# Conflicts: # docs/landscape.html # docs/landscape_grid.html # src/bridge_gui.cpp # src/bridge_map.h # src/rail_cmd.cpp # src/rail_gui.cpp # src/rail_map.h # src/rail_type.h # src/road_map.h # src/saveload/afterload.cpp # src/saveload/map_sl.cpp # src/saveload/saveload.cpp # src/script/api/script_rail.cpp # src/station_cmd.cpp # src/tunnel_map.h # src/tunnelbridge_cmd.cpp
		
			
				
	
	
		
			619 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			619 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file road_map.h Map accessors for roads. */
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#ifndef ROAD_MAP_H
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#define ROAD_MAP_H
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#include "track_func.h"
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#include "depot_type.h"
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#include "rail_type.h"
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#include "road_func.h"
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#include "tile_map.h"
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/** The different types of road tiles. */
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enum RoadTileType {
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	ROAD_TILE_NORMAL,   ///< Normal road
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	ROAD_TILE_CROSSING, ///< Level crossing
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	ROAD_TILE_DEPOT,    ///< Depot (one entrance)
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};
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/**
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 * Get the type of the road tile.
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 * @param t Tile to query.
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 * @pre IsTileType(t, MP_ROAD)
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 * @return The road tile type.
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 */
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static inline RoadTileType GetRoadTileType(TileIndex t)
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{
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	assert_tile(IsTileType(t, MP_ROAD), t);
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	return (RoadTileType)GB(_m[t].m5, 6, 2);
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}
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/**
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 * Return whether a tile is a normal road.
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 * @param t Tile to query.
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 * @pre IsTileType(t, MP_ROAD)
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 * @return True if normal road.
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 */
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static inline bool IsNormalRoad(TileIndex t)
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{
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	return GetRoadTileType(t) == ROAD_TILE_NORMAL;
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}
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/**
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 * Return whether a tile is a normal road tile.
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 * @param t Tile to query.
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 * @return True if normal road tile.
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 */
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static inline bool IsNormalRoadTile(TileIndex t)
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{
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	return IsTileType(t, MP_ROAD) && IsNormalRoad(t);
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}
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/**
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 * Return whether a tile is a level crossing.
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 * @param t Tile to query.
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 * @pre IsTileType(t, MP_ROAD)
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 * @return True if level crossing.
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 */
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static inline bool IsLevelCrossing(TileIndex t)
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{
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	return GetRoadTileType(t) == ROAD_TILE_CROSSING;
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}
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/**
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 * Return whether a tile is a level crossing tile.
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 * @param t Tile to query.
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 * @return True if level crossing tile.
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 */
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static inline bool IsLevelCrossingTile(TileIndex t)
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{
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	return IsTileType(t, MP_ROAD) && IsLevelCrossing(t);
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}
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/**
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 * Return whether a tile is a road depot.
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 * @param t Tile to query.
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 * @pre IsTileType(t, MP_ROAD)
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 * @return True if road depot.
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 */
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static inline bool IsRoadDepot(TileIndex t)
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{
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	return GetRoadTileType(t) == ROAD_TILE_DEPOT;
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}
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/**
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 * Return whether a tile is a road depot tile.
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 * @param t Tile to query.
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 * @return True if road depot tile.
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 */
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static inline bool IsRoadDepotTile(TileIndex t)
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{
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	return IsTileType(t, MP_ROAD) && IsRoadDepot(t);
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}
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/**
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 * Get the present road bits for a specific road type.
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 * @param t  The tile to query.
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 * @param rt Road type.
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 * @pre IsNormalRoad(t)
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 * @return The present road bits for the road type.
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 */
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static inline RoadBits GetRoadBits(TileIndex t, RoadType rt)
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{
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	assert_tile(IsNormalRoad(t), t);
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	switch (rt) {
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		default: NOT_REACHED();
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		case ROADTYPE_ROAD: return (RoadBits)GB(_m[t].m5, 0, 4);
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		case ROADTYPE_TRAM: return (RoadBits)GB(_m[t].m3, 0, 4);
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	}
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}
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/**
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 * Get all RoadBits set on a tile except from the given RoadType
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 *
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 * @param t The tile from which we want to get the RoadBits
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 * @param rt The RoadType which we exclude from the querry
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 * @return all set RoadBits of the tile which are not from the given RoadType
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 */
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static inline RoadBits GetOtherRoadBits(TileIndex t, RoadType rt)
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{
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	return GetRoadBits(t, rt == ROADTYPE_ROAD ? ROADTYPE_TRAM : ROADTYPE_ROAD);
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}
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/**
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 * Get all set RoadBits on the given tile
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 *
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 * @param tile The tile from which we want to get the RoadBits
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 * @return all set RoadBits of the tile
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 */
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static inline RoadBits GetAllRoadBits(TileIndex tile)
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{
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	return GetRoadBits(tile, ROADTYPE_ROAD) | GetRoadBits(tile, ROADTYPE_TRAM);
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}
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/**
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 * Set the present road bits for a specific road type.
