789 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			789 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file fios_gui.cpp GUIs for loading/saving games, scenarios, heightmaps, ... */
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#include "stdafx.h"
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#include "saveload/saveload.h"
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#include "gui.h"
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#include "gfx_func.h"
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#include "command_func.h"
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#include "network/network.h"
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#include "network/network_content.h"
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#include "strings_func.h"
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#include "fileio_func.h"
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#include "fios.h"
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#include "window_func.h"
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#include "tilehighlight_func.h"
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#include "querystring_gui.h"
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#include "engine_func.h"
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#include "landscape_type.h"
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#include "date_func.h"
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#include "core/geometry_func.hpp"
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#include "table/sprites.h"
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#include "table/strings.h"
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SaveLoadDialogMode _saveload_mode;
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LoadCheckData _load_check_data;    ///< Data loaded from save during SL_LOAD_CHECK.
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static bool _fios_path_changed;
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static bool _savegame_sort_dirty;
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/**
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 * Reset read data.
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 */
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void LoadCheckData::Clear()
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{
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	this->checkable = false;
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	this->error = INVALID_STRING_ID;
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	free(this->error_data);
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	this->error_data = NULL;
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	this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize.
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	this->current_date = 0;
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	memset(&this->settings, 0, sizeof(this->settings));
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	const CompanyPropertiesMap::iterator end = this->companies.End();
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	for (CompanyPropertiesMap::iterator it = this->companies.Begin(); it != end; it++) {
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		delete it->second;
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	}
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	companies.Clear();
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	ClearGRFConfigList(&this->grfconfig);
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}
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enum SaveLoadWindowWidgets {
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	SLWW_WINDOWTITLE,
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	SLWW_SORT_BYNAME,
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	SLWW_SORT_BYDATE,
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	SLWW_BACKGROUND,
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	SLWW_FILE_BACKGROUND,
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	SLWW_HOME_BUTTON,
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	SLWW_DRIVES_DIRECTORIES_LIST,
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	SLWW_SCROLLBAR,
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	SLWW_CONTENT_DOWNLOAD,     ///< only available for play scenario/heightmap (content download)
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	SLWW_SAVE_OSK_TITLE,       ///< only available for save operations
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	SLWW_DELETE_SELECTION,     ///< same in here
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	SLWW_SAVE_GAME,            ///< not to mention in here too
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	SLWW_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download
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	SLWW_DETAILS,              ///< Panel with game details
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	SLWW_NEWGRF_INFO,          ///< Button to open NewGgrf configuration
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	SLWW_LOAD_BUTTON,          ///< Button to load game/scenario
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};
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/** Load game/scenario with optional content download */
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static const NWidgetPart _nested_load_dialog_widgets[] = {
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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		NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
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	EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
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	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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		NWidget(NWID_VERTICAL),
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			NWidget(NWID_HORIZONTAL),
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				NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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				EndContainer(),
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				NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
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			EndContainer(),
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			NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
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				NWidget(NWID_HORIZONTAL),
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					NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
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							SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(SLWW_SCROLLBAR), EndContainer(),
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					NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
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				EndContainer(),
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				NWidget(NWID_SELECTION, INVALID_COLOUR, SLWW_CONTENT_DOWNLOAD_SEL),
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					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
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							SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
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				EndContainer(),
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			EndContainer(),
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		EndContainer(),
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		NWidget(WWT_PANEL, COLOUR_GREY),
