1314 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1314 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file tunnelbridge_cmd.c
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|  * This file deals with tunnels and bridges (non-gui stuff)
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|  * @todo seperate this file into two
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|  */
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| 
 | |
| #include "stdafx.h"
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| #include "openttd.h"
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| #include "bridge_map.h"
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| #include "rail_map.h"
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| #include "road_map.h"
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| #include "table/sprites.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "tunnel_map.h"
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| #include "unmovable_map.h"
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| #include "vehicle.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "player.h"
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| #include "town.h"
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| #include "sound.h"
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| #include "variables.h"
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| #include "bridge.h"
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| #include "train.h"
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| #include "water_map.h"
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| #include "yapf/yapf.h"
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| #include "date.h"
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| #include "newgrf_sound.h"
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| 
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| #include "table/bridge_land.h"
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| 
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| const Bridge orig_bridge[] = {
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| /*
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| 	     year of availablity
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| 	     |  minimum length
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| 	     |  |   maximum length
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| 	     |  |   |    price
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| 	     |  |   |    |    maximum speed
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| 	     |  |   |    |    |  sprite to use in GUI                string with description
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| 	     |  |   |    |    |  |                                   |                            */
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| 	{    0, 0, 16,  80,  32, 0xA24                             , STR_5012_WOODEN             , NULL, 0 },
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| 	{    0, 0,  2, 112,  48, 0xA26 | PALETTE_TO_STRUCT_RED     , STR_5013_CONCRETE           , NULL, 0 },
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| 	{ 1930, 0,  5, 144,  64, 0xA25                             , STR_500F_GIRDER_STEEL       , NULL, 0 },
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| 	{    0, 2, 10, 168,  80, 0xA22 | PALETTE_TO_STRUCT_CONCRETE, STR_5011_SUSPENSION_CONCRETE, NULL, 0 },
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| 	{ 1930, 3, 16, 185,  96, 0xA22                             , STR_500E_SUSPENSION_STEEL   , NULL, 0 },
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| 	{ 1930, 3, 16, 192, 112, 0xA22 | PALETTE_TO_STRUCT_YELLOW  , STR_500E_SUSPENSION_STEEL   , NULL, 0 },
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| 	{ 1930, 3,  7, 224, 160, 0xA23                             , STR_5010_CANTILEVER_STEEL   , NULL, 0 },
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| 	{ 1930, 3,  8, 232, 208, 0xA23 | PALETTE_TO_STRUCT_BROWN   , STR_5010_CANTILEVER_STEEL   , NULL, 0 },
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| 	{ 1930, 3,  9, 248, 240, 0xA23 | PALETTE_TO_STRUCT_RED     , STR_5010_CANTILEVER_STEEL   , NULL, 0 },
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| 	{ 1930, 0,  2, 240, 256, 0xA27                             , STR_500F_GIRDER_STEEL       , NULL, 0 },
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| 	{ 1995, 2, 16, 255, 320, 0xA28                             , STR_5014_TUBULAR_STEEL      , NULL, 0 },
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| 	{ 2005, 2, 32, 380, 512, 0xA28 | PALETTE_TO_STRUCT_YELLOW  , STR_5014_TUBULAR_STEEL      , NULL, 0 },
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| 	{ 2010, 2, 32, 510, 608, 0xA28 | PALETTE_TO_STRUCT_GREY    , STR_BRIDGE_TUBULAR_SILICON  , NULL, 0 }
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| };
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| 
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| Bridge _bridge[MAX_BRIDGES];
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| 
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| 
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| // calculate the price factor for building a long bridge.
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| // basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6,  7,7,7,7,7,7,7,  8,8,8,8,8,8,8,8,
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| int CalcBridgeLenCostFactor(int x)
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| {
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| 	int n;
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| 	int r;
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| 
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| 	if (x < 2) return x;
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| 	x -= 2;
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| 	for (n = 0, r = 2;; n++) {
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| 		if (x <= n) return r + x * n;
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| 		r += n * n;
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| 		x -= n;
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| 	}
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| }
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| 
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| #define M(x) (1 << (x))
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| enum {
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| 	// foundation, whole tile is leveled up --> 3 corners raised
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| 	BRIDGE_FULL_LEVELED_FOUNDATION = M(SLOPE_WSE) | M(SLOPE_NWS) | M(SLOPE_ENW) | M(SLOPE_SEN),
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| 	// foundation, tile is partly leveled up --> 1 corner raised
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| 	BRIDGE_PARTLY_LEVELED_FOUNDATION = M(SLOPE_W) | M(SLOPE_S) | M(SLOPE_E) | M(SLOPE_N),
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| 	// no foundations (X,Y direction)
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| 	BRIDGE_NO_FOUNDATION = M(SLOPE_FLAT) | M(SLOPE_SW) | M(SLOPE_SE) | M(SLOPE_NW) | M(SLOPE_NE),
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| 	BRIDGE_HORZ_RAMP = (BRIDGE_PARTLY_LEVELED_FOUNDATION | BRIDGE_NO_FOUNDATION) & ~M(SLOPE_FLAT)
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| };
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| #undef M
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| 
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| static inline const PalSpriteID *GetBridgeSpriteTable(int index, byte table)
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| {
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| 	const Bridge *bridge = &_bridge[index];
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| 	assert(table < 7);
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| 	if (bridge->sprite_table == NULL || bridge->sprite_table[table] == NULL) {
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| 		return _bridge_sprite_table[index][table];
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| 	} else {
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| 		return bridge->sprite_table[table];
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| 	}
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| }
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| 
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| static inline byte GetBridgeFlags(int index) { return _bridge[index].flags;}
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| 
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| 
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| /** Check the slope at the bridge ramps in three easy steps:
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|  * - valid slopes without foundation
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|  * - valid slopes with foundation
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|  * - rest is invalid
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|  */
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| #define M(x) (1 << (x))
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| static int32 CheckBridgeSlopeNorth(Axis axis, Slope tileh)
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| {
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| 	uint32 valid;
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| 
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| 	valid = M(SLOPE_FLAT) | (axis == AXIS_X ? M(SLOPE_NE) : M(SLOPE_NW));
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| 	if (HASBIT(valid, tileh)) return 0;
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| 
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| 	valid =
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| 		BRIDGE_FULL_LEVELED_FOUNDATION | M(SLOPE_N) | M(SLOPE_STEEP_N) |
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| 		(axis == AXIS_X ? M(SLOPE_E) | M(SLOPE_STEEP_E) : M(SLOPE_W) | M(SLOPE_STEEP_W));
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| 	if (HASBIT(valid, tileh)) return _price.terraform;
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| 
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| 	return CMD_ERROR;
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| }
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| 
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| static int32 CheckBridgeSlopeSouth(Axis axis, Slope tileh)
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| {
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| 	uint32 valid;
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| 
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| 	valid = M(SLOPE_FLAT) | (axis == AXIS_X ? M(SLOPE_SW) : M(SLOPE_SE));
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| 	if (HASBIT(valid, tileh)) return 0;
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| 
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| 	valid =
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| 		BRIDGE_FULL_LEVELED_FOUNDATION | M(SLOPE_S) | M(SLOPE_STEEP_S) |
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| 		(axis == AXIS_X ? M(SLOPE_W) | M(SLOPE_STEEP_W) : M(SLOPE_E) | M(SLOPE_STEEP_E));
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| 	if (HASBIT(valid, tileh)) return _price.terraform;
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| 
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| 	return CMD_ERROR;
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| }
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| #undef M
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| 
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| 
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| uint32 GetBridgeLength(TileIndex begin, TileIndex end)
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| {
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| 	int x1 = TileX(begin);
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| 	int y1 = TileY(begin);
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| 	int x2 = TileX(end);
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| 	int y2 = TileY(end);
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| 
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| 	return abs(x2 + y2 - x1 - y1) - 1;
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| }
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| 
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| bool CheckBridge_Stuff(byte bridge_type, uint bridge_len)
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| {
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| 	const Bridge *b = &_bridge[bridge_type];
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| 	uint max; // max possible length of a bridge (with patch 100)
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| 
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| 	if (bridge_type >= MAX_BRIDGES) return false;
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| 	if (b->avail_year > _cur_year) return false;
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| 
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| 	max = b->max_length;
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| 	if (max >= 16 && _patches.longbridges) max = 100;
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| 
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| 	return b->min_length <= bridge_len && bridge_len <= max;
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| }
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| 
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| /** Build a Bridge
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|  * @param end_tile end tile
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|  * @param p1 packed start tile coords (~ dx)
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|  * @param p2 various bitstuffed elements
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|  * - p2 = (bit 0- 7) - bridge type (hi bh)
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|  * - p2 = (bit 8-..) - rail type. bit15 ((x>>8)&0x80) means road bridge.
