This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
		
			
				
	
	
		
			79 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "viewport.h"
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#include "command.h"
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static void DrawTile_Dummy(TileInfo *ti)
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{
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	DrawGroundSpriteAt(0x3EC, ti->x, ti->y, ti->z);
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}
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static uint GetSlopeZ_Dummy(TileInfo *ti) {
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	return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
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}
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static uint GetSlopeTileh_Dummy(TileInfo *ti) {
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	return ti->tileh;
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}
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static int32 ClearTile_Dummy(uint tile, byte flags) {
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	return_cmd_error(STR_0001_OFF_EDGE_OF_MAP);
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}
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static void GetAcceptedCargo_Dummy(uint tile, AcceptedCargo ac)
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{
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	/* not used */
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}
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static void GetTileDesc_Dummy(uint tile, TileDesc *td)
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{
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	td->str = STR_EMPTY;
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	td->owner = OWNER_NONE;
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}
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static void AnimateTile_Dummy(uint tile)
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{
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	/* not used */
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}
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static void TileLoop_Dummy(uint tile)
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{
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	/* not used */
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}
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static void ClickTile_Dummy(uint tile)
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{
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	/* not used */
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}
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static void ChangeTileOwner_Dummy(uint tile, byte old_player, byte new_player)
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{
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	/* not used */
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}
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static uint32 GetTileTrackStatus_Dummy(uint tile, TransportType mode)
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{
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	return 0;
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}
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const TileTypeProcs _tile_type_dummy_procs = {
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	DrawTile_Dummy,						/* draw_tile_proc */
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	GetSlopeZ_Dummy,					/* get_slope_z_proc */
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	ClearTile_Dummy,					/* clear_tile_proc */
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	GetAcceptedCargo_Dummy,		/* get_accepted_cargo_proc */
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	GetTileDesc_Dummy,				/* get_tile_desc_proc */
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	GetTileTrackStatus_Dummy,	/* get_tile_track_status_proc */
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	ClickTile_Dummy,					/* click_tile_proc */
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	AnimateTile_Dummy,				/* animate_tile_proc */
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	TileLoop_Dummy,						/* tile_loop_clear */
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	ChangeTileOwner_Dummy,		/* change_tile_owner_clear */
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	NULL,											/* get_produced_cargo_proc */
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	NULL,											/* vehicle_enter_tile_proc */
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	NULL,											/* vehicle_leave_tile_proc */
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	GetSlopeTileh_Dummy,			/* get_slope_tileh_proc */
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};
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