446 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			446 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| /** @file elrail.c
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|  * This file deals with displaying wires and pylons for electric railways.
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|  * <h2>Basics</h2>
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|  *
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|  * <h3>Tile Types</h3>
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|  *
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|  * We have two different types of tiles in the drawing code:
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|  * Normal Railway Tiles (NRTs) which can have more than one track on it, and
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|  * Special Railways tiles (SRTs) which have only one track (like crossings, depots
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|  * stations, etc).
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|  *
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|  * <h3>Location Categories</h3>
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|  *
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|  * All tiles are categorized into three location groups (TLG):
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|  * Group 0: Tiles with both an even X coordinate and an even Y coordinate
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|  * Group 1: Tiles with an even X and an odd Y coordinate
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|  * Group 2: Tiles with an odd X and an even Y coordinate
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|  * Group 3: Tiles with both an odd X and Y coordnate.
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|  *
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|  * <h3>Pylon Points</h3>
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|  * <h4>Control Points</h4>
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|  * A Pylon Control Point (PCP) is a position where a wire (or rather two)
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|  * is mounted onto a pylon.
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|  * Each NRT does contain 4 PCPs which are bitmapped to a byte
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|  * variable and are represented by the DiagDirection enum
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|  *
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|  * Each track ends on two PCPs and thus requires one pylon on each end. However,
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|  * there is one exception: Straight-and-level tracks only have one pylon every
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|  * other tile.
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|  *
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|  * Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
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|  * are merged using an OR operation (i. e. if one tile needs a PCP at the postion
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|  * in question, both tiles get it).
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|  *
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|  * <h4>Position Points</h4>
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|  * A Pylon Position Point (PPP) is a position where a pylon is located on the
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|  * ground.  Each PCP owns 8 in (45 degree steps) PPPs that are located around
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|  * it. PPPs are represented using the Direction enum. Each track bit has PPPs
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|  * that are impossible (because the pylon would be situated on the track) and
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|  * some that are preferred (because the pylon would be rectangular to the track).
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|  *
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|  * <img src="../../elrail_tile.png">
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|  * <img src="../../elrail_track.png">
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|  *
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|  */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "station_map.h"
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| #include "tile.h"
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| #include "viewport.h"
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| #include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */
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| #include "variables.h" /* ... same here */
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| #include "rail.h"
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| #include "debug.h"
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| #include "tunnel_map.h"
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| #include "road_map.h"
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| #include "bridge_map.h"
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| #include "bridge.h"
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| #include "rail_map.h"
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| #include "table/sprites.h"
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| #include "table/elrail_data.h"
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| #include "vehicle.h"
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| #include "train.h"
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| #include "gui.h"
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| 
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| static inline TLG GetTLG(TileIndex t)
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| {
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| 	return (HASBIT(TileX(t), 0) << 1) + HASBIT(TileY(t), 0);
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| }
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| 
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| /** Finds which Rail Bits are present on a given tile. For bridge tiles,
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|  * returns track bits under the bridge
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|  */
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| static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
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| {
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| 	switch (GetTileType(t)) {
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| 		case MP_RAILWAY:
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| 			if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
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| 			switch (GetRailTileType(t)) {
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| 				case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS:
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| 					return GetTrackBits(t);
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| 				case RAIL_TILE_DEPOT_WAYPOINT:
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| 					if (GetRailTileSubtype(t) == RAIL_SUBTYPE_WAYPOINT) return GetRailWaypointBits(t);
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| 				default:
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| 					return 0;
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| 			}
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| 			break;
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| 
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| 		case MP_TUNNELBRIDGE:
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| 			if (IsTunnel(t)) {
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| 				if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
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| 				if (override != NULL) *override = 1 << GetTunnelDirection(t);
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| 				return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(t)));
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| 			} else {
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| 				if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
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| 				if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) {
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| 					*override = 1 << GetBridgeRampDirection(t);
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| 				}
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| 				return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t)));
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| 			}
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| 
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| 		case MP_STREET:
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| 			if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return 0;
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| 			if (GetRailTypeCrossing(t) != RAILTYPE_ELECTRIC) return 0;
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| 			return GetCrossingRailBits(t);
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| 
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| 		case MP_STATION:
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| 			if (!IsRailwayStation(t)) return 0;
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| 			if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
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| 			if (!IsStationTileElectrifiable(t)) return 0;
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| 			return TrackToTrackBits(GetRailStationTrack(t));
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| 
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| 		default:
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| 			return 0;
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| 	}
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| }
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| 
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| /** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
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|  * @param tile The tile to analyse
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|  * @param *tileh the tileh
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|  */
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| static void AdjustTileh(TileIndex tile, Slope *tileh)
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| {
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| 	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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| 		if (IsTunnel(tile)) {