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			NWidget(WWT_EMPTY, INVALID_COLOUR, SLWW_DETAILS), SetResize(1, 1), SetFill(1, 1),
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			NWidget(NWID_HORIZONTAL),
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				NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_NEWGRF_INFO), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL), SetFill(1, 0), SetResize(1, 0),
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					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_LOAD_BUTTON), SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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				EndContainer(),
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				NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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			EndContainer(),
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		EndContainer(),
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	EndContainer(),
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};
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/** Load heightmap with content download */
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static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = {
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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		NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
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	EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
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	NWidget(NWID_VERTICAL),
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		NWidget(NWID_HORIZONTAL),
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			NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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			EndContainer(),
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			NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
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		EndContainer(),
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		NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
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			NWidget(NWID_HORIZONTAL),
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				NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
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						SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(SLWW_SCROLLBAR), EndContainer(),
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				NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
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			EndContainer(),
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			NWidget(NWID_HORIZONTAL),
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				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
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						SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
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				NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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			EndContainer(),
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		EndContainer(),
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	EndContainer(),
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};
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/** Save game/scenario */
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static const NWidgetPart _nested_save_dialog_widgets[] = {
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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		NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
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	EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
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	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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		NWidget(NWID_VERTICAL),
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			NWidget(NWID_HORIZONTAL),
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				NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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				EndContainer(),
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				NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
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			EndContainer(),
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			NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
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				NWidget(NWID_HORIZONTAL),
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					NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2),
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							SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(SLWW_SCROLLBAR), EndContainer(),
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					NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
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				EndContainer(),
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				NWidget(WWT_EDITBOX, COLOUR_GREY, SLWW_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0),
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						SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP),
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			EndContainer(),
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			NWidget(NWID_HORIZONTAL),
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				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SAVE_GAME),        SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP),     SetFill(1, 0), SetResize(1, 0),
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			EndContainer(),
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		EndContainer(),
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		NWidget(WWT_PANEL, COLOUR_GREY),
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			NWidget(WWT_EMPTY, INVALID_COLOUR, SLWW_DETAILS), SetResize(1, 1), SetFill(1, 1),
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			NWidget(NWID_HORIZONTAL),
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				NWidget(NWID_SPACER), SetResize(1, 0), SetFill(1, 1),
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				NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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			EndContainer(),
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		EndContainer(),
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	EndContainer(),
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};
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/** Colours for fios types, indexed by #FiosType. */
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const TextColour _fios_colours[] = {
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	TC_LIGHT_BLUE, TC_DARK_GREEN,  TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
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	TC_ORANGE,     TC_LIGHT_BROWN, TC_ORANGE,     TC_ORANGE, TC_YELLOW
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};
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void BuildFileList()
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{
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	_fios_path_changed = true;
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	FiosFreeSavegameList();
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	switch (_saveload_mode) {
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		case SLD_LOAD_SCENARIO:
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		case SLD_SAVE_SCENARIO:
