1854 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1854 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| 
 | |
| /** @file console_cmds.cpp Implementation of the console hooks. */
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| 
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| #include "stdafx.h"
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| #include "console_internal.h"
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| #include "debug.h"
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| #include "engine_func.h"
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| #include "landscape.h"
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| #include "saveload/saveload.h"
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| #include "network/network.h"
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| #include "network/network_func.h"
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| #include "network/network_base.h"
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| #include "command_func.h"
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| #include "settings_func.h"
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| #include "fios.h"
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| #include "fileio_func.h"
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| #include "screenshot.h"
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| #include "genworld.h"
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| #include "strings_func.h"
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| #include "viewport_func.h"
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| #include "window_func.h"
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| #include "date_func.h"
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| #include "vehicle_func.h"
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| #include "company_func.h"
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| #include "gamelog.h"
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| #include "ai/ai.hpp"
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| #include "ai/ai_config.hpp"
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| #include "newgrf.h"
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| #include "console_func.h"
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| 
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| #ifdef ENABLE_NETWORK
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| 	#include "table/strings.h"
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| #endif /* ENABLE_NETWORK */
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| 
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| /* scriptfile handling */
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| static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
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| 
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| /* console command defines */
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| #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
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| #define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
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| 
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| 
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| /****************
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|  * command hooks
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|  ****************/
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| 
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| #ifdef ENABLE_NETWORK
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| 
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| static inline bool NetworkAvailable(bool echo)
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| {
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| 	if (!_network_available) {
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| 		if (echo) IConsoleError("You cannot use this command because there is no network available.");
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| 		return false;
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| 	}
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| 	return true;
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| }
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| 
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| DEF_CONSOLE_HOOK(ConHookServerOnly)
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| {
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| 	if (!NetworkAvailable(echo)) return CHR_DISALLOW;
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| 
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| 	if (!_network_server) {
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| 		if (echo) IConsoleError("This command is only available to a network server.");
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| 		return CHR_DISALLOW;
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| 	}
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| 	return CHR_ALLOW;
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| }
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| 
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| DEF_CONSOLE_HOOK(ConHookClientOnly)
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| {
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| 	if (!NetworkAvailable(echo)) return CHR_DISALLOW;
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| 
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| 	if (_network_server) {
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| 		if (echo) IConsoleError("This command is not available to a network server.");
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| 		return CHR_DISALLOW;
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| 	}
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| 	return CHR_ALLOW;
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| }
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| 
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| DEF_CONSOLE_HOOK(ConHookNeedNetwork)
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| {
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| 	if (!NetworkAvailable(echo)) return CHR_DISALLOW;
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| 
 | |
| 	if (!_networking) {
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| 		if (echo) IConsoleError("Not connected. This command is only available in multiplayer.");
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| 		return CHR_DISALLOW;
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| 	}
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| 	return CHR_ALLOW;
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| }
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| 
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| DEF_CONSOLE_HOOK(ConHookNoNetwork)
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| {
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| 	if (_networking) {
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| 		if (echo) IConsoleError("This command is forbidden in multiplayer.");
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| 		return CHR_DISALLOW;
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| 	}
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| 	return CHR_ALLOW;
 | |
| }
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| 
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| #else
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| #	define ConHookNoNetwork NULL
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| #endif /* ENABLE_NETWORK */
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| 
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| DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
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| {
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| 	if (_settings_client.gui.newgrf_developer_tools) {
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| 		if (_game_mode == GM_MENU) {
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| 			if (echo) IConsoleError("This command is only available in game and editor.");
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| 			return CHR_DISALLOW;
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| 		}
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| #ifdef ENABLE_NETWORK
