1305 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1305 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file town_gui.cpp GUI for towns. */
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#include "stdafx.h"
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#include "town.h"
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#include "viewport_func.h"
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#include "error.h"
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#include "gui.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "company_gui.h"
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#include "network/network.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "sound_func.h"
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#include "tilehighlight_func.h"
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#include "sortlist_type.h"
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#include "road_cmd.h"
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#include "landscape.h"
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#include "querystring_gui.h"
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#include "window_func.h"
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#include "townname_func.h"
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#include "core/backup_type.hpp"
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#include "core/geometry_func.hpp"
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#include "genworld.h"
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#include "stringfilter_type.h"
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#include "widgets/dropdown_func.h"
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#include "town_kdtree.h"
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#include "town_cmd.h"
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#include "timer/timer.h"
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#include "timer/timer_game_calendar.h"
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#include "timer/timer_window.h"
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#include "widgets/town_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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#include "zoom_func.h"
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TownKdtree _town_local_authority_kdtree(&Kdtree_TownXYFunc);
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typedef GUIList<const Town*> GUITownList;
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static const NWidgetPart _nested_town_authority_widgets[] = {
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
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		NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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		NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TA_ZONE_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WidgetDimensions::unscaled.framerect.Vertical() + 2), SetDataTip(STR_LOCAL_AUTHORITY_ZONE, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP),
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		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
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		NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
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		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
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	EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(317, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE),  SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
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		NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
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	EndContainer()
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};
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/** Town authority window. */
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struct TownAuthorityWindow : Window {
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private:
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	Town *town;    ///< Town being displayed.
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	int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
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	uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint()
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	TownActions enabled_actions; ///< Actions that are enabled in settings.
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	TownActions available_actions; ///< Actions that are available to execute for the current company.
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	Dimension icon_size;      ///< Dimensions of company icon
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	Dimension exclusive_size; ///< Dimensions of exlusive icon
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	/**
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	 * Get the position of the Nth set bit.
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	 *
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	 * If there is no Nth bit set return -1
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	 *
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	 * @param n The Nth set bit from which we want to know the position
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	 * @return The position of the Nth set bit, or -1 if no Nth bit set.
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	 */
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	int GetNthSetBit(int n)
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	{
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		if (n >= 0) {
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			for (uint i : SetBitIterator(this->enabled_actions)) {
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				n--;
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				if (n < 0) return i;
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			}
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		}
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		return -1;
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	}
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	/**
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	 * Gets all town authority actions enabled in settings.
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	 *
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	 * @return Bitmask of actions enabled in the settings.
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	 */
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	static TownActions GetEnabledActions()
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	{
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		TownActions enabled = TACT_ALL;
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		if (!_settings_game.economy.fund_roads) CLRBITS(enabled, TACT_ROAD_REBUILD);
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		if (!_settings_game.economy.fund_buildings) CLRBITS(enabled, TACT_FUND_BUILDINGS);
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		if (!_settings_game.economy.exclusive_rights) CLRBITS(enabled, TACT_BUY_RIGHTS);
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		if (!_settings_game.economy.bribe) CLRBITS(enabled, TACT_BRIBE);
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		return enabled;
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	}
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public:
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	TownAuthorityWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), sel_index(-1), displayed_actions_on_previous_painting(0), available_actions(TACT_NONE)
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	{
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		this->town = Town::Get(window_number);
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		this->enabled_actions = GetEnabledActions();
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		this->InitNested(window_number);
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	}
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	void OnInit() override
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	{
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		this->icon_size      = GetSpriteSize(SPR_COMPANY_ICON);
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		this->exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT);
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	}
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	void OnPaint() override
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	{
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		this->available_actions = GetMaskOfTownActions(_local_company, this->town);
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		if (this->available_actions != displayed_actions_on_previous_painting) this->SetDirty();
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		displayed_actions_on_previous_painting = this->available_actions;
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		this->SetWidgetLoweredState(WID_TA_ZONE_BUTTON, this->town->show_zone);
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		this->SetWidgetDisabledState(WID_TA_EXECUTE, (this->sel_index == -1) || !HasBit(this->available_actions, this->sel_index));
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		this->DrawWidgets();
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		if (!this->IsShaded())
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		{
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			this->DrawRatings();
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			this->DrawActions();
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		}
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	}
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	/** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
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	void DrawRatings()
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	{
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		Rect r = this->GetWidget<NWidgetBase>(WID_TA_RATING_INFO)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
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		int text_y_offset      = (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2;
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		int icon_y_offset      = (this->resize.step_height - this->icon_size.height) / 2;
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		int exclusive_y_offset = (this->resize.step_height - this->exclusive_size.height) / 2;
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		DrawString(r.left, r.right, r.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
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		r.top += this->resize.step_height;
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		bool rtl = _current_text_dir == TD_RTL;
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		Rect icon      = r.WithWidth(this->icon_size.width, rtl);
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		Rect exclusive = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(this->exclusive_size.width, rtl);
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		Rect text      = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal + this->exclusive_size.width + WidgetDimensions::scaled.hsep_normal, rtl);
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		/* Draw list of companies */
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		for (const Company *c : Company::Iterate()) {
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			if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
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				DrawCompanyIcon(c->index, icon.left, text.top + icon_y_offset);
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				SetDParam(0, c->index);
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				SetDParam(1, c->index);
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				int rating = this->town->ratings[c->index];
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				StringID str = STR_CARGO_RATING_APPALLING;
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				if (rating > RATING_APPALLING) str++;
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				if (rating > RATING_VERYPOOR)  str++;