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			FiosGetScenarioList(_saveload_mode); break;
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		case SLD_LOAD_HEIGHTMAP:
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			FiosGetHeightmapList(_saveload_mode); break;
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		default: FiosGetSavegameList(_saveload_mode); break;
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	}
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	/* Invalidate saveload window */
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	InvalidateWindowData(WC_SAVELOAD, 0, 2, true);
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}
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static void MakeSortedSaveGameList()
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{
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	uint sort_start = 0;
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	uint sort_end = 0;
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	/* Directories are always above the files (FIOS_TYPE_DIR)
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	 * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
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	 * Only sort savegames/scenarios, not directories
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	 */
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	for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
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		switch (item->type) {
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			case FIOS_TYPE_DIR:    sort_start++; break;
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			case FIOS_TYPE_PARENT: sort_start++; break;
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			case FIOS_TYPE_DRIVE:  sort_end++;   break;
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			default: break;
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		}
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	}
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	uint s_amount = _fios_items.Length() - sort_start - sort_end;
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	QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
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}
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struct SaveLoadWindow : public QueryStringBaseWindow {
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private:
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	FiosItem o_dir;
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	const FiosItem *selected;
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	Scrollbar *vscroll;
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public:
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	void GenerateFileName()
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	{
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		GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]);
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	}
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	SaveLoadWindow(const WindowDesc *desc, SaveLoadDialogMode mode) : QueryStringBaseWindow(64)
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	{
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		static const StringID saveload_captions[] = {
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			STR_SAVELOAD_LOAD_CAPTION,
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			STR_SAVELOAD_LOAD_SCENARIO,
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			STR_SAVELOAD_SAVE_CAPTION,
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			STR_SAVELOAD_SAVE_SCENARIO,
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			STR_SAVELOAD_LOAD_HEIGHTMAP,
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		};
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		assert((uint)mode < lengthof(saveload_captions));
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		/* Use an array to define what will be the current file type being handled
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		 * by current file mode */
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		switch (mode) {
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			case SLD_SAVE_GAME:     this->GenerateFileName(); break;
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			case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break;
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			default:                break;
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		}
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		this->afilter = CS_ALPHANUMERAL;
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		InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
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		this->CreateNestedTree(desc, true);
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		if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(SLWW_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
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		this->GetWidget<NWidgetCore>(SLWW_WINDOWTITLE)->widget_data = saveload_captions[mode];
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		this->vscroll = this->GetScrollbar(SLWW_SCROLLBAR);
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		this->FinishInitNested(desc, 0);
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		this->LowerWidget(SLWW_DRIVES_DIRECTORIES_LIST);
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		/* pause is only used in single-player, non-editor mode, non-menu mode. It
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		 * will be unpaused in the WE_DESTROY event handler. */
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		if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
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			DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
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		}
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		SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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		this->OnInvalidateData(0);
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		ResetObjectToPlace();
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		o_dir.type = FIOS_TYPE_DIRECT;
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		switch (_saveload_mode) {
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			case SLD_SAVE_GAME:
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			case SLD_LOAD_GAME:
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				FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
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				break;
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			case SLD_SAVE_SCENARIO:
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			case SLD_LOAD_SCENARIO:
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				FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
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				break;
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			case SLD_LOAD_HEIGHTMAP:
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				FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
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				break;
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			default:
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				strecpy(o_dir.name, _personal_dir, lastof(o_dir.name));
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		}
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		/* Focus the edit box by default in the save windows */
