- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
		
	
		
			
				
	
	
		
			158 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "thread.h"
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#include <stdlib.h>
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#if defined(__AMIGA__) || defined(__MORPHOS__)
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OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg) { return NULL; }
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void* OTTDJoinThread(OTTDThread* t) { return NULL; }
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void OTTDExitThread() { NOT_REACHED(); };
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#elif defined(__OS2__)
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#define INCL_DOS
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#include <os2.h>
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#include <process.h>
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struct OTTDThread {
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	TID thread;
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	OTTDThreadFunc func;
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	void* arg;
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	void* ret;
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};
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static void Proxy(void* arg)
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{
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	OTTDThread* t = arg;
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	t->ret = t->func(t->arg);
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}
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OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
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{
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	OTTDThread* t = malloc(sizeof(*t));
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	if (t == NULL) return NULL;
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	t->func = function;
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	t->arg  = arg;
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	t->thread = _beginthread(Proxy, NULL, 32768, t);
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	if (t->thread != -1) {
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		return t;
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	} else {
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		free(t);
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		return NULL;
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	}
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}
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void* OTTDJoinThread(OTTDThread* t)
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{
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	void* ret;
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	if (t == NULL) return NULL;
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	DosWaitThread(&t->thread, DCWW_WAIT);
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	ret = t->ret;
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	free(t);
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	return ret;
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}
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void OTTDExitThread(void)
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{
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	_endthread();
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}
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#elif defined(UNIX)
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#include <pthread.h>
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struct OTTDThread {
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	pthread_t thread;
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};
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OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
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{
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	OTTDThread* t = malloc(sizeof(*t));
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	if (t == NULL) return NULL;
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	if (pthread_create(&t->thread, NULL, function, arg) == 0) {
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		return t;
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	} else {
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		free(t);
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		return NULL;
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	}
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}
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void* OTTDJoinThread(OTTDThread* t)
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{
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	void* ret;
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	if (t == NULL) return NULL;
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	pthread_join(t->thread, &ret);
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	free(t);
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	return ret;
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}
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void OTTDExitThread(void)
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{
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	pthread_exit(NULL);
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}
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#elif defined(WIN32)
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#include <windows.h>
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struct OTTDThread {
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	HANDLE thread;
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	OTTDThreadFunc func;
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	void* arg;
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	void* ret;
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};
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static DWORD WINAPI Proxy(LPVOID arg)
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{
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	OTTDThread* t = arg;
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	t->ret = t->func(t->arg);
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	return 0;
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}
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OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
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{
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	OTTDThread* t = malloc(sizeof(*t));
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	DWORD dwThreadId;
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	if (t == NULL) return NULL;
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	t->func = function;
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	t->arg  = arg;
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	t->thread = CreateThread(NULL, 0, Proxy, t, 0, &dwThreadId);
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	if (t->thread != NULL) {
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		return t;
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	} else {
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		free(t);
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		return NULL;
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	}
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}
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void* OTTDJoinThread(OTTDThread* t)
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{
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	void* ret;
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	if (t == NULL) return NULL;
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	WaitForSingleObject(t->thread, INFINITE);
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	CloseHandle(t->thread);
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	ret = t->ret;
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	free(t);
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	return ret;
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}
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void OTTDExitThread(void)
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{
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	ExitThread(0);
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}
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#endif
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