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				if (rating > RATING_POOR)      str++;
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				if (rating > RATING_MEDIOCRE)  str++;
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				if (rating > RATING_GOOD)      str++;
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				if (rating > RATING_VERYGOOD)  str++;
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				if (rating > RATING_EXCELLENT) str++;
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				SetDParam(2, str);
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				if (this->town->exclusivity == c->index) {
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					DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive.left, text.top + exclusive_y_offset);
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				}
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				DrawString(text.left, text.right, text.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATING);
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				text.top += this->resize.step_height;
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			}
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		}
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		text.bottom = text.top - 1;
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		if (text.bottom > r.bottom) {
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			/* If the company list is too big to fit, mark ourself dirty and draw again. */
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			ResizeWindow(this, 0, text.bottom - r.bottom, false);
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		}
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	}
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	/** Draws the contents of the actions panel. May re-initialise window to resize panel, if the list does not fit. */
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	void DrawActions()
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	{
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		Rect r = this->GetWidget<NWidgetBase>(WID_TA_COMMAND_LIST)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
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		DrawString(r, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
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		r.top += FONT_HEIGHT_NORMAL;
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		/* Draw list of actions */
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		for (int i = 0; i < TACT_COUNT; i++) {
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			/* Don't show actions if disabled in settings. */
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			if (!HasBit(this->enabled_actions, i)) continue;
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			/* Set colour of action based on ability to execute and if selected. */
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			TextColour action_colour = TC_GREY | TC_NO_SHADE;
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			if (HasBit(this->available_actions, i)) action_colour = TC_ORANGE;
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			if (this->sel_index == i) action_colour = TC_WHITE;
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			DrawString(r, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, action_colour);
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			r.top += FONT_HEIGHT_NORMAL;
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		}
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	}
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	void SetStringParameters(int widget) const override
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	{
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		if (widget == WID_TA_CAPTION) SetDParam(0, this->window_number);
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	}
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	void DrawWidget(const Rect &r, int widget) const override
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	{
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		switch (widget) {
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			case WID_TA_ACTION_INFO:
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				if (this->sel_index != -1) {
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					Money action_cost = _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8;
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					bool affordable = Company::IsValidID(_local_company) && action_cost < Company::Get(_local_company)->money;
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					SetDParam(0, action_cost);
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					DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.framerect),
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						STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index,
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						affordable ? TC_YELLOW : TC_RED);
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				}
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				break;
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		}
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	}
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	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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	{
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		switch (widget) {
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			case WID_TA_ACTION_INFO: {
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				assert(size->width > padding.width && size->height > padding.height);
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				Dimension d = {0, 0};
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				for (int i = 0; i < TACT_COUNT; i++) {
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					SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
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					d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size));
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				}
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				d.width += padding.width;
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				d.height += padding.height;
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				*size = maxdim(*size, d);
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				break;
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			}
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			case WID_TA_COMMAND_LIST:
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				size->height = (TACT_COUNT + 1) * FONT_HEIGHT_NORMAL + padding.height;
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				size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
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				for (uint i = 0; i < TACT_COUNT; i++ ) {
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					size->width = std::max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
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				}
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				size->width += padding.width;
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				break;
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			case WID_TA_RATING_INFO:
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				resize->height = std::max({this->icon_size.height + WidgetDimensions::scaled.vsep_normal, this->exclusive_size.height + WidgetDimensions::scaled.vsep_normal, (uint)FONT_HEIGHT_NORMAL});
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				size->height = 9 * resize->height + padding.height;
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				break;
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		}
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	}
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	void OnClick(Point pt, int widget, int click_count) override
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	{
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		switch (widget) {
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			case WID_TA_ZONE_BUTTON: {
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				bool new_show_state = !this->town->show_zone;
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				TownID index = this->town->index;
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				new_show_state ? _town_local_authority_kdtree.Insert(index) : _town_local_authority_kdtree.Remove(index);
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				this->town->show_zone = new_show_state;
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				this->SetWidgetLoweredState(widget, new_show_state);
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				MarkWholeScreenDirty();
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				break;
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			}
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			case WID_TA_COMMAND_LIST: {
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				int y = this->GetRowFromWidget(pt.y, WID_TA_COMMAND_LIST, 1, FONT_HEIGHT_NORMAL) - 1;
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				y = GetNthSetBit(y);
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				if (y >= 0) {
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					this->sel_index = y;
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					this->SetDirty();
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				}
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				/* When double-clicking, continue */
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				if (click_count == 1 || y < 0 || !HasBit(this->available_actions, y)) break;
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				FALLTHROUGH;
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			}
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			case WID_TA_EXECUTE:
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				Command<CMD_DO_TOWN_ACTION>::Post(STR_ERROR_CAN_T_DO_THIS, this->town->xy, this->window_number, this->sel_index);
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				break;
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		}
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	}
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	/** Redraw the whole window on a regular interval. */
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	IntervalTimer<TimerWindow> redraw_interval = {std::chrono::seconds(3), [this](auto) {
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		this->SetDirty();
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	}};
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	void OnInvalidateData(int data = 0, bool gui_scope = true) override
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	{
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		if (!gui_scope) return;
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		this->enabled_actions = this->GetEnabledActions();
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		if (!HasBit(this->enabled_actions, this->sel_index)) {
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			this->sel_index = -1;
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		}
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	}
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};
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static WindowDesc _town_authority_desc(
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	WDP_AUTO, "view_town_authority", 317, 222,
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	WC_TOWN_AUTHORITY, WC_NONE,
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	0,
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	_nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
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);
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static void ShowTownAuthorityWindow(uint town)
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{
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	AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
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}
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/* Town view window. */
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struct TownViewWindow : Window {
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private:
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	Town *town; ///< Town displayed by the window.
