: steam, 1: diesel, 2: electric
 | 
						|
	byte capacity;
 | 
						|
	byte cargo_type;
 | 
						|
} RailVehicleInfo;
 | 
						|
 | 
						|
typedef struct ShipVehicleInfo {
 | 
						|
	byte image_index;
 | 
						|
	byte base_cost;
 | 
						|
	uint16 max_speed;
 | 
						|
	byte cargo_type;
 | 
						|
	uint16 capacity;
 | 
						|
	byte running_cost;
 | 
						|
	byte sfx;
 | 
						|
	byte refittable;
 | 
						|
} ShipVehicleInfo;
 | 
						|
 | 
						|
typedef struct AircraftVehicleInfo {
 | 
						|
	byte image_index;
 | 
						|
	byte base_cost;
 | 
						|
	byte running_cost;
 | 
						|
	byte subtype;
 | 
						|
	byte sfx;
 | 
						|
	byte acceleration;
 | 
						|
	byte max_speed;
 | 
						|
	byte mail_capacity;
 | 
						|
	uint16 passenger_capacity;
 | 
						|
} AircraftVehicleInfo;
 | 
						|
 | 
						|
typedef struct RoadVehicleInfo {
 | 
						|
	byte image_index;
 | 
						|
	byte base_cost;
 | 
						|
	byte running_cost;
 | 
						|
	byte sfx;
 | 
						|
	byte max_speed;
 | 
						|
	byte capacity;
 | 
						|
	byte cargo_type;
 | 
						|
} RoadVehicleInfo;
 | 
						|
 | 
						|
typedef struct EngineInfo {
 | 
						|
	uint16 base_intro;
 | 
						|
	byte unk2;
 | 
						|
	byte lifelength;
 | 
						|
	byte base_life;
 | 
						|
	byte railtype_climates;
 | 
						|
} EngineInfo;
 | 
						|
 | 
						|
typedef struct Engine {
 | 
						|
	uint16 intro_date;
 | 
						|
	uint16 age;
 | 
						|
	uint16 reliability;
 | 
						|
	uint16 reliability_spd_dec;
 | 
						|
	uint16 reliability_start, reliability_max, reliability_final;
 | 
						|
	uint16 duration_phase_1, duration_phase_2, duration_phase_3;
 | 
						|
	byte lifelength;
 | 
						|
	byte flags;
 | 
						|
	PlayerID preview_player;
 | 
						|
	byte preview_wait;
 | 
						|
	byte railtype;
 | 
						|
	PlayerID player_avail;
 | 
						|
	byte type;				// type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
 | 
						|
} Engine;
 | 
						|
 | 
						|
 | 
						|
enum {
 | 
						|
	RVI_MULTIHEAD = 1,
 | 
						|
	RVI_WAGON = 2,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
void AddTypeToEngines(void);
 | 
						|
void StartupEngines(void);
 | 
						|
 | 
						|
 | 
						|
extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
 | 
						|
enum {
 | 
						|
	CID_DEFAULT = 29,
 | 
						|
	CID_PURCHASE = 30,
 | 
						|
	NUM_CID = 31,
 | 
						|
};
 | 
						|
extern byte _local_cargo_id_ctype[NUM_CID];
 | 
						|
extern byte _local_cargo_id_landscape[NUM_CID];
 | 
						|
 | 
						|
extern uint32 _engine_refit_masks[256];
 | 
						|
 | 
						|
extern byte _engine_original_sprites[256];
 | 
						|
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
 | 
						|
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
 | 
						|
// loaded is in percents, overriding_engine 0xffff is none
 | 
						|
int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction);
 | 
						|
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
 | 
						|
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
 | 
						|
 | 
						|
typedef enum VehicleTrigger {
 | 
						|
	VEHICLE_TRIGGER_NEW_CARGO = 1,
 | 
						|
	// Externally triggered only for the first vehicle in chain
 | 
						|
	VEHICLE_TRIGGER_DEPOT = 2,
 | 
						|
	// Externally triggered only for the first vehicle in chain, only if whole chain is empty
 | 
						|
	VEHICLE_TRIGGER_EMPTY = 4,
 | 
						|
	// Not triggered externally (called for the whole chain if we got NEW_CARGO)
 | 
						|
	VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
 | 
						|
} VehicleTrigger;
 | 
						|
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