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 * @param t  The tile to change.
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 * @param r  The new road bits.
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 * @param rt Road type.
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 * @pre IsNormalRoad(t)
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 */
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static inline void SetRoadBits(TileIndex t, RoadBits r, RoadType rt)
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{
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	assert_tile(IsNormalRoad(t), t); // XXX incomplete
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	switch (rt) {
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		default: NOT_REACHED();
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		case ROADTYPE_ROAD: SB(_m[t].m5, 0, 4, r); break;
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		case ROADTYPE_TRAM: SB(_m[t].m3, 0, 4, r); break;
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	}
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}
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/**
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 * Get the present road types of a tile.
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 * @param t The tile to query.
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 * @return Present road types.
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 */
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static inline RoadTypes GetRoadTypes(TileIndex t)
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{
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	return (RoadTypes)GB(_me[t].m7, 6, 2);
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}
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/**
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 * Set the present road types of a tile.
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 * @param t  The tile to change.
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 * @param rt The new road types.
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 */
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static inline void SetRoadTypes(TileIndex t, RoadTypes rt)
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{
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	assert_tile(IsTileType(t, MP_ROAD) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE), t);
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	SB(_me[t].m7, 6, 2, rt);
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}
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/**
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 * Check if a tile has a specific road type.
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 * @param t  The tile to check.
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 * @param rt Road type to check.
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 * @return True if the tile has the specified road type.
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 */
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static inline bool HasTileRoadType(TileIndex t, RoadType rt)
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{
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	return HasBit(GetRoadTypes(t), rt);
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}
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/**
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 * Get the owner of a specific road type.
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 * @param t  The tile to query.
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 * @param rt The road type to get the owner of.
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 * @return Owner of the given road type.
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 */
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static inline Owner GetRoadOwner(TileIndex t, RoadType rt)
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{
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	assert_tile(IsTileType(t, MP_ROAD) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE), t);
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	switch (rt) {
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		default: NOT_REACHED();
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		case ROADTYPE_ROAD: return (Owner)GB(IsNormalRoadTile(t) ? _m[t].m1 : _me[t].m7, 0, 5);
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		case ROADTYPE_TRAM: {
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			/* Trams don't need OWNER_TOWN, and remapping OWNER_NONE
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			 * to OWNER_TOWN makes it use one bit less */
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			Owner o = (Owner)GB(_m[t].m3, 4, 4);
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			return o == OWNER_TOWN ? OWNER_NONE : o;
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		}
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	}
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}
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/**
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 * Set the owner of a specific road type.
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 * @param t  The tile to change.
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 * @param rt The road type to change the owner of.
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 * @param o  New owner of the given road type.
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 */
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static inline void SetRoadOwner(TileIndex t, RoadType rt, Owner o)
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{
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	switch (rt) {
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		default: NOT_REACHED();
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		case ROADTYPE_ROAD: SB(IsNormalRoadTile(t) ? _m[t].m1 : _me[t].m7, 0, 5, o); break;
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		case ROADTYPE_TRAM: SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); break;
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	}
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}
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/**
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 * Check if a specific road type is owned by an owner.
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 * @param t  The tile to query.
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 * @param rt The road type to compare the owner of.
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 * @param o  Owner to compare with.
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 * @pre HasTileRoadType(t, rt)
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 * @return True if the road type is owned by the given owner.