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| 			*tileh = SLOPE_FLAT;
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| 		} else {
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| 			if (*tileh != SLOPE_FLAT) {
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| 				*tileh = SLOPE_FLAT;
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| 			} else {
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| 				switch (GetBridgeRampDirection(tile)) {
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| 					case DIAGDIR_NE: *tileh = SLOPE_NE; break;
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| 					case DIAGDIR_SE: *tileh = SLOPE_SE; break;
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| 					case DIAGDIR_SW: *tileh = SLOPE_SW; break;
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| 					case DIAGDIR_NW: *tileh = SLOPE_NW; break;
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| 					default: NOT_REACHED();
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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| 
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| /** Draws wires and, if required, pylons on a given tile
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|  * @param ti The Tileinfo to draw the tile for
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|  */
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| static void DrawCatenaryRailway(const TileInfo *ti)
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| {
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| 	/* Pylons are placed on a tile edge, so we need to take into account
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| 	 * the track configuration of 2 adjacent tiles. trackconfig[0] stores the
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| 	 * current tile (home tile) while [1] holds the neighbour */
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| 	TrackBits trackconfig[TS_END];
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| 	bool isflat[TS_END];
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| 	/* Note that ti->tileh has already been adjusted for Foundations */
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| 	Slope tileh[TS_END] = { ti->tileh, SLOPE_FLAT };
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| 
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| 	TLG tlg = GetTLG(ti->tile);
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| 	byte PCPstatus = 0;
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| 	byte OverridePCP = 0;
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| 	byte PPPpreferred[DIAGDIR_END];
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| 	byte PPPallowed[DIAGDIR_END];
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| 	DiagDirection i;
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| 	Track t;
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| 
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| 	/* Find which rail bits are present, and select the override points.
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| 	 * We don't draw a pylon:
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| 	 * 1) INSIDE a tunnel (we wouldn't see it anyway)
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| 	 * 2) on the "far" end of a bridge head (the one that connects to bridge middle),
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| 	 *    because that one is drawn on the bridge. Exception is for length 0 bridges
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| 	 *    which have no middle tiles */
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| 	trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
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| 	/* If a track bit is present that is not in the main direction, the track is level */
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| 	isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
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| 
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| 	AdjustTileh(ti->tile, &tileh[TS_HOME]);
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| 
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| 	for (i = DIAGDIR_NE; i < DIAGDIR_END; i++) {
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| 		TileIndex neighbour = ti->tile + TileOffsByDiagDir(i);
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| 		uint foundation = 0;
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| 		int k;
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| 
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| 		/* Here's one of the main headaches. GetTileSlope does not correct for possibly
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| 		 * existing foundataions, so we do have to do that manually later on.*/
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| 		tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
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| 		trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
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| 		if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = 0;
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| 		isflat[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
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| 
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| 		PPPpreferred[i] = 0xFF; /* We start with preferring everything (end-of-line in any direction) */
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| 		PPPallowed[i] = AllowedPPPonPCP[i];
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| 
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| 		/* We cycle through all the existing tracks at a PCP and see what
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| 		 * PPPs we want to have, or may not have at all */
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| 		for (k = 0; k < NUM_TRACKS_AT_PCP; k++) {
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| 			/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
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| 			if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
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| 			    IsBridgeTile(neighbour) &&
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| 			    GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) {
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| 				continue;
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| 			}
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| 
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| 			/* We check whether the track in question (k) is present in the tile
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| 			 * (TrackSourceTile) */
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| 			if (HASBIT(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
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| 				/* track found, if track is in the neighbour tile, adjust the number
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| 				 * of the PCP for preferred/allowed determination*/
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| 				DiagDirection PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
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| 				SETBIT(PCPstatus, i); /* This PCP is in use */
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| 
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| 				PPPpreferred[i] &= PreferredPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
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| 				PPPallowed[i] &= ~DisallowedPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
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| 			}
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| 		}
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| 
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| 		/* Deactivate all PPPs if PCP is not used */
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| 		PPPpreferred[i] *= HASBIT(PCPstatus, i);
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| 		PPPallowed[i] *= HASBIT(PCPstatus, i);
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| 
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| 		/* A station is always "flat", so adjust the tileh accordingly */
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| 		if (IsTileType(neighbour, MP_STATION)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
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| 
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| 		/* Read the foundataions if they are present, and adjust the tileh */
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| 		if (IsTileType(neighbour, MP_RAILWAY) && GetRailType(neighbour) == RAILTYPE_ELECTRIC) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
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| 		if (IsBridgeTile(neighbour)) {
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| 			foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour)));
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| 		}
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| 
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| 		if (foundation != 0) {
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| 			if (foundation < 15) {
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| 				tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
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| 			} else {
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| 				tileh[TS_NEIGHBOUR] = _inclined_tileh[foundation - 15];
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| 			}
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| 		}
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| 
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| 		AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);
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| 
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| 		/* If we have a straight (and level) track, we want a pylon only every 2 tiles
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| 		 * Delete the PCP if this is the case. */
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| 		/* Level means that the slope is the same, or the track is flat */
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| 		if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
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| 			for (k = 0; k < NUM_IGNORE_GROUPS; k++)
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| 				if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) CLRBIT(PCPstatus, i);
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| 		}
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| 
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| 		/* Now decide where we draw our pylons. First try the preferred PPPs, but they may not exist.