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public:
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	static const int WID_TV_HEIGHT_NORMAL = 150;
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	TownViewWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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	{
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		this->CreateNestedTree();
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		this->town = Town::Get(window_number);
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		if (this->town->larger_town) this->GetWidget<NWidgetCore>(WID_TV_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
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		this->FinishInitNested(window_number);
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		this->flags |= WF_DISABLE_VP_SCROLL;
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		NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
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		nvp->InitializeViewport(this, this->town->xy, ScaleZoomGUI(ZOOM_LVL_TOWN));
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		/* disable renaming town in network games if you are not the server */
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		this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !_network_server);
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	}
 | 
						|
 | 
						|
	void Close() override
 | 
						|
	{
 | 
						|
		SetViewportCatchmentTown(Town::Get(this->window_number), false);
 | 
						|
		this->Window::Close();
 | 
						|
	}
 | 
						|
 | 
						|
	void SetStringParameters(int widget) const override
 | 
						|
	{
 | 
						|
		if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index);
 | 
						|
	}
 | 
						|
 | 
						|
	void OnPaint() override
 | 
						|
	{
 | 
						|
		extern const Town *_viewport_highlight_town;
 | 
						|
		this->SetWidgetLoweredState(WID_TV_CATCHMENT, _viewport_highlight_town == this->town);
 | 
						|
 | 
						|
		this->DrawWidgets();
 | 
						|
	}
 | 
						|
 | 
						|
	void DrawWidget(const Rect &r, int widget) const override
 | 
						|
	{
 | 
						|
		if (widget != WID_TV_INFO) return;
 | 
						|
 | 
						|
		Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
 | 
						|
 | 
						|
		SetDParam(0, this->town->cache.population);
 | 
						|
		SetDParam(1, this->town->cache.num_houses);
 | 
						|
		DrawString(tr, STR_TOWN_VIEW_POPULATION_HOUSES);
 | 
						|
		tr.top += FONT_HEIGHT_NORMAL;
 | 
						|
 | 
						|
		SetDParam(0, 1 << CT_PASSENGERS);
 | 
						|
		SetDParam(1, this->town->supplied[CT_PASSENGERS].old_act);
 | 
						|
		SetDParam(2, this->town->supplied[CT_PASSENGERS].old_max);
 | 
						|
		DrawString(tr, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX);
 | 
						|
		tr.top += FONT_HEIGHT_NORMAL;
 | 
						|
 | 
						|
		SetDParam(0, 1 << CT_MAIL);
 | 
						|
		SetDParam(1, this->town->supplied[CT_MAIL].old_act);
 | 
						|
		SetDParam(2, this->town->supplied[CT_MAIL].old_max);
 | 
						|
		DrawString(tr, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX);
 | 
						|
		tr.top += FONT_HEIGHT_NORMAL;
 | 
						|
 | 
						|
		bool first = true;
 | 
						|
		for (int i = TE_BEGIN; i < TE_END; i++) {
 | 
						|
			if (this->town->goal[i] == 0) continue;
 | 
						|
			if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
 | 
						|
			if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
 | 
						|
 | 
						|
			if (first) {
 | 
						|
				DrawString(tr, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
 | 
						|
				tr.top += FONT_HEIGHT_NORMAL;
 | 
						|
				first = false;
 | 
						|
			}
 | 
						|
 | 
						|
			bool rtl = _current_text_dir == TD_RTL;
 | 
						|
 | 
						|
			const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i);
 | 
						|
			assert(cargo != nullptr);
 | 
						|
 | 
						|
			StringID string;
 | 
						|
 | 
						|
			if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
 | 
						|
				/* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
 | 
						|
				string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
 | 
						|
				if (this->town->received[i].old_act == 0) {
 | 
						|
					string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
 | 
						|
 | 
						|
					if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
 | 
						|
						string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				SetDParam(0, cargo->name);
 | 
						|
			} else {
 | 
						|
				string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
 | 
						|
				if (this->town->received[i].old_act < this->town->goal[i]) {
 | 
						|
					string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
 | 
						|
				}
 | 
						|
 | 
						|
				SetDParam(0, cargo->Index());
 | 
						|
				SetDParam(1, this->town->received[i].old_act);
 | 
						|
				SetDParam(2, cargo->Index());
 | 
						|
				SetDParam(3, this->town->goal[i]);
 | 
						|
			}
 | 
						|
			DrawString(tr.Indent(20, rtl), string);
 | 
						|
			tr.top += FONT_HEIGHT_NORMAL;
 | 
						|
		}
 | 
						|
 | 
						|
		if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
 | 
						|
			SetDParam(0, RoundDivSU(this->town->growth_rate + 1, DAY_TICKS));
 | 
						|
			DrawString(tr, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
 | 
						|
			tr.top += FONT_HEIGHT_NORMAL;
 | 
						|
		} else {
 | 
						|
			DrawString(tr, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
 | 
						|
			tr.top += FONT_HEIGHT_NORMAL;
 | 
						|
		}
 | 
						|
 | 
						|
		/* only show the town noise, if the noise option is activated. */
 | 
						|
		if (_settings_game.economy.station_noise_level) {
 | 
						|
			SetDParam(0, this->town->noise_reached);
 | 
						|
			SetDParam(1, this->town->MaxTownNoise());
 | 
						|
			DrawString(tr, STR_TOWN_VIEW_NOISE_IN_TOWN);
 | 
						|
			tr.top += FONT_HEIGHT_NORMAL;
 | 
						|
		}
 | 
						|
 | 
						|
		if (!this->town->text.empty()) {
 | 
						|
			SetDParamStr(0, this->town->text);
 | 
						|