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 */
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static inline bool IsRoadOwner(TileIndex t, RoadType rt, Owner o)
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{
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	assert_tile(HasTileRoadType(t, rt), t);
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	return (GetRoadOwner(t, rt) == o);
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}
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/**
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 * Checks if given tile has town owned road
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 * @param t tile to check
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 * @pre IsTileType(t, MP_ROAD)
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 * @return true iff tile has road and the road is owned by a town
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 */
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static inline bool HasTownOwnedRoad(TileIndex t)
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{
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	return HasTileRoadType(t, ROADTYPE_ROAD) && IsRoadOwner(t, ROADTYPE_ROAD, OWNER_TOWN);
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}
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/** Which directions are disallowed ? */
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enum DisallowedRoadDirections {
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	DRD_NONE,       ///< None of the directions are disallowed
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	DRD_SOUTHBOUND, ///< All southbound traffic is disallowed
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	DRD_NORTHBOUND, ///< All northbound traffic is disallowed
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	DRD_BOTH,       ///< All directions are disallowed
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	DRD_END,        ///< Sentinel
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};
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DECLARE_ENUM_AS_BIT_SET(DisallowedRoadDirections)
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/** Helper information for extract tool. */
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template <> struct EnumPropsT<DisallowedRoadDirections> : MakeEnumPropsT<DisallowedRoadDirections, byte, DRD_NONE, DRD_END, DRD_END, 2> {};
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/**
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 * Gets the disallowed directions
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 * @param t the tile to get the directions from
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 * @return the disallowed directions
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 */
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static inline DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex t)
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{
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	assert_tile(IsNormalRoad(t), t);
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	return (DisallowedRoadDirections)GB(_m[t].m5, 4, 2);
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}
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/**
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 * Sets the disallowed directions
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 * @param t   the tile to set the directions for
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 * @param drd the disallowed directions
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 */
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static inline void SetDisallowedRoadDirections(TileIndex t, DisallowedRoadDirections drd)
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{
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	assert_tile(IsNormalRoad(t), t);
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	assert(drd < DRD_END);
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	SB(_m[t].m5, 4, 2, drd);
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}
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/**
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 * Get the road axis of a level crossing.
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 * @param t The tile to query.
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 * @pre IsLevelCrossing(t)
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 * @return The axis of the road.
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 */
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static inline Axis GetCrossingRoadAxis(TileIndex t)
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{
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	assert_tile(IsLevelCrossing(t), t);
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	return (Axis)GB(_m[t].m5, 0, 1);
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}
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/**
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 * Get the rail axis of a level crossing.
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 * @param t The tile to query.
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 * @pre IsLevelCrossing(t)
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 * @return The axis of the rail.
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 */
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static inline Axis GetCrossingRailAxis(TileIndex t)
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{
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	assert_tile(IsLevelCrossing(t), t);
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	return OtherAxis((Axis)GetCrossingRoadAxis(t));
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}
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/**
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 * Get the road bits of a level crossing.
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 * @param tile The tile to query.
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 * @return The present road bits.
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 */
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static inline RoadBits GetCrossingRoadBits(TileIndex tile)
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{
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	return GetCrossingRoadAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y;
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}
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/**
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 * Get the rail track of a level crossing.
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 * @param tile The tile to query.
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 * @return The rail track.
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 */
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static inline Track GetCrossingRailTrack(TileIndex tile)
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{
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	return AxisToTrack(GetCrossingRailAxis(tile));
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}
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/**
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 * Get the rail track bits of a level crossing.
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 * @param tile The tile to query.
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 * @return The rail track bits.
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 */
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static inline TrackBits GetCrossingRailBits(TileIndex tile)
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{
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	return AxisToTrackBits(GetCrossingRailAxis(tile));
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}
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/**
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 * Get the reservation state of the rail crossing
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 * @param t the crossing tile
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 * @return reservation state
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 * @pre IsLevelCrossingTile(t)
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 */
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static inline bool HasCrossingReservation(TileIndex t)
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{
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	assert_tile(IsLevelCrossingTile(t), t);
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	return HasBit(_m[t].m5, 4);
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}
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/**
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 * Set the reservation state of the rail crossing
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 * @note Works for both waypoints and rail depots
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 * @param t the crossing tile
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 * @param b the reservation state
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 * @pre IsLevelCrossingTile(t)
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 */
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static inline void SetCrossingReservation(TileIndex t, bool b)
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{
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	assert_tile(IsLevelCrossingTile(t), t);
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	SB(_m[t].m5, 4, 1, b ? 1 : 0);
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}
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/**
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 * Get the reserved track bits for a rail crossing
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 * @param t the tile
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 * @pre IsLevelCrossingTile(t)
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 * @return reserved track bits
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 */
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static inline TrackBits GetCrossingReservationTrackBits(TileIndex t)
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{
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	return HasCrossingReservation(t) ? GetCrossingRailBits(t) : TRACK_BIT_NONE;
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}
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/**
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 * Check if the level crossing is barred.