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		if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
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			this->SetFocusedWidget(SLWW_SAVE_OSK_TITLE);
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		}
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	}
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	virtual ~SaveLoadWindow()
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	{
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		/* pause is only used in single-player, non-editor mode, non menu mode */
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		if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
 | 
						|
			DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
 | 
						|
		}
 | 
						|
		FiosFreeSavegameList();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void DrawWidget(const Rect &r, int widget) const
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case SLWW_SORT_BYNAME:
 | 
						|
			case SLWW_SORT_BYDATE:
 | 
						|
				if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == SLWW_SORT_BYNAME)) {
 | 
						|
					this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case SLWW_BACKGROUND: {
 | 
						|
				static const char *path = NULL;
 | 
						|
				static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE;
 | 
						|
				static uint64 tot = 0;
 | 
						|
 | 
						|
				if (_fios_path_changed) {
 | 
						|
					str = FiosGetDescText(&path, &tot);
 | 
						|
					_fios_path_changed = false;
 | 
						|
				}
 | 
						|
 | 
						|
				if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
 | 
						|
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str);
 | 
						|
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			case SLWW_DRIVES_DIRECTORIES_LIST: {
 | 
						|
				GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK);
 | 
						|
 | 
						|
				uint y = r.top + WD_FRAMERECT_TOP;
 | 
						|
				for (uint pos = this->vscroll->GetPosition(); pos < _fios_items.Length(); pos++) {
 | 
						|
					const FiosItem *item = _fios_items.Get(pos);
 | 
						|
 | 
						|
					if (item == this->selected) {
 | 
						|
						GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE);
 | 
						|
					}
 | 
						|
					DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]);
 | 
						|
					y += this->resize.step_height;
 | 
						|
					if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			case SLWW_DETAILS: {
 | 
						|
				GfxFillRect(r.left + WD_FRAMERECT_LEFT, r.top + WD_FRAMERECT_TOP,
 | 
						|
						r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL * 2 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM, PC_GREY);
 | 
						|
				DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL / 2 + WD_FRAMERECT_TOP, STR_SAVELOAD_DETAIL_CAPTION, TC_FROMSTRING, SA_HOR_CENTER);
 | 
						|
 | 
						|
				if (this->selected == NULL) break;
 | 
						|
 | 
						|
				uint y = r.top + FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 | 
						|
				uint y_max = r.bottom - FONT_HEIGHT_NORMAL - WD_FRAMERECT_BOTTOM;
 | 
						|
 | 
						|
				if (y > y_max) break;
 | 
						|
				if (!_load_check_data.checkable) {
 | 
						|
					/* Old savegame, no information available */
 | 
						|
					DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_NOT_AVAILABLE);
 | 
						|
					y += FONT_HEIGHT_NORMAL;
 | 
						|
				} else if (_load_check_data.error != INVALID_STRING_ID) {
 | 
						|
					/* Incompatible / broken savegame */
 | 
						|
					SetDParamStr(0, _load_check_data.error_data);
 | 
						|
					y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT,
 | 
						|
							y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED);
 | 
						|
				} else {
 | 
						|
					/* Mapsize */
 | 
						|
					SetDParam(0, _load_check_data.map_size_x);
 | 
						|
					SetDParam(1, _load_check_data.map_size_y);
 | 
						|
					DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE);
 | 
						|
					y += FONT_HEIGHT_NORMAL;
 | 
						|
					if (y > y_max) break;
 | 
						|
 | 
						|
					/* Climate */
 | 
						|
					byte landscape = _load_check_data.settings.game_creation.landscape;
 | 
						|
					if (landscape < NUM_LANDSCAPE) {
 | 
						|
						SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
 | 
						|
						DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE);
 | 
						|
						y += FONT_HEIGHT_NORMAL;
 | 
						|
					}
 | 
						|
 | 
						|
					y += WD_PAR_VSEP_NORMAL;
 | 
						|
					if (y > y_max) break;
 | 
						|
 | 
						|
					/* Start date (if available) */
 | 
						|
					if (_load_check_data.settings.game_creation.starting_year != 0) {
 | 
						|
						SetDParam(0, ConvertYMDToDate(_load_check_data.settings.game_creation.starting_year, 0, 1));
 | 
						|
						DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE);
 | 
						|
						y += FONT_HEIGHT_NORMAL;
 | 
						|
					}
 | 
						|
					if (y > y_max) break;
 | 
						|
 | 
						|
					/* Hide current date for scenarios */
 | 
						|
					if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
 | 
						|
						/* Current date */
 | 
						|
						SetDParam(0, _load_check_data.current_date);
 | 
						|
						DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
 | 
						|
						y += FONT_HEIGHT_NORMAL;
 | 
						|
					}
 | 
						|
 | 
						|
					/* Hide the NewGRF stuff when saving. We also hide the button. */
 | 
						|
					if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
 | 
						|
						y += WD_PAR_VSEP_NORMAL;
 | 
						|
						if (y > y_max) break;
 | 
						|
 | 
						|
						/* NewGrf compatibility */
 | 
						|
						SetDParam(0, _load_check_data.grfconfig == NULL ? STR_NEWGRF_LIST_NONE :
 | 
						|
								STR_NEWGRF_LIST_ALL_FOUND + _load_check_data.grf_compatibility);
 | 
						|
						DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_GRFSTATUS);
 | 
						|
						y += FONT_HEIGHT_NORMAL;
 | 
						|
					}
 | 
						|
					if (y > y_max) break;
 | 
						|
 | 
						|
					/* Hide the company stuff for scenarios */
 | 
						|
					if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
 | 
						|
						y += FONT_HEIGHT_NORMAL;
 | 
						|
						if (y > y_max) break;
 | 
						|
 | 
						|
						/* Companies / AIs */
 | 
						|
						CompanyPropertiesMap::const_iterator end = _load_check_data.companies.End();
 | 
						|
						for (CompanyPropertiesMap::const_iterator it = _load_check_data.companies.Begin(); it != end; it++) {
 | 
						|
							SetDParam(0, it->first + 1);
 | 
						|
							const CompanyProperties &c = *it->second;
 | 
						|
							if (c.name != NULL) {
 | 
						|
								SetDParam(1, STR_JUST_RAW_STRING);
 | 
						|
								SetDParamStr(2, c.name);
 | 
						|
							} else {
 | 
						|
								SetDParam(1, c.name_1);
 | 
						|
								SetDParam(2, c.name_2);
 | 
						|
							}
 | 
						|
							DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_COMPANY_INDEX);
 | 
						|
							y += FONT_HEIGHT_NORMAL;
 | 
						|
							if (y > y_max) break;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case SLWW_BACKGROUND:
 | 
						|
				size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 | 
						|
				break;
 | 
						|
 | 
						|
			case SLWW_DRIVES_DIRECTORIES_LIST:
 | 
						|
				resize->height = FONT_HEIGHT_NORMAL;
 | 
						|
				size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 | 
						|
				break;
 | 
						|
			case SLWW_SORT_BYNAME:
 | 
						|
			case SLWW_SORT_BYDATE: {
 | 
						|
				Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
 | 
						|
				d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better.
