354 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			354 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file hotkeys.cpp Implementation of hotkey related functions */
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#include "stdafx.h"
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#include "openttd.h"
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#include "hotkeys.h"
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#include "ini_type.h"
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#include "string_func.h"
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#include "window_gui.h"
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#include "safeguards.h"
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char *_hotkeys_file;
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/**
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 * List of all HotkeyLists.
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 * This is a pointer to ensure initialisation order with the various static HotkeyList instances.
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 */
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static std::vector<HotkeyList*> *_hotkey_lists = nullptr;
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/** String representation of a keycode */
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struct KeycodeNames {
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	const char *name;       ///< Name of the keycode
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	WindowKeyCodes keycode; ///< The keycode
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};
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/** Array of non-standard keycodes that can be used in the hotkeys config file. */
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static const KeycodeNames _keycode_to_name[] = {
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	{"SHIFT", WKC_SHIFT},
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	{"CTRL", WKC_CTRL},
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	{"ALT", WKC_ALT},
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	{"META", WKC_META},
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	{"GLOBAL", WKC_GLOBAL_HOTKEY},
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	{"ESC", WKC_ESC},
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	{"DEL", WKC_DELETE},
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	{"BACKSPACE", WKC_BACKSPACE},
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	{"RETURN", WKC_RETURN},
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	{"BACKQUOTE", WKC_BACKQUOTE},
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	{"F1", WKC_F1},
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	{"F2", WKC_F2},
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	{"F3", WKC_F3},
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	{"F4", WKC_F4},
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	{"F5", WKC_F5},
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	{"F6", WKC_F6},
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	{"F7", WKC_F7},
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	{"F8", WKC_F8},
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	{"F9", WKC_F9},
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	{"F10", WKC_F10},
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	{"F11", WKC_F11},
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	{"F12", WKC_F12},
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	{"PAUSE", WKC_PAUSE},
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	{"COMMA", WKC_COMMA},
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	{"NUM_PLUS", WKC_NUM_PLUS},
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	{"NUM_MINUS", WKC_NUM_MINUS},
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	{"=", WKC_EQUALS},
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	{"-", WKC_MINUS},
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};
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/**
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 * Try to parse a single part of a keycode.
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 * @param start Start of the string to parse.
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 * @param end End of the string to parse.
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 * @return A keycode if a match is found or 0.
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 */
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static uint16 ParseCode(const char *start, const char *end)
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{
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	assert(start <= end);
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	while (start < end && *start == ' ') start++;
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	while (end > start && *end == ' ') end--;
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	for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
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		if (strlen(_keycode_to_name[i].name) == (size_t)(end - start) && strncasecmp(start, _keycode_to_name[i].name, end - start) == 0) {
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			return _keycode_to_name[i].keycode;
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		}
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	}
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	if (end - start == 1) {
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		if (*start >= 'a' && *start <= 'z') return *start - ('a'-'A');
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		/* Ignore invalid keycodes */
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		if (*(const uint8 *)start < 128) return *start;
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	}
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	return 0;
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}
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/**
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 * Parse a string representation of a keycode.
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 * @param start Start of the input.
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 * @param end End of the input.
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 * @return A valid keycode or 0.
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 */
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static uint16 ParseKeycode(const char *start, const char *end)
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{
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	assert(start <= end);
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	uint16 keycode = 0;
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	for (;;) {
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		const char *cur = start;
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		while (*cur != '+' && cur != end) cur++;
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		uint16 code = ParseCode(start, cur);
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		if (code == 0) return 0;
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		if (code & WKC_SPECIAL_KEYS) {
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			/* Some completely wrong keycode we don't support. */
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			if (code & ~WKC_SPECIAL_KEYS) return 0;
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			keycode |= code;
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		} else {
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			/* Ignore the code if it has more then 1 letter. */
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			if (keycode & ~WKC_SPECIAL_KEYS) return 0;
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			keycode |= code;
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		}
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		if (cur == end) break;
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		assert(cur < end);
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		start = cur + 1;
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	}
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	return keycode;
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}
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/**
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 * Parse a string to the keycodes it represents
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 * @param hotkey The hotkey object to add the keycodes to
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 * @param value The string to parse
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 */
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static void ParseHotkeys(Hotkey *hotkey, const char *value)
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{
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	const char *start = value;
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	while (*start != '\0') {
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		const char *end = start;
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		while (*end != '\0' && *end != ',') end++;
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		uint16 keycode = ParseKeycode(start, end);
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		if (keycode != 0) hotkey->AddKeycode(keycode);
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		start = (*end == ',') ? end + 1: end;
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	}
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}
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/**
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 * Convert a hotkey to it's string representation so it can be written to the
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 * config file. Separate parts of the keycode (like "CTRL" and "F1" are split
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 * by a '+'.
