181 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file news_type.h Types related to news. */
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#ifndef NEWS_TYPE_H
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#define NEWS_TYPE_H
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#include "core/enum_type.hpp"
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#include "date_type.h"
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#include "strings_type.h"
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#include "sound_type.h"
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/**
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 * Type of news.
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 */
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enum NewsType {
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	NT_ARRIVAL_COMPANY, ///< Cargo arrived for company
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	NT_ARRIVAL_OTHER,   ///< Cargo arrived for competitor
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	NT_ACCIDENT,        ///< An accident or disaster has occurred
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	NT_COMPANY_INFO,    ///< Company info (new companies, bankruptcy messages)
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	NT_INDUSTRY_OPEN,   ///< Opening of industries
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	NT_INDUSTRY_CLOSE,  ///< Closing of industries
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	NT_ECONOMY,         ///< Economic changes (recession, industry up/dowm)
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	NT_INDUSTRY_COMPANY,///< Production changes of industry serviced by local company
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	NT_INDUSTRY_OTHER,  ///< Production changes of industry serviced by competitor(s)
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	NT_INDUSTRY_NOBODY, ///< Other industry production changes
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	NT_ADVICE,          ///< Bits of news about vehicles of the company
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	NT_NEW_VEHICLES,    ///< New vehicle has become available
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	NT_ACCEPTANCE,      ///< A type of cargo is (no longer) accepted
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	NT_SUBSIDIES,       ///< News about subsidies (announcements, expirations, acceptance)
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	NT_GENERAL,         ///< General news (from towns)
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	NT_END,             ///< end-of-array marker
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};
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/**
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 * News subtypes.
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 */
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enum NewsSubtype {
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	NS_ARRIVAL_COMPANY,  ///< NT_ARRIVAL_COMPANY
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	NS_ARRIVAL_OTHER,    ///< NT_ARRIVAL_OTHER
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	NS_ACCIDENT,         ///< NT_ACCIDENT
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	NS_COMPANY_TROUBLE,  ///< NT_COMPANY_INFO (trouble)
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	NS_COMPANY_MERGER,   ///< NT_COMPANY_INFO (merger)
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	NS_COMPANY_BANKRUPT, ///< NT_COMPANY_INFO (bankrupt)
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	NS_COMPANY_NEW,      ///< NT_COMPANY_INFO (new company)
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	NS_INDUSTRY_OPEN,    ///< NT_INDUSTRY_OPEN
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	NS_INDUSTRY_CLOSE,   ///< NT_INDUSTRY_CLOSE
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	NS_ECONOMY,          ///< NT_ECONOMY
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	NS_INDUSTRY_COMPANY, ///< NT_INDUSTRY_COMPANY
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	NS_INDUSTRY_OTHER,   ///< NT_INDUSTRY_OTHER
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	NS_INDUSTRY_NOBODY,  ///< NT_INDUSTRY_NOBODY
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	NS_ADVICE,           ///< NT_ADVICE
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	NS_NEW_VEHICLES,     ///< NT_NEW_VEHICLES
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	NS_ACCEPTANCE,       ///< NT_ACCEPTANCE
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	NS_SUBSIDIES,        ///< NT_SUBSIDIES
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	NS_GENERAL,          ///< NT_GENERAL
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	NS_END,              ///< end-of-array marker
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};
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/**
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 * References to objects in news.
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 *
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 * @warning
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 * Be careful!
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 * Vehicles are a special case, as news are kept when vehicles are autoreplaced/renewed.
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 * You have to make sure, #ChangeVehicleNews catches the DParams of your message.
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 * This is NOT ensured by the references.
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 */
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enum NewsReferenceType {
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	NR_NONE,      ///< Empty reference
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	NR_TILE,      ///< Reference tile.     Scroll to tile when clicking on the news.
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	NR_VEHICLE,   ///< Reference vehicle.  Scroll to vehicle when clicking on the news. Delete news when vehicle is deleted.
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	NR_STATION,   ///< Reference station.  Scroll to station when clicking on the news. Delete news when station is deleted.
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	NR_INDUSTRY,  ///< Reference industry. Scroll to industry when clicking on the news. Delete news when industry is deleted.
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	NR_TOWN,      ///< Reference town.     Scroll to town when clicking on the news.
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	NR_ENGINE     ///< Reference engine.
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};
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/**
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 * Various OR-able news-item flags.
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 * @note #NF_INCOLOUR is set automatically if needed.
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 */
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enum NewsFlag {
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	NFB_INCOLOUR       = 0, ///< News item is shown in colour (otherwise it is shown in black & white).
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	NFB_NO_TRANSPARENT = 1, ///< News item disables transparency in the viewport.
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	NFB_SHADE          = 2, ///< News item uses shaded colours.
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	NF_NONE           = 0,      ///< No flag is set.
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	NF_INCOLOUR       = 1 << 0, ///< Bit value for coloured news.
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	NF_NO_TRANSPARENT = 1 << 1, ///< Bit value for disabling transparency.
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	NF_SHADE          = 1 << 2, ///< Bit value for enabling shading.
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};
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DECLARE_ENUM_AS_BIT_SET(NewsFlag)
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/**
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 * News display options
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 */
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enum NewsDisplay {
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	ND_OFF,        ///< Only show a reminder in the status bar
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	ND_SUMMARY,    ///< Show ticker
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	ND_FULL,       ///< Show newspaper
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};
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/**
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 * Per-NewsType data
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 */
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struct NewsTypeData {
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	const char * const name;    ///< Name
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	const byte age;             ///< Maximum age of news items (in days)
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	const SoundFx sound;        ///< Sound
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	NewsDisplay display;        ///< Display mode (off, summary, full)
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	const StringID description; ///< Description of the news type in news settings window
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	/**
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	 * Construct this entry.
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	 * @param name The name of the type.
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	 * @param age The maximum age for these messages.
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	 * @param sound The sound to play.
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	 * @param description The description for this type of messages.
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	 */
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	NewsTypeData(const char *name, byte age, SoundFx sound, NewsDisplay display, StringID description) :
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		name(name),
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		age(age),
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		sound(sound),
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		display(display),
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		description(description)
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	{
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	}
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};
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/** Information about a single item of news. */
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struct NewsItem {
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	NewsItem *prev;              ///< Previous news item
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	NewsItem *next;              ///< Next news item
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	StringID string_id;          ///< Message text
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	Date date;                   ///< Date of the news
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	NewsSubtype subtype;         ///< News subtype @see NewsSubtype
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	NewsFlag flags;              ///< NewsFlags bits @see NewsFlag
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	NewsReferenceType reftype1;  ///< Type of ref1
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	NewsReferenceType reftype2;  ///< Type of ref2
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	uint32 ref1;                 ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleteing the news when the object is deleted.
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	uint32 ref2;                 ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleteing the news when the object is deleted.
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	void *free_data;             ///< Data to be freed when the news item has reached its end.
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	~NewsItem()
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	{
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		free(this->free_data);
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	}
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	uint64 params[10]; ///< Parameters for string resolving.
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};
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/**
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 * Data that needs to be stored for company news messages.
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 * The problem with company news messages are the custom name
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 * of the companies and the fact that the company data is reset,
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 * resulting in wrong names and such.
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 */
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struct CompanyNewsInformation {
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	char company_name[64];       ///< The name of the company
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	char president_name[64];     ///< The name of the president
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	char other_company_name[64]; ///< The name of the company taking over this one
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	uint32 face; ///< The face of the president
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	byte colour; ///< The colour related to the company
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	void FillData(const struct Company *c, const struct Company *other = NULL);
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};
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#endif /* NEWS_TYPE_H */
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