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPaint()
 | 
						|
	{
 | 
						|
		if (_savegame_sort_dirty) {
 | 
						|
			_savegame_sort_dirty = false;
 | 
						|
			MakeSortedSaveGameList();
 | 
						|
		}
 | 
						|
 | 
						|
		this->vscroll->SetCount(_fios_items.Length());
 | 
						|
		this->DrawWidgets();
 | 
						|
 | 
						|
		if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
 | 
						|
			this->DrawEditBox(SLWW_SAVE_OSK_TITLE);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnClick(Point pt, int widget, int click_count)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case SLWW_SORT_BYNAME: // Sort save names by name
 | 
						|
				_savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
 | 
						|
					SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
 | 
						|
				_savegame_sort_dirty = true;
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case SLWW_SORT_BYDATE: // Sort save names by date
 | 
						|
				_savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
 | 
						|
					SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
 | 
						|
				_savegame_sort_dirty = true;
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory
 | 
						|
				FiosBrowseTo(&o_dir);
 | 
						|
				this->InvalidateData();
 | 
						|
				break;
 | 
						|
 | 
						|
			case SLWW_LOAD_BUTTON:
 | 
						|
				if (this->selected != NULL && !_load_check_data.HasErrors() && (_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())) {
 | 
						|
					_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
 | 
						|
 | 
						|
					const char *name = FiosBrowseTo(this->selected);
 | 
						|
					SetFiosType(this->selected->type);
 | 
						|
 | 
						|
					strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
 | 
						|
					strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
 | 
						|
 | 
						|
					delete this;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case SLWW_NEWGRF_INFO:
 | 
						|
				if (_load_check_data.HasNewGrfs()) {
 | 
						|
					ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
 | 
						|
				int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, SLWW_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP);
 | 
						|
				if (y == INT_MAX) return;
 | 
						|
 | 
						|
				const FiosItem *file = _fios_items.Get(y);
 | 
						|
 | 
						|
				const char *name = FiosBrowseTo(file);
 | 
						|
				if (name != NULL) {
 | 
						|
					if (click_count == 1) {
 | 
						|
						if (this->selected != file) {
 | 
						|
							this->selected = file;
 | 
						|
							_load_check_data.Clear();
 | 
						|
 | 
						|
							if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) {
 | 
						|
								SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false);
 | 
						|
							}
 | 
						|
 | 
						|
							this->InvalidateData(1);
 | 
						|
						}
 | 
						|
						if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
 | 
						|
							/* Copy clicked name to editbox */
 | 
						|
							ttd_strlcpy(this->text.buf, file->title, this->text.max_bytes);
 | 
						|
							UpdateTextBufferSize(&this->text);
 | 
						|
							this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE);
 | 
						|
						}
 | 
						|
					} else if (!_load_check_data.HasErrors()) {
 | 
						|
						this->selected = file;
 | 
						|
						if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
 | 
						|
							this->OnClick(pt, SLWW_LOAD_BUTTON, 1);
 | 
						|
						} else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
 | 
						|
							SetFiosType(file->type);
 | 
						|
							strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
 | 
						|
							strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
 | 
						|
 | 
						|
							delete this;
 | 
						|
							ShowHeightmapLoad();
 | 
						|
						}
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					/* Changed directory, need refresh. */
 | 
						|
					this->InvalidateData();
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			case SLWW_CONTENT_DOWNLOAD:
 | 
						|
				if (!_network_available) {
 | 
						|
					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
 | 
						|
				} else {
 | 
						|
#if defined(ENABLE_NETWORK)
 | 
						|
					switch (_saveload_mode) {
 | 
						|
						default: NOT_REACHED();
 | 
						|
						case SLD_LOAD_SCENARIO:  ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO);  break;
 | 
						|
						case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