 | 
						|
 | 
						|
void SetCustomEngineName(int engine, const char *name);
 | 
						|
StringID GetCustomEngineName(int engine);
 | 
						|
 | 
						|
 | 
						|
void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
 | 
						|
void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod);
 | 
						|
void DrawShipEngine(int x, int y, int engine, uint32 image_ormod);
 | 
						|
void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod);
 | 
						|
 | 
						|
void DrawTrainEngineInfo(int engine, int x, int y, int maxw);
 | 
						|
void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw);
 | 
						|
void DrawShipEngineInfo(int engine, int x, int y, int maxw);
 | 
						|
void DrawAircraftEngineInfo(int engine, int x, int y, int maxw);
 | 
						|
 | 
						|
void AcceptEnginePreview(Engine *e, PlayerID player);
 | 
						|
 | 
						|
void LoadCustomEngineNames(void);
 | 
						|
void DeleteCustomEngineNames(void);
 | 
						|
 | 
						|
bool IsEngineBuildable(uint engine, byte type);
 | 
						|
void UnInitNewgrEngines(void);
 | 
						|
 | 
						|
enum {
 | 
						|
	NUM_NORMAL_RAIL_ENGINES = 54,
 | 
						|
	NUM_MONORAIL_ENGINES = 30,
 | 
						|
	NUM_MAGLEV_ENGINES = 32,
 | 
						|
	NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
 | 
						|
	NUM_ROAD_ENGINES = 88,
 | 
						|
	NUM_SHIP_ENGINES = 11,
 | 
						|
	NUM_AIRCRAFT_ENGINES = 41,
 | 
						|
	TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
 | 
						|
	AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
 | 
						|
	SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
 | 
						|
	ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
 | 
						|
};
 | 
						|
VARDEF Engine _engines[TOTAL_NUM_ENGINES];
 | 
						|
#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
 | 
						|
#define DEREF_ENGINE(i) (GetEngine(i))
 | 
						|
static inline Engine* GetEngine(uint i)
 | 
						|
{
 | 
						|
  assert(i < lengthof(_engines));
 | 
						|
  return &_engines[i];
 | 
						|
}
 | 
						|
 | 
						|
VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
 | 
						|
 | 
						|
static inline bool IsEngineIndex(uint index)
 | 
						|
{
 | 
						|
	return index < TOTAL_NUM_ENGINES;
 | 
						|
}
 | 
						|
 | 
						|
/* Access Vehicle Data */
 | 
						|
//#include "table/engines.h"
 | 
						|
extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
 | 
						|
extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
 | 
						|
extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
 | 
						|
extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
 | 
						|
extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
 | 
						|
 | 
						|
static inline RailVehicleInfo *RailVehInfo(uint e)
 | 
						|
{
 | 
						|
	assert(e < lengthof(_rail_vehicle_info));
 | 
						|
	return &_rail_vehicle_info[e];
 | 
						|
}
 | 
						|
 | 
						|
static inline ShipVehicleInfo *ShipVehInfo(uint e)
 | 
						|
{
 | 
						|
	assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info));
 | 
						|
	return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
 | 
						|
}
 | 
						|
 | 
						|
static inline AircraftVehicleInfo *AircraftVehInfo(uint e)
 | 
						|
{
 | 
						|
	assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info));
 | 
						|
	return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
 | 
						|
}
 | 
						|
 | 
						|
static inline RoadVehicleInfo *RoadVehInfo(uint e)
 | 
						|
{
 | 
						|
	assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info));
 | 
						|
	return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |