702 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			702 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "map.h"
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#include "player.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "tile.h"
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#include <stdarg.h>
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#include "viewport.h"
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#include "command.h"
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#include "vehicle.h"
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#include "variables.h"
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extern const TileTypeProcs
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	_tile_type_clear_procs,
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	_tile_type_rail_procs,
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	_tile_type_road_procs,
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	_tile_type_town_procs,
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	_tile_type_trees_procs,
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	_tile_type_station_procs,
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	_tile_type_water_procs,
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	_tile_type_dummy_procs,
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	_tile_type_industry_procs,
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	_tile_type_tunnelbridge_procs,
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	_tile_type_unmovable_procs;
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const TileTypeProcs * const _tile_type_procs[16] = {
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	&_tile_type_clear_procs,
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	&_tile_type_rail_procs,
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	&_tile_type_road_procs,
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	&_tile_type_town_procs,
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	&_tile_type_trees_procs,
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	&_tile_type_station_procs,
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	&_tile_type_water_procs,
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	&_tile_type_dummy_procs,
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	&_tile_type_industry_procs,
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	&_tile_type_tunnelbridge_procs,
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	&_tile_type_unmovable_procs,
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};
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/* landscape slope => sprite */
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const byte _tileh_to_sprite[32] = {
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	0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,0,
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	0,0,0,0,0,0,0,16,0,0,0,17,0,15,18,0,
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};
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const byte _inclined_tileh[] = {
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	3, 9, 3, 6, 12, 6, 12, 9
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};
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void FindLandscapeHeightByTile(TileInfo *ti, TileIndex tile)
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{
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	assert(tile < MapSize());
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	ti->tile = tile;
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	ti->map5 = _m[tile].m5;
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	ti->type = GetTileType(tile);
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	ti->tileh = GetTileSlope(tile, &ti->z);
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}
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/* find the landscape height for the coordinates x y */
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void FindLandscapeHeight(TileInfo *ti, uint x, uint y)
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{
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	ti->x = x;
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	ti->y = y;
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	if (x >= MapMaxX() * 16 - 1 || y >= MapMaxY() * 16 - 1) {
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		ti->tileh = 0;
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		ti->type = MP_VOID;
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		ti->tile = 0;
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		ti->map5 = 0;
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		ti->z = 0;
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		return;
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	}
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	FindLandscapeHeightByTile(ti, TileVirtXY(x, y));
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}
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uint GetPartialZ(int x, int y, int corners)
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{
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	int z = 0;
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	switch(corners) {
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	case 1:
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		if (x - y >= 0)
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			z = (x - y) >> 1;
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		break;
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	case 2:
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		y^=0xF;
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		if ( (x - y) >= 0)
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			z = (x - y) >> 1;
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		break;
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	case 3:
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		z = (x>>1) + 1;
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		break;
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	case 4:
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		if (y - x >= 0)
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			z = (y - x) >> 1;
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		break;
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	case 5:
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	case 10:
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	case 15:
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		z = 4;
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		break;
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	case 6:
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		z = (y>>1) + 1;
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		break;
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	case 7:
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		z = 8;
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		y^=0xF;
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		if (x - y < 0)
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			z += (x - y) >> 1;
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		break;
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	case 8:
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		y ^= 0xF;
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		if (y - x >= 0)
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			z = (y - x) >> 1;
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		break;
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	case 9:
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		z = (y^0xF)>>1;
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		break;
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	case 11:
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		z = 8;
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		if (x - y < 0)
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			z += (x - y) >> 1;
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		break;
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	case 12:
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		z = (x^0xF)>>1;
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		break;
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	case 13:
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		z = 8;
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		y ^= 0xF;
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		if (y - x < 0)
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			z += (y - x) >> 1;
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		break;
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	case 14:
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		z = 8;
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		if (y - x < 0)
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			z += (y - x) >> 1;
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		break;
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	case 23:
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		z = 1 + ((x+y)>>1);
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		break;
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	case 27:
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		z = 1 + ((x+(y^0xF))>>1);
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		break;
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	case 29:
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		z = 1 + (((x^0xF)+(y^0xF))>>1);
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		break;
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	case 30:
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		z = 1 + (((x^0xF)+(y^0xF))>>1);
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		break;
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	}
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	return z;
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}
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uint GetSlopeZ(int x,  int y)
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{
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	TileInfo ti;