 | 
						|
					}
 | 
						|
#endif
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnMouseLoop()
 | 
						|
	{
 | 
						|
		if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
 | 
						|
			this->HandleEditBox(SLWW_SAVE_OSK_TITLE);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 | 
						|
	{
 | 
						|
		if (keycode == WKC_ESC) {
 | 
						|
			delete this;
 | 
						|
			return ES_HANDLED;
 | 
						|
		}
 | 
						|
 | 
						|
		EventState state = ES_NOT_HANDLED;
 | 
						|
		if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) &&
 | 
						|
				this->HandleEditBoxKey(SLWW_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) {
 | 
						|
			this->HandleButtonClick(SLWW_SAVE_GAME);
 | 
						|
		}
 | 
						|
 | 
						|
		return state;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnTimeout()
 | 
						|
	{
 | 
						|
		/* This test protects against using widgets 11 and 12 which are only available
 | 
						|
		 * in those two saveload mode */
 | 
						|
		if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO)) return;
 | 
						|
 | 
						|
		if (this->IsWidgetLowered(SLWW_DELETE_SELECTION)) { // Delete button clicked
 | 
						|
			if (!FiosDelete(this->text.buf)) {
 | 
						|
				ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
 | 
						|
			} else {
 | 
						|
				this->InvalidateData();
 | 
						|
				/* Reset file name to current date on successful delete */
 | 
						|
				if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
 | 
						|
			}
 | 
						|
 | 
						|
			UpdateTextBufferSize(&this->text);
 | 
						|
		} else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked
 | 
						|
			_switch_mode = SM_SAVE;
 | 
						|
			FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
 | 
						|
 | 
						|
			/* In the editor set up the vehicle engines correctly (date might have changed) */
 | 
						|
			if (_game_mode == GM_EDITOR) StartupEngines();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnResize()
 | 
						|
	{
 | 
						|
		this->vscroll->SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST);
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Some data on this window has become invalid.
 | 
						|
	 * @param data Information about the changed data.
 | 
						|
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 | 
						|
	 */
 | 
						|
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 | 
						|
	{
 | 
						|
		switch (data) {
 | 
						|
			case 0:
 | 
						|
				/* Rescan files */
 | 
						|
				this->selected = NULL;
 | 
						|
				_load_check_data.Clear();
 | 
						|
				if (!gui_scope) break;
 | 
						|
				BuildFileList();
 | 
						|
				/* FALL THROUGH */
 | 
						|
			case 1:
 | 
						|
				/* Selection changes */
 | 
						|
				if (!gui_scope) break;
 | 
						|
				if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
 | 
						|
					this->SetWidgetDisabledState(SLWW_LOAD_BUTTON,
 | 
						|
							this->selected == NULL || _load_check_data.HasErrors() || !(_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
 | 
						|
					this->SetWidgetDisabledState(SLWW_NEWGRF_INFO,
 | 
						|
							!_load_check_data.HasNewGrfs());
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			case 2:
 | 
						|
				/* _fios_items changed */
 | 
						|
				this->vscroll->SetCount(_fios_items.Length());
 | 
						|
				this->selected = NULL;
 | 
						|
				_load_check_data.Clear();
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
/** Load game/scenario */
 | 
						|
static const WindowDesc _load_dialog_desc(
 | 
						|
	WDP_CENTER, 500, 294,
 | 
						|
	WC_SAVELOAD, WC_NONE,
 | 
						|
	WDF_UNCLICK_BUTTONS,
 | 
						|
	_nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets)
 | 
						|
);
 | 
						|
 | 
						|
/** Load heightmap */
 | 
						|
static const WindowDesc _load_heightmap_dialog_desc(
 | 
						|
	WDP_CENTER, 257, 320,
 | 
						|
	WC_SAVELOAD, WC_NONE,
 | 
						|
	WDF_UNCLICK_BUTTONS,
 | 
						|
	_nested_load_heightmap_dialog_widgets, lengthof(_nested_load_heightmap_dialog_widgets)
 | 
						|
);
 | 
						|
 | 
						|
/** Save game/scenario */
 | 
						|
static const WindowDesc _save_dialog_desc(
 | 
						|
	WDP_CENTER, 500, 294,
 | 
						|
	WC_SAVELOAD, WC_NONE,
 | 
						|
	WDF_UNCLICK_BUTTONS,
 | 
						|
	_nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
 | 
						|
);
 | 
						|
 | 
						|
/**
 | 
						|
 * These values are used to convert the file/operations mode into a corresponding file type.