			tr.top = DrawStringMultiLine(tr, STR_JUST_RAW_STRING, TC_BLACK);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnClick(Point pt, int widget, int click_count) override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_TV_CENTER_VIEW: // scroll to location
 | 
						|
				if (_ctrl_pressed) {
 | 
						|
					ShowExtraViewportWindow(this->town->xy);
 | 
						|
				} else {
 | 
						|
					ScrollMainWindowToTile(this->town->xy);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TV_SHOW_AUTHORITY: // town authority
 | 
						|
				ShowTownAuthorityWindow(this->window_number);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TV_CHANGE_NAME: // rename
 | 
						|
				SetDParam(0, this->window_number);
 | 
						|
				ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TV_CATCHMENT:
 | 
						|
				SetViewportCatchmentTown(Town::Get(this->window_number), !this->IsWidgetLowered(WID_TV_CATCHMENT));
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TV_EXPAND: { // expand town - only available on Scenario editor
 | 
						|
				/* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */
 | 
						|
				static bool _warn_town_no_roads = false;
 | 
						|
 | 
						|
				if (!_settings_game.economy.allow_town_roads && !_warn_town_no_roads) {
 | 
						|
					ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, INVALID_STRING_ID, WL_WARNING);
 | 
						|
					_warn_town_no_roads = true;
 | 
						|
				}
 | 
						|
 | 
						|
				Command<CMD_EXPAND_TOWN>::Post(STR_ERROR_CAN_T_EXPAND_TOWN, this->window_number, 0);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			case WID_TV_DELETE: // delete town - only available on Scenario editor
 | 
						|
				Command<CMD_DELETE_TOWN>::Post(STR_ERROR_TOWN_CAN_T_DELETE, this->window_number);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_TV_INFO:
 | 
						|
				size->height = GetDesiredInfoHeight(size->width) + padding.height;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Gets the desired height for the information panel.
 | 
						|
	 * @return the desired height in pixels.
 | 
						|
	 */
 | 
						|
	uint GetDesiredInfoHeight(int width) const
 | 
						|
	{
 | 
						|
		uint aimed_height = 3 * FONT_HEIGHT_NORMAL;
 | 
						|
 | 
						|
		bool first = true;
 | 
						|
		for (int i = TE_BEGIN; i < TE_END; i++) {
 | 
						|
			if (this->town->goal[i] == 0) continue;
 | 
						|
			if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
 | 
						|
			if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
 | 
						|
 | 
						|
			if (first) {
 | 
						|
				aimed_height += FONT_HEIGHT_NORMAL;
 | 
						|
				first = false;
 | 
						|
			}
 | 
						|
			aimed_height += FONT_HEIGHT_NORMAL;
 | 
						|
		}
 | 
						|
		aimed_height += FONT_HEIGHT_NORMAL;
 | 
						|
 | 
						|
		if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
 | 
						|
 | 
						|
		if (!this->town->text.empty()) {
 | 
						|
			SetDParamStr(0, this->town->text);
 | 
						|
			aimed_height += GetStringHeight(STR_JUST_RAW_STRING, width - WidgetDimensions::scaled.framerect.Horizontal());
 | 
						|
		}
 | 
						|
 | 
						|
		return aimed_height;
 | 
						|
	}
 | 
						|
 | 
						|
	void ResizeWindowAsNeeded()
 | 
						|
	{
 | 
						|
		const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(WID_TV_INFO);
 | 
						|
		uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x);
 | 
						|
		if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
 | 
						|
			this->ReInit();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnResize() override
 | 
						|
	{
 | 
						|
		if (this->viewport != nullptr) {
 | 
						|
			NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
 | 
						|
			nvp->UpdateViewportCoordinates(this);
 | 
						|
 | 
						|
			ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport.
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Some data on this window has become invalid.
 | 
						|
	 * @param data Information about the changed data.
 | 
						|
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 | 
						|
	 */
 | 
						|
	void OnInvalidateData(int data = 0, bool gui_scope = true) override
 | 
						|
	{
 | 
						|
		if (!gui_scope) return;
 | 
						|
		/* Called when setting station noise or required cargoes have changed, in order to resize the window */
 | 
						|
		this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
 | 
						|
		this->ResizeWindowAsNeeded();
 | 
						|
	}
 | 
						|
 | 
						|
	void OnQueryTextFinished(char *str) override
 | 
						|
	{
 | 
						|
		if (str == nullptr) return;
 | 
						|
 | 
						|
		Command<CMD_RENAME_TOWN>::Post(STR_ERROR_CAN_T_RENAME_TOWN, this->window_number, str);
 | 
						|
	}
 | 
						|
 | 
						|
	IntervalTimer<TimerGameCalendar> daily_interval = {{TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [this](auto) {
 | 
						|
		/* Refresh after possible snowline change */
 | 
						|
		this->SetDirty();
 | 
						|
	}};
 | 
						|
};
 | 
						|
 | 
						|
static const NWidgetPart _nested_town_game_view_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
 | 
						|
		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
 | 
						|
			NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1),
 | 
						|
		EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
 | 
						|
		NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static WindowDesc _town_game_view_desc(
 | 
						|
	WDP_AUTO, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
 | 
						|
	WC_TOWN_VIEW, WC_NONE,
 | 
						|
	0,
 | 
						|
	_nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
 | 
						|
);
 | 
						|
 | 
						|
static const NWidgetPart _nested_town_editor_view_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
 | 
						|
		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
 | 
						|
			NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1),
 | 
						|
		EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
 | 
						|
		NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static WindowDesc _town_editor_view_desc(
 | 
						|
	WDP_AUTO, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
 | 
						|
	WC_TOWN_VIEW, WC_NONE,
 | 
						|
	0,
 | 
						|
	_nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