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| 		 * In that case, we try the any of the allowed ones. if they don't exist either, don't draw
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| 		 * anything. Note that the preferred PPPs still contain the end-of-line markers.
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| 		 * Remove those (simply by ANDing with allowed, since these markers are never allowed) */
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| 		if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
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| 
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| 		if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
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| 			Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y;
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| 			uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
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| 
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| 			if ((height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) &&
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| 			(i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) SETBIT(OverridePCP, i);
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| 		}
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| 
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| 		if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
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| 			for (k = 0; k < DIR_END; k++) {
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| 				byte temp = PPPorder[i][GetTLG(ti->tile)][k];
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| 
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| 				if (HASBIT(PPPallowed[i], temp)) {
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| 					uint x  = ti->x + x_pcp_offsets[i] + x_ppp_offsets[temp];
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| 					uint y  = ti->y + y_pcp_offsets[i] + y_ppp_offsets[temp];
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| 
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| 					/* Don't build the pylon if it would be outside the tile */
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| 					if (!HASBIT(OwnedPPPonPCP[i], temp)) {
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| 						/* We have a neighour that will draw it, bail out */
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| 						if (trackconfig[TS_NEIGHBOUR] != 0) break;
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| 						continue; /* No neighbour, go looking for a better position */
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| 					}
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| 
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| 					AddSortableSpriteToDraw(pylons_normal[temp], x, y, 1, 1, 10,
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| 							GetSlopeZ(ti->x + x_pcp_offsets[i], ti->y + y_pcp_offsets[i]));
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| 					break; /* We already have drawn a pylon, bail out */
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	/* Don't draw a wire under a low bridge */
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| 	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS)) {
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| 		uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
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| 
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| 		if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return;
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| 	}
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| 
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| 	/* Drawing of pylons is finished, now draw the wires */
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| 	for (t = 0; t < TRACK_END; t++) {
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| 		if (HASBIT(trackconfig[TS_HOME], t)) {
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| 
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| 			byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
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| 				(HASBIT(PCPstatus, PCPpositions[t][1]) << 1);
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| 
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| 			const SortableSpriteStruct *sss;
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| 			int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
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| 
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| 			assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
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| 			assert(!IsSteepSlope(tileh[TS_HOME]));
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| 			sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
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| 
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| 			AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
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| 				sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, TILE_SIZE - 1), ti->y + min(sss->y_offset, TILE_SIZE - 1)) + sss->z_offset);
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| 		}
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| 	}
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| }
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| 
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| static void DrawCatenaryOnBridge(const TileInfo *ti)
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| {
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| 	TileIndex end = GetSouthernBridgeEnd(ti->tile);
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| 	TileIndex start = GetOtherBridgeEnd(end);
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| 
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| 	uint length = GetBridgeLength(start, end);
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| 	uint num = DistanceMax(ti->tile, start);
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| 	uint height;
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| 
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| 	const SortableSpriteStruct *sss;
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| 	Axis axis = GetBridgeAxis(ti->tile);
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| 	TLG tlg = GetTLG(ti->tile);
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| 
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| 	CatenarySprite offset = axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH;
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| 
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| 	if ((length % 2) && num == length) {
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| 		/* Draw the "short" wire on the southern end of the bridge
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| 		 * only needed if the length of the bridge is odd */
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| 		sss = &CatenarySpriteData[WIRE_X_FLAT_BOTH + offset];
