257 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			257 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file sound.cpp Handling of playing sounds. */
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| 
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| #include "stdafx.h"
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| #include "landscape.h"
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| #include "mixer.h"
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| #include "fileio_func.h"
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| #include "newgrf_sound.h"
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| #include "fios.h"
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| #include "window_gui.h"
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| #include "map_func.h"
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| #include "vehicle_base.h"
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| #include "debug.h"
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| 
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| static uint _file_count;
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| static FileEntry *_files;
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| MusicFileSettings msf;
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| 
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| /* Number of levels of panning per side */
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| #define PANNING_LEVELS 16
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| 
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| /** The number of sounds in the original sample.cat */
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| static const uint ORIGINAL_SAMPLE_COUNT = 73;
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| 
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| static void OpenBankFile(const char *filename)
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| {
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| 	FileEntry *fe = CallocT<FileEntry>(ORIGINAL_SAMPLE_COUNT);
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| 	_file_count = ORIGINAL_SAMPLE_COUNT;
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| 	_files = fe;
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| 
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| 	FioOpenFile(SOUND_SLOT, filename);
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| 	size_t pos = FioGetPos();
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| 	uint count = FioReadDword() / 8;
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| 
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| 	/* Simple check for the correct number of original sounds. */
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| 	if (count != ORIGINAL_SAMPLE_COUNT) {
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| 		/* Corrupt sample data? Just leave the allocated memory as those tell
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| 		 * there is no sound to play (size = 0 due to calloc). Not allocating
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| 		 * the memory disables valid NewGRFs that replace sounds. */
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| 		DEBUG(misc, 6, "Incorrect number of sounds in '%s', ignoring.", filename);
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| 		return;
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| 	}
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| 
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| 	FioSeekTo(pos, SEEK_SET);
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| 
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| 	for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
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| 		fe[i].file_slot = SOUND_SLOT;
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| 		fe[i].file_offset = FioReadDword() + pos;
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| 		fe[i].file_size = FioReadDword();
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| 	}
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| 
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| 	for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++, fe++) {
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| 		char name[255];
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| 
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| 		FioSeekTo(fe->file_offset, SEEK_SET);
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| 
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| 		/* Check for special case, see else case */
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| 		FioReadBlock(name, FioReadByte()); // Read the name of the sound
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| 		if (strcmp(name, "Corrupt sound") != 0) {
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| 			FioSeekTo(12, SEEK_CUR); // Skip past RIFF header
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| 
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| 			/* Read riff tags */
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| 			for (;;) {
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| 				uint32 tag = FioReadDword();
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| 				uint32 size = FioReadDword();
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| 
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| 				if (tag == ' tmf') {
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| 					FioReadWord(); // wFormatTag
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| 					fe->channels = FioReadWord(); // wChannels
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| 					FioReadDword();   // samples per second
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| 					fe->rate = 11025; // seems like all samples should be played at this rate.
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| 					FioReadDword();   // avg bytes per second
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| 					FioReadWord();    // alignment
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| 					fe->bits_per_sample = FioReadByte(); // bits per sample
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| 					FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
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| 				} else if (tag == 'atad') {
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| 					fe->file_size = size;
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| 					fe->file_slot = SOUND_SLOT;
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| 					fe->file_offset = FioGetPos();
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| 					break;
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| 				} else {
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| 					fe->file_size = 0;
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| 					break;
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| 				}
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| 			}
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| 		} else {
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| 			/*
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| 			 * Special case for the jackhammer sound
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| 			 * (name in sample.cat is "Corrupt sound")
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| 			 * It's no RIFF file, but raw PCM data
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| 			 */
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| 			fe->channels = 1;
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| 			fe->rate = 11025;
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| 			fe->bits_per_sample = 8;
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| 			fe->file_slot = SOUND_SLOT;
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| 			fe->file_offset = FioGetPos();
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| 		}
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| 	}
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| }
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| 
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| uint GetNumOriginalSounds()
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| {
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| 	return _file_count;
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| }
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| 
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| static bool SetBankSource(MixerChannel *mc, const FileEntry *fe)
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| {
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| 	assert(fe != NULL);
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| 
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| 	if (fe->file_size == 0) return false;
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| 
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| 	int8 *mem = MallocT<int8>(fe->file_size);
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| 
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| 	FioSeekToFile(fe->file_slot, fe->file_offset);
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| 	FioReadBlock(mem, fe->file_size);
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| 
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| 	for (uint i = 0; i != fe->file_size; i++) {
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| 		mem[i] += -128; // Convert unsigned sound data to signed
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| 	}
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| 
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| 	assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
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| 
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| 	MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE);
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| 
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| 	return true;
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| }
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| 
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| bool SoundInitialize(const char *filename)
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| {
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| 	OpenBankFile(filename);