 | 
						|
);
 | 
						|
 | 
						|
void ShowTownViewWindow(TownID town)
 | 
						|
{
 | 
						|
	if (_game_mode == GM_EDITOR) {
 | 
						|
		AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
 | 
						|
	} else {
 | 
						|
		AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const NWidgetPart _nested_town_directory_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(NWID_VERTICAL),
 | 
						|
			NWidget(NWID_HORIZONTAL),
 | 
						|
				NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TD_SORT_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
 | 
						|
				NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TD_SORT_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
 | 
						|
				NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_TD_FILTER), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
 | 
						|
			EndContainer(),
 | 
						|
			NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
 | 
						|
							SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(),
 | 
						|
			NWidget(WWT_PANEL, COLOUR_BROWN),
 | 
						|
				NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 2, 2), SetMinimalTextLines(1, 0), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
 | 
						|
			EndContainer(),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_VERTICAL),
 | 
						|
			NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR),
 | 
						|
			NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
 | 
						|
		EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
/** Town directory window class. */
 | 
						|
struct TownDirectoryWindow : public Window {
 | 
						|
private:
 | 
						|
	/* Runtime saved values */
 | 
						|
	static Listing last_sorting;
 | 
						|
 | 
						|
	/* Constants for sorting towns */
 | 
						|
	static const StringID sorter_names[];
 | 
						|
	static GUITownList::SortFunction * const sorter_funcs[];
 | 
						|
 | 
						|
	StringFilter string_filter;             ///< Filter for towns
 | 
						|
	QueryString townname_editbox;           ///< Filter editbox
 | 
						|
 | 
						|
	GUITownList towns;
 | 
						|
 | 
						|
	Scrollbar *vscroll;
 | 
						|
 | 
						|
	void BuildSortTownList()
 | 
						|
	{
 | 
						|
		if (this->towns.NeedRebuild()) {
 | 
						|
			this->towns.clear();
 | 
						|
 | 
						|
			for (const Town *t : Town::Iterate()) {
 | 
						|
				if (this->string_filter.IsEmpty()) {
 | 
						|
					this->towns.push_back(t);
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
				this->string_filter.ResetState();
 | 
						|
				this->string_filter.AddLine(t->GetCachedName());
 | 
						|
				if (this->string_filter.GetState()) this->towns.push_back(t);
 | 
						|
			}
 | 
						|
 | 
						|
			this->towns.shrink_to_fit();
 | 
						|
			this->towns.RebuildDone();
 | 
						|
			this->vscroll->SetCount((uint)this->towns.size()); // Update scrollbar as well.
 | 
						|
		}
 | 
						|
		/* Always sort the towns. */
 | 
						|
		this->towns.Sort();
 | 
						|
		this->SetWidgetDirty(WID_TD_LIST); // Force repaint of the displayed towns.
 | 
						|
	}
 | 
						|
 | 
						|
	/** Sort by town name */
 | 
						|
	static bool TownNameSorter(const Town * const &a, const Town * const &b)
 | 
						|
	{
 | 
						|
		return StrNaturalCompare(a->GetCachedName(), b->GetCachedName()) < 0; // Sort by name (natural sorting).
 | 
						|
	}
 | 
						|
 | 
						|
	/** Sort by population (default descending, as big towns are of the most interest). */
 | 
						|
	static bool TownPopulationSorter(const Town * const &a, const Town * const &b)
 | 
						|
	{
 | 
						|
		uint32 a_population = a->cache.population;
 | 
						|
		uint32 b_population = b->cache.population;
 | 
						|
		if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b);
 | 
						|
		return a_population < b_population;
 | 
						|
	}
 | 
						|
 | 
						|
	/** Sort by town rating */
 | 
						|
	static bool TownRatingSorter(const Town * const &a, const Town * const &b)
 | 
						|
	{
 | 
						|
		bool before = !TownDirectoryWindow::last_sorting.order; // Value to get 'a' before 'b'.
 | 
						|
 | 
						|
		/* Towns without rating are always after towns with rating. */
 | 
						|
		if (HasBit(a->have_ratings, _local_company)) {
 | 
						|
			if (HasBit(b->have_ratings, _local_company)) {
 | 
						|
				int16 a_rating = a->ratings[_local_company];
 | 
						|
				int16 b_rating = b->ratings[_local_company];
 | 
						|
				if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b);
 | 
						|
				return a_rating < b_rating;
 | 
						|
			}
 | 
						|
			return before;
 | 
						|
		}
 | 
						|
		if (HasBit(b->have_ratings, _local_company)) return !before;
 | 
						|
 | 
						|
		/* Sort unrated towns always on ascending town name. */
 | 
						|
		if (before) return TownDirectoryWindow::TownNameSorter(a, b);
 | 
						|
		return TownDirectoryWindow::TownNameSorter(b, a);
 | 
						|
	}
 | 
						|
 | 
						|
public:
 | 
						|
	TownDirectoryWindow(WindowDesc *desc) : Window(desc), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS)
 | 
						|
	{
 | 
						|
		this->CreateNestedTree();
 | 
						|
 | 
						|
		this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR);
 | 
						|
 | 
						|
		this->towns.SetListing(this->last_sorting);
 | 
						|
		this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
 | 
						|
		this->towns.ForceRebuild();
 | 
						|
		this->BuildSortTownList();
 | 
						|
 | 
						|
		this->FinishInitNested(0);
 | 
						|
 | 
						|
		this->querystrings[WID_TD_FILTER] = &this->townname_editbox;
 | 
						|
		this->townname_editbox.cancel_button = QueryString::ACTION_CLEAR;
 | 
						|
	}
 | 
						|
 | 
						|
	void SetStringParameters(int widget) const override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_TD_WORLD_POPULATION:
 | 
						|
				SetDParam(0, GetWorldPopulation());
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TD_SORT_CRITERIA:
 | 
						|
				SetDParam(0, TownDirectoryWindow::sorter_names[this->towns.SortType()]);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Get the string to draw the town name.