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| 		return ConHookNoNetwork(echo);
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| #else
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| 		return CHR_ALLOW;
 | |
| #endif
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| 	}
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| 	return CHR_HIDE;
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| }
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| 
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| static void IConsoleHelp(const char *str)
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| {
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| 	IConsolePrintF(CC_WARNING, "- %s", str);
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| }
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| 
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| DEF_CONSOLE_CMD(ConResetEngines)
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| {
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| 	if (argc == 0) {
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| 		IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
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| 		return true;
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| 	}
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| 
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| 	StartupEngines();
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| 	return true;
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| }
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| 
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| #ifdef _DEBUG
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| DEF_CONSOLE_CMD(ConResetTile)
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| {
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| 	if (argc == 0) {
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| 		IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
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| 		IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
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| 		return true;
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| 	}
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| 
 | |
| 	if (argc == 2) {
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| 		uint32 result;
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| 		if (GetArgumentInteger(&result, argv[1])) {
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| 			DoClearSquare((TileIndex)result);
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| 			return true;
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| 		}
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| 	}
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| 
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| 	return false;
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| }
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| 
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| DEF_CONSOLE_CMD(ConStopAllVehicles)
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| {
 | |
| 	if (argc == 0) {
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| 		IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
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| 		return true;
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| 	}
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| 
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| 	StopAllVehicles();
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| 	return true;
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| }
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| #endif /* _DEBUG */
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| 
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| DEF_CONSOLE_CMD(ConScrollToTile)
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| {
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| 	switch (argc) {
 | |
| 		case 0:
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| 			IConsoleHelp("Center the screen on a given tile.");
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| 			IConsoleHelp("Usage: 'scrollto <tile>' or 'scrollto <x> <y>'");
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| 			IConsoleHelp("Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
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| 			return true;
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| 
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| 		case 2: {
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| 			uint32 result;
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| 			if (GetArgumentInteger(&result, argv[1])) {
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| 				if (result >= MapSize()) {
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| 					IConsolePrint(CC_ERROR, "Tile does not exist");
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| 					return true;
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| 				}
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| 				ScrollMainWindowToTile((TileIndex)result);
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| 				return true;
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| 			}
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| 			break;
 | |
| 		}
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| 
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| 		case 3: {
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| 			uint32 x, y;
 | |
| 			if (GetArgumentInteger(&x, argv[1]) && GetArgumentInteger(&y, argv[2])) {
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| 				if (x >= MapSizeX() || y >= MapSizeY()) {
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| 					IConsolePrint(CC_ERROR, "Tile does not exist");
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| 					return true;
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| 				}
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| 				ScrollMainWindowToTile(TileXY(x, y));
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| 				return true;
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| 			}
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| 			break;
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| 		}
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| 	}
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| 
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| 	return false;
 | |
| }
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| 
 | |
| /* Save the map to a file */
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| DEF_CONSOLE_CMD(ConSave)
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| {
 | |
| 	if (argc == 0) {
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| 		IConsoleHelp("Save the current game. Usage: 'save <filename>'");
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| 		return true;
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| 	}
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| 
 | |
| 	if (argc == 2) {
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| 		char *filename = str_fmt("%s.sav", argv[1]);
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| 		IConsolePrint(CC_DEFAULT, "Saving map...");
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| 
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| 		if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
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| 			IConsolePrint(CC_ERROR, "Saving map failed");
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| 		} else {
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| 			IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename);
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| 		}
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| 		free(filename);
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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| 
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| /* Explicitly save the configuration */
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| DEF_CONSOLE_CMD(ConSaveConfig)
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| {
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| 	if (argc == 0) {
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| 		IConsoleHelp("Saves the configuration for new games to the configuration file, typically 'openttd.cfg'.");