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 * @param t The tile to query.
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 * @pre IsLevelCrossing(t)
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 * @return True if the level crossing is barred.
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 */
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static inline bool IsCrossingBarred(TileIndex t)
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{
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	assert_tile(IsLevelCrossing(t), t);
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	return HasBit(_m[t].m5, 5);
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}
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/**
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 * Set the bar state of a level crossing.
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 * @param t The tile to modify.
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 * @param barred True if the crossing should be barred, false otherwise.
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 * @pre IsLevelCrossing(t)
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 */
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static inline void SetCrossingBarred(TileIndex t, bool barred)
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{
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	assert_tile(IsLevelCrossing(t), t);
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	SB(_m[t].m5, 5, 1, barred ? 1 : 0);
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}
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/**
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						|
 * Check if the level crossing is possibly occupied by road vehicle(s).
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						|
 * @param t The tile to query.
 | 
						|
 * @pre IsLevelCrossing(t)
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 * @return True if the level crossing is marked as occupied. This may return false positives.
 | 
						|
 */
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static inline bool IsCrossingPossiblyOccupiedByRoadVehicle(TileIndex t)
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{
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	assert_tile(IsLevelCrossing(t), t);
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	return HasBit(_m[t].m5, 1);
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}
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/**
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 * Set whether the level crossing is occupied by road vehicle(s).
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 * @param t The tile to modify.
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 * @param barred True if the crossing should be marked as occupied, false otherwise.
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 * @pre IsLevelCrossing(t)
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 */
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static inline void SetCrossingOccupiedByRoadVehicle(TileIndex t, bool occupied)
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{
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	assert_tile(IsLevelCrossing(t), t);
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	SB(_m[t].m5, 1, 1, occupied ? 1 : 0);
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}
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/** Check if a road tile has snow/desert. */
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#define IsOnDesert IsOnSnow
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/**
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 * Check if a road tile has snow/desert.
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 * @param t The tile to query.
 | 
						|
 * @return True if the tile has snow/desert.
 | 
						|
 */
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static inline bool IsOnSnow(TileIndex t)
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{
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	return HasBit(_me[t].m7, 5);
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}
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/** Toggle the snow/desert state of a road tile. */
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#define ToggleDesert ToggleSnow
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/**
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 * Toggle the snow/desert state of a road tile.
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 * @param t The tile to change.
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 */
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static inline void ToggleSnow(TileIndex t)
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{
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	ToggleBit(_me[t].m7, 5);
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}
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/** The possible road side decorations. */
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enum Roadside {
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	ROADSIDE_BARREN           = 0, ///< Road on barren land
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	ROADSIDE_GRASS            = 1, ///< Road on grass
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	ROADSIDE_PAVED            = 2, ///< Road with paved sidewalks
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	ROADSIDE_STREET_LIGHTS    = 3, ///< Road with street lights on paved sidewalks
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	ROADSIDE_TREES            = 5, ///< Road with trees on paved sidewalks
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	ROADSIDE_GRASS_ROAD_WORKS = 6, ///< Road on grass with road works
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	ROADSIDE_PAVED_ROAD_WORKS = 7, ///< Road with sidewalks and road works
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};
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/**
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 * Get the decorations of a road.
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 * @param tile The tile to query.
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 * @return The road decoration of the tile.
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 */
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static inline Roadside GetRoadside(TileIndex tile)
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{
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	return (Roadside)GB(_me[tile].m6, 3, 3);
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}
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/**
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 * Set the decorations of a road.
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 * @param tile The tile to change.
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 * @param s    The new road decoration of the tile.
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 */
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static inline void SetRoadside(TileIndex tile, Roadside s)
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{
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	SB(_me[tile].m6, 3, 3, s);
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}
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/**
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 * Check if a tile has road works.
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 * @param t The tile to check.
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 * @return True if the tile has road works in progress.
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 */
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static inline bool HasRoadWorks(TileIndex t)
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{
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	return GetRoadside(t) >= ROADSIDE_GRASS_ROAD_WORKS;
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}
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/**
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 * Increase the progress counter of road works.
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 * @param t The tile to modify.
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 * @return True if the road works are in the last stage.
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 */
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static inline bool IncreaseRoadWorksCounter(TileIndex t)
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{
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	AB(_me[t].m7, 0, 4, 1);
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	return GB(_me[t].m7, 0, 4) == 15;
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}
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/**
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 * Start road works on a tile.