 | 
						|
	 * @param t Town to draw.
 | 
						|
	 * @return The string to use.
 | 
						|
	 */
 | 
						|
	static StringID GetTownString(const Town *t)
 | 
						|
	{
 | 
						|
		return t->larger_town ? STR_TOWN_DIRECTORY_CITY : STR_TOWN_DIRECTORY_TOWN;
 | 
						|
	}
 | 
						|
 | 
						|
	void DrawWidget(const Rect &r, int widget) const override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_TD_SORT_ORDER:
 | 
						|
				this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TD_LIST: {
 | 
						|
				int n = 0;
 | 
						|
				Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
 | 
						|
				if (this->towns.size() == 0) { // No towns available.
 | 
						|
					DrawString(tr, STR_TOWN_DIRECTORY_NONE);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
 | 
						|
				/* At least one town available. */
 | 
						|
				bool rtl = _current_text_dir == TD_RTL;
 | 
						|
				Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
 | 
						|
				int icon_x = tr.WithWidth(icon_size.width, rtl).left;
 | 
						|
				tr = tr.Indent(icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl);
 | 
						|
 | 
						|
				for (uint i = this->vscroll->GetPosition(); i < this->towns.size(); i++) {
 | 
						|
					const Town *t = this->towns[i];
 | 
						|
					assert(t->xy != INVALID_TILE);
 | 
						|
 | 
						|
					/* Draw rating icon. */
 | 
						|
					if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) {
 | 
						|
						DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
 | 
						|
					} else {
 | 
						|
						SpriteID icon = SPR_TOWN_RATING_APALLING;
 | 
						|
						if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE;
 | 
						|
						if (t->ratings[_local_company] > RATING_GOOD)     icon = SPR_TOWN_RATING_GOOD;
 | 
						|
						DrawSprite(icon, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
 | 
						|
					}
 | 
						|
 | 
						|
					SetDParam(0, t->index);
 | 
						|
					SetDParam(1, t->cache.population);
 | 
						|
					DrawString(tr.left, tr.right, tr.top + (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2, GetTownString(t));
 | 
						|
 | 
						|
					tr.top += this->resize.step_height;
 | 
						|
					if (++n == this->vscroll->GetCapacity()) break; // max number of towns in 1 window
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_TD_SORT_ORDER: {
 | 
						|
				Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
 | 
						|
				d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			case WID_TD_SORT_CRITERIA: {
 | 
						|
				Dimension d = {0, 0};
 | 
						|
				for (uint i = 0; TownDirectoryWindow::sorter_names[i] != INVALID_STRING_ID; i++) {
 | 
						|
					d = maxdim(d, GetStringBoundingBox(TownDirectoryWindow::sorter_names[i]));
 | 
						|
				}
 | 
						|
				d.width += padding.width;
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			case WID_TD_LIST: {
 | 
						|
				Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
 | 
						|
				for (uint i = 0; i < this->towns.size(); i++) {
 | 
						|
					const Town *t = this->towns[i];
 | 
						|
 | 
						|
					assert(t != nullptr);
 | 
						|
 | 
						|
					SetDParam(0, t->index);
 | 
						|
					SetDParamMaxDigits(1, 8);
 | 
						|
					d = maxdim(d, GetStringBoundingBox(GetTownString(t)));
 | 
						|
				}
 | 
						|
				Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
 | 
						|
				d.width += icon_size.width + 2;
 | 
						|
				d.height = std::max(d.height, icon_size.height);
 | 
						|
				resize->height = d.height;
 | 
						|
				d.height *= 5;
 | 
						|
				d.width += padding.width;
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			case WID_TD_WORLD_POPULATION: {
 | 
						|
				SetDParamMaxDigits(0, 10);
 | 
						|
				Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
 | 
						|
				d.width += padding.width;
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnClick(Point pt, int widget, int click_count) override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_TD_SORT_ORDER: // Click on sort order button
 | 
						|
				if (this->towns.SortType() != 2) { // A different sort than by rating.
 | 
						|
					this->towns.ToggleSortOrder();
 | 
						|
					this->last_sorting = this->towns.GetListing(); // Store new sorting order.
 | 
						|
				} else {
 | 
						|
					/* Some parts are always sorted ascending on name. */
 | 
						|
					this->last_sorting.order = !this->last_sorting.order;
 | 
						|
					this->towns.SetListing(this->last_sorting);
 | 
						|
					this->towns.ForceResort();
 | 
						|
					this->towns.Sort();
 | 
						|
				}
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown
 | 
						|
				ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TD_LIST: { // Click on Town Matrix
 | 
						|
				uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_TD_LIST, WidgetDimensions::scaled.framerect.top);
 | 
						|
				if (id_v >= this->towns.size()) return; // click out of town bounds
 | 
						|
 | 
						|
				const Town *t = this->towns[id_v];
 | 
						|
				assert(t != nullptr);
 | 
						|
				if (_ctrl_pressed) {
 | 
						|
					ShowExtraViewportWindow(t->xy);
 | 
						|
				} else {
 | 
						|
					ScrollMainWindowToTile(t->xy);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnDropdownSelect(int widget, int index) override
 | 
						|
	{
 | 
						|
		if (widget != WID_TD_SORT_CRITERIA) return;
 | 
						|
 | 
						|
		if (this->towns.SortType() != index) {
 | 
						|
			this->towns.SetSortType(index);
 | 
						|
			this->last_sorting = this->towns.GetListing(); // Store new sorting order.