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 * @param keycode The keycode to convert to a string.
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 * @return A string representation of this keycode.
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 * @note The return value is a static buffer, stredup the result before calling
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 *  this function again.
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 */
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static const char *KeycodeToString(uint16 keycode)
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{
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	static char buf[32];
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	buf[0] = '\0';
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	bool first = true;
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	if (keycode & WKC_GLOBAL_HOTKEY) {
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		strecat(buf, "GLOBAL", lastof(buf));
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		first = false;
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	}
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	if (keycode & WKC_SHIFT) {
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		if (!first) strecat(buf, "+", lastof(buf));
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		strecat(buf, "SHIFT", lastof(buf));
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		first = false;
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	}
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	if (keycode & WKC_CTRL) {
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		if (!first) strecat(buf, "+", lastof(buf));
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		strecat(buf, "CTRL", lastof(buf));
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		first = false;
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	}
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	if (keycode & WKC_ALT) {
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		if (!first) strecat(buf, "+", lastof(buf));
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		strecat(buf, "ALT", lastof(buf));
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		first = false;
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	}
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	if (keycode & WKC_META) {
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		if (!first) strecat(buf, "+", lastof(buf));
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		strecat(buf, "META", lastof(buf));
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		first = false;
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	}
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	if (!first) strecat(buf, "+", lastof(buf));
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	keycode = keycode & ~WKC_SPECIAL_KEYS;
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	for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
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		if (_keycode_to_name[i].keycode == keycode) {
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			strecat(buf, _keycode_to_name[i].name, lastof(buf));
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			return buf;
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		}
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	}
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	assert(keycode < 128);
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	char key[2];
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	key[0] = keycode;
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	key[1] = '\0';
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	strecat(buf, key, lastof(buf));
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	return buf;
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}
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/**
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 * Convert all keycodes attached to a hotkey to a single string. If multiple
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 * keycodes are attached to the hotkey they are split by a comma.
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 * @param hotkey The keycodes of this hotkey need to be converted to a string.
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 * @return A string representation of all keycodes.
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 * @note The return value is a static buffer, stredup the result before calling
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 *  this function again.
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 */
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const char *SaveKeycodes(const Hotkey *hotkey)
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{
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	static char buf[128];
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	buf[0] = '\0';
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	for (uint i = 0; i < hotkey->keycodes.size(); i++) {
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		const char *str = KeycodeToString(hotkey->keycodes[i]);
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		if (i > 0) strecat(buf, ",", lastof(buf));
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		strecat(buf, str, lastof(buf));
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	}
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	return buf;
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}
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/**
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 * Create a new Hotkey object with a single default keycode.
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 * @param default_keycode The default keycode for this hotkey.
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 * @param name The name of this hotkey.
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 * @param num Number of this hotkey, should be unique within the hotkey list.
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 */
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Hotkey::Hotkey(uint16 default_keycode, const char *name, int num) :
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	name(name),
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	num(num)
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{
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	if (default_keycode != 0) this->AddKeycode(default_keycode);
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}
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/**
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 * Create a new Hotkey object with multiple default keycodes.
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 * @param default_keycodes An array of default keycodes terminated with 0.
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 * @param name The name of this hotkey.
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 * @param num Number of this hotkey, should be unique within the hotkey list.