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 * @param t The tile to start the work on.
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 * @pre !HasRoadWorks(t)
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 */
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static inline void StartRoadWorks(TileIndex t)
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{
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	assert_tile(!HasRoadWorks(t), t);
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	/* Remove any trees or lamps in case or roadwork */
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	switch (GetRoadside(t)) {
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		case ROADSIDE_BARREN:
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		case ROADSIDE_GRASS:  SetRoadside(t, ROADSIDE_GRASS_ROAD_WORKS); break;
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		default:              SetRoadside(t, ROADSIDE_PAVED_ROAD_WORKS); break;
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	}
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}
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/**
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 * Terminate road works on a tile.
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 * @param t Tile to stop the road works on.
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 * @pre HasRoadWorks(t)
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 */
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static inline void TerminateRoadWorks(TileIndex t)
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{
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	assert_tile(HasRoadWorks(t), t);
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	SetRoadside(t, (Roadside)(GetRoadside(t) - ROADSIDE_GRASS_ROAD_WORKS + ROADSIDE_GRASS));
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	/* Stop the counter */
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	SB(_me[t].m7, 0, 4, 0);
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}
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/**
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 * Get the direction of the exit of a road depot.
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 * @param t The tile to query.
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 * @return Diagonal direction of the depot exit.
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 */
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static inline DiagDirection GetRoadDepotDirection(TileIndex t)
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{
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	assert_tile(IsRoadDepot(t), t);
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	return (DiagDirection)GB(_m[t].m5, 0, 2);
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}
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RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false);
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/**
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 * Make a normal road tile.
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 * @param t    Tile to make a normal road.
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 * @param bits Road bits to set for all present road types.
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 * @param rot  New present road types.
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 * @param town Town ID if the road is a town-owned road.
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 * @param road New owner of road.
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 * @param tram New owner of tram tracks.
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 */
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static inline void MakeRoadNormal(TileIndex t, RoadBits bits, RoadTypes rot, TownID town, Owner road, Owner tram)
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{
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	SetTileType(t, MP_ROAD);
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	SetTileOwner(t, road);
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	_m[t].m2 = town;
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	_m[t].m3 = (HasBit(rot, ROADTYPE_TRAM) ? bits : 0);
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	_m[t].m4 = 0;
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	_m[t].m5 = (HasBit(rot, ROADTYPE_ROAD) ? bits : 0) | ROAD_TILE_NORMAL << 6;
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	SB(_me[t].m6, 2, 4, 0);
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	_me[t].m7 = rot << 6;
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	SetRoadOwner(t, ROADTYPE_TRAM, tram);
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}
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/**
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 * Make a level crossing.
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 * @param t       Tile to make a level crossing.
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 * @param road    New owner of road.
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 * @param tram    New owner of tram tracks.
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 * @param rail    New owner of the rail track.
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 * @param roaddir Axis of the road.
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 * @param rat     New rail type.
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 * @param rot     New present road types.
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 * @param town    Town ID if the road is a town-owned road.
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 */
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static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadTypes rot, uint town)
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{
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	SetTileType(t, MP_ROAD);
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	SetTileOwner(t, rail);
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	_m[t].m2 = town;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0;
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	_m[t].m5 = ROAD_TILE_CROSSING << 6 | roaddir;
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	SB(_me[t].m6, 2, 4, 0);
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	_me[t].m7 = rot << 6 | road;
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	_me[t].m8 = rat;
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	SetRoadOwner(t, ROADTYPE_TRAM, tram);
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}
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/**
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 * Make a road depot.
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 * @param t     Tile to make a level crossing.
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 * @param owner New owner of the depot.
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 * @param did   New depot ID.
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 * @param dir   Direction of the depot exit.
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 * @param rt    Road type of the depot.
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 */
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static inline void MakeRoadDepot(TileIndex t, Owner owner, DepotID did, DiagDirection dir, RoadType rt)
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{
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	SetTileType(t, MP_ROAD);
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	SetTileOwner(t, owner);
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	_m[t].m2 = did;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0;
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	_m[t].m5 = ROAD_TILE_DEPOT << 6 | dir;
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	SB(_me[t].m6, 2, 4, 0);
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	_me[t].m7 = RoadTypeToRoadTypes(rt) << 6 | owner;
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	SetRoadOwner(t, ROADTYPE_TRAM, owner);
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}
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#endif /* ROAD_MAP_H */
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