1716 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1716 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "map.h"
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#include "player.h"
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#include "window.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "console.h"
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#include "variables.h"
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#include "table/sprites.h"
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// delta between mouse cursor and upper left corner of dragged window
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static Point _drag_delta;
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void HandleButtonClick(Window *w, byte widget)
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{
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	w->click_state |= (1 << widget);
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	w->flags4 |= 5 << WF_TIMEOUT_SHL;
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	InvalidateWidget(w, widget);
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}
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static Window *StartWindowDrag(Window *w);
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static Window *StartWindowSizing(Window *w);
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static void DispatchLeftClickEvent(Window *w, int x, int y)
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{
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	WindowEvent e;
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	const Widget *wi;
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	e.click.pt.x = x;
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	e.click.pt.y = y;
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	e.event = WE_CLICK;
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	if (w->desc_flags & WDF_DEF_WIDGET) {
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		e.click.widget = GetWidgetFromPos(w, x, y);
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		if (e.click.widget < 0) return; /* exit if clicked outside of widgets */
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		wi = &w->widget[e.click.widget];
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		/* don't allow any interaction if the button has been disabled */
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		if (HASBIT(w->disabled_state, e.click.widget)) return;
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		if (wi->type & 0xE0) {
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			/* special widget handling for buttons*/
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			switch (wi->type) {
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			case WWT_IMGBTN  | WWB_PUSHBUTTON: /* WWT_PUSHIMGBTN */
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			case WWT_TEXTBTN | WWB_PUSHBUTTON: /* WWT_PUSHTXTBTN */
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				HandleButtonClick(w, e.click.widget);
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				break;
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			case WWT_NODISTXTBTN:
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				break;
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			}
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		} else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_SCROLL2BAR || wi->type == WWT_HSCROLLBAR) {
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			ScrollbarClickHandler(w, wi, e.click.pt.x, e.click.pt.y);
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		}
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		if (w->desc_flags & WDF_STD_BTN) {
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			if (e.click.widget == 0) { /* 'X' */
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				DeleteWindow(w);
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				return;
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			}
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			if (e.click.widget == 1) { /* 'Title bar' */
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				StartWindowDrag(w); // if not return then w = StartWindowDrag(w); to get correct pointer
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				return;
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			}
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		}
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		if (w->desc_flags & WDF_RESIZABLE && wi->type == WWT_RESIZEBOX) {
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			StartWindowSizing(w); // if not return then w = StartWindowSizing(w); to get correct pointer
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			return;
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		}
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		if (w->desc_flags & WDF_STICKY_BUTTON && wi->type == WWT_STICKYBOX) {
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			w->flags4 ^= WF_STICKY;
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			InvalidateWidget(w, e.click.widget);
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			return;
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		}
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	}
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	w->wndproc(w, &e);
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}
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static void DispatchRightClickEvent(Window *w, int x, int y)
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{
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	WindowEvent e;
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	/* default tooltips handler? */
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	if (w->desc_flags & WDF_STD_TOOLTIPS) {
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		e.click.widget = GetWidgetFromPos(w, x, y);
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		if (e.click.widget < 0)
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			return; /* exit if clicked outside of widgets */
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		if (w->widget[e.click.widget].tooltips != 0) {
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			GuiShowTooltips(w->widget[e.click.widget].tooltips);
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			return;
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		}
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	}
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	e.event = WE_RCLICK;
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	e.click.pt.x = x;
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	e.click.pt.y = y;
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	w->wndproc(w, &e);
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}
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/** Dispatch the mousewheel-action to the window which will scroll any
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 * compatible scrollbars if the mouse is pointed over the bar or its contents
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 * @param *w Window
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 * @param widget the widget where the scrollwheel was used
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 * @param wheel scroll up or down
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 */
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static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
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{
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	const Widget *wi1, *wi2;
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	Scrollbar *sb;
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	if (widget < 0) return;