 | 
						|
			this->BuildSortTownList();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnPaint() override
 | 
						|
	{
 | 
						|
		if (this->towns.NeedRebuild()) this->BuildSortTownList();
 | 
						|
		this->DrawWidgets();
 | 
						|
	}
 | 
						|
 | 
						|
	/** Redraw the whole window on a regular interval. */
 | 
						|
	IntervalTimer<TimerWindow> rebuild_interval = {std::chrono::seconds(3), [this](auto) {
 | 
						|
		this->BuildSortTownList();
 | 
						|
		this->SetDirty();
 | 
						|
	}};
 | 
						|
 | 
						|
	void OnResize() override
 | 
						|
	{
 | 
						|
		this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST);
 | 
						|
	}
 | 
						|
 | 
						|
	void OnEditboxChanged(int wid) override
 | 
						|
	{
 | 
						|
		if (wid == WID_TD_FILTER) {
 | 
						|
			this->string_filter.SetFilterTerm(this->townname_editbox.text.buf);
 | 
						|
			this->InvalidateData(TDIWD_FORCE_REBUILD);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Some data on this window has become invalid.
 | 
						|
	 * @param data Information about the changed data.
 | 
						|
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 | 
						|
	 */
 | 
						|
	void OnInvalidateData(int data = 0, bool gui_scope = true) override
 | 
						|
	{
 | 
						|
		switch (data) {
 | 
						|
			case TDIWD_FORCE_REBUILD:
 | 
						|
				/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
 | 
						|
				this->towns.ForceRebuild();
 | 
						|
				break;
 | 
						|
 | 
						|
			case TDIWD_POPULATION_CHANGE:
 | 
						|
				if (this->towns.SortType() == 1) this->towns.ForceResort();
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				this->towns.ForceResort();
 | 
						|
		}
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
Listing TownDirectoryWindow::last_sorting = {false, 0};
 | 
						|
 | 
						|
/** Names of the sorting functions. */
 | 
						|
const StringID TownDirectoryWindow::sorter_names[] = {
 | 
						|
	STR_SORT_BY_NAME,
 | 
						|
	STR_SORT_BY_POPULATION,
 | 
						|
	STR_SORT_BY_RATING,
 | 
						|
	INVALID_STRING_ID
 | 
						|
};
 | 
						|
 | 
						|
/** Available town directory sorting functions. */
 | 
						|
GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
 | 
						|
	&TownNameSorter,
 | 
						|
	&TownPopulationSorter,
 | 
						|
	&TownRatingSorter,
 | 
						|
};
 | 
						|
 | 
						|
static WindowDesc _town_directory_desc(
 | 
						|
	WDP_AUTO, "list_towns", 208, 202,
 | 
						|
	WC_TOWN_DIRECTORY, WC_NONE,
 | 
						|
	0,
 | 
						|
	_nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
 | 
						|
);
 | 
						|
 | 
						|
void ShowTownDirectory()
 | 
						|
{
 | 
						|
	if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
 | 
						|
	new TownDirectoryWindow(&_town_directory_desc);
 | 
						|
}
 | 
						|
 | 
						|
void CcFoundTown(Commands cmd, const CommandCost &result, TileIndex tile)
 | 
						|
{
 | 
						|
	if (result.Failed()) return;
 | 
						|
 | 
						|
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
 | 
						|
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 | 
						|
}
 | 
						|
 | 
						|
void CcFoundRandomTown(Commands cmd, const CommandCost &result, Money, TownID town_id)
 | 
						|
{
 | 
						|
	if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(town_id)->xy);
 | 
						|
}
 | 
						|
 | 
						|
static const NWidgetPart _nested_found_town_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
 | 
						|
	EndContainer(),
 | 
						|
	/* Construct new town(s) buttons. */
 | 
						|
	NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 1, 2),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_EXPAND_ALL_TOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_EXPAND_ALL_TOWNS, STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
 | 
						|
		/* Town name selection. */
 | 
						|
		NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
 | 
						|
		NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP),
 | 
						|
		/* Town size selection. */
 | 
						|
		NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
			NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 3),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
 | 
						|
		/* Town roads selection. */
 | 
						|
		NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
			NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
/** Found a town window class. */
 | 
						|
struct FoundTownWindow : Window {
 | 
						|
private:
 | 
						|
	TownSize town_size;     ///< Selected town size
 | 
						|
	TownLayout town_layout; ///< Selected town layout
 | 
						|
	bool city;              ///< Are we building a city?
 | 
						|
	QueryString townname_editbox; ///< Townname editbox
 | 
						|
	bool townnamevalid;     ///< Is generated town name valid?
