309 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			309 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef ENGINE_H
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| #define ENGINE_H
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| 
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| /** @file engine.h
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|   */
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| 
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| #include "sprite.h"
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| #include "pool.h"
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| 
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| typedef struct RailVehicleInfo {
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| 	byte image_index;
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| 	byte flags; /* 1=multihead engine, 2=wagon */
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| 	byte base_cost;
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| 	uint16 max_speed;
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| 	uint16 power;
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| 	uint16 weight;
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| 	byte running_cost_base;
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| 	byte running_cost_class;
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| 	byte engclass; // 0: steam, 1: diesel, 2: electric
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| 	byte capacity;
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| 	byte cargo_type;
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| 	byte callbackmask; // see CallbackMask enum
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| 	uint16 pow_wag_power;
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| 	byte pow_wag_weight;
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| 	byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
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| 	                    //       for when the 'powered wagon' callback fails. But it should really also determine what
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| 	                    //       kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
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| 	                    //       Same goes for the callback result, which atm is only used to check if a wagon is powered.
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| 	byte shorten_factor;	// length on main map for this type is 8 - shorten_factor
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| } RailVehicleInfo;
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| 
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| typedef struct ShipVehicleInfo {
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| 	byte image_index;
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| 	byte base_cost;
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| 	uint16 max_speed;
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| 	byte cargo_type;
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| 	uint16 capacity;
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| 	byte running_cost;
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| 	byte sfx;
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| 	byte refittable;
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| } ShipVehicleInfo;
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| 
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| typedef struct AircraftVehicleInfo {
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| 	byte image_index;
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| 	byte base_cost;
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| 	byte running_cost;
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| 	byte subtype;
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| 	byte sfx;
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| 	byte acceleration;
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| 	byte max_speed;
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| 	byte mail_capacity;
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| 	uint16 passenger_capacity;
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| } AircraftVehicleInfo;
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| 
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| typedef struct RoadVehicleInfo {
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| 	byte image_index;
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| 	byte base_cost;
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| 	byte running_cost;
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| 	byte sfx;
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| 	byte max_speed;
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| 	byte capacity;
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| 	byte cargo_type;
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| } RoadVehicleInfo;
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| 
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| /** Information about a vehicle
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|   * @see table/engines.h
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|   */
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| typedef struct EngineInfo {
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| 	uint16 base_intro;
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| 	byte unk2;              ///< Carriages have the highest bit set in this one
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| 	byte lifelength;
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| 	byte base_life;
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| 	byte railtype:4;
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| 	byte climates:4;
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| 	uint32 refit_mask;
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| } EngineInfo;
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| 
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| typedef struct Engine {
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| 	uint16 intro_date;
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| 	uint16 age;
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| 	uint16 reliability;
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| 	uint16 reliability_spd_dec;
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| 	uint16 reliability_start, reliability_max, reliability_final;
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| 	uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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| 	byte lifelength;
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| 	byte flags;
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| 	byte preview_player;
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| 	byte preview_wait;
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| 	byte railtype;
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| 	byte player_avail;
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| 	byte type;				// type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
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| } Engine;
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| 
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| 
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| enum {
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| 	RVI_MULTIHEAD = 1,
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| 	RVI_WAGON = 2,
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| };
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| 
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| enum {
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| 	NUM_VEHICLE_TYPES = 6
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| };
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| 
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| enum {
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| 	INVALID_ENGINE = 0xFFFF,
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| };
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| 
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| void AddTypeToEngines(void);
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| void StartupEngines(void);
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| 
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| enum GlobalCargo {
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| 	GC_PASSENGERS   =   0,
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| 	GC_COAL         =   1,
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| 	GC_MAIL         =   2,
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| 	GC_OIL          =   3,
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| 	GC_LIVESTOCK    =   4,
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| 	GC_GOODS        =   5,
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| 	GC_GRAIN        =   6, // GC_WHEAT / GC_MAIZE
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| 	GC_WOOD         =   7,
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| 	GC_IRON_ORE     =   8,
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| 	GC_STEEL        =   9,
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| 	GC_VALUABLES    =  10, // GC_GOLD / GC_DIAMONDS
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| 	GC_PAPER        =  11,
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| 	GC_FOOD         =  12,
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| 	GC_FRUIT        =  13,
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| 	GC_COPPER_ORE   =  14,
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| 	GC_WATER        =  15,
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| 	GC_RUBBER       =  16,
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| 	GC_SUGAR        =  17,
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| 	GC_TOYS         =  18,
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| 	GC_BATTERIES    =  19,
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| 	GC_CANDY        =  20,
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| 	GC_TOFFEE       =  21,
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| 	GC_COLA         =  22,
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| 	GC_COTTON_CANDY =  23,
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| 	GC_BUBBLES      =  24,
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| 	GC_PLASTIC      =  25,
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| 	GC_FIZZY_DRINKS =  26,
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| 	GC_PAPER_TEMP   =  27,
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| 	GC_UNDEFINED    =  28, // undefined; unused slot in arctic climate
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| 	GC_DEFAULT      =  29,
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| 	GC_PURCHASE     =  30,
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| 	GC_INVALID      = 255,
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| 	NUM_GLOBAL_CID  =  31
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| };
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| 
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| VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
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| VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
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| VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
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| VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
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| VARDEF const uint32 cargo_classes[16];
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| 
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| void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod);
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| void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod);
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| void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod);
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| void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod);
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| 
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| void LoadCustomEngineNames(void);
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| void DeleteCustomEngineNames(void);
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| 
