151 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file newgrf_object.h Functions related to NewGRF objects. */
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#ifndef NEWGRF_OBJECT_H
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#define NEWGRF_OBJECT_H
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#include "newgrf_callbacks.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_town.h"
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#include "economy_func.h"
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#include "date_type.h"
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#include "object_type.h"
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#include "newgrf_animation_type.h"
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#include "newgrf_class.h"
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#include "newgrf_commons.h"
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/** Various object behaviours. */
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enum ObjectFlags {
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	OBJECT_FLAG_NONE               =       0, ///< Just nothing.
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	OBJECT_FLAG_ONLY_IN_SCENEDIT   = 1 <<  0, ///< Object can only be constructed in the scenario editor.
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	OBJECT_FLAG_CANNOT_REMOVE      = 1 <<  1, ///< Object can not be removed.
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	OBJECT_FLAG_AUTOREMOVE         = 1 <<  2, ///< Object get automatically removed (like "owned land").
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	OBJECT_FLAG_BUILT_ON_WATER     = 1 <<  3, ///< Object can be built on water (not required).
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	OBJECT_FLAG_CLEAR_INCOME       = 1 <<  4, ///< When object is cleared a positive income is generated instead of a cost.
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	OBJECT_FLAG_HAS_NO_FOUNDATION  = 1 <<  5, ///< Do not display foundations when on a slope.
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	OBJECT_FLAG_ANIMATION          = 1 <<  6, ///< Object has animated tiles.
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	OBJECT_FLAG_ONLY_IN_GAME       = 1 <<  7, ///< Object can only be built in game.
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	OBJECT_FLAG_2CC_COLOUR         = 1 <<  8, ///< Object wants 2CC colour mapping.
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	OBJECT_FLAG_NOT_ON_LAND        = 1 <<  9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
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	OBJECT_FLAG_DRAW_WATER         = 1 << 10, ///< Object wants to be drawn on water.
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	OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
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	OBJECT_FLAG_ANIM_RANDOM_BITS   = 1 << 12, ///< Object wants random bits in "next animation frame" callback
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};
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DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
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void ResetObjects();
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/** Class IDs for objects. */
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enum ObjectClassID {
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	OBJECT_CLASS_BEGIN   =    0, ///< The lowest valid value
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	OBJECT_CLASS_MAX     =   32, ///< Maximum number of classes.
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	INVALID_OBJECT_CLASS = 0xFF, ///< Class for the less fortunate.
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};
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/** Allow incrementing of ObjectClassID variables */
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DECLARE_POSTFIX_INCREMENT(ObjectClassID)
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/** An object that isn't use for transport, industries or houses. */
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struct ObjectSpec {
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	/* 2 because of the "normal" and "buy" sprite stacks. */
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	GRFFilePropsBase<2> grf_prop; ///< Properties related the the grf file
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	ObjectClassID cls_id;         ///< The class to which this spec belongs.
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	StringID name;                ///< The name for this object.
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	uint8 climate;                ///< In which climates is this object available?
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	uint8 size;                   ///< The size of this objects; low nibble for X, high nibble for Y.
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	uint8 build_cost_multiplier;  ///< Build cost multiplier per tile.
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	uint8 clear_cost_multiplier;  ///< Clear cost multiplier per tile.
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	Date introduction_date;       ///< From when can this object be built.
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	Date end_of_life_date;        ///< When can't this object be built anymore.
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	ObjectFlags flags;            ///< Flags/settings related to the object.
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	AnimationInfo animation;      ///< Information about the animation.
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	uint16 callback_mask;         ///< Bitmask of requested/allowed callbacks.
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	uint8 height;                 ///< The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
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	uint8 views;                  ///< The number of views.
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	bool enabled;                 ///< Is this spec enabled?
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	/**
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	 * Get the cost for building a structure of this type.
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	 * @return The cost for building.
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	 */
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	Money GetBuildCost() const { return GetPrice(PR_BUILD_OBJECT, this->build_cost_multiplier, this->grf_prop.grffile, 0); }
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	/**
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	 * Get the cost for clearing a structure of this type.
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	 * @return The cost for clearing.
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	 */
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	Money GetClearCost() const { return GetPrice(PR_CLEAR_OBJECT, this->clear_cost_multiplier, this->grf_prop.grffile, 0); }
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	bool IsEverAvailable() const;
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	bool IsAvailable() const;
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	uint Index() const;
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	static const ObjectSpec *Get(ObjectType index);
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	static const ObjectSpec *GetByTile(TileIndex tile);
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};
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/** Object scope resolver. */
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struct ObjectScopeResolver : public ScopeResolver {
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	struct Object *obj; ///< The object the callback is ran for.
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	TileIndex tile;     ///< The tile related to the object.
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	uint8 view;         ///< The view of the object.
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	ObjectScopeResolver(ResolverObject *ro, Object *obj, TileIndex tile, uint8 view = 0);
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	/* virtual */ uint32 GetRandomBits() const;
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	/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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};
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/** A resolver object to be used with feature 0F spritegroups. */
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struct ObjectResolverObject : public ResolverObject {
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	ObjectScopeResolver object_scope; ///< The object scope resolver.
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	TownScopeResolver *town_scope;    ///< The town scope resolver (created on the first call).
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	ObjectResolverObject(const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view = 0,
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			CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0);
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	~ObjectResolverObject();
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	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
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	{
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		switch (scope) {
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			case VSG_SCOPE_SELF:
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				return &this->object_scope;
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			case VSG_SCOPE_PARENT: {
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				TownScopeResolver *tsr = this->GetTown();
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				if (tsr != NULL) return tsr;
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				/* FALL-THROUGH */
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			}
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			default: return ResolverObject::GetScope(scope, relative);
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		}
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	}
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private:
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	TownScopeResolver *GetTown();
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};
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/** Struct containing information relating to station classes. */
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typedef NewGRFClass<ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX> ObjectClass;
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/** Mapping of purchase for objects. */
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static const CargoID CT_PURCHASE_OBJECT = 1;
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uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view = 0);
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void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec);
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void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view);
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void AnimateNewObjectTile(TileIndex tile);
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void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
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void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
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#endif /* NEWGRF_OBJECT_H */
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