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	wi1 = &w->widget[widget];
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	wi2 = &w->widget[widget + 1];
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	/* The listbox can only scroll if scrolling was done on the scrollbar itself,
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	 * or on the listbox (and the next item is (must be) the scrollbar)
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	 * XXX - should be rewritten as a widget-dependent scroller but that's
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	 * not happening until someone rewrites the whole widget-code */
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	if ((sb = &w->vscroll,  wi1->type == WWT_SCROLLBAR)  || (sb = &w->vscroll2, wi1->type == WWT_SCROLL2BAR)  ||
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			(sb = &w->vscroll2, wi2->type == WWT_SCROLL2BAR) || (sb = &w->vscroll, wi2->type == WWT_SCROLLBAR) ) {
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		if (sb->count > sb->cap) {
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			int pos = clamp(sb->pos + wheel, 0, sb->count - sb->cap);
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			if (pos != sb->pos) {
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				sb->pos = pos;
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				SetWindowDirty(w);
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			}
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		}
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	}
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}
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static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom);
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
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{
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	Window *w;
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	DrawPixelInfo bk;
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	_cur_dpi = &bk;
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	for (w = _windows; w != _last_window; w++) {
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		if (right > w->left &&
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				bottom > w->top &&
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				left < w->left + w->width &&
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				top < w->top + w->height) {
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			DrawOverlappedWindow(w, left, top, right, bottom);
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		}
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	}
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}
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static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
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{
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	const Window *v = w;
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	int x;
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	while (++v != _last_window) {
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		if (right > v->left &&
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				bottom > v->top &&
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				left < v->left + v->width &&
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				top < v->top + v->height) {
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			if (left < (x=v->left)) {
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				DrawOverlappedWindow(w, left, top, x, bottom);
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				DrawOverlappedWindow(w, x, top, right, bottom);
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				return;
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			}
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			if (right > (x=v->left + v->width)) {
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				DrawOverlappedWindow(w, left, top, x, bottom);
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				DrawOverlappedWindow(w, x, top, right, bottom);
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				return;
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			}
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			if (top < (x=v->top)) {
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				DrawOverlappedWindow(w, left, top, right, x);
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				DrawOverlappedWindow(w, left, x, right, bottom);
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				return;
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			}
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			if (bottom > (x=v->top + v->height)) {
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				DrawOverlappedWindow(w, left, top, right, x);
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				DrawOverlappedWindow(w, left, x, right, bottom);
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				return;
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			}
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			return;
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		}
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	}
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	{
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		DrawPixelInfo *dp = _cur_dpi;
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		dp->width = right - left;
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		dp->height = bottom - top;
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		dp->left = left - w->left;
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		dp->top = top - w->top;
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		dp->pitch = _screen.pitch;
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		dp->dst_ptr = _screen.dst_ptr + top * _screen.pitch + left;
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		dp->zoom = 0;
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		CallWindowEventNP(w, WE_PAINT);
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	}
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}
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void CallWindowEventNP(Window *w, int event)
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{
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	WindowEvent e;
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	e.event = event;
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	w->wndproc(w, &e);
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}
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void SetWindowDirty(const Window *w)
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{
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	if (w == NULL) return;
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	SetDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height);
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}
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void DeleteWindow(Window *w)
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{
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	WindowClass wc;
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	WindowNumber wn;
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	Window *v;
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	int count;
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	if (w == NULL) return;
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	if (_thd.place_mode != VHM_NONE &&
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			_thd.window_class == w->window_class &&
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			_thd.window_number == w->window_number) {
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		ResetObjectToPlace();
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	}