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|  */
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| int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	int bridge_type;
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| 	TransportType transport;
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| 	RailType railtype;
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| 	uint x;
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| 	uint y;
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| 	uint sx;
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| 	uint sy;
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| 	TileIndex tile_start;
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| 	TileIndex tile_end;
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| 	Slope tileh_start;
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| 	Slope tileh_end;
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| 	uint z_start;
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| 	uint z_end;
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| 	TileIndex tile;
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| 	TileIndexDiff delta;
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| 	uint bridge_len;
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| 	Axis direction;
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| 	int32 cost, terraformcost, ret;
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| 	bool allow_on_slopes;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	/* unpack parameters */
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| 	bridge_type = GB(p2, 0, 8);
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| 
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| 	if (p1 >= MapSize()) return CMD_ERROR;
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| 
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| 	// type of bridge
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| 	if (HASBIT(p2, 15)) {
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| 		railtype = 0;
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| 		transport = TRANSPORT_ROAD;
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| 	} else {
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| 		if (!ValParamRailtype(GB(p2, 8, 8))) return CMD_ERROR;
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| 		railtype = GB(p2, 8, 8);
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| 		transport = TRANSPORT_RAIL;
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| 	}
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| 
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| 	x = TileX(end_tile);
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| 	y = TileY(end_tile);
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| 	sx = TileX(p1);
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| 	sy = TileY(p1);
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| 
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| 	/* check if valid, and make sure that (x,y) are smaller than (sx,sy) */
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| 	if (x == sx) {
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| 		if (y == sy) return_cmd_error(STR_5008_CANNOT_START_AND_END_ON);
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| 		direction = AXIS_Y;
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| 		if (y > sy) uintswap(y,sy);
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| 	} else if (y == sy) {
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| 		direction = AXIS_X;
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| 		if (x > sx) uintswap(x,sx);
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| 	} else {
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| 		return_cmd_error(STR_500A_START_AND_END_MUST_BE_IN);
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| 	}
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| 
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| 	/* set and test bridge length, availability */
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| 	bridge_len = sx + sy - x - y - 1;
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| 	if (!CheckBridge_Stuff(bridge_type, bridge_len)) return_cmd_error(STR_5015_CAN_T_BUILD_BRIDGE_HERE);
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| 
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| 	/* retrieve landscape height and ensure it's on land */
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| 	tile_start = TileXY(x, y);
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| 	tile_end = TileXY(sx, sy);
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| 	if (IsClearWaterTile(tile_start) || IsClearWaterTile(tile_end)) {
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| 		return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
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| 	}
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| 
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| 	tileh_start = GetTileSlope(tile_start, &z_start);
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| 	tileh_end = GetTileSlope(tile_end, &z_end);
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| 
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| 	if (IsSteepSlope(tileh_start)) z_start += TILE_HEIGHT;
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| 	if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh_start)) {
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| 		z_start += TILE_HEIGHT;
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| 		tileh_start = SLOPE_FLAT;
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| 	}
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| 
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| 	if (IsSteepSlope(tileh_end)) z_end += TILE_HEIGHT;
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| 	if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh_end)) {
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| 		z_end += TILE_HEIGHT;
 | |
| 		tileh_end = SLOPE_FLAT;
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| 	}
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| 
 | |
| 	if (z_start != z_end) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
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| 
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| 	// Towns are not allowed to use bridges on slopes.
