89 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file console_internal.h Internally used functions for the console. */
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#ifndef CONSOLE_INTERNAL_H
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#define CONSOLE_INTERNAL_H
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#include "gfx_type.h"
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static const uint ICON_CMDLN_SIZE     = 1024; ///< maximum length of a typed in command
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static const uint ICON_MAX_STREAMSIZE = 2048; ///< maximum length of a totally expanded command
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/** Return values of console hooks (#IConsoleHook). */
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enum ConsoleHookResult {
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	CHR_ALLOW,    ///< Allow command execution.
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	CHR_DISALLOW, ///< Disallow command execution.
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	CHR_HIDE,     ///< Hide the existence of the command.
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};
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/**
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 * --Commands--
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 * Commands are commands, or functions. They get executed once and any
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 * effect they produce are carried out. The arguments to the commands
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 * are given to them, each input word seperated by a double-quote (") is an argument
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 * If you want to handle multiple words as one, enclose them in double-quotes
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 * eg. 'say "hello sexy boy"'
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 */
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typedef bool IConsoleCmdProc(byte argc, char *argv[]);
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typedef ConsoleHookResult IConsoleHook(bool echo);
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struct IConsoleCmd {
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	char *name;               ///< name of command
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	IConsoleCmd *next;        ///< next command in list
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	IConsoleCmdProc *proc;    ///< process executed when command is typed
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	IConsoleHook *hook;       ///< any special trigger action that needs executing
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};
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/**
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 * --Aliases--
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 * Aliases are like shortcuts for complex functions, variable assignments,
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 * etc. You can use a simple alias to rename a longer command (eg 'set' for
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 * 'setting' for example), or concatenate more commands into one
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 * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
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 * given to them in the command line.
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 * - "%A - %Z" substitute arguments 1 t/m 26
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 * - "%+" lists all parameters keeping them seperated
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 * - "%!" also lists all parameters but presenting them to the aliased command as one argument
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 * - ";" allows for combining commands (see example 'ng')
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 */
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struct IConsoleAlias {
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	char *name;                 ///< name of the alias
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	IConsoleAlias *next;        ///< next alias in list
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	char *cmdline;              ///< command(s) that is/are being aliased
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};
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/* console parser */
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extern IConsoleCmd   *_iconsole_cmds;    ///< List of registered commands.
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extern IConsoleAlias *_iconsole_aliases; ///< List of registered aliases.
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/* console functions */
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void IConsoleClearBuffer();
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/* Commands */
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void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook = NULL);
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void IConsoleAliasRegister(const char *name, const char *cmd);
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IConsoleCmd *IConsoleCmdGet(const char *name);
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IConsoleAlias *IConsoleAliasGet(const char *name);
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/* console std lib (register ingame commands/aliases) */
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void IConsoleStdLibRegister();
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/* Supporting functions */
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bool GetArgumentInteger(uint32 *value, const char *arg);
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void IConsoleGUIInit();
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void IConsoleGUIFree();
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void IConsoleGUIPrint(TextColour colour_code, char *string);
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char *RemoveUnderscores(char *name);
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#endif /* CONSOLE_INTERNAL_H */
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