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	wc = w->window_class;
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	wn = w->window_number;
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	CallWindowEventNP(w, WE_DESTROY);
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	w = FindWindowById(wc, wn);
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	if (w->viewport != NULL) {
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		CLRBIT(_active_viewports, w->viewport - _viewports);
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		w->viewport->width = 0;
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		w->viewport = NULL;
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	}
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	SetWindowDirty(w);
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	free(w->widget);
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	v = --_last_window;
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	count = (byte*)v - (byte*)w;
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	memmove(w, w + 1, count);
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}
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Window *FindWindowById(WindowClass cls, WindowNumber number)
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{
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	Window *w;
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	for (w = _windows; w != _last_window; w++) {
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		if (w->window_class == cls && w->window_number == number) return w;
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	}
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	return NULL;
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}
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void DeleteWindowById(WindowClass cls, WindowNumber number)
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{
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	DeleteWindow(FindWindowById(cls, number));
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}
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void DeleteWindowByClass(WindowClass cls)
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{
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	Window *w;
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	for (w = _windows; w != _last_window;) {
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		if (w->window_class == cls) {
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			DeleteWindow(w);
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			w = _windows;
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		} else {
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			w++;
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		}
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	}
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}
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static Window *BringWindowToFront(Window *w);
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Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
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{
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	Window *w = FindWindowById(cls, number);
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	if (w != NULL) {
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		w->flags4 |= WF_WHITE_BORDER_MASK;
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		SetWindowDirty(w);
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		w = BringWindowToFront(w);
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	}
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	return w;
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}
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static inline bool IsVitalWindow(const Window *w)
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{
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	WindowClass wc = w->window_class;
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	return (wc == WC_MAIN_TOOLBAR || wc == WC_STATUS_BAR || wc == WC_NEWS_WINDOW || wc == WC_SEND_NETWORK_MSG);
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}
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/** On clicking on a window, make it the frontmost window of all. However
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 * there are certain windows that always need to be on-top; these include
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 * - Toolbar, Statusbar (always on)
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 * - New window, Chatbar (only if open)
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 * @param w window that is put into the foreground
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 */
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static Window *BringWindowToFront(Window *w)
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{
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	Window *v;
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	Window temp;
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	v = _last_window;
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	do {
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		if (--v < _windows) return w;
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	} while (IsVitalWindow(v));
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	if (w == v) return w;
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	assert(w < v);
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	temp = *w;
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	memmove(w, w + 1, (v - w) * sizeof(Window));
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	*v = temp;
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	SetWindowDirty(v);
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	return v;
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}
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/** We have run out of windows, so find a suitable candidate for replacement.
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 * Keep all important windows intact. These are
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 * - Main window (gamefield), Toolbar, Statusbar (always on)
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 * - News window, Chatbar (when on)
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 * - Any sticked windows since we wanted to keep these
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 * @return w pointer to the window that is going to be deleted
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 */
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static Window *FindDeletableWindow(void)
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{
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	Window *w;
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	for (w = _windows; w < endof(_windows); w++) {
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		if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w) && !(w->flags4 & WF_STICKY)) {
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			return w;
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		}
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	}
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	return NULL;
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}
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/** A window must be freed, and all are marked as important windows. Ease the
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 * restriction a bit by allowing to delete sticky windows. Keep important/vital
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 * windows intact (Main window, Toolbar, Statusbar, News Window, Chatbar)