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| 	allow_on_slopes = (!_is_old_ai_player
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| 	                   && _current_player != OWNER_TOWN && _patches.build_on_slopes);
 | |
| 
 | |
| 	/* Try and clear the start landscape */
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| 
 | |
| 	ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (CmdFailed(ret)) return ret;
 | |
| 	cost = ret;
 | |
| 
 | |
| 	terraformcost = CheckBridgeSlopeNorth(direction, tileh_start);
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| 	if (CmdFailed(terraformcost) || (terraformcost != 0 && !allow_on_slopes))
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| 		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 	cost += terraformcost;
 | |
| 
 | |
| 	/* Try and clear the end landscape */
 | |
| 
 | |
| 	ret = DoCommand(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (CmdFailed(ret)) return ret;
 | |
| 	cost += ret;
 | |
| 
 | |
| 	// false - end tile slope check
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| 	terraformcost = CheckBridgeSlopeSouth(direction, tileh_end);
 | |
| 	if (CmdFailed(terraformcost) || (terraformcost != 0 && !allow_on_slopes))
 | |
| 		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 	cost += terraformcost;
 | |
| 
 | |
| 	{
 | |
| 		TileIndex Heads[] = {tile_start, tile_end};
 | |
| 		int i;
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| 
 | |
| 		for (i = 0; i < 2; i++) {
 | |
| 			if (MayHaveBridgeAbove(Heads[i])) {
 | |
| 				if (IsBridgeAbove(Heads[i])) {
 | |
| 					TileIndex north_head = GetNorthernBridgeEnd(Heads[i]);
 | |
| 
 | |
| 					if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 | |
| 
 | |
| 					if (z_start + TILE_HEIGHT == GetBridgeHeight(north_head)) {
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| 						return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 | |
| 					}
 | |
| 				}
 | |
| 			}
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| 		}
 | |
| 	}
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| 
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| 	/* do the drill? */
 | |
| 	if (flags & DC_EXEC) {
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| 		DiagDirection dir = AxisToDiagDir(direction);
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| 
 | |
| 		if (transport == TRANSPORT_RAIL) {
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| 			MakeRailBridgeRamp(tile_start, _current_player, bridge_type, dir, railtype);
 | |
| 			MakeRailBridgeRamp(tile_end,   _current_player, bridge_type, ReverseDiagDir(dir), railtype);
 | |
| 		} else {
 | |
| 			MakeRoadBridgeRamp(tile_start, _current_player, bridge_type, dir);
 | |
| 			MakeRoadBridgeRamp(tile_end,   _current_player, bridge_type, ReverseDiagDir(dir));
 | |
| 		}
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| 		MarkTileDirtyByTile(tile_start);
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| 		MarkTileDirtyByTile(tile_end);
 | |
| 	}
 | |
| 
 | |
| 	delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
 | |
| 	for (tile = tile_start + delta; tile != tile_end; tile += delta) {
 | |
| 		uint z;
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| 
 | |
| 		if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
 | |
| 
 | |
| 		if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
 | |
| 			/* Disallow crossing bridges for the time being */
 | |
| 			return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 | |
| 		}
 | |
| 
 | |
| 		switch (GetTileType(tile)) {
 | |
| 			case MP_WATER:
 | |
| 				if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
 | |
| 				if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
 | |
| 				break;
 | |
| 
 | |
| 			case MP_RAILWAY:
 | |
| 				if (!IsPlainRailTile(tile)) goto not_valid_below;
 | |
| 				break;
 | |
| 
 | |
| 			case MP_STREET:
 | |
| 				if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below;
 | |
| 				break;
 | |
| 
 | |
| 			case MP_TUNNELBRIDGE:
 | |
| 				if (IsTunnel(tile)) break;
 | |
| 				if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below;
 | |
| 				if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
 | |
| 				break;
 | |
| 
 | |
| 			case MP_UNMOVABLE:
 | |
| 				if (!IsOwnedLand(tile)) goto not_valid_below;
 | |
| 				break;
 | |
| 
 | |
| 			case MP_CLEAR:
 | |
| 				if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| not_valid_below:;
 | |
| 				/* try and clear the middle landscape */
 | |
| 				ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 				if (CmdFailed(ret)) return ret;
 | |
| 				cost += ret;
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			SetBridgeMiddle(tile, direction);
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	SetSignalsOnBothDir(tile_start, AxisToTrack(direction));
 | |
| 	YapfNotifyTrackLayoutChange(tile_start, AxisToTrack(direction));
 | |
| 
 | |
| 	/* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
 | |
| 	 * It's unnecessary to execute this command every time for every bridge. So it is done only
 | |
| 	 * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
 | |
| 	 */
 | |
| 	if (!(flags & DC_QUERY_COST)) {
 | |
| 		const Bridge *b = &_bridge[bridge_type];
 | |
| 
 | |
| 		bridge_len += 2; // begin and end tiles/ramps
 | |
| 
 | |
| 		if (IsValidPlayer(_current_player) && !_is_old_ai_player)
 | |
| 			bridge_len = CalcBridgeLenCostFactor(bridge_len);
 | |
| 
 | |
| 		cost += (int64)bridge_len * _price.build_bridge * b->price >> 8;
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Build Tunnel.
 | |
|  * @param tile start tile of tunnel
 | |
|  * @param p1 railtype, 0x200 for road tunnel
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileIndexDiff delta;
 | |
| 	TileIndex end_tile;
 | |
| 	DiagDirection direction;
 | |
| 	Slope start_tileh;
 | |
| 	Slope end_tileh;
 | |
| 	uint start_z;
 | |
| 	uint end_z;
 | |
| 	int32 cost;
 | |
| 	int32 ret;
 | |
| 
 | |
| 	_build_tunnel_endtile = 0;
 | |
| 
 | |
| 	if (p1 != 0x200 && !ValParamRailtype(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	start_tileh = GetTileSlope(start_tile, &start_z);
 | |
| 
 | |
| 	switch (start_tileh) {
 | |
| 		case SLOPE_SW: direction = DIAGDIR_SW; break;
 | |
| 		case SLOPE_SE: direction = DIAGDIR_SE; break;
 | |
| 		case SLOPE_NW: direction = DIAGDIR_NW; break;
 | |
| 		case SLOPE_NE: direction = DIAGDIR_NE; break;
 | |
| 		default: return_cmd_error(STR_500B_SITE_UNSUITABLE_FOR_TUNNEL);
 | |
| 	}
 | |
| 
 | |
| 	ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (CmdFailed(ret)) return ret;
 | |
| 
 | |
| 	/* XXX - do NOT change 'ret' in the loop, as it is used as the price
 | |
| 	 * for the clearing of the entrance of the tunnel. Assigning it to
 | |
| 	 * cost before the loop will yield different costs depending on start-
 | |
| 	 * position, because of increased-cost-by-length: 'cost += cost >> 3' */
 | |
| 	cost = 0;
 | |
| 	delta = TileOffsByDiagDir(direction);
 | |
| 	end_tile = start_tile;
 | |
| 	for (;;) {
 | |
| 		end_tile += delta;
 | |
| 		end_tileh = GetTileSlope(end_tile, &end_z);
 | |
| 
 | |
| 		if (start_z == end_z) break;
 | |
| 
 | |
| 		if (!_cheats.crossing_tunnels.value && IsTunnelInWay(end_tile, start_z)) {
 | |
| 			return_cmd_error(STR_5003_ANOTHER_TUNNEL_IN_THE_WAY);
 | |
| 		}
 | |
| 
 | |
| 		cost += _price.build_tunnel;
 | |
| 		cost += cost >> 3; // add a multiplier for longer tunnels
 | |
| 		if (cost >= 400000000) cost = 400000000;
 | |
| 	}
 | |
| 
 | |
| 	/* Add the cost of the entrance */
 | |
| 	cost += _price.build_tunnel + ret;
 | |
| 
 | |
| 	// if the command fails from here on we want the end tile to be highlighted
 | |
| 	_build_tunnel_endtile = end_tile;
 | |
| 
 | |
| 	// slope of end tile must be complementary to the slope of the start tile
 | |
| 	if (end_tileh != ComplementSlope(start_tileh)) {
 | |
| 		ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND);
 | |
| 		if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
 | |
| 	} else {
 | |
| 		ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 		if (CmdFailed(ret)) return ret;
 | |
| 	}
 | |
| 	cost += _price.build_tunnel + ret;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (GB(p1, 9, 1) == TRANSPORT_RAIL) {
 | |
| 			MakeRailTunnel(start_tile, _current_player, direction,                 GB(p1, 0, 4));
 | |
| 			MakeRailTunnel(end_tile,   _current_player, ReverseDiagDir(direction), GB(p1, 0, 4));
 | |
| 			UpdateSignalsOnSegment(start_tile, direction);
 | |
| 			YapfNotifyTrackLayoutChange(start_tile, AxisToTrack(DiagDirToAxis(direction)));
 | |
| 		} else {
 | |
| 			MakeRoadTunnel(start_tile, _current_player, direction);
 | |
| 			MakeRoadTunnel(end_tile,   _current_player, ReverseDiagDir(direction));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
 | |
| {
 | |
| 	uint z = GetTileZ(tile);
 | |
| 	DiagDirection dir = GetTunnelDirection(tile);
 | |
| 	TileIndexDiff delta = TileOffsByDiagDir(dir);
 | |
| 	uint len = 0;
 | |
| 	TileIndex starttile = tile;
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	do {
 | |
| 		tile += delta;
 | |
| 		len++;
 | |
| 	} while (
 | |
| 		!IsTunnelTile(tile) ||
 | |
| 		ReverseDiagDir(GetTunnelDirection(tile)) != dir ||
 | |
| 		GetTileZ(tile) != z
 | |
| 	);
 | |
| 
 | |
| 	v = FindVehicleBetween(starttile, tile, z);
 | |
| 	if (v != NULL) {
 | |
| 		_error_message = v->type == VEH_Train ?