 | 
						|
 * So each entry, as expressed by the related comment, is based on the enum
 | 
						|
 */
 | 
						|
static const FileType _file_modetotype[] = {
 | 
						|
	FT_SAVEGAME,  ///< used for SLD_LOAD_GAME
 | 
						|
	FT_SCENARIO,  ///< used for SLD_LOAD_SCENARIO
 | 
						|
	FT_SAVEGAME,  ///< used for SLD_SAVE_GAME
 | 
						|
	FT_SCENARIO,  ///< used for SLD_SAVE_SCENARIO
 | 
						|
	FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Launch save/load dialog in the given mode.
 | 
						|
 * @param mode Save/load mode.
 | 
						|
 */
 | 
						|
void ShowSaveLoadDialog(SaveLoadDialogMode mode)
 | 
						|
{
 | 
						|
	DeleteWindowById(WC_SAVELOAD, 0);
 | 
						|
 | 
						|
	const WindowDesc *sld;
 | 
						|
	switch (mode) {
 | 
						|
		case SLD_SAVE_GAME:
 | 
						|
		case SLD_SAVE_SCENARIO:
 | 
						|
			sld = &_save_dialog_desc; break;
 | 
						|
		case SLD_LOAD_HEIGHTMAP:
 | 
						|
			sld = &_load_heightmap_dialog_desc; break;
 | 
						|
		default:
 | 
						|
			sld = &_load_dialog_desc; break;
 | 
						|
	}
 | 
						|
 | 
						|
	_saveload_mode = mode;
 | 
						|
	_file_to_saveload.filetype = _file_modetotype[mode];
 | 
						|
 | 
						|
	new SaveLoadWindow(sld, mode);
 | 
						|
}
 | 
						|
 | 
						|
void SetFiosType(const byte fiostype)
 | 
						|
{
 | 
						|
	switch (fiostype) {
 | 
						|
		case FIOS_TYPE_FILE:
 | 
						|
		case FIOS_TYPE_SCENARIO:
 | 
						|
			_file_to_saveload.mode = SL_LOAD;
 | 
						|
			break;
 | 
						|
 | 
						|
		case FIOS_TYPE_OLDFILE:
 | 
						|
		case FIOS_TYPE_OLD_SCENARIO:
 | 
						|
			_file_to_saveload.mode = SL_OLD_LOAD;
 | 
						|
			break;
 | 
						|
 | 
						|
#ifdef WITH_PNG
 | 
						|
		case FIOS_TYPE_PNG:
 | 
						|
			_file_to_saveload.mode = SL_PNG;
 | 
						|
			break;
 | 
						|
#endif /* WITH_PNG */
 | 
						|
 | 
						|
		case FIOS_TYPE_BMP:
 | 
						|
			_file_to_saveload.mode = SL_BMP;
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			_file_to_saveload.mode = SL_INVALID;
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 |