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	FindLandscapeHeight(&ti, x, y);
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	return _tile_type_procs[ti.type]->get_slope_z_proc(&ti);
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}
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// direction=true:  check for foundation in east and south corner
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// direction=false: check for foundation in west and south corner
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static bool hasFoundation(TileInfo *ti, bool direction)
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{
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	bool south, other; // southern corner and east/west corner
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	uint slope = _tile_type_procs[ti->type]->get_slope_tileh_proc(ti);
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	uint tileh = ti->tileh;
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	if(slope==0 && slope!=tileh) tileh=15;
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	south = (tileh & 2) != (slope & 2);
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	if(direction)
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		other = (tileh & 4) != (slope & 4);
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	else
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		other = (tileh & 1) != (slope & 1);
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	return south || other;
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}
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void DrawFoundation(TileInfo *ti, uint f)
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{
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	uint32 sprite_base = SPR_SLOPES_BASE-14;
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	TileInfo ti2;
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	FindLandscapeHeight(&ti2, ti->x, ti->y-1);
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	if(hasFoundation( &ti2, true )) sprite_base += 22;		// foundation in NW direction
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	FindLandscapeHeight(&ti2, ti->x-1, ti->y);
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	if(hasFoundation( &ti2, false )) sprite_base += 22*2;	// foundation in NE direction
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	if (f < 15) {
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		// leveled foundation
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		if( sprite_base < SPR_SLOPES_BASE ) sprite_base = 990; // use original slope sprites
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		AddSortableSpriteToDraw(f-1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z);
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		ti->z += 8;
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		ti->tileh = 0;
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		OffsetGroundSprite(31, 1);
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	} else {
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		// inclined foundation
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		sprite_base += 14;
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		AddSortableSpriteToDraw(
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			HASBIT( (1<<1) | (1<<2) | (1<<4) | (1<<8), ti->tileh) ? sprite_base + (f - 15) : 	ti->tileh + 0x3DE - 1,
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			ti->x, ti->y, 1, 1, 1, ti->z
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		);
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		ti->tileh = _inclined_tileh[f - 15];
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		OffsetGroundSprite(31, 9);
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	}
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}
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void DoClearSquare(TileIndex tile)
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{
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	ModifyTile(tile,
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		MP_SETTYPE(MP_CLEAR) |
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		MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
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		OWNER_NONE, /* map_owner */
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		_generating_world ? 3 : 0 /* map5 */
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	);
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}
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uint32 GetTileTrackStatus(TileIndex tile, TransportType mode)
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{
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	return _tile_type_procs[GetTileType(tile)]->get_tile_track_status_proc(tile, mode);
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}
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void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player)
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{
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	_tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_player, new_player);
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}
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void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac)
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{
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	memset(ac, 0, sizeof(AcceptedCargo));
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	_tile_type_procs[GetTileType(tile)]->get_accepted_cargo_proc(tile, ac);
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}
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void AnimateTile(TileIndex tile)
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{
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	_tile_type_procs[GetTileType(tile)]->animate_tile_proc(tile);
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}
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void ClickTile(TileIndex tile)
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{
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	_tile_type_procs[GetTileType(tile)]->click_tile_proc(tile);
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}
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void DrawTile(TileInfo *ti)
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{
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	_tile_type_procs[ti->type]->draw_tile_proc(ti);
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}
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void GetTileDesc(TileIndex tile, TileDesc *td)
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{
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	_tile_type_procs[GetTileType(tile)]->get_tile_desc_proc(tile, td);
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}
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/** Clear a piece of landscape
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 * @param x,y coordinates of clearance
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 * @param p1 unused
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 * @param p2 unused
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 */
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int32 CmdLandscapeClear(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	TileIndex tile = TileVirtXY(x, y);
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
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}
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/** Clear a big piece of landscape
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 * @param x,y end coordinates of area dragging
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 * @param p1 start tile of area dragging
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 * @param p2 unused
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 */
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int32 CmdClearArea(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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{
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	int32 cost, ret, money;
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	int sx,sy;
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	int x,y;
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	bool success = false;
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	if (p1 > MapSize()) return CMD_ERROR;
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	// make sure sx,sy are smaller than ex,ey
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	sx = TileX(p1) * 16;
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	sy = TileY(p1) * 16;
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	if (ex < sx) intswap(ex, sx);
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	if (ey < sy) intswap(ey, sy);
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	money = GetAvailableMoneyForCommand();
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	cost = 0;
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	for (x = sx; x <= ex; x += 16) {
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		for (y = sy; y <= ey; y += 16) {
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			ret = DoCommandByTile(TileVirtXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
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			if (CmdFailed(ret)) continue;
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			cost += ret;
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			success = true;
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			if (flags & DC_EXEC) {
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				if (ret > 0 && (money -= ret) < 0) {
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					_additional_cash_required = ret;
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					return cost - ret;
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				}
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				DoCommandByTile(TileVirtXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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				// draw explosion animation...