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| 		IConsoleHelp("It does not save the configuration of the current game to the configuration file.");
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| 		return true;
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| 	}
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| 
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| 	SaveToConfig();
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| 	IConsolePrint(CC_DEFAULT, "Saved config.");
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| 	return true;
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| }
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| 
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| static const FiosItem *GetFiosItem(const char *file)
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| {
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| 	_saveload_mode = SLD_LOAD_GAME;
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| 	BuildFileList();
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| 
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| 	for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
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| 		if (strcmp(file, item->name) == 0) return item;
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| 		if (strcmp(file, item->title) == 0) return item;
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| 	}
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| 
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| 	/* If no name matches, try to parse it as number */
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| 	char *endptr;
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| 	int i = strtol(file, &endptr, 10);
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| 	if (file == endptr || *endptr != '\0') i = -1;
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| 
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| 	if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
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| 
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| 	/* As a last effort assume it is an OpenTTD savegame and
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| 	 * that the ".sav" part was not given. */
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| 	char long_file[MAX_PATH];
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| 	seprintf(long_file, lastof(long_file), "%s.sav", file);
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| 	for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
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| 		if (strcmp(long_file, item->name) == 0) return item;
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| 		if (strcmp(long_file, item->title) == 0) return item;
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| 
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| DEF_CONSOLE_CMD(ConLoad)
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| {
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| 	if (argc == 0) {
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| 		IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
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| 		return true;
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| 	}
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| 
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| 	if (argc != 2) return false;
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| 
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| 	const char *file = argv[1];
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| 	const FiosItem *item = GetFiosItem(file);
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| 	if (item != NULL) {
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| 		switch (item->type) {
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| 			case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
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| 				_switch_mode = SM_LOAD;
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| 				SetFiosType(item->type);
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| 
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| 				strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
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| 				strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
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| 				break;
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| 			}
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| 			default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
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| 		}
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| 	} else {
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| 		IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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| 	}
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| 
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| 	FiosFreeSavegameList();
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| 	return true;
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| }
 | |
| 
 | |
| 
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| DEF_CONSOLE_CMD(ConRemove)
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| {
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| 	if (argc == 0) {
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| 		IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
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| 		return true;
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| 	}
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| 
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| 	if (argc != 2) return false;
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| 
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| 	const char *file = argv[1];
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| 	const FiosItem *item = GetFiosItem(file);
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| 	if (item != NULL) {
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| 		if (!FiosDelete(item->name)) {
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| 			IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
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| 		}
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| 	} else {
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| 		IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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| 	}
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| 
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| 	FiosFreeSavegameList();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* List all the files in the current dir via console */
 | |
| DEF_CONSOLE_CMD(ConListFiles)
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| {
 | |
| 	if (argc == 0) {
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| 		IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	BuildFileList();
 | |
| 
 | |
| 	for (uint i = 0; i < _fios_items.Length(); i++) {
 | |
| 		IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
 | |
| 	}
 | |
| 
 | |
| 	FiosFreeSavegameList();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /* Change the dir via console */
 | |
| DEF_CONSOLE_CMD(ConChangeDirectory)
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| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	const char *file = argv[1];
 | |
| 	const FiosItem *item = GetFiosItem(file);
 | |
| 	if (item != NULL) {
 | |
| 		switch (item->type) {
 | |
| 			case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
 | |
| 				FiosBrowseTo(item);
 | |
| 				break;
 | |
| 			default: IConsolePrintF(CC_ERROR, "%s: Not a directory.", file);
 | |
| 		}
 | |
| 	} else {
 | |
| 		IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
 | |
| 	}
 | |
| 
 | |
| 	FiosFreeSavegameList();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
 | |
| {
 | |
| 	const char *path;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* XXX - Workaround for broken file handling */
 | |
| 	FiosGetSavegameList(SLD_LOAD_GAME);
 | |
| 	FiosFreeSavegameList();
 | |
| 
 | |
| 	FiosGetDescText(&path, NULL);
 | |
| 	IConsolePrint(CC_DEFAULT, path);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConClearBuffer)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Clear the console buffer. Usage: 'clear'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	IConsoleClearBuffer();
