44 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file elrail_func.h header file for electrified rail specific functions */
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#ifndef ELRAIL_FUNC_H
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#define ELRAIL_FUNC_H
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#include "rail.h"
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#include "tile_cmd.h"
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#include "transparency.h"
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/**
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 * Test if a rail type has catenary
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 * @param rt Rail type to test
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 */
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static inline bool HasRailCatenary(RailType rt)
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{
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	return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY);
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}
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/**
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 * Test if we should draw rail catenary
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 * @param rt Rail type to test
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 */
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static inline bool HasRailCatenaryDrawn(RailType rt)
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{
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	return HasRailCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails;
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}
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void DrawRailCatenary(const TileInfo *ti);
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void DrawRailCatenaryOnTunnel(const TileInfo *ti);
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void DrawRailCatenaryOnBridge(const TileInfo *ti);
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bool SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback
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#endif /* ELRAIL_FUNC_H */
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