105 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Compiling OpenTTD using Microsoft Visual C++ 6.0
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| 
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| 
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| Step 1: Ingredients
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| 
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| Download the following files:
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| 
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|     * Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
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|     * DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
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|     * The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6)
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|     * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this)
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| 
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| ...and of course the newest source from svn://svn.openttd.org/trunk
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| 
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| You have to have a SVN-client to download the source:
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| 
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|     * Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
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|     * GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
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| 
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| Step 2: Includes and Libraries
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| 
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| Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC)
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| 
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| 
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|     * zconf.h [useful.zip]
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|     * zlib.h [useful.zip]
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|     * png.h [useful.zip]
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|     * pngconf.h [useful.zip]
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|     * afxres.h
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| 
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| in
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| 
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|  C:\Program Files\Microsoft Visual Studio\VC98\Include
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| 
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| and
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| 
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|     * zlibstat.lib [useful.zip]
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|     * libpng.lib [useful.zip]
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| 
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| in
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| 
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|  C:\Program Files\Microsoft Visual Studio\VC98\Lib
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| 
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| 
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| Step 3: DirectX SDK
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| 
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| (This should work with the latest DirectX SDK as well.)
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| 
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| There are 2 folder in the compressed file: Include and Lib
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| 
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| Copy all files from Include folder to
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| C:\Program Files\Microsoft Visual Studio\VC98\Include
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| 
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| and all files from Lib folder to
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| C:\Program Files\Microsoft Visual Studio\VC98\Lib
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| 
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| 
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| 
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| You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
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| 
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| Tools -> Options -> Directories -> show directories for:
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| 
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| a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
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| 
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| b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
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| 
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| NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
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| 
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| Step 4: TTD Graphics files
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| 
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| Copy the following files from Transport Tycoon Deluxe to the data folder
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| 
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|     * sample.cat
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|     * trg1r.grf
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|     * trgcr.grf
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|     * trghr.grf
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|     * trgir.grf
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|     * trgtr.grf
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| 
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| 
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| Step 5: Compiling
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| 
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| Open trunk/openttd.dsw
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| 
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| Build menu > Set active configuration > Select: "openttd - Win32 Release"
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| 
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| Compile...
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| 
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| 
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| Now it should work, it worked for me :)
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| 
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| From r1319 you can compile branch/map in Debug mode (by Bociusz)
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| 
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| For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp
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| 
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| If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
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| 
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| Go ahead and make that patch! Happy Hacking! :)
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| 
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| Originally written by Dribbel
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| Project file updating by Bociusz
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