 | |
| 	SetWindowDirty(WC_CONSOLE, 0);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| /**********************************
 | |
|  * Network Core Console Commands
 | |
|  **********************************/
 | |
| #ifdef ENABLE_NETWORK
 | |
| 
 | |
| static bool ConKickOrBan(const char *argv, bool ban)
 | |
| {
 | |
| 	const char *ip = argv;
 | |
| 
 | |
| 	if (strchr(argv, '.') == NULL && strchr(argv, ':') == NULL) { // banning with ID
 | |
| 		ClientID client_id = (ClientID)atoi(argv);
 | |
| 
 | |
| 		if (client_id == CLIENT_ID_SERVER) {
 | |
| 			IConsolePrintF(CC_ERROR, "ERROR: Silly boy, you can not %s yourself!", ban ? "ban" : "kick");
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
 | |
| 		if (ci == NULL) {
 | |
| 			IConsoleError("Invalid client");
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		if (!ban) {
 | |
| 			/* Kick only this client, not all clients with that IP */
 | |
| 			NetworkServerKickClient(client_id);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		/* When banning, kick+ban all clients with that IP */
 | |
| 		ip = GetClientIP(ci);
 | |
| 	}
 | |
| 
 | |
| 	uint n = NetworkServerKickOrBanIP(ip, ban);
 | |
| 	if (n == 0) {
 | |
| 		IConsolePrint(CC_DEFAULT, ban ? "Client not online, address added to banlist" : "Client not found");
 | |
| 	} else {
 | |
| 		IConsolePrintF(CC_DEFAULT, "%sed %u client(s)", ban ? "Bann" : "Kick", n);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConKick)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
 | |
| 		IConsoleHelp("For client-id's, see the command 'clients'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	return ConKickOrBan(argv[1], false);
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConBan)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
 | |
| 		IConsoleHelp("For client-id's, see the command 'clients'");
 | |
| 		IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	return ConKickOrBan(argv[1], true);
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConUnBan)
 | |
| {
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
 | |
| 		IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	uint index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
 | |
| 	index--;
 | |
| 	uint i = 0;
 | |
| 
 | |
| 	for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
 | |
| 		if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
 | |
| 			free(_network_ban_list[i]);
 | |
| 			_network_ban_list.Erase(iter);
 | |
| 			IConsolePrint(CC_DEFAULT, "IP unbanned.");
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConBanList)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrint(CC_DEFAULT, "Banlist: ");
 | |
| 
 | |
| 	uint i = 1;
 | |
| 	for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
 | |
| 		IConsolePrintF(CC_DEFAULT, "  %d) %s", i, *iter);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConPauseGame)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Pause a network game. Usage: 'pause'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
 | |
| 		DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
 | |
| 		if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
 | |
| 	} else {
 | |
| 		IConsolePrint(CC_DEFAULT, "Game is already paused.");
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConUnPauseGame)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Unpause a network game. Usage: 'unpause'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
 | |
| 		DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
 | |
| 		if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
 | |
| 	} else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) {
 | |
| 		IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console.");
 | |
| 	} else if (_pause_mode != PM_UNPAUSED) {
 | |
| 		IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
 | |
| 	} else {
 | |
| 		IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConRcon)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
 | |
| 		IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 3) return false;
 | |
| 
 | |
| 	if (_network_server) {
 | |
| 		IConsoleCmdExec(argv[2]);
 | |
| 	} else {
 | |
| 		NetworkClientSendRcon(argv[1], argv[2]);
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConStatus)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	NetworkServerShowStatusToConsole();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConServerInfo)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
 | |
| 		IConsoleHelp("You can change these values by modifying settings 'network.max_clients', 'network.max_companies' and 'network.max_spectators'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrintF(CC_DEFAULT, "Current/maximum clients:    %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients);
 | |
| 	IConsolePrintF(CC_DEFAULT, "Current/maximum companies:  %2d/%2d", (int)Company::GetNumItems(), _settings_client.network.max_companies);
 | |
| 	IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConClientNickChange)
 | |
| {
 | |
| 	if (argc != 3) {
 | |
| 		IConsoleHelp("Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'");
 | |
| 		IConsoleHelp("For client-id's, see the command 'clients'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	ClientID client_id = (ClientID)atoi(argv[1]);
 | |
| 
 | |
| 	if (client_id == CLIENT_ID_SERVER) {
 | |
| 		IConsoleError("Please use the command 'name' to change your own name!");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (NetworkFindClientInfoFromClientID(client_id) == NULL) {
 | |
| 		IConsoleError("Invalid client");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (!NetworkServerChangeClientName(client_id, argv[2])) {
 | |
| 		IConsoleError("Cannot give a client a duplicate name");
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConJoinCompany)
 | |
| {
 | |
| 	if (argc < 2) {
 | |
| 		IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]");
 | |
| 		IConsoleHelp("For valid company-id see company list, use 255 for spectator");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
 | |
| 
 | |
| 	/* Check we have a valid company id! */
 | |
| 	if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
 | |
| 		IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (NetworkFindClientInfoFromClientID(_network_own_client_id)->client_playas == company_id) {
 | |
| 		IConsoleError("You are already there!");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (company_id == COMPANY_SPECTATOR && NetworkMaxSpectatorsReached()) {
 | |
| 		IConsoleError("Cannot join spectators, maximum number of spectators reached.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
 | |
| 		IConsoleError("Cannot join AI company.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* Check if the company requires a password */
 | |
| 	if (NetworkCompanyIsPassworded(company_id) && argc < 3) {
 | |
| 		IConsolePrintF(CC_ERROR, "Company %d requires a password to join.", company_id + 1);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* non-dedicated server may just do the move! */
 | |
| 	if (_network_server) {
 | |
| 		NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
 | |
| 	} else {
 | |
| 		NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : "");
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConMoveClient)
 | |
| {
 | |
| 	if (argc < 3) {
 | |
| 		IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>");
 | |
| 		IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID((ClientID)atoi(argv[1]));
 | |
| 	CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2]));
 | |
| 
 | |
| 	/* check the client exists */
 | |
| 	if (ci == NULL) {
 | |
| 		IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
 | |
| 		IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
 | |
| 		IConsoleError("You cannot move clients to AI companies.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) {
 | |
| 		IConsoleError("Silly boy, you cannot move the server!");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (ci->client_playas == company_id) {
 | |
| 		IConsoleError("You cannot move someone to where he/she already is!");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* we are the server, so force the update */
 | |
| 	NetworkServerDoMove(ci->client_id, company_id);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConResetCompany)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
 | |
| 		IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	CompanyID index = (CompanyID)(atoi(argv[1]) - 1);
 | |
| 
 | |
| 	/* Check valid range */
 | |