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				if ((x == sx || x == ex) && (y == sy || y == ey)) {
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					// big explosion in each corner, or small explosion for single tiles
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					CreateEffectVehicleAbove(x + 8, y + 8, 2,
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						sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
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					);
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				}
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			}
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		}
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	}
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	return (success) ? cost : CMD_ERROR;
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}
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/* utility function used to modify a tile */
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void CDECL ModifyTile(TileIndex tile, uint flags, ...)
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{
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	va_list va;
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	int i;
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	va_start(va, flags);
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	if ((i = GB(flags, 8, 4)) != 0) {
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		SetTileType(tile, i - 1);
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	}
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	if (flags & (MP_MAP2_CLEAR | MP_MAP2)) {
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		int x = 0;
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		if (flags & MP_MAP2) x = va_arg(va, int);
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		_m[tile].m2 = x;
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	}
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	if (flags & (MP_MAP3LO_CLEAR | MP_MAP3LO)) {
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		int x = 0;
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		if (flags & MP_MAP3LO) x = va_arg(va, int);
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		_m[tile].m3 = x;
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	}
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	if (flags & (MP_MAP3HI_CLEAR | MP_MAP3HI)) {
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		int x = 0;
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		if (flags & MP_MAP3HI) x = va_arg(va, int);
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		_m[tile].m4 = x;
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	}
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	if (flags & (MP_MAPOWNER|MP_MAPOWNER_CURRENT)) {
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		byte x = _current_player;
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		if (flags & MP_MAPOWNER) x = va_arg(va, int);
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		_m[tile].owner = x;
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	}
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	if (flags & MP_MAP5) {
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		_m[tile].m5 = va_arg(va, int);
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	}
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	va_end(va);
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	if (!(flags & MP_NODIRTY))
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		MarkTileDirtyByTile(tile);
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}
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#define TILELOOP_BITS 4
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#define TILELOOP_SIZE (1 << TILELOOP_BITS)
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#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX()))
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#define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
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void RunTileLoop(void)
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{
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	TileIndex tile;
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	uint count;
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	tile = _cur_tileloop_tile;
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	assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
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	count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE);
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	do {
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		_tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile);
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		if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) {
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			tile += TILELOOP_SIZE; /* no overflow */