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 */
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Hotkey::Hotkey(const uint16 *default_keycodes, const char *name, int num) :
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	name(name),
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	num(num)
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{
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	const uint16 *keycode = default_keycodes;
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	while (*keycode != 0) {
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		this->AddKeycode(*keycode);
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		keycode++;
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	}
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}
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/**
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 * Add a keycode to this hotkey, from now that keycode will be matched
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 * in addition to any previously added keycodes.
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 * @param keycode The keycode to add.
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 */
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void Hotkey::AddKeycode(uint16 keycode)
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{
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	include(this->keycodes, keycode);
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}
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HotkeyList::HotkeyList(const char *ini_group, Hotkey *items, GlobalHotkeyHandlerFunc global_hotkey_handler) :
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	global_hotkey_handler(global_hotkey_handler), ini_group(ini_group), items(items)
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{
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	if (_hotkey_lists == nullptr) _hotkey_lists = new std::vector<HotkeyList*>();
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	_hotkey_lists->push_back(this);
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}
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HotkeyList::~HotkeyList()
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{
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	_hotkey_lists->erase(std::find(_hotkey_lists->begin(), _hotkey_lists->end(), this));
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}
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/**
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 * Load HotkeyList from IniFile.
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 * @param ini IniFile to load from.
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 */
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void HotkeyList::Load(IniFile *ini)
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{
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	IniGroup *group = ini->GetGroup(this->ini_group);
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	for (Hotkey *hotkey = this->items; hotkey->name != nullptr; ++hotkey) {
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		IniItem *item = group->GetItem(hotkey->name, false);
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		if (item != nullptr) {
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			hotkey->keycodes.clear();
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			if (item->value != nullptr) ParseHotkeys(hotkey, item->value);
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		}
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	}
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}
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/**
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 * Save HotkeyList to IniFile.
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 * @param ini IniFile to save to.
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 */
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void HotkeyList::Save(IniFile *ini) const
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{
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	IniGroup *group = ini->GetGroup(this->ini_group);
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	for (const Hotkey *hotkey = this->items; hotkey->name != nullptr; ++hotkey) {
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		IniItem *item = group->GetItem(hotkey->name, true);
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		item->SetValue(SaveKeycodes(hotkey));
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	}
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}
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/**
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 * Check if a keycode is bound to something.
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 * @param keycode The keycode that was pressed
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 * @param global_only Limit the search to hotkeys defined as 'global'.
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 * @return The number of the matching hotkey or -1.
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 */
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int HotkeyList::CheckMatch(uint16 keycode, bool global_only) const
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{
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	for (const Hotkey *list = this->items; list->name != nullptr; ++list) {
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		auto begin = list->keycodes.begin();
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		auto end = list->keycodes.end();
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		if (std::find(begin, end, keycode | WKC_GLOBAL_HOTKEY) != end || (!global_only && std::find(begin, end, keycode) != end)) {
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			return list->num;
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		}
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	}
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	return -1;
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}
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static void SaveLoadHotkeys(bool save)
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{
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	IniFile *ini = new IniFile();
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	ini->LoadFromDisk(_hotkeys_file, NO_DIRECTORY);
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	for (HotkeyList *list : *_hotkey_lists) {
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		if (save) {
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			list->Save(ini);
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		} else {
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			list->Load(ini);
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		}
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	}
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	if (save) ini->SaveToDisk(_hotkeys_file);
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	delete ini;
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}
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/** Load the hotkeys from the config file */
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void LoadHotkeysFromConfig()
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{
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	SaveLoadHotkeys(false);
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}
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/** Save the hotkeys to the config file */
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void SaveHotkeysToConfig()
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{
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	SaveLoadHotkeys(true);
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}
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void HandleGlobalHotkeys(WChar key, uint16 keycode)
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{
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	for (HotkeyList *list : *_hotkey_lists) {
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		if (list->global_hotkey_handler == nullptr) continue;
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		int hotkey = list->CheckMatch(keycode, true);
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		if (hotkey >= 0 && (list->global_hotkey_handler(hotkey) == ES_HANDLED)) return;
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	}
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}
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