| 	if (!Company::IsValidID(index)) {
 | |
| 		IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (!Company::IsHumanID(index)) {
 | |
| 		IConsoleError("Company is owned by an AI.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (NetworkCompanyHasClients(index)) {
 | |
| 		IConsoleError("Cannot remove company: a client is connected to that company.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
 | |
| 	if (ci->client_playas == index) {
 | |
| 		IConsoleError("Cannot remove company: the server is connected to that company.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* It is safe to remove this company */
 | |
| 	DoCommandP(0, 2 | index << 16, 0, CMD_COMPANY_CTRL);
 | |
| 	IConsolePrint(CC_DEFAULT, "Company deleted.");
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNetworkClients)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	NetworkPrintClients();
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNetworkReconnect)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'");
 | |
| 		IConsoleHelp("Company 255 is spectator (default, if not specified), 0 means creating new company.");
 | |
| 		IConsoleHelp("All others are a certain company with Company 1 being #1");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	CompanyID playas = (argc >= 2) ? (CompanyID)atoi(argv[1]) : COMPANY_SPECTATOR;
 | |
| 	switch (playas) {
 | |
| 		case 0: playas = COMPANY_NEW_COMPANY; break;
 | |
| 		case COMPANY_SPECTATOR: /* nothing to do */ break;
 | |
| 		default:
 | |
| 			/* From a user pov 0 is a new company, internally it's different and all
 | |
| 			 * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
 | |
| 			playas--;
 | |
| 			if (playas < COMPANY_FIRST || playas >= MAX_COMPANIES) return false;
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (StrEmpty(_settings_client.network.last_host)) {
 | |
| 		IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* Don't resolve the address first, just print it directly as it comes from the config file. */
 | |
| 	IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
 | |
| 
 | |
| 	NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNetworkConnect)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
 | |
| 		IConsoleHelp("IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'");
 | |
| 		IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 2) return false;
 | |
| 	if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
 | |
| 
 | |
| 	const char *port = NULL;
 | |
| 	const char *company = NULL;
 | |
| 	char *ip = argv[1];
 | |
| 	/* Default settings: default port and new company */
 | |
| 	uint16 rport = NETWORK_DEFAULT_PORT;
 | |
| 	CompanyID join_as = COMPANY_NEW_COMPANY;
 | |
| 
 | |
| 	ParseConnectionString(&company, &port, ip);
 | |
| 
 | |
| 	IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
 | |
| 	if (company != NULL) {
 | |
| 		join_as = (CompanyID)atoi(company);
 | |
| 		IConsolePrintF(CC_DEFAULT, "    company-no: %d", join_as);
 | |
| 
 | |
| 		/* From a user pov 0 is a new company, internally it's different and all
 | |
| 		 * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
 | |
| 		if (join_as != COMPANY_SPECTATOR) {
 | |
| 			if (join_as > MAX_COMPANIES) return false;
 | |
| 			join_as--;
 | |
| 		}
 | |
| 	}
 | |
| 	if (port != NULL) {
 | |
| 		rport = atoi(port);
 | |
| 		IConsolePrintF(CC_DEFAULT, "    port: %s", port);
 | |
| 	}
 | |
| 
 | |
| 	NetworkClientConnectGame(NetworkAddress(ip, rport), join_as);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| /*********************************
 | |
|  *  script file console commands
 | |
|  *********************************/
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConExec)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 2) return false;
 | |
| 
 | |
| 	FILE *script_file = FioFOpenFile(argv[1], "r", BASE_DIR);
 | |
| 
 | |
| 	if (script_file == NULL) {
 | |
| 		if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	_script_running = true;
 | |
| 
 | |
| 	char cmdline[ICON_CMDLN_SIZE];
 | |
| 	while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != NULL) {
 | |
| 		/* Remove newline characters from the executing script */
 | |
| 		for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
 | |
| 			if (*cmdptr == '\n' || *cmdptr == '\r') {
 | |
| 				*cmdptr = '\0';
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		IConsoleCmdExec(cmdline);
 | |
| 	}
 | |
| 
 | |
| 	if (ferror(script_file)) {
 | |
| 		IConsoleError("Encountered errror while trying to read from script file");
 | |
| 	}
 | |
| 
 | |
| 	_script_running = false;
 | |
| 	FioFCloseFile(script_file);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConReturn)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Stop executing a running script. Usage: 'return'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	_script_running = false;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /*****************************
 | |
|  *  default console commands
 | |
|  ******************************/
 | |
| extern bool CloseConsoleLogIfActive();
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConScript)
 | |
| {
 | |
| 	extern FILE *_iconsole_output_file;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
 | |
| 		IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (!CloseConsoleLogIfActive()) {
 | |
| 		if (argc < 2) return false;
 | |
| 
 | |
| 		IConsolePrintF(CC_DEFAULT, "file output started to: %s", argv[1]);
 | |
| 		_iconsole_output_file = fopen(argv[1], "ab");
 | |
| 		if (_iconsole_output_file == NULL) IConsoleError("could not open file");
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConEcho)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 2) return false;
 | |
| 	IConsolePrint(CC_DEFAULT, argv[1]);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConEchoC)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 3) return false;
 | |
| 	IConsolePrint((ConsoleColour)atoi(argv[1]), argv[2]);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNewGame)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
 | |
| 		IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	StartNewGameWithoutGUI((argc == 2) ? strtoul(argv[1], NULL, 10) : GENERATE_NEW_SEED);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| extern void SwitchToMode(SwitchMode new_mode);
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConRestart)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Restart game. Usage: 'restart'");
 | |
| 		IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
 | |
| 		IConsoleHelp("However:");
 | |
| 		IConsoleHelp(" * restarting games started in another version might create another map due to difference in map generation");
 | |
| 		IConsoleHelp(" * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
 | |
| 	_settings_game.game_creation.map_x = MapLogX();
 | |
| 	_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
 | |
| 	_switch_mode = SM_RESTARTGAME;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #ifdef ENABLE_AI
 | |
| DEF_CONSOLE_CMD(ConListAI)
 | |
| {
 | |
| 	char buf[4096];
 | |
| 	char *p = &buf[0];
 | |
| 	p = AI::GetConsoleList(p, lastof(buf));
 | |
| 
 | |
| 	p = &buf[0];
 | |
| 	/* Print output line by line */
 | |
| 	for (char *p2 = &buf[0]; *p2 != '\0'; p2++) {
 | |
| 		if (*p2 == '\n') {
 | |
| 			*p2 = '\0';
 | |
| 			IConsolePrintF(CC_DEFAULT, "%s", p);
 | |
| 			p = p2 + 1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConStartAI)
 | |
| {
 | |
| 	if (argc == 0 || argc > 3) {
 | |
| 		IConsoleHelp("Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'");
 | |
| 		IConsoleHelp("Start a new AI. If <AI> is given, it starts that specific AI (if found).");
 | |
| 		IConsoleHelp("If <settings> is given, it is parsed and the AI settings are set to that.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode != GM_NORMAL) {
 | |
| 		IConsoleWarning("AIs can only be managed in a game.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (Company::GetNumItems() == CompanyPool::MAX_SIZE) {
 | |
| 		IConsoleWarning("Can't start a new AI (no more free slots).");
 | |
| 		return true;
 | |
| 	}
 | |
| 	if (_networking && !_network_server) {
 | |
| 		IConsoleWarning("Only the server can start a new AI.");
 | |
| 		return true;
 | |
| 	}
 | |
| 	if (_networking && !_settings_game.ai.ai_in_multiplayer) {
 | |
| 		IConsoleWarning("AIs are not allowed in multiplayer by configuration.");
 | |
| 		IConsoleWarning("Switch AI -> AI in multiplayer to True.");
 | |
| 		return true;
 | |
| 	}
 | |
| 	if (!AI::CanStartNew()) {
 | |