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		} else {
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			tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */
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		}
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	} while (--count);
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	assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
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	tile += 9;
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	if (tile & TILELOOP_CHKMASK)
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		tile = (tile + MapSizeX()) & TILELOOP_ASSERTMASK;
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	_cur_tileloop_tile = tile;
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}
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void InitializeLandscape(void)
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{
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	uint map_size;
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	uint i;
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	map_size = MapSize();
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	for (i = 0; i < map_size; i++) {
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		_m[i].type_height = MP_CLEAR << 4;
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		_m[i].owner       = OWNER_NONE;
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		_m[i].m2          = 0;
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		_m[i].m3          = 0;
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		_m[i].m4          = 0;
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		_m[i].m5          = 3;
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		_m[i].extra       = 0;
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	}
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 | 
						|
	// create void tiles at the border
 | 
						|
	for (i = 0; i < MapMaxY(); ++i)
 | 
						|
		SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
 | 
						|
	for (i = 0; i < MapSizeX(); ++i)
 | 
						|
		SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
 | 
						|
}
 | 
						|
 | 
						|
void ConvertGroundTilesIntoWaterTiles(void)
 | 
						|
{
 | 
						|
	TileIndex tile = 0;
 | 
						|
	uint h;
 | 
						|
 | 
						|
	for (tile = 0; tile < MapSize(); ++tile) {
 | 
						|
		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h == 0) {
 | 
						|
			SetTileType(tile, MP_WATER);
 | 
						|
			_m[tile].m5 = 0;
 | 
						|
			SetTileOwner(tile, OWNER_WATER);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
 | 
						|
static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 };
 | 
						|
 | 
						|
static void GenerateTerrain(int type, int flag)
 | 
						|
{
 | 
						|
	uint32 r;
 | 
						|
	uint x;
 | 
						|
	uint y;
 | 
						|
	uint w;
 | 
						|
	uint h;
 | 
						|
	const Sprite* template;
 | 
						|
	const byte *p;
 | 
						|
	Tile* tile;
 | 
						|
	byte direction;
 | 
						|
 | 
						|
	r = Random();
 | 
						|
	template = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
 | 
						|
 | 
						|
	x = r & MapMaxX();
 | 
						|
	y = (r >> MapLogX()) & MapMaxY();
 | 
						|
 | 
						|
 | 
						|
	if (x < 2 || y < 2)
 | 
						|
		return;
 | 
						|
 | 
						|
	direction = GB(r, 22, 2);
 | 
						|
	if (direction & 1) {
 | 
						|
		w = template->height;
 | 
						|
		h = template->width;
 | 
						|
	} else {
 | 
						|
		w = template->width;
 | 
						|
		h = template->height;
 | 
						|
	}
 | 
						|
	p = template->data;
 | 
						|
 | 
						|
	if (flag & 4) {
 | 
						|
		uint xw = x * MapSizeY();
 | 
						|
		uint yw = y * MapSizeX();
 | 
						|
		uint bias = (MapSizeX() + MapSizeY()) * 16;
 | 
						|
 | 
						|
		switch (flag & 3) {
 | 
						|
			case 0:
 | 
						|
				if (xw + yw > MapSize() - bias) return;
 | 
						|
				break;
 | 
						|
 | 
						|
			case 1:
 | 
						|
				if (yw < xw + bias) return;
 | 
						|
				break;
 | 
						|
 | 
						|
			case 2:
 | 
						|
				if (xw + yw < MapSize() + bias) return;
 | 
						|
				break;
 | 
						|
 | 
						|
			case 3:
 | 
						|
				if (xw < yw + bias) return;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (x + w >= MapMaxX() - 1)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (y + h >= MapMaxY() - 1)
 | 
						|
		return;
 | 
						|
 | 
						|
	tile = &_m[TileXY(x, y)];
 | 
						|
 | 
						|
	switch (direction) {
 | 
						|
		case 0:
 | 
						|
			do {
 | 
						|
				Tile* tile_cur = tile;
 | 
						|
				uint w_cur;
 | 
						|
 | 
						|
				for (w_cur = w; w_cur != 0; --w_cur) {
 | 
						|
					if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
 | 
						|
					p++;
 | 
						|
					tile_cur++;
 | 
						|
				}
 | 
						|
				tile += TileDiffXY(0, 1);
 | 
						|
			} while (--h != 0);
 | 
						|
			break;
 | 
						|
 | 
						|
		case 1:
 | 
						|
			do {
 | 
						|
				Tile* tile_cur = tile;
 | 