 | |
| 			STR_5000_TRAIN_IN_TUNNEL : STR_5001_ROAD_VEHICLE_IN_TUNNEL;
 | |
| 		return INVALID_TILE;
 | |
| 	}
 | |
| 
 | |
| 	if (length != NULL) *length = len;
 | |
| 	return tile;
 | |
| }
 | |
| 
 | |
| static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile)
 | |
| {
 | |
| 	/* Floods can remove anything as well as the scenario editor */
 | |
| 	if (_current_player == OWNER_WATER || _game_mode == GM_EDITOR) return true;
 | |
| 	/* Obviously if the bridge/tunnel belongs to us, or no-one, we can remove it */
 | |
| 	if (CheckTileOwnership(tile) || IsTileOwner(tile, OWNER_NONE)) return true;
 | |
| 	/* Otherwise we can only remove town-owned stuff with extra patch-settings, or cheat */
 | |
| 	if (IsTileOwner(tile, OWNER_TOWN) && (_patches.extra_dynamite || _cheats.magic_bulldozer.value)) return true;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static int32 DoClearTunnel(TileIndex tile, uint32 flags)
 | |
| {
 | |
| 	Town *t = NULL;
 | |
| 	TileIndex endtile;
 | |
| 	uint length;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	endtile = CheckTunnelBusy(tile, &length);
 | |
| 	if (endtile == INVALID_TILE) return CMD_ERROR;
 | |
| 
 | |
| 	_build_tunnel_endtile = endtile;
 | |
| 
 | |
| 	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 | |
| 		t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating
 | |
| 
 | |
| 		/* Check if you are allowed to remove the tunnel owned by a town
 | |
| 		 * Removal depends on difficulty settings */
 | |
| 		if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) {
 | |
| 			SetDParam(0, t->index);
 | |
| 			return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		// We first need to request the direction before calling DoClearSquare
 | |
| 		//  else the direction is always 0.. dah!! ;)
 | |
| 		DiagDirection dir = GetTunnelDirection(tile);
 | |
| 		Track track;
 | |
| 
 | |
| 		// Adjust the town's player rating. Do this before removing the tile owner info.
 | |
| 		if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
 | |
| 			ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
 | |
| 
 | |
| 		DoClearSquare(tile);
 | |
| 		DoClearSquare(endtile);
 | |
| 		UpdateSignalsOnSegment(tile, ReverseDiagDir(dir));
 | |
| 		UpdateSignalsOnSegment(endtile, dir);
 | |
| 		track = AxisToTrack(DiagDirToAxis(dir));
 | |
| 		YapfNotifyTrackLayoutChange(tile, track);
 | |
| 		YapfNotifyTrackLayoutChange(endtile, track);
 | |
| 	}
 | |
| 	return _price.clear_tunnel * (length + 1);
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool IsVehicleOnBridge(TileIndex starttile, TileIndex endtile, uint z)
 | |
| {
 | |
| 	const Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if ((v->tile == starttile || v->tile == endtile) && v->z_pos == z) {
 | |
| 			_error_message = VehicleInTheWayErrMsg(v);
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static int32 DoClearBridge(TileIndex tile, uint32 flags)
 | |
| {
 | |
| 	DiagDirection direction;
 | |
| 	TileIndexDiff delta;
 | |
| 	TileIndex endtile;
 | |
| 	Town *t = NULL;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	endtile = GetOtherBridgeEnd(tile);
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile) ||
 | |
| 			!EnsureNoVehicle(endtile) ||
 | |
| 			IsVehicleOnBridge(tile, endtile, GetBridgeHeight(tile))) {
 | |
| 		return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	direction = GetBridgeRampDirection(tile);
 | |
| 	delta = TileOffsByDiagDir(direction);
 | |
| 
 | |
| 	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 | |
| 		t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating
 | |
| 
 | |
| 		/* Check if you are allowed to remove the bridge owned by a town
 | |
| 		 * Removal depends on difficulty settings */
 | |
| 		if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) {
 | |
| 			SetDParam(0, t->index);
 | |
| 			return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		TileIndex c;
 | |
| 		Track track;
 | |
| 
 | |
| 		//checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
 | |
| 		// you have a "Poor" (0) town rating
 | |
| 		if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
 | |
| 			ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
 | |
| 
 | |
| 		DoClearSquare(tile);
 | |
| 		DoClearSquare(endtile);
 | |
| 		for (c = tile + delta; c != endtile; c += delta) {
 | |
| 				ClearBridgeMiddle(c);
 | |
| 			MarkTileDirtyByTile(c);
 | |
| 		}
 | |
| 
 | |
| 		UpdateSignalsOnSegment(tile, ReverseDiagDir(direction));
 | |
| 		UpdateSignalsOnSegment(endtile, direction);
 | |
| 		track = AxisToTrack(DiagDirToAxis(direction));
 | |
| 		YapfNotifyTrackLayoutChange(tile, track);
 | |
| 		YapfNotifyTrackLayoutChange(endtile, track);
 | |
| 	}
 | |
| 
 | |
| 	return (DistanceManhattan(tile, endtile) + 1) * _price.clear_bridge;
 | |
| }
 | |
| 
 | |
| static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
 | |
| {
 | |
| 	if (IsTunnel(tile)) {
 | |
| 		if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
 | |
| 		return DoClearTunnel(tile, flags);
 | |
| 	} else if (IsBridge(tile)) { // XXX Is this necessary?