| 		IConsoleWarning("Can't start a new AI.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	int n = 0;
 | |
| 	Company *c;
 | |
| 	/* Find the next free slot */
 | |
| 	FOR_ALL_COMPANIES(c) {
 | |
| 		if (c->index != n) break;
 | |
| 		n++;
 | |
| 	}
 | |
| 
 | |
| 	AIConfig *config = AIConfig::GetConfig((CompanyID)n);
 | |
| 	if (argc >= 2) {
 | |
| 		config->ChangeAI(argv[1], -1, true);
 | |
| 		if (!config->HasAI()) {
 | |
| 			IConsoleWarning("Failed to load the specified AI");
 | |
| 			return true;
 | |
| 		}
 | |
| 		if (argc == 3) {
 | |
| 			config->StringToSettings(argv[2]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Start a new AI company */
 | |
| 	DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConReloadAI)
 | |
| {
 | |
| 	if (argc != 2) {
 | |
| 		IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'");
 | |
| 		IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode != GM_NORMAL) {
 | |
| 		IConsoleWarning("AIs can only be managed in a game.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_networking && !_network_server) {
 | |
| 		IConsoleWarning("Only the server can reload an AI.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
 | |
| 	if (!Company::IsValidID(company_id)) {
 | |
| 		IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (Company::IsHumanID(company_id)) {
 | |
| 		IConsoleWarning("Company is not controlled by an AI.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* First kill the company of the AI, then start a new one. This should start the current AI again */
 | |
| 	DoCommandP(0, 2 | company_id << 16, 0, CMD_COMPANY_CTRL);
 | |
| 	DoCommandP(0, 1 | company_id << 16, 0, CMD_COMPANY_CTRL);
 | |
| 	IConsolePrint(CC_DEFAULT, "AI reloaded.");
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConStopAI)
 | |
| {
 | |
| 	if (argc != 2) {
 | |
| 		IConsoleHelp("Stop an AI. Usage: 'stop_ai <company-id>'");
 | |
| 		IConsoleHelp("Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode != GM_NORMAL) {
 | |
| 		IConsoleWarning("AIs can only be managed in a game.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_networking && !_network_server) {
 | |
| 		IConsoleWarning("Only the server can stop an AI.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
 | |
| 	if (!Company::IsValidID(company_id)) {
 | |
| 		IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (Company::IsHumanID(company_id)) {
 | |
| 		IConsoleWarning("Company is not controlled by an AI.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* Now kill the company of the AI. */
 | |
| 	DoCommandP(0, 2 | company_id << 16, 0, CMD_COMPANY_CTRL);
 | |
| 	IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConRescanAI)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Rescan the AI dir for scripts. Usage: 'rescan_ai'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_networking && !_network_server) {
 | |
| 		IConsoleWarning("Only the server can rescan the AI dir for scripts.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	AI::Rescan();
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| #endif /* ENABLE_AI */
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConRescanNewGRF)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Rescan the data dir for NewGRFs. Usage: 'rescan_newgrf'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	ScanNewGRFFiles();
 | |
| 	InvalidateWindowData(WC_GAME_OPTIONS, 0, 1);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConGetSeed)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
 | |
| 		IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConGetDate)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	YearMonthDay ymd;
 | |
| 	ConvertDateToYMD(_date, &ymd);
 | |
| 	IConsolePrintF(CC_DEFAULT, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConAlias)
 | |
| {
 | |
| 	IConsoleAlias *alias;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 3) return false;
 | |
| 
 | |
| 	alias = IConsoleAliasGet(argv[1]);
 | |
| 	if (alias == NULL) {
 | |
| 		IConsoleAliasRegister(argv[1], argv[2]);
 | |
| 	} else {
 | |
| 		free(alias->cmdline);
 | |
| 		alias->cmdline = strdup(argv[2]);
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConScreenShot)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con] [file name]'");
 | |
| 		IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
 | |
| 				"whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
 | |
| 				"screenshots are always drawn without console");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc > 3) return false;
 | |
| 
 | |
| 	ScreenshotType type = SC_VIEWPORT;
 | |
| 	const char *name = NULL;
 | |
| 
 | |
| 	if (argc > 1) {
 | |
| 		if (strcmp(argv[1], "big") == 0) {
 | |
| 			/* screenshot big [filename] */
 | |
| 			type = SC_ZOOMEDIN;
 | |
| 			if (argc > 2) name = argv[2];
 | |
| 		} else if (strcmp(argv[1], "giant") == 0) {
 | |
| 			/* screenshot giant [filename] */
 | |
| 			type = SC_WORLD;
 | |
| 			if (argc > 2) name = argv[2];
 | |
| 		} else if (strcmp(argv[1], "no_con") == 0) {
 | |
| 			/* screenshot no_con [filename] */
 | |
| 			IConsoleClose();
 | |
| 			if (argc > 2) name = argv[2];
 | |
| 		} else if (argc == 2) {
 | |
| 			/* screenshot filename */
 | |
| 			name = argv[1];
 | |
| 		} else {
 | |
| 			/* screenshot argv[1] argv[2] - invalid */
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	MakeScreenshot(type, name);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConInfoCmd)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 2) return false;
 | |
| 
 | |
| 	const IConsoleCmd *cmd = IConsoleCmdGet(argv[1]);
 | |
| 	if (cmd == NULL) {
 | |
| 		IConsoleError("the given command was not found");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
 | |
| 	IConsolePrintF(CC_DEFAULT, "command proc: %p", cmd->proc);
 | |
| 
 | |
| 	if (cmd->hook != NULL) IConsoleWarning("command is hooked");
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConDebugLevel)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
 | |
| 		IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc > 2) return false;
 | |
| 
 | |
| 	if (argc == 1) {
 | |
| 		IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString());
 | |
| 	} else {
 | |
| 		SetDebugString(argv[1]);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConExit)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Exit the game. Usage: 'exit'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
 | |
| 
 | |
| 	_exit_game = true;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConPart)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode != GM_NORMAL) return false;
 | |
| 
 | |
| 	_switch_mode = SM_MENU;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConHelp)
 | |
| {
 | |
| 	if (argc == 2) {
 | |
| 		const IConsoleCmd *cmd;
 | |
| 		const IConsoleAlias *alias;
 | |
| 
 | |
| 		cmd = IConsoleCmdGet(argv[1]);
 | |
| 		if (cmd != NULL) {
 | |
| 			cmd->proc(0, NULL);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		alias = IConsoleAliasGet(argv[1]);
 | |
| 		if (alias != NULL) {
 | |
| 			cmd = IConsoleCmdGet(alias->cmdline);
 | |
| 			if (cmd != NULL) {
 | |
| 				cmd->proc(0, NULL);
 | |
| 				return true;
 | |
| 			}
 | |
| 			IConsolePrintF(CC_ERROR, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		IConsoleError("command not found");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
 | |
| 	IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
 | |
| 	IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
 | |
| 	IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
 | |
| 	IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
 | |
| 	IConsolePrint(CC_DEFAULT, " - use 'help <command>' to get specific information");
 | |
| 	IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
 | |
| 	IConsolePrint(CC_DEFAULT, " - scroll console input history with the up | down arrows");
 | |
| 	IConsolePrint(CC_DEFAULT, "");
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConListCommands)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	for (const IConsoleCmd *cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
 | |
| 		if (argv[1] == NULL || strstr(cmd->name, argv[1]) != NULL) {
 | |
| 			if (cmd->hook == NULL || cmd->hook(false) != CHR_HIDE) IConsolePrintF(CC_DEFAULT, "%s", cmd->name);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConListAliases)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	for (const IConsoleAlias *alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
 | |
| 		if (argv[1] == NULL || strstr(alias->name, argv[1]) != NULL) {
 | |
