91 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file ai_controller.cpp Implementation of AIControler. */
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#include "../../stdafx.h"
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#include "../../string_func.h"
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#include "../../company_base.h"
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#include "../../rev.h"
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#include "table/strings.h"
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#include "../ai.hpp"
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#include "ai_controller.hpp"
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#include "../ai_storage.hpp"
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#include "../ai_instance.hpp"
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#include "../ai_config.hpp"
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#include "ai_log.hpp"
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/* static */ void AIController::SetCommandDelay(int ticks)
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{
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	if (ticks <= 0) return;
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	AIObject::SetDoCommandDelay(ticks);
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}
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/* static */ void AIController::Sleep(int ticks)
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{
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	if (!AIObject::GetAllowDoCommand()) {
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		AILog::Error("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.\n");
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		return;
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	}
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	if (ticks <= 0) {
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		AILog::Warning("Sleep() value should be > 0. Assuming value 1.");
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		ticks = 1;
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	}
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	throw AI_VMSuspend(ticks, NULL);
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}
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/* static */ void AIController::Print(bool error_msg, const char *message)
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{
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	AILog::Log(error_msg ? AILog::LOG_SQ_ERROR : AILog::LOG_SQ_INFO, message);
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}
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AIController::AIController() :
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	ticks(0),
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	loaded_library_count(0)
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{
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}
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AIController::~AIController()
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{
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	for (LoadedLibraryList::iterator iter = this->loaded_library.begin(); iter != this->loaded_library.end(); iter++) {
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		free((void *)(*iter).second);
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		free((void *)(*iter).first);
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	}
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	this->loaded_library.clear();
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}
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/* static */ uint AIController::GetTick()
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{
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	return ::Company::Get(_current_company)->ai_instance->GetController()->ticks;
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}
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/* static */ int AIController::GetSetting(const char *name)
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{
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	return AIConfig::GetConfig(_current_company)->GetSetting(name);
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}
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/* static */ uint AIController::GetVersion()
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{
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	return _openttd_newgrf_version;
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}
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bool AIController::LoadedLibrary(const char *library_name, int *next_number, char *fake_class_name, int fake_class_name_len)
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{
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	LoadedLibraryList::iterator iter = this->loaded_library.find(library_name);
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	if (iter == this->loaded_library.end()) {
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		*next_number = ++this->loaded_library_count;
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		return false;
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	}
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	ttd_strlcpy(fake_class_name, (*iter).second, fake_class_name_len);
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	return true;
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}
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void AIController::AddLoadedLibrary(const char *library_name, const char *fake_class_name)
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{
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	this->loaded_library[strdup(library_name)] = strdup(fake_class_name);
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}
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