 | |
| 		if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 | |
| 		return DoClearBridge(tile, flags);
 | |
| 	}
 | |
| 
 | |
| 	return CMD_ERROR;
 | |
| }
 | |
| 
 | |
| int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
 | |
| {
 | |
| 	TileIndex endtile;
 | |
| 
 | |
| 	if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
 | |
| 		uint length;
 | |
| 
 | |
| 		if (!CheckTileOwnership(tile)) return CMD_ERROR;
 | |
| 
 | |
| 		if (GetRailType(tile) == totype) return CMD_ERROR;
 | |
| 
 | |
| 		// 'hidden' elrails can't be downgraded to normal rail when elrails are disabled
 | |
| 		if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailType(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR;
 | |
| 
 | |
| 		endtile = CheckTunnelBusy(tile, &length);
 | |
| 		if (endtile == INVALID_TILE) return CMD_ERROR;
 | |
| 
 | |
| 		if (exec) {
 | |
| 			Track track;
 | |
| 			SetRailType(tile, totype);
 | |
| 			SetRailType(endtile, totype);
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 			MarkTileDirtyByTile(endtile);
 | |
| 
 | |
| 			track = AxisToTrack(DiagDirToAxis(GetTunnelDirection(tile)));
 | |
| 			YapfNotifyTrackLayoutChange(tile, track);
 | |
| 			YapfNotifyTrackLayoutChange(endtile, track);
 | |
| 		}
 | |
| 		return (length + 1) * (_price.build_rail >> 1);
 | |
| 	} else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
 | |
| 
 | |
| 		if (!CheckTileOwnership(tile)) return CMD_ERROR;
 | |
| 
 | |
| 		endtile = GetOtherBridgeEnd(tile);
 | |
| 
 | |
| 		if (!EnsureNoVehicle(tile) ||
 | |
| 				!EnsureNoVehicle(endtile) ||
 | |
| 				IsVehicleOnBridge(tile, endtile, GetBridgeHeight(tile))) {
 | |
| 			return CMD_ERROR;
 | |
| 		}
 | |
| 
 | |
| 		if (GetRailType(tile) == totype) return CMD_ERROR;
 | |
| 
 | |
| 		if (exec) {
 | |
| 			TileIndexDiff delta;
 | |
| 			Track track;
 | |
| 
 | |
| 			SetRailType(tile, totype);
 | |
| 			SetRailType(endtile, totype);
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 			MarkTileDirtyByTile(endtile);
 | |
| 
 | |
| 			track = AxisToTrack(DiagDirToAxis(GetBridgeRampDirection(tile)));
 | |
| 			YapfNotifyTrackLayoutChange(tile, track);
 | |
| 			YapfNotifyTrackLayoutChange(endtile, track);
 | |
| 
 | |
| 			delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
 | |
| 			for (tile += delta; tile != endtile; tile += delta) {
 | |
| 				MarkTileDirtyByTile(tile); // TODO encapsulate this into a function
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail >> 1);
 | |
| 	} else {
 | |
| 		return CMD_ERROR;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z)
 | |
| {
 | |
| 	if (image != 0) {
 | |
| 		bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0);
 | |
| 		int back_height, front_height;
 | |
| 		int i = z;
 | |
| 		const byte *p;
 | |
| 
 | |
| 		static const byte _tileh_bits[4][8] = {
 | |
| 			{ 2, 1, 8, 4,  16,  2, 0, 9 },
 | |
| 			{ 1, 8, 4, 2,   2, 16, 9, 0 },
 | |
| 			{ 4, 8, 1, 2,  16,  2, 0, 9 },
 | |
| 			{ 2, 4, 8, 1,   2, 16, 9, 0 }
 | |
| 		};
 | |
| 
 | |
| 		if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 | |
| 
 | |
| 		p = _tileh_bits[(image & 1) * 2 + (axis == AXIS_X ? 0 : 1)];
 | |
| 		front_height = ti->z + (ti->tileh & p[0] ? TILE_HEIGHT : 0);
 | |
| 		back_height  = ti->z + (ti->tileh & p[1] ? TILE_HEIGHT : 0);
 | |
| 
 | |
| 		if (IsSteepSlope(ti->tileh)) {
 | |
| 			if (!(ti->tileh & p[2])) front_height += TILE_HEIGHT;
 | |
| 			if (!(ti->tileh & p[3])) back_height  += TILE_HEIGHT;
 | |
| 		}
 | |
| 
 | |
| 		for (; z >= front_height || z >= back_height; z -= TILE_HEIGHT) {
 | |
| 			/* HACK set height of the BB of pillars to 1, because the origin of the
 | |
| 			 * sprites is at the top
 | |
| 			 */
 | |
| 			if (z >= front_height) { // front facing pillar
 | |
| 				AddSortableSpriteToDraw(image, x, y, p[4], p[5], 1, z);
 | |
| 			}
 | |
| 
 | |
| 			if (drawfarpillar && z >= back_height && z < i - TILE_HEIGHT) { // back facing pillar
 | |
| 				AddSortableSpriteToDraw(image, x - p[6], y - p[7], p[4], p[5], 1, z);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| uint GetBridgeFoundation(Slope tileh, Axis axis)
 | |
| {
 | |
| 	uint i;
 | |
| 
 | |
| 	if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) return tileh;
 | |
| 
 | |
| 	// inclined sloped building
 | |
| 	switch (tileh) {
 | |
| 		case SLOPE_W:
 | |
| 		case SLOPE_STEEP_W: i = 0; break;
 | |
| 		case SLOPE_S:
 | |
| 		case SLOPE_STEEP_S: i = 2; break;
 | |
| 		case SLOPE_E:
 | |
| 		case SLOPE_STEEP_E: i = 4; break;
 | |
| 		case SLOPE_N:
 | |
| 		case SLOPE_STEEP_N: i = 6; break;
 | |
| 		default: return 0;
 | |
| 	}
 | |
| 	if (axis != AXIS_X) ++i;
 | |
| 	return i + 15;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Draws a tunnel of bridge tile.
 | |
|  * For tunnels, this is rather simple, as you only needa draw the entrance.
 | |
|  * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
 | |
|  * and it works a bit like a bitmask.<p> For bridge heads:
 | |
|  * <ul><li>Bit 0: direction</li>
 | |
|  * <li>Bit 1: northern or southern heads</li>
 | |
|  * <li>Bit 2: Set if the bridge head is sloped</li>
 | |
|  * <li>Bit 3 and more: Railtype Specific subset</li>
 | |
|  * </ul>
 | |
|  * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
 | |
|  */
 | |
| static void DrawTile_TunnelBridge(TileInfo *ti)
 | |
| {
 | |
| 	uint32 image;
 | |
| 
 | |
| 	if (IsTunnel(ti->tile)) {
 | |
| 		if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
 | |
| 			image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.tunnel;
 | |
| 		} else {
 | |
| 			image = SPR_TUNNEL_ENTRY_REAR_ROAD;
 | |
| 		}
 | |
| 
 | |
| 		if (HasTunnelSnowOrDesert(ti->tile)) image += 32;
 | |
| 
 | |
| 		image += GetTunnelDirection(ti->tile) * 2;
 | |
| 		DrawGroundSprite(image);
 | |
| 		if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 | |
| 
 | |
| 		AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z);
 | |
| 		DrawBridgeMiddle(ti);
 | |
| 	} else if (IsBridge(ti->tile)) { // XXX is this necessary?