						|
				uint h_cur;
 | 
						|
 | 
						|
				for (h_cur = h; h_cur != 0; --h_cur) {
 | 
						|
					if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
 | 
						|
					p++;
 | 
						|
					tile_cur += TileDiffXY(0, 1);
 | 
						|
				}
 | 
						|
				tile++;
 | 
						|
			} while (--w != 0);
 | 
						|
			break;
 | 
						|
 | 
						|
		case 2:
 | 
						|
			tile += TileDiffXY(w - 1, 0);
 | 
						|
			do {
 | 
						|
				Tile* tile_cur = tile;
 | 
						|
				uint w_cur;
 | 
						|
 | 
						|
				for (w_cur = w; w_cur != 0; --w_cur) {
 | 
						|
					if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
 | 
						|
					p++;
 | 
						|
					tile_cur--;
 | 
						|
				}
 | 
						|
				tile += TileDiffXY(0, 1);
 | 
						|
			} while (--h != 0);
 | 
						|
			break;
 | 
						|
 | 
						|
		case 3:
 | 
						|
			tile += TileDiffXY(0, h - 1);
 | 
						|
			do {
 | 
						|
				Tile* tile_cur = tile;
 | 
						|
				uint h_cur;
 | 
						|
 | 
						|
				for (h_cur = h; h_cur != 0; --h_cur) {
 | 
						|
					if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
 | 
						|
					p++;
 | 
						|
					tile_cur -= TileDiffXY(0, 1);
 | 
						|
				}
 | 
						|
				tile++;
 | 
						|
			} while (--w != 0);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
#include "table/genland.h"
 | 
						|
 | 
						|
static void CreateDesertOrRainForest(void)
 | 
						|
{
 | 
						|
	TileIndex tile;
 | 
						|
	const TileIndexDiffC *data;
 | 
						|
	uint i;
 | 
						|
 | 
						|
	for (tile = 0; tile != MapSize(); ++tile) {
 | 
						|
		for (data = _make_desert_or_rainforest_data;
 | 
						|
				data != endof(_make_desert_or_rainforest_data); ++data) {
 | 
						|
			TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
 | 
						|
			if (TileHeight(t) >= 4 || IsTileType(t, MP_WATER)) break;
 | 
						|
		}
 | 
						|
		if (data == endof(_make_desert_or_rainforest_data))
 | 
						|
			SetMapExtraBits(tile, 1);
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 0; i != 256; i++)
 | 
						|
		RunTileLoop();
 | 
						|
 | 
						|
	for (tile = 0; tile != MapSize(); ++tile) {
 | 
						|
		for (data = _make_desert_or_rainforest_data;
 | 
						|
				data != endof(_make_desert_or_rainforest_data); ++data) {
 | 
						|
			TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
 | 
						|
			if (IsTileType(t, MP_CLEAR) && (_m[t].m5 & 0x1c) == 0x14) break;
 | 
						|
		}
 | 
						|
		if (data == endof(_make_desert_or_rainforest_data))
 | 
						|
			SetMapExtraBits(tile, 2);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void GenerateLandscape(void)
 | 
						|
{
 | 
						|
	uint i;
 | 
						|
	uint flag;
 | 
						|
	uint32 r;
 | 
						|
 | 
						|
	if (_opt.landscape == LT_HILLY) {
 | 
						|
		for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i)
 | 
						|
			GenerateTerrain(2, 0);
 | 
						|
 | 
						|
		r = Random();
 | 
						|
		flag = GB(r, 0, 2) | 4;
 | 
						|
		for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i)
 | 
						|
			GenerateTerrain(4, flag);
 | 
						|
	} else if (_opt.landscape == LT_DESERT) {
 | 
						|
		for (i = ScaleByMapSize((Random()&0x7F) + 170); i != 0; --i)
 | 
						|
			GenerateTerrain(0, 0);
 | 
						|
 | 
						|
		r = Random();
 | 
						|
		flag = GB(r, 0, 2) | 4;
 | 
						|
		for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i)
 | 
						|
			GenerateTerrain(0, flag);
 | 
						|
 | 
						|
		flag ^= 2;
 | 
						|
 | 
						|
		for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i)
 | 
						|
			GenerateTerrain(3, flag);
 | 
						|
	} else {
 | 
						|
		i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100);
 | 
						|
		for (; i != 0; --i)
 | 
						|
			GenerateTerrain(_opt.diff.terrain_type, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	ConvertGroundTilesIntoWaterTiles();
 | 
						|
 | 
						|
	if (_opt.landscape == LT_DESERT)
 | 
						|
		CreateDesertOrRainForest();
 | 
						|
}
 | 
						|
 | 
						|
void OnTick_Town(void);
 | 
						|
void OnTick_Trees(void);
 | 
						|
void OnTick_Station(void);
 | 
						|
void OnTick_Industry(void);
 | 
						|
 | 
						|
void OnTick_Players(void);
 | 
						|
void OnTick_Train(void);
 | 
						|
 | 
						|
void CallLandscapeTick(void)
 | 
						|
{
 | 
						|
	OnTick_Town();
 | 
						|
	OnTick_Trees();
 | 
						|
	OnTick_Station();
 | 
						|
	OnTick_Industry();
 | 
						|
 | 
						|
	OnTick_Players();
 | 
						|
	OnTick_Train();
 | 
						|
}
 | 
						|
 | 
						|
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
 | 
						|
{
 | 
						|
	int rn = rng;
 | 
						|
	uint32 r = Random();
 | 
						|
 | 
						|
	return TILE_MASK(TileXY(
 | 
						|
		TileX(a) + (GB(r, 0, 8) * rn * 2 >> 8) - rn,
 | 
						|
		TileY(a) + (GB(r, 8, 8) * rn * 2 >> 8) - rn
 | 
						|
	));
 | 
						|
}
 | 
						|
 | 
						|
bool IsValidTile(TileIndex tile)
 | 
						|
{
 | 
						|
	return (tile < MapSizeX() * MapMaxY() && TileX(tile) != MapMaxX());
 | 
						|
}
 |