| 			IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSay)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	if (!_network_server) {
 | |
| 		NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
 | |
| 	} else {
 | |
| 		NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConCompanies)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'companies'");
 | |
| 		return true;
 | |
| 	}
 | |
| 	NetworkCompanyStats company_stats[MAX_COMPANIES];
 | |
| 	NetworkPopulateCompanyStats(company_stats);
 | |
| 
 | |
| 	Company *c;
 | |
| 	FOR_ALL_COMPANIES(c) {
 | |
| 		/* Grab the company name */
 | |
| 		char company_name[NETWORK_COMPANY_NAME_LENGTH];
 | |
| 		SetDParam(0, c->index);
 | |
| 		GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
 | |
| 
 | |
| 		char buffer[512];
 | |
| 		const NetworkCompanyStats *stats = &company_stats[c->index];
 | |
| 
 | |
| 		GetString(buffer, STR_COLOUR_DARK_BLUE + _company_colours[c->index], lastof(buffer));
 | |
| 		IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s'  Year Founded: %d  Money: " OTTD_PRINTF64 "  Loan: " OTTD_PRINTF64 "  Value: " OTTD_PRINTF64 "  (T:%d, R:%d, P:%d, S:%d) %sprotected",
 | |
| 			c->index + 1, buffer, company_name, c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c),
 | |
| 			/* trains      */ stats->num_vehicle[0],
 | |
| 			/* lorry + bus */ stats->num_vehicle[1] + stats->num_vehicle[2],
 | |
| 			/* planes      */ stats->num_vehicle[3],
 | |
| 			/* ships       */ stats->num_vehicle[4],
 | |
| 			/* protected   */ StrEmpty(_network_company_states[c->index].password) ? "un" : "");
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSayCompany)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'");
 | |
| 		IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 3) return false;
 | |
| 
 | |
| 	CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
 | |
| 	if (!Company::IsValidID(company_id)) {
 | |
| 		IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (!_network_server) {
 | |
| 		NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]);
 | |
| 	} else {
 | |
| 		NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSayClient)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
 | |
| 		IConsoleHelp("For client-id's, see the command 'clients'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 3) return false;
 | |
| 
 | |
| 	if (!_network_server) {
 | |
| 		NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
 | |
| 	} else {
 | |
| 		NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| extern void HashCurrentCompanyPassword(const char *password);
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConCompanyPassword)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Change the password of your company. Usage: 'company_pw \"<password>\"'");
 | |
| 		IConsoleHelp("Use \"*\" to disable the password.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	if (!Company::IsValidID(_local_company)) {
 | |
| 		IConsoleError("You have to own a company to make use of this command.");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	const char *password = NetworkChangeCompanyPassword(argv[1]);
 | |
| 
 | |
| 	if (StrEmpty(password)) {
 | |
| 		IConsolePrintF(CC_WARNING, "Company password cleared");
 | |
| 	} else {
 | |
| 		IConsolePrintF(CC_WARNING, "Company password changed to: %s", password);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /* Content downloading only is available with ZLIB */
 | |
| #if defined(WITH_ZLIB)
 | |
| #include "network/network_content.h"
 | |
| 
 | |
| /** Resolve a string to a content type. */
 | |
| static ContentType StringToContentType(const char *str)
 | |
| {
 | |
| 	static const char * const inv_lookup[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" };
 | |
| 	for (uint i = 1 /* there is no type 0 */; i < lengthof(inv_lookup); i++) {
 | |
| 		if (strcasecmp(str, inv_lookup[i]) == 0) return (ContentType)i;
 | |
| 	}
 | |
| 	return CONTENT_TYPE_END;
 | |
| }
 | |
| 
 | |
| /** Asynchronous callback */
 | |
| struct ConsoleContentCallback : public ContentCallback {
 | |
| 	void OnConnect(bool success)
 | |
| 	{
 | |
| 		IConsolePrintF(CC_DEFAULT, "Content server connection %s", success ? "established" : "failed");
 | |
| 	}
 | |
| 
 | |
| 	void OnDisconnect()
 | |
| 	{
 | |
| 		IConsolePrintF(CC_DEFAULT, "Content server connection closed");
 | |
| 	}
 | |
| 
 | |
| 	void OnDownloadComplete(ContentID cid)
 | |
| 	{
 | |
| 		IConsolePrintF(CC_DEFAULT, "Completed download of %d", cid);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConContent)
 | |
| {
 | |
| 	static ContentCallback *cb = NULL;
 | |
| 	if (cb == NULL) {
 | |
| 		cb = new ConsoleContentCallback();
 | |
| 		_network_content_client.AddCallback(cb);
 | |
| 	}
 | |
| 
 | |
| 	if (argc <= 1) {
 | |
| 		IConsoleHelp("Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download'");
 | |
| 		IConsoleHelp("  update: get a new list of downloadable content; must be run first");
 | |
| 		IConsoleHelp("  upgrade: select all items that are upgrades");
 | |
| 		IConsoleHelp("  select: select a specific item given by its id or 'all' to select all");
 | |
| 		IConsoleHelp("  unselect: unselect a specific item given by its id or 'all' to unselect all");
 | |
| 		IConsoleHelp("  state: show the download/select state of all downloadable content");
 | |
| 		IConsoleHelp("  download: download all content you've selected");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (strcasecmp(argv[1], "update") == 0) {
 | |
| 		_network_content_client.RequestContentList((argc > 2) ? StringToContentType(argv[2]) : CONTENT_TYPE_END);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (strcasecmp(argv[1], "upgrade") == 0) {
 | |
| 		_network_content_client.SelectUpgrade();
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (strcasecmp(argv[1], "select") == 0) {
 | |
| 		if (argc <= 2) {
 | |
| 			IConsoleError("You must enter the id.");
 | |
| 			return false;
 | |
| 		}
 | |
| 		if (strcasecmp(argv[2], "all") == 0) {
 | |
| 			_network_content_client.SelectAll();
 | |
| 		} else {
 | |
| 			_network_content_client.Select((ContentID)atoi(argv[2]));
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (strcasecmp(argv[1], "unselect") == 0) {
 | |
| 		if (argc <= 2) {
 | |
| 			IConsoleError("You must enter the id.");
 | |
| 			return false;
 | |
| 		}
 | |
| 		if (strcasecmp(argv[2], "all") == 0) {
 | |
| 			_network_content_client.UnselectAll();
 | |
| 		} else {
 | |
| 			_network_content_client.Unselect((ContentID)atoi(argv[2]));
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (strcasecmp(argv[1], "state") == 0) {
 | |
| 		IConsolePrintF(CC_WHITE, "id, type, state, name");
 | |
| 		for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
 | |
| 			static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music" };
 | |
| 			assert_compile(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN);
 | |
| 			static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
 | |
| 			static const ConsoleColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
 | |
| 
 | |
| 			const ContentInfo *ci = *iter;
 | |
| 			IConsolePrintF(state_to_colour[ci->state], "%d, %s, %s, %s", ci->id, types[ci->type - 1], states[ci->state], ci->name);
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (strcasecmp(argv[1], "download") == 0) {
 | |
| 		uint files;
 | |
| 		uint bytes;
 | |
| 		_network_content_client.DownloadSelectedContent(files, bytes);
 | |
| 		IConsolePrintF(CC_DEFAULT, "Downloading %d file(s) (%d bytes)", files, bytes);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| #endif /* defined(WITH_ZLIB) */
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSetting)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Change setting for all clients. Usage: 'setting <name> [<value>]'");
 | |
| 		IConsoleHelp("Omitting <value> will print out the current value of the setting.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc == 1 || argc > 3) return false;
 | |
| 
 | |
| 	if (argc == 2) {
 | |
| 		IConsoleGetSetting(argv[1]);
 | |
| 	} else {
 | |
| 		IConsoleSetSetting(argv[1], argv[2]);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSettingNewgame)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'");
 | |
| 		IConsoleHelp("Omitting <value> will print out the current value of the setting.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc == 1 || argc > 3) return false;
 | |
| 
 | |
| 	if (argc == 2) {
 | |
| 		IConsoleGetSetting(argv[1], true);
 | |
| 	} else {
 | |