 | |
| 		int base_offset;
 | |
| 		bool ice = HasBridgeSnowOrDesert(ti->tile);
 | |
| 
 | |
| 		if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
 | |
| 			base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
 | |
| 			assert(base_offset != 8); /* This one is used for roads */
 | |
| 		} else {
 | |
| 			base_offset = 8;
 | |
| 		}
 | |
| 
 | |
| 		/* as the lower 3 bits are used for other stuff, make sure they are clear */
 | |
| 		assert( (base_offset & 0x07) == 0x00);
 | |
| 
 | |
| 		if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
 | |
| 			int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
 | |
| 			if (f != 0) DrawFoundation(ti, f);
 | |
| 		}
 | |
| 
 | |
| 		// HACK Wizardry to convert the bridge ramp direction into a sprite offset
 | |
| 		base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
 | |
| 
 | |
| 		if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
 | |
| 
 | |
| 		/* Table number 6 always refers to the bridge heads for any bridge type */
 | |
| 		image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
 | |
| 
 | |
| 		if (!ice) {
 | |
| 			DrawClearLandTile(ti, 3);
 | |
| 		} else {
 | |
| 			DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
 | |
| 		}
 | |
| 
 | |
| 		if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 | |
| 
 | |
| 		// draw ramp
 | |
| 		if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 | |
| 		/* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
 | |
| 		 * it doesn't disappear behind it
 | |
| 		 */
 | |
| 		AddSortableSpriteToDraw(
 | |
| 			image, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z
 | |
| 		);
 | |
| 
 | |
| 		DrawBridgeMiddle(ti);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge.
 | |
|  * bridges pieces sequence (middle parts)
 | |
|  * bridge len 1: 0
 | |
|  * bridge len 2: 0 1
 | |
|  * bridge len 3: 0 4 1
 | |
|  * bridge len 4: 0 2 3 1
 | |
|  * bridge len 5: 0 2 5 3 1
 | |
|  * bridge len 6: 0 2 3 2 3 1
 | |
|  * bridge len 7: 0 2 3 4 2 3 1
 | |
|  * #0 - always as first, #1 - always as last (if len>1)
 | |
|  * #2,#3 are to pair in order
 | |
|  * for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
 | |
|  * @param north Northernmost tile of bridge
 | |
|  * @param south Southernmost tile of bridge
 | |
|  * @return Index of bridge piece
 | |
|  */
 | |
| static uint CalcBridgePiece(uint north, uint south)
 | |
| {
 | |
| 	if (north == 1) {
 | |
| 		return 0;
 | |
| 	} else if (south == 1) {
 | |
| 		return 1;
 | |
| 	} else if (north < south) {
 | |
| 		return north & 1 ? 3 : 2;
 | |
| 	} else if (north > south) {
 | |
| 		return south & 1 ? 2 : 3;
 | |
| 	} else {
 | |
| 		return north & 1 ? 5 : 4;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void DrawBridgeMiddle(const TileInfo* ti)
 | |
| {
 | |
| 	const PalSpriteID* b;
 | |
| 	PalSpriteID image;
 | |
| 	uint base_offset;
 | |
| 	TileIndex rampnorth;
 | |
| 	TileIndex rampsouth;
 | |
| 	Axis axis;
 | |
| 	uint piece;
 | |
| 	uint type;
 | |
| 	int x;
 | |
| 	int y;
 | |
| 	uint z;
 | |
| 
 | |
| 	if (!IsBridgeAbove(ti->tile)) return;
 | |
| 
 | |
| 	rampnorth = GetNorthernBridgeEnd(ti->tile);
 | |
| 	rampsouth = GetSouthernBridgeEnd(ti->tile);
 | |
| 
 | |
| 	axis = GetBridgeAxis(ti->tile);
 | |
| 	piece = CalcBridgePiece(
 | |
| 		DistanceManhattan(ti->tile, rampnorth),
 | |
| 		DistanceManhattan(ti->tile, rampsouth)
 | |
| 	);
 | |
| 	type = GetBridgeType(rampsouth);
 | |
| 
 | |
| 	if (GetBridgeTransportType(rampsouth) == TRANSPORT_RAIL) {
 | |
| 		base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
 | |
| 	} else {
 | |
| 		base_offset = 8;
 | |
| 	}
 | |
| 
 | |
| 	b = base_offset + GetBridgeSpriteTable(type, piece);
 | |
| 	if (axis != AXIS_X) b += 4;
 | |
| 
 | |
| 	x = ti->x;
 | |
| 	y = ti->y;
 | |
| 	z = GetBridgeHeight(rampsouth) - 3;
 | |
| 
 | |
| 	image = b[0];
 | |
| 	if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 | |
| 	if (axis == AXIS_X) {
 | |
| 		AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z);
 | |
| 	} else {
 | |
| 		AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z);
 | |
| 	}
 | |
| 
 | |
| 	image = b[1];
 | |
| 	if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 | |
| 
 | |
| 	// draw roof, the component of the bridge which is logically between the vehicle and the camera
 | |
| 	if (axis == AXIS_X) {
 | |
| 		y += 12;
 | |
| 		if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
 | |
| 	} else {
 | |
| 		x += 12;
 | |
| 		if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
 | |
| 	}
 | |
| 
 | |
| 	if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 | |
| 
 | |
| 	if (ti->z + 5 == z) {
 | |
| 		// draw poles below for small bridges
 | |
| 		image = b[2];
 | |
| 		if (image != 0) {
 | |
| 			if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 | |
| 			DrawGroundSpriteAt(image, x, y, z);
 | |
| 		}
 | |
| 	} else if (_patches.bridge_pillars) {
 | |
| 		// draw pillars below for high bridges
 | |
| 		DrawBridgePillars(b[2], ti, axis, type, x, y, z);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| uint SetSpeedLimitOnBridge(Vehicle *v)
 | |
| {
 | |
| 	uint bridge_speed;
 | |
| 	if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */
 | |
| 
 | |
| 	bridge_speed = _bridge[GetBridgeType(v->tile)].speed;
 | |
| 
 | |
| 	if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */
 | |
| 
 | |
| 	if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed;
 | |
| 	return bridge_speed;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
 | |
| {
 | |
| 	uint z;
 | |
| 	Slope tileh = GetTileSlope(tile, &z);
 | |
| 
 | |
| 	x &= 0xF;
 | |
| 	y &= 0xF;
 | |
| 
 | |
| 	if (IsTunnel(tile)) {
 | |
| 		uint pos = (DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? y : x);
 | |
| 
 | |
| 		// In the tunnel entrance?