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| bool IsEngineBuildable(uint engine, byte type);
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| 
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| enum {
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| 	NUM_NORMAL_RAIL_ENGINES = 54,
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| 	NUM_MONORAIL_ENGINES = 30,
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| 	NUM_MAGLEV_ENGINES = 32,
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| 	NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
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| 	NUM_ROAD_ENGINES = 88,
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| 	NUM_SHIP_ENGINES = 11,
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| 	NUM_AIRCRAFT_ENGINES = 41,
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| 	TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
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| 	AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
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| 	SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
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| 	ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
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| };
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| VARDEF Engine _engines[TOTAL_NUM_ENGINES];
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| #define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
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| 
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| static inline Engine* GetEngine(EngineID i)
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| {
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|   assert(i < lengthof(_engines));
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|   return &_engines[i];
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| }
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| 
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| VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
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| 
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| static inline bool IsEngineIndex(uint index)
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| {
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| 	return index < TOTAL_NUM_ENGINES;
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| }
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| 
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| /* Access Vehicle Data */
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| //#include "table/engines.h"
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| extern const EngineInfo orig_engine_info[TOTAL_NUM_ENGINES];
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| extern const RailVehicleInfo orig_rail_vehicle_info[NUM_TRAIN_ENGINES];
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| extern const ShipVehicleInfo orig_ship_vehicle_info[NUM_SHIP_ENGINES];
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| extern const AircraftVehicleInfo orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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| extern const RoadVehicleInfo orig_road_vehicle_info[NUM_ROAD_ENGINES];
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| 
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| extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
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| extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
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| extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
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| extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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| extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
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| 
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| static inline const RailVehicleInfo* RailVehInfo(EngineID e)
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| {
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| 	assert(e < lengthof(_rail_vehicle_info));
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| 	return &_rail_vehicle_info[e];
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| }
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| 
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| static inline const ShipVehicleInfo* ShipVehInfo(EngineID e)
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| {
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| 	assert(e >= SHIP_ENGINES_INDEX && e < SHIP_ENGINES_INDEX + lengthof(_ship_vehicle_info));
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| 	return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
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| }
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| 
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| static inline const AircraftVehicleInfo* AircraftVehInfo(EngineID e)
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| {
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| 	assert(e >= AIRCRAFT_ENGINES_INDEX && e < AIRCRAFT_ENGINES_INDEX + lengthof(_aircraft_vehicle_info));
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| 	return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
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| }
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| 
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| static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
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| {
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| 	assert(e >= ROAD_ENGINES_INDEX && e < ROAD_ENGINES_INDEX + lengthof(_road_vehicle_info));
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| 	return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
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| }
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| 
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| /************************************************************************
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|  * Engine Replacement stuff
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|  ************************************************************************/
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| 
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| /**
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|  * Struct to store engine replacements. DO NOT USE outside of engine.c. Is
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|  * placed here so the only exception to this rule, the saveload code, can use
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|  * it.
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|  */
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| struct EngineRenew {
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| 	uint16 index;
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| 	EngineID from;
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| 	EngineID to;
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| 	struct EngineRenew *next;
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| };
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| 
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| typedef struct EngineRenew EngineRenew;
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| 
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| /**
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|  * Memory pool for engine renew elements. DO NOT USE outside of engine.c. Is
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|  * placed here so the only exception to this rule, the saveload code, can use
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|  * it.
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|  */
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| extern MemoryPool _engine_renew_pool;
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| 
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| /**
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|  * DO NOT USE outside of engine.c. Is
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|  * placed here so the only exception to this rule, the saveload code, can use
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|  * it.
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|  */
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| static inline EngineRenew *GetEngineRenew(uint16 index)
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| {
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| 	return (EngineRenew*)GetItemFromPool(&_engine_renew_pool, index);
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| }
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| 
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| 
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| /**
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|  * A list to group EngineRenew directives together (such as per-player).
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|  */
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| typedef EngineRenew* EngineRenewList;
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| 
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| /**
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|  * Remove all engine replacement settings for the player.
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|  * @param  er The renewlist for a given player.
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|  * @return The new renewlist for the player.
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|  */
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| void RemoveAllEngineReplacement(EngineRenewList* erl);
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| 
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| /**
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|  * Retrieve the engine replacement in a given renewlist for an original engine type.
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|  * @param  erl The renewlist to search in.
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|  * @param  engine Engine type to be replaced.
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|  * @return The engine type to replace with, or INVALID_ENGINE if no
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|  * replacement is in the list.
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|  */
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| EngineID EngineReplacement(EngineRenewList erl, EngineID engine);
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| 
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| /**
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|  * Add an engine replacement to the given renewlist.
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|  * @param erl The renewlist to add to.
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|  * @param old_engine The original engine type.
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|  * @param new_engine The replacement engine type.
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|  * @param flags The calling command flags.
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|  * @return 0 on success, CMD_ERROR on failure.
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|  */
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| int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags);
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| 
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| /**
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|  * Remove an engine replacement from a given renewlist.
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|  * @param erl The renewlist from which to remove the replacement
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|  * @param engine The original engine type.
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|  * @param flags The calling command flags.
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|  * @return 0 on success, CMD_ERROR on failure.
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|  */
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| int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags);
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| 
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| #endif /* ENGINE_H */
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