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| 	return true;
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| }
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| 
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| /* Low level sound player */
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| static void StartSound(uint sound, int panning, uint volume)
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| {
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| 	if (volume == 0) return;
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| 
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| 	const FileEntry *fe = GetSound(sound);
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| 	if (fe == NULL) return;
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| 
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| 	MixerChannel *mc = MxAllocateChannel();
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| 	if (mc == NULL) return;
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| 
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| 	if (!SetBankSource(mc, fe)) return;
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| 
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| 	/* Apply the sound effect's own volume. */
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| 	volume = (fe->volume * volume) / 128;
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| 
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| 	panning = Clamp(panning, -PANNING_LEVELS, PANNING_LEVELS);
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| 	uint left_vol = (volume * PANNING_LEVELS) - (volume * panning);
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| 	uint right_vol = (volume * PANNING_LEVELS) + (volume * panning);
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| 	MxSetChannelVolume(mc, left_vol * 128 / PANNING_LEVELS, right_vol * 128 / PANNING_LEVELS);
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| 	MxActivateChannel(mc);
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| }
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| 
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| 
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| static const byte _vol_factor_by_zoom[] = {255, 190, 134, 87};
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| assert_compile(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_COUNT);
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| 
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| static const byte _sound_base_vol[] = {
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| 	128,  90, 128, 128, 128, 128, 128, 128,
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| 	128,  90,  90, 128, 128, 128, 128, 128,
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| 	128, 128, 128,  80, 128, 128, 128, 128,
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| 	128, 128, 128, 128, 128, 128, 128, 128,
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| 	128, 128,  90,  90,  90, 128,  90, 128,
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| 	128,  90, 128, 128, 128,  90, 128, 128,
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| 	128, 128, 128, 128,  90, 128, 128, 128,
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| 	128,  90, 128, 128, 128, 128, 128, 128,
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| 	128, 128,  90,  90,  90, 128, 128, 128,
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| 	 90,
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| };
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| 
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| static const byte _sound_idx[] = {
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| 	 2,  3,  4,  5,  6,  7,  8,  9,
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| 	10, 11, 12, 13, 14, 15, 16, 17,
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| 	18, 19, 20, 21, 22, 23, 24, 25,
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| 	26, 27, 28, 29, 30, 31, 32, 33,
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| 	34, 35, 36, 37, 38, 39, 40,  0,
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| 	 1, 41, 42, 43, 44, 45, 46, 47,
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| 	48, 49, 50, 51, 52, 53, 54, 55,
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| 	56, 57, 58, 59, 60, 61, 62, 63,
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| 	64, 65, 66, 67, 68, 69, 70, 71,
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| 	72,
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| };
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| 
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| void SndCopyToPool()
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| {
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| 	for (uint i = 0; i < _file_count; i++) {
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| 		FileEntry *orig = &_files[_sound_idx[i]];
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| 		FileEntry *fe = AllocateFileEntry();
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| 
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| 		*fe = *orig;
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| 		fe->volume = _sound_base_vol[i];
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| 		fe->priority = 0;
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| 	}
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| }
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| 
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| /**
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|  * Decide 'where' (between left and right speaker) to play the sound effect.
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|  * @param sound Sound effect to play
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|  * @param left   Left edge of virtual coordinates where the sound is produced
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|  * @param right  Right edge of virtual coordinates where the sound is produced
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|  * @param top    Top edge of virtual coordinates where the sound is produced
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|  * @param bottom Bottom edge of virtual coordinates where the sound is produced
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|  */
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| static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, int bottom)
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| {
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| 	if (msf.effect_vol == 0) return;
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| 
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| 	const Window *w;
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| 	FOR_ALL_WINDOWS_FROM_BACK(w) {
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| 		const ViewPort *vp = w->viewport;
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| 
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| 		if (vp != NULL &&
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| 				left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
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| 				top < vp->virtual_top + vp->virtual_height && bottom > vp->virtual_top) {
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| 			int screen_x = (left + right) / 2 - vp->virtual_left;
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| 			int width = (vp->virtual_width == 0 ? 1 : vp->virtual_width);
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| 			int panning = (screen_x * PANNING_LEVELS * 2) / width - PANNING_LEVELS;
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| 
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| 			StartSound(
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| 				sound,
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| 				panning,
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| 				(msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
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| 			);
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| 			return;
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| 		}
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| 	}
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| }
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| 
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| void SndPlayTileFx(SoundFx sound, TileIndex tile)
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| {
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| 	/* emits sound from center of the tile */
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| 	int x = min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
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| 	int y = min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
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| 	uint z = (y < 0 ? 0 : GetSlopeZ(x, y));
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| 	Point pt = RemapCoords(x, y, z);
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| 	y += 2 * TILE_SIZE;
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| 	Point pt2 = RemapCoords(x, y, GetSlopeZ(x, y));
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| 	SndPlayScreenCoordFx(sound, pt.x, pt2.x, pt.y, pt2.y);
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| }
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| 
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| void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
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| {
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| 	SndPlayScreenCoordFx(sound,
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| 		v->coord.left, v->coord.right,
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| 		v->coord.top, v->coord.bottom
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| 	);
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| }
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| 
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| void SndPlayFx(SoundFx sound)
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| {
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| 	StartSound(sound, 0, msf.effect_vol);
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| }
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