 | |
| 		if (5 <= pos && pos <= 10) return z;
 | |
| 	} else {
 | |
| 		DiagDirection dir = GetBridgeRampDirection(tile);
 | |
| 		uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
 | |
| 
 | |
| 		// On the bridge ramp?
 | |
| 		if (5 <= pos && pos <= 10) {
 | |
| 			uint delta;
 | |
| 
 | |
| 			if (IsSteepSlope(tileh)) return z + TILE_HEIGHT * 2;
 | |
| 			if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
 | |
| 
 | |
| 			if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
 | |
| 			switch (dir) {
 | |
| 				default: NOT_REACHED();
 | |
| 				case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
 | |
| 				case DIAGDIR_SE: delta = y / 2; break;
 | |
| 				case DIAGDIR_SW: delta = x / 2; break;
 | |
| 				case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
 | |
| 			}
 | |
| 			return z + 1 + delta;
 | |
| 		} else {
 | |
| 			uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
 | |
| 
 | |
| 			if (f != 0) {
 | |
| 				if (IsSteepSlope(tileh)) {
 | |
| 					z += TILE_HEIGHT;
 | |
| 				} else if (f < 15) {
 | |
| 					return z + TILE_HEIGHT;
 | |
| 				}
 | |
| 				tileh = _inclined_tileh[f - 15];
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return z + GetPartialZ(x, y, tileh);
 | |
| }
 | |
| 
 | |
| static Slope GetSlopeTileh_TunnelBridge(TileIndex tile, Slope tileh)
 | |
| {
 | |
| 	if (IsTunnel(tile)) {
 | |
| 		return tileh;
 | |
| 	} else {
 | |
| 		if (HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
 | |
| 			return tileh;
 | |
| 		} else {
 | |
| 			uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(tile)));
 | |
| 
 | |
| 			if (f == 0) return tileh;
 | |
| 			if (f < 15) return SLOPE_FLAT;
 | |
| 			return _inclined_tileh[f - 15];
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void GetAcceptedCargo_TunnelBridge(TileIndex tile, AcceptedCargo ac)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static const StringID _bridge_tile_str[(MAX_BRIDGES + 3) + (MAX_BRIDGES + 3)] = {
 | |
| 	STR_501F_WOODEN_RAIL_BRIDGE,
 | |
| 	STR_5020_CONCRETE_RAIL_BRIDGE,
 | |
| 	STR_501C_STEEL_GIRDER_RAIL_BRIDGE,
 | |
| 	STR_501E_REINFORCED_CONCRETE_SUSPENSION,
 | |
| 	STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE,
 | |
| 	STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE,
 | |
| 	STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE,
 | |
| 	STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE,
 | |
| 	STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE,
 | |
| 	STR_501C_STEEL_GIRDER_RAIL_BRIDGE,
 | |
| 	STR_5027_TUBULAR_RAIL_BRIDGE,
 | |
| 	STR_5027_TUBULAR_RAIL_BRIDGE,
 | |
| 	STR_5027_TUBULAR_RAIL_BRIDGE,
 | |
| 	0, 0, 0,
 | |
| 
 | |
| 	STR_5025_WOODEN_ROAD_BRIDGE,
 | |
| 	STR_5026_CONCRETE_ROAD_BRIDGE,
 | |
| 	STR_5022_STEEL_GIRDER_ROAD_BRIDGE,
 | |
| 	STR_5024_REINFORCED_CONCRETE_SUSPENSION,
 | |
| 	STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE,
 | |
| 	STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE,
 | |
| 	STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE,
 | |
| 	STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE,
 | |
| 	STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE,
 | |
| 	STR_5022_STEEL_GIRDER_ROAD_BRIDGE,
 | |
| 	STR_5028_TUBULAR_ROAD_BRIDGE,
 | |
| 	STR_5028_TUBULAR_ROAD_BRIDGE,
 | |
| 	STR_5028_TUBULAR_ROAD_BRIDGE,
 | |
| 	0, 0, 0,
 | |
| };
 | |
| 
 | |
| static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	if (IsTunnel(tile)) {
 | |
| 		td->str = (GetTunnelTransportType(tile) == TRANSPORT_RAIL) ?
 | |
| 			STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
 | |
| 	} else {
 | |
| 		td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
 | |
| 	}
 | |
| 	td->owner = GetTileOwner(tile);
 | |
| }
 | |
| 
 | |
| 
 | |
| static void AnimateTile_TunnelBridge(TileIndex tile)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void TileLoop_TunnelBridge(TileIndex tile)
 | |
| {
 | |
| 	bool snow_or_desert = IsTunnelTile(tile) ? HasTunnelSnowOrDesert(tile) : HasBridgeSnowOrDesert(tile);
 | |
| 	switch (_opt.landscape) {
 | |
| 		case LT_HILLY:
 | |
| 			if (snow_or_desert != (GetTileZ(tile) > _opt.snow_line)) {
 | |
| 				if (IsTunnelTile(tile)) {
 | |
| 					SetTunnelSnowOrDesert(tile, !snow_or_desert);
 | |
| 				} else {
 | |
| 					SetBridgeSnowOrDesert(tile, !snow_or_desert);
 | |
| 				}
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case LT_DESERT:
 | |
| 			if (GetTropicZone(tile) == TROPICZONE_DESERT && !snow_or_desert) {
 | |
| 				if (IsTunnelTile(tile)) {
 | |
| 					SetTunnelSnowOrDesert(tile, true);
 | |
| 				} else {
 | |
| 					SetBridgeSnowOrDesert(tile, true);
 | |
| 				}
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ClickTile_TunnelBridge(TileIndex tile)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	if (IsTunnel(tile)) {
 | |
| 		if (GetTunnelTransportType(tile) != mode) return 0;
 | |
| 		return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(tile))) * 0x101;
 | |
| 	} else {
 | |
| 		if (GetBridgeTransportType(tile) != mode) return 0;
 | |
| 		return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(tile))) * 0x101;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	if (!IsTileOwner(tile, old_player)) return;
 | |
| 
 | |
| 	if (new_player != PLAYER_SPECTATOR) {
 | |
| 		SetTileOwner(tile, new_player);
 | |
| 	} else {
 | |
| 		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static const byte _tunnel_fractcoord_1[4]    = {0x8E, 0x18, 0x81, 0xE8};
 | |
| static const byte _tunnel_fractcoord_2[4]    = {0x81, 0x98, 0x87, 0x38};
 | |