 | 
						|
	uint32 townnameparts;   ///< Generated town name
 | 
						|
	TownNameParams params;  ///< Town name parameters
 | 
						|
 | 
						|
public:
 | 
						|
	FoundTownWindow(WindowDesc *desc, WindowNumber window_number) :
 | 
						|
			Window(desc),
 | 
						|
			town_size(TSZ_MEDIUM),
 | 
						|
			town_layout(_settings_game.economy.town_layout),
 | 
						|
			townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS),
 | 
						|
			params(_settings_game.game_creation.town_name)
 | 
						|
	{
 | 
						|
		this->InitNested(window_number);
 | 
						|
		this->querystrings[WID_TF_TOWN_NAME_EDITBOX] = &this->townname_editbox;
 | 
						|
		this->RandomTownName();
 | 
						|
		this->UpdateButtons(true);
 | 
						|
	}
 | 
						|
 | 
						|
	void RandomTownName()
 | 
						|
	{
 | 
						|
		this->townnamevalid = GenerateTownName(_interactive_random, &this->townnameparts);
 | 
						|
 | 
						|
		if (!this->townnamevalid) {
 | 
						|
			this->townname_editbox.text.DeleteAll();
 | 
						|
		} else {
 | 
						|
			GetTownName(this->townname_editbox.text.buf, &this->params, this->townnameparts, &this->townname_editbox.text.buf[this->townname_editbox.text.max_bytes - 1]);
 | 
						|
			this->townname_editbox.text.UpdateSize();
 | 
						|
		}
 | 
						|
		UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX);
 | 
						|
 | 
						|
		this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX);
 | 
						|
	}
 | 
						|
 | 
						|
	void UpdateButtons(bool check_availability)
 | 
						|
	{
 | 
						|
		if (check_availability && _game_mode != GM_EDITOR) {
 | 
						|
			this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_EXPAND_ALL_TOWNS, WID_TF_SIZE_LARGE, WIDGET_LIST_END);
 | 
						|
			this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
 | 
						|
					WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM, WIDGET_LIST_END);
 | 
						|
			if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
 | 
						|
		}
 | 
						|
 | 
						|
		for (int i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) {
 | 
						|
			this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size);
 | 
						|
		}
 | 
						|
 | 
						|
		this->SetWidgetLoweredState(WID_TF_CITY, this->city);
 | 
						|
 | 
						|
		for (int i = WID_TF_LAYOUT_ORIGINAL; i <= WID_TF_LAYOUT_RANDOM; i++) {
 | 
						|
			this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout);
 | 
						|
		}
 | 
						|
 | 
						|
		this->SetDirty();
 | 
						|
	}
 | 
						|
 | 
						|
	template <typename Tcallback>
 | 
						|
	void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, Tcallback cc)
 | 
						|
	{
 | 
						|
		std::string name;
 | 
						|
 | 
						|
		if (!this->townnamevalid) {
 | 
						|
			name = this->townname_editbox.text.buf;
 | 
						|
		} else {
 | 
						|
			/* If user changed the name, send it */
 | 
						|
			char buf[MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH];
 | 
						|
			GetTownName(buf, &this->params, this->townnameparts, lastof(buf));
 | 
						|
			if (strcmp(buf, this->townname_editbox.text.buf) != 0) name = this->townname_editbox.text.buf;
 | 
						|
		}
 | 
						|
 | 
						|
		bool success = Command<CMD_FOUND_TOWN>::Post(errstr, cc,
 | 
						|
				tile, this->town_size, this->city, this->town_layout, random, townnameparts, name);
 | 
						|
 | 
						|
		/* Rerandomise name, if success and no cost-estimation. */
 | 
						|
		if (success && !_shift_pressed) this->RandomTownName();
 | 
						|
	}
 | 
						|
 | 
						|
	void OnClick(Point pt, int widget, int click_count) override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_TF_NEW_TOWN:
 | 
						|
				HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TF_RANDOM_TOWN:
 | 
						|
				this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TF_TOWN_NAME_RANDOM:
 | 
						|
				this->RandomTownName();
 | 
						|
				this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TF_MANY_RANDOM_TOWNS: {
 | 
						|
				Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
 | 
						|
				UpdateNearestTownForRoadTiles(true);
 | 
						|
				if (!GenerateTowns(this->town_layout)) {
 | 
						|
					ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
 | 
						|
				}
 | 
						|
				UpdateNearestTownForRoadTiles(false);
 | 
						|
				old_generating_world.Restore();
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			case WID_TF_EXPAND_ALL_TOWNS:
 | 
						|
				for (Town *t : Town::Iterate()) {
 | 
						|
					Command<CMD_EXPAND_TOWN>::Do(DC_EXEC, t->index, 0);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM:
 | 
						|
				this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
 | 
						|
				this->UpdateButtons(false);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TF_CITY:
 | 
						|
				this->city ^= true;
 | 
						|
				this->SetWidgetLoweredState(WID_TF_CITY, this->city);
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case WID_TF_LAYOUT_ORIGINAL: case WID_TF_LAYOUT_BETTER: case WID_TF_LAYOUT_GRID2:
 | 
						|
			case WID_TF_LAYOUT_GRID3: case WID_TF_LAYOUT_RANDOM:
 | 
						|
				this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL);
 | 
						|
				this->UpdateButtons(false);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnPlaceObject(Point pt, TileIndex tile) override
 | 
						|
	{
 | 
						|
		this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
 | 
						|
	}
 | 
						|
 | 
						|
	void OnPlaceObjectAbort() override
 | 
						|
	{
 | 
						|
		this->RaiseButtons();
 | 
						|
		this->UpdateButtons(false);
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Some data on this window has become invalid.
 | 
						|
	 * @param data Information about the changed data.
 | 
						|
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 | 
						|
	 */
 | 
						|
	void OnInvalidateData(int data = 0, bool gui_scope = true) override
 | 
						|
	{
 | 
						|
		if (!gui_scope) return;
 | 
						|
		this->UpdateButtons(true);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
static WindowDesc _found_town_desc(
 | 
						|
	WDP_AUTO, "build_town", 160, 162,
 | 
						|
	WC_FOUND_TOWN, WC_NONE,
 | 
						|
	WDF_CONSTRUCTION,
 | 
						|
	_nested_found_town_widgets, lengthof(_nested_found_town_widgets)
 | 
						|
);
 | 
						|
 | 
						|
void ShowFoundTownWindow()
 | 
						|
{
 | 
						|
	if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
 | 
						|
	AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
 | 
						|
}
 | 
						|
 | 
						|
void InitializeTownGui()
 | 
						|
{
 | 
						|
	_town_local_authority_kdtree.Clear();
 | 
						|
}
 |