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| 	} else {
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| 		/* Draw "long" wires on all other tiles of the bridge (one pylon every two tiles) */
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| 		sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
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| 	}
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| 
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| 	height = GetBridgeHeight(end);
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| 
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| 	AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
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| 		sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset
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| 	);
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| 
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| 	/* Finished with wires, draw pylons */
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| 	/* every other tile needs a pylon on the northern end */
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| 	if (num % 2) {
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| 		if (axis == AXIS_X) {
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| 			AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height);
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| 		} else {
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| 			AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, height);
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| 		}
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| 	}
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| 
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| 	/* need a pylon on the southern end of the bridge */
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| 	if (DistanceMax(ti->tile, start) == length) {
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| 		if (axis == AXIS_X) {
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| 			AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height);
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| 		} else {
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| 			AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, height);
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| 		}
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| 	}
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| }
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| 
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| void DrawCatenary(const TileInfo *ti)
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| {
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| 	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
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| 		TileIndex head = GetNorthernBridgeEnd(ti->tile);
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| 
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| 		if (GetBridgeTransportType(head) == TRANSPORT_RAIL && GetRailType(head) == RAILTYPE_ELECTRIC) {
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| 			DrawCatenaryOnBridge(ti);
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| 		}
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| 	}
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| 	if (_patches.disable_elrails) return;
 | |
| 
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| 	switch (GetTileType(ti->tile)) {
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| 		case MP_RAILWAY:
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| 			if (IsRailDepot(ti->tile)) {
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| 				const SortableSpriteStruct* sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)];
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| 
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| 				AddSortableSpriteToDraw(
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| 					sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
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| 					sss->x_size, sss->y_size, sss->z_size,
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| 					GetTileMaxZ(ti->tile) + sss->z_offset
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| 				);
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| 				return;
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| 			}
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| 			break;
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| 
 | |
| 		case MP_TUNNELBRIDGE:
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| 		case MP_STREET:
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| 		case MP_STATION:
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| 			break;
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| 
 | |
| 		default: return;
 | |
| 	}
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| 	DrawCatenaryRailway(ti);
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| }
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| 
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| int32 SettingsDisableElrail(int32 p1)
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| {
 | |
| 	EngineID e_id;
 | |
| 	Vehicle* v;
 | |
| 	Player *p;
 | |
| 	bool disable = (p1 != 0);
 | |
| 
 | |
| 	/* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/
 | |
| 	const RailType old_railtype = disable ? RAILTYPE_ELECTRIC : RAILTYPE_RAIL;
 | |
| 	const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
 | |
| 
 | |
| 	/* walk through all train engines */
 | |
| 	for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) {
 | |
| 		const RailVehicleInfo *rv_info = RailVehInfo(e_id);
 | |
| 		Engine *e = GetEngine(e_id);
 | |
| 		/* if it is an electric rail engine and its railtype is the wrong one */
 | |
| 		if (rv_info->engclass == 2 && e->railtype == old_railtype) {
 | |
| 			/* change it to the proper one */
 | |
| 			e->railtype = new_railtype;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* when disabling elrails, make sure that all existing trains can run on
 | |
| 	*  normal rail too */
 | |
| 	if (disable) {
 | |
| 		FOR_ALL_VEHICLES(v) {
 | |
| 			if (v->type == VEH_Train && v->u.rail.railtype == RAILTYPE_ELECTRIC) {
 | |
| 				/* this railroad vehicle is now compatible only with elrail,
 | |
| 				*  so add there also normal rail compatibility */
 | |
| 				v->u.rail.compatible_railtypes |= (1 << RAILTYPE_RAIL);
 | |
| 				v->u.rail.railtype = RAILTYPE_RAIL;
 | |
| 				SETBIT(v->u.rail.flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* setup total power for trains */
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		/* power is cached only for front engines */
 | |
| 		if (v->type == VEH_Train && IsFrontEngine(v)) TrainPowerChanged(v);
 | |
| 	}
 | |
| 
 | |
| 	FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
 | |
| 
 | |
| 	/* This resets the _last_built_railtype, which will be invalid for electric
 | |
| 	* rails. It may have unintended consequences if that function is ever
 | |
| 	* extended, though. */
 | |
| 	ReinitGuiAfterToggleElrail(disable);
 | |
| 	return 0;
 | |
| }
 | 