| static const byte _tunnel_fractcoord_3[4]    = {0x82, 0x88, 0x86, 0x48};
 | |
| static const byte _exit_tunnel_track[4]      = {1, 2, 1, 2};
 | |
| 
 | |
| static const byte _road_exit_tunnel_state[4] = {8, 9, 0, 1};
 | |
| static const byte _road_exit_tunnel_frame[4] = {2, 7, 9, 4};
 | |
| 
 | |
| static const byte _tunnel_fractcoord_4[4]    = {0x52, 0x85, 0x98, 0x29};
 | |
| static const byte _tunnel_fractcoord_5[4]    = {0x92, 0x89, 0x58, 0x25};
 | |
| static const byte _tunnel_fractcoord_6[4]    = {0x92, 0x89, 0x56, 0x45};
 | |
| static const byte _tunnel_fractcoord_7[4]    = {0x52, 0x85, 0x96, 0x49};
 | |
| 
 | |
| static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	int z = GetSlopeZ(x, y) - v->z_pos;
 | |
| 
 | |
| 	if (myabs(z) > 2) return 8;
 | |
| 
 | |
| 	if (IsTunnel(tile)) {
 | |
| 		byte fc;
 | |
| 		DiagDirection dir;
 | |
| 		DiagDirection vdir;
 | |
| 
 | |
| 		if (v->type == VEH_Train) {
 | |
| 			fc = (x & 0xF) + (y << 4);
 | |
| 
 | |
| 			dir = GetTunnelDirection(tile);
 | |
| 			vdir = DirToDiagDir(v->direction);
 | |
| 
 | |
| 			if (v->u.rail.track != 0x40 && dir == vdir) {
 | |
| 				if (IsFrontEngine(v) && fc == _tunnel_fractcoord_1[dir]) {
 | |
| 					if (!PlayVehicleSound(v, VSE_TUNNEL) && v->spritenum < 4) {
 | |
| 						SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
 | |
| 					}
 | |
| 					return 0;
 | |
| 				}
 | |
| 				if (fc == _tunnel_fractcoord_2[dir]) {
 | |
| 					v->tile = tile;
 | |
| 					v->u.rail.track = 0x40;
 | |
| 					v->vehstatus |= VS_HIDDEN;
 | |
| 					return 4;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (dir == ReverseDiagDir(vdir) && fc == _tunnel_fractcoord_3[dir] && z == 0) {
 | |
| 				/* We're at the tunnel exit ?? */
 | |
| 				v->tile = tile;
 | |
| 				v->u.rail.track = _exit_tunnel_track[dir];
 | |
| 				assert(v->u.rail.track);
 | |
| 				v->vehstatus &= ~VS_HIDDEN;
 | |
| 				return 4;
 | |
| 			}
 | |
| 		} else if (v->type == VEH_Road) {
 | |
| 			fc = (x & 0xF) + (y << 4);
 | |
| 			dir = GetTunnelDirection(tile);
 | |
| 			vdir = DirToDiagDir(v->direction);
 | |
| 
 | |
| 			// Enter tunnel?
 | |
| 			if (v->u.road.state != 0xFF && dir == vdir) {
 | |
| 				if (fc == _tunnel_fractcoord_4[dir] ||
 | |
| 						fc == _tunnel_fractcoord_5[dir]) {
 | |
| 					v->tile = tile;
 | |
| 					v->u.road.state = 0xFF;
 | |
| 					v->vehstatus |= VS_HIDDEN;
 | |
| 					return 4;
 | |
| 				} else {
 | |
| 					return 0;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (dir == ReverseDiagDir(vdir) && (
 | |
| 						/* We're at the tunnel exit ?? */
 | |
| 						fc == _tunnel_fractcoord_6[dir] ||
 | |
| 						fc == _tunnel_fractcoord_7[dir]
 | |
| 					) &&
 | |
| 					z == 0) {
 | |
| 				v->tile = tile;
 | |
| 				v->u.road.state = _road_exit_tunnel_state[dir];
 | |
| 				v->u.road.frame = _road_exit_tunnel_frame[dir];
 | |
| 				v->vehstatus &= ~VS_HIDDEN;
 | |
| 				return 4;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (IsBridge(tile)) { // XXX is this necessary?
 | |
| 		DiagDirection dir;
 | |
| 
 | |
| 		if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
 | |
| 			/* modify speed of vehicle */
 | |
| 			uint16 spd = _bridge[GetBridgeType(tile)].speed;
 | |
| 
 | |
| 			if (v->type == VEH_Road) spd *= 2;
 | |
| 			if (v->cur_speed > spd) v->cur_speed = spd;
 | |
| 		}
 | |
| 
 | |
| 		dir = GetBridgeRampDirection(tile);
 | |
| 		if (DirToDiagDir(v->direction) == dir) {
 | |
| 			switch (dir) {
 | |
| 				default: NOT_REACHED();
 | |
| 				case DIAGDIR_NE: if ((x & 0xF) != 0)             return 0; break;
 | |
| 				case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break;
 | |
| 				case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break;
 | |
| 				case DIAGDIR_NW: if ((y & 0xF) != 0)             return 0; break;
 | |
| 			}
 | |
| 			if (v->type == VEH_Train) {
 | |
| 				v->u.rail.track = 0x40;
 | |
| 				CLRBIT(v->u.rail.flags, VRF_GOINGUP);
 | |
| 				CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
 | |
| 			} else {
 | |
| 				v->u.road.state = 0xFF;
 | |
| 			}
 | |
| 			return 4;
 | |
| 		} else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
 | |
| 			v->tile = tile;
 | |
| 			if (v->type == VEH_Train) {
 | |
| 				if (v->u.rail.track == 0x40) {
 | |
| 					v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
 | |
| 					return 4;
 | |
| 				}
 | |
| 			} else {
 | |
| 				if (v->u.road.state == 0xFF) {
 | |
| 					v->u.road.state = _road_exit_tunnel_state[dir];
 | |
| 					v->u.road.frame = 0;
 | |
| 					return 4;
 | |
| 				}
 | |
| 			}
 | |
| 			return 0;
 | |
| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_tunnelbridge_procs = {
 | |
| 	DrawTile_TunnelBridge,           /* draw_tile_proc */
 | |
| 	GetSlopeZ_TunnelBridge,          /* get_slope_z_proc */
 | |
| 	ClearTile_TunnelBridge,          /* clear_tile_proc */
 | |
| 	GetAcceptedCargo_TunnelBridge,   /* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_TunnelBridge,        /* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_TunnelBridge, /* get_tile_track_status_proc */
 | |
| 	ClickTile_TunnelBridge,          /* click_tile_proc */
 | |
| 	AnimateTile_TunnelBridge,        /* animate_tile_proc */
 | |
| 	TileLoop_TunnelBridge,           /* tile_loop_clear */
 | |
| 	ChangeTileOwner_TunnelBridge,    /* change_tile_owner_clear */
 | |
| 	NULL,                            /* get_produced_cargo_proc */
 | |
| 	VehicleEnter_TunnelBridge,       /* vehicle_enter_tile_proc */
 | |
| 	GetSlopeTileh_TunnelBridge,      /* get_slope_tileh_proc */
 | |
| };
 | 