| 		IConsoleSetSetting(argv[1], argv[2], true);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConListSettings)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List settings. Usage: 'list_settings [<pre-filter>]'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc > 2) return false;
 | |
| 
 | |
| 	IConsoleListSettings((argc == 2) ? argv[1] : NULL);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConGamelogPrint)
 | |
| {
 | |
| 	GamelogPrintConsole();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNewGRFReload)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	ReloadNewGRFData();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #ifdef _DEBUG
 | |
| /******************
 | |
|  *  debug commands
 | |
|  ******************/
 | |
| 
 | |
| static void IConsoleDebugLibRegister()
 | |
| {
 | |
| 	IConsoleCmdRegister("resettile",        ConResetTile);
 | |
| 	IConsoleCmdRegister("stopall",          ConStopAllVehicles);
 | |
| 	IConsoleAliasRegister("dbg_echo",       "echo %A; echo %B");
 | |
| 	IConsoleAliasRegister("dbg_echo2",      "echo %!");
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /*******************************
 | |
|  * console command registration
 | |
|  *******************************/
 | |
| 
 | |
| void IConsoleStdLibRegister()
 | |
| {
 | |
| 	IConsoleCmdRegister("debug_level",  ConDebugLevel);
 | |
| 	IConsoleCmdRegister("echo",         ConEcho);
 | |
| 	IConsoleCmdRegister("echoc",        ConEchoC);
 | |
| 	IConsoleCmdRegister("exec",         ConExec);
 | |
| 	IConsoleCmdRegister("exit",         ConExit);
 | |
| 	IConsoleCmdRegister("part",         ConPart);
 | |
| 	IConsoleCmdRegister("help",         ConHelp);
 | |
| 	IConsoleCmdRegister("info_cmd",     ConInfoCmd);
 | |
| 	IConsoleCmdRegister("list_cmds",    ConListCommands);
 | |
| 	IConsoleCmdRegister("list_aliases", ConListAliases);
 | |
| 	IConsoleCmdRegister("newgame",      ConNewGame);
 | |
| 	IConsoleCmdRegister("restart",      ConRestart);
 | |
| 	IConsoleCmdRegister("getseed",      ConGetSeed);
 | |
| 	IConsoleCmdRegister("getdate",      ConGetDate);
 | |
| 	IConsoleCmdRegister("quit",         ConExit);
 | |
| 	IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
 | |
| 	IConsoleCmdRegister("return",       ConReturn);
 | |
| 	IConsoleCmdRegister("screenshot",   ConScreenShot);
 | |
| 	IConsoleCmdRegister("script",       ConScript);
 | |
| 	IConsoleCmdRegister("scrollto",     ConScrollToTile);
 | |
| 	IConsoleCmdRegister("alias",        ConAlias);
 | |
| 	IConsoleCmdRegister("load",         ConLoad);
 | |
| 	IConsoleCmdRegister("rm",           ConRemove);
 | |
| 	IConsoleCmdRegister("save",         ConSave);
 | |
| 	IConsoleCmdRegister("saveconfig",   ConSaveConfig);
 | |
| 	IConsoleCmdRegister("ls",           ConListFiles);
 | |
| 	IConsoleCmdRegister("cd",           ConChangeDirectory);
 | |
| 	IConsoleCmdRegister("pwd",          ConPrintWorkingDirectory);
 | |
| 	IConsoleCmdRegister("clear",        ConClearBuffer);
 | |
| 	IConsoleCmdRegister("setting",      ConSetting);
 | |
| 	IConsoleCmdRegister("setting_newgame", ConSettingNewgame);
 | |
| 	IConsoleCmdRegister("list_settings",ConListSettings);
 | |
| 	IConsoleCmdRegister("gamelog",      ConGamelogPrint);
 | |
| 	IConsoleCmdRegister("rescan_newgrf", ConRescanNewGRF);
 | |
| 
 | |
| 	IConsoleAliasRegister("dir",          "ls");
 | |
| 	IConsoleAliasRegister("del",          "rm %+");
 | |
| 	IConsoleAliasRegister("newmap",       "newgame");
 | |
| 	IConsoleAliasRegister("patch",        "setting %+");
 | |
| 	IConsoleAliasRegister("set",          "setting %+");
 | |
| 	IConsoleAliasRegister("set_newgame",  "setting_newgame %+");
 | |
| 	IConsoleAliasRegister("list_patches", "list_settings %+");
 | |
| 	IConsoleAliasRegister("developer",    "setting developer %+");
 | |
| 
 | |
| #ifdef ENABLE_AI
 | |
| 	IConsoleCmdRegister("list_ai",      ConListAI);
 | |
| 	IConsoleCmdRegister("reload_ai",    ConReloadAI);
 | |
| 	IConsoleCmdRegister("rescan_ai",    ConRescanAI);
 | |
| 	IConsoleCmdRegister("start_ai",     ConStartAI);
 | |
| 	IConsoleCmdRegister("stop_ai",      ConStopAI);
 | |
| #endif /* ENABLE_AI */
 | |
| 
 | |
| 	/* networking functions */
 | |
| #ifdef ENABLE_NETWORK
 | |
| /* Content downloading is only available with ZLIB */
 | |
| #if defined(WITH_ZLIB)
 | |
| 	IConsoleCmdRegister("content",         ConContent);
 | |
| #endif /* defined(WITH_ZLIB) */
 | |
| 
 | |
| 	/*** Networking commands ***/
 | |
| 	IConsoleCmdRegister("say",             ConSay, ConHookNeedNetwork);
 | |
| 	IConsoleCmdRegister("companies",       ConCompanies, ConHookServerOnly);
 | |
| 	IConsoleAliasRegister("players",       "companies");
 | |
| 	IConsoleCmdRegister("say_company",     ConSayCompany, ConHookNeedNetwork);
 | |
| 	IConsoleAliasRegister("say_player",    "say_company %+");
 | |
| 	IConsoleCmdRegister("say_client",      ConSayClient, ConHookNeedNetwork);
 | |
| 
 | |
| 	IConsoleCmdRegister("connect",         ConNetworkConnect, ConHookClientOnly);
 | |
| 	IConsoleCmdRegister("clients",         ConNetworkClients, ConHookNeedNetwork);
 | |
| 	IConsoleCmdRegister("status",          ConStatus, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("server_info",     ConServerInfo, ConHookServerOnly);
 | |
| 	IConsoleAliasRegister("info",          "server_info");
 | |
| 	IConsoleCmdRegister("reconnect",       ConNetworkReconnect, ConHookClientOnly);
 | |
| 	IConsoleCmdRegister("rcon",            ConRcon, ConHookNeedNetwork);
 | |
| 
 | |
| 	IConsoleCmdRegister("join",            ConJoinCompany, ConHookNeedNetwork);
 | |
| 	IConsoleAliasRegister("spectate",      "join 255");
 | |
| 	IConsoleCmdRegister("move",            ConMoveClient, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("reset_company",   ConResetCompany, ConHookServerOnly);
 | |
| 	IConsoleAliasRegister("clean_company", "reset_company %A");
 | |
| 	IConsoleCmdRegister("client_name",     ConClientNickChange, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("kick",            ConKick, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("ban",             ConBan, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("unban",           ConUnBan, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("banlist",         ConBanList, ConHookServerOnly);
 | |
| 
 | |
| 	IConsoleCmdRegister("pause",           ConPauseGame, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("unpause",         ConUnPauseGame, ConHookServerOnly);
 | |
| 
 | |
| 	IConsoleCmdRegister("company_pw",      ConCompanyPassword, ConHookNeedNetwork);
 | |
| 	IConsoleAliasRegister("company_password",      "company_pw %+");
 | |
| 
 | |
| 	IConsoleAliasRegister("net_frame_freq",        "setting frame_freq %+");
 | |
| 	IConsoleAliasRegister("net_sync_freq",         "setting sync_freq %+");
 | |
| 	IConsoleAliasRegister("server_pw",             "setting server_password %+");
 | |
| 	IConsoleAliasRegister("server_password",       "setting server_password %+");
 | |
| 	IConsoleAliasRegister("rcon_pw",               "setting rcon_password %+");
 | |
| 	IConsoleAliasRegister("rcon_password",         "setting rcon_password %+");
 | |
| 	IConsoleAliasRegister("name",                  "setting client_name %+");
 | |
| 	IConsoleAliasRegister("server_name",           "setting server_name %+");
 | |
| 	IConsoleAliasRegister("server_port",           "setting server_port %+");
 | |
| 	IConsoleAliasRegister("server_advertise",      "setting server_advertise %+");
 | |
| 	IConsoleAliasRegister("max_clients",           "setting max_clients %+");
 | |
| 	IConsoleAliasRegister("max_companies",         "setting max_companies %+");
 | |
| 	IConsoleAliasRegister("max_spectators",        "setting max_spectators %+");
 | |
| 	IConsoleAliasRegister("max_join_time",         "setting max_join_time %+");
 | |
| 	IConsoleAliasRegister("pause_on_join",         "setting pause_on_join %+");
 | |
| 	IConsoleAliasRegister("autoclean_companies",   "setting autoclean_companies %+");
 | |
| 	IConsoleAliasRegister("autoclean_protected",   "setting autoclean_protected %+");
 | |
| 	IConsoleAliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+");
 | |
| 	IConsoleAliasRegister("restart_game_year",     "setting restart_game_year %+");
 | |
| 	IConsoleAliasRegister("min_players",           "setting min_active_clients %+");
 | |
| 	IConsoleAliasRegister("reload_cfg",            "setting reload_cfg %+");
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| 	/* debugging stuff */
 | |
| #ifdef _DEBUG
 | |
| 	IConsoleDebugLibRegister();
 | |
| #endif
 | |
| 
 | |
| 	/* NewGRF development stuff */
 | |
| 	IConsoleCmdRegister("reload_newgrfs",  ConNewGRFReload, ConHookNewGRFDeveloperTool);
 | |
| }
 | 