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 * @see FindDeletableWindow()
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 * @return w Pointer to the window that is being deleted
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 */
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static Window *ForceFindDeletableWindow(void)
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{
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	Window *w;
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	for (w = _windows;; w++) {
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		assert(w < _last_window);
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		if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w;
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	}
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}
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bool IsWindowOfPrototype(const Window *w, const Widget *widget)
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{
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	return (w->original_widget == widget);
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}
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/* Copies 'widget' to 'w->widget' to allow for resizable windows */
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void AssignWidgetToWindow(Window *w, const Widget *widget)
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{
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	w->original_widget = widget;
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	if (widget != NULL) {
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		uint index = 1;
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		const Widget *wi;
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		for (wi = widget; wi->type != WWT_LAST; wi++) index++;
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		w->widget = realloc(w->widget, sizeof(*w->widget) * index);
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		memcpy(w->widget, widget, sizeof(*w->widget) * index);
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	} else {
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		w->widget = NULL;
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	}
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}
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/** Open a new window. If there is no space for a new window, close an open
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 * window. Try to avoid stickied windows, but if there is no else, close one of
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 * those as well. Then make sure all created windows are below some always-on-top
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 * ones. Finally set all variables and call the WE_CREATE event
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 * @param x offset in pixels from the left of the screen
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 * @param y offset in pixels from the top of the screen
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 * @param width width in pixels of the window
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 * @param height height in pixels of the window
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 * @param *proc @see WindowProc function to call when any messages/updates happen to the window
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 * @param cls @see WindowClass class of the window, used for identification and grouping
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 * @param *widget @see Widget pointer to the window layout and various elements
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 * @return @see Window pointer of the newly created window
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 */
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Window *AllocateWindow(
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							int x, int y, int width, int height,
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							WindowProc *proc, WindowClass cls, const Widget *widget)
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{
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	Window *w = _last_window; // last window keeps track of the highest open window
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	// We have run out of windows, close one and use that as the place for our new one
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	if (w >= endof(_windows)) {
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		w = FindDeletableWindow();
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		if (w == NULL) w = ForceFindDeletableWindow();
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		DeleteWindow(w);
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		w = _last_window;
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	}
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						|
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	/* XXX - This very strange construction makes sure that the chatbar is always
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	 * on top of other windows. Why? It is created as last_window (so, on top).
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	 * Any other window will go below toolbar/statusbar/news window, which implicitely
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	 * also means it is below the chatbar. Very likely needs heavy improvement
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	 * to de-braindeadize */
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	if (w != _windows && cls != WC_SEND_NETWORK_MSG) {
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						|
		Window *v;
 | 
						|
 | 
						|
		/* XXX - if not this order (toolbar/statusbar and then news), game would
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		 * crash because it will try to copy a negative size for the news-window.
 | 
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		 * Eg. window was already moved BELOW news (which is below toolbar/statusbar)
 | 
						|
		 * and now needs to move below those too. That is a negative move. */
 | 
						|
		v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
		if (v != NULL) {
 | 
						|
			memmove(v+1, v, (byte*)w - (byte*)v);
 | 
						|
			w = v;
 | 
						|
		}
 | 
						|
 | 
						|
		v = FindWindowById(WC_STATUS_BAR, 0);
 | 
						|
		if (v != NULL) {
 | 
						|
			memmove(v+1, v, (byte*)w - (byte*)v);
 | 
						|
			w = v;
 | 
						|
		}
 | 
						|
 | 
						|
		v = FindWindowById(WC_NEWS_WINDOW, 0);
 | 
						|
		if (v != NULL) {
 | 
						|
			memmove(v+1, v, (byte*)w - (byte*)v);
 | 
						|
			w = v;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Set up window properties
 | 
						|
	memset(w, 0, sizeof(Window));
 | 
						|
	w->window_class = cls;
 | 
						|
	w->flags4 = WF_WHITE_BORDER_MASK; // just opened windows have a white border
 | 
						|
	w->caption_color = 0xFF;
 | 
						|
	w->left = x;
 | 
						|
	w->top = y;
 | 
						|
	w->width = width;
 | 
						|
	w->height = height;
 | 
						|
	w->wndproc = proc;
 | 
						|
	AssignWidgetToWindow(w, widget);
 | 
						|
	w->resize.width = width;
 | 
						|
	w->resize.height = height;
 | 
						|
	w->resize.step_width = 1;
 | 
						|
	w->resize.step_height = 1;
 | 
						|
 | 
						|
	_last_window++;
 | 
						|
 | 
						|
	SetWindowDirty(w);
 | 
						|
 | 
						|
	CallWindowEventNP(w, WE_CREATE);
 | 
						|
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
typedef struct SizeRect {
 | 
						|
	int left,top,width,height;
 | 
						|
} SizeRect;
 | 
						|
 | 
						|
 | 
						|
static SizeRect _awap_r;
 | 
						|
 | 
						|
static bool IsGoodAutoPlace1(int left, int top)
 | 
						|
{
 | 
						|
	int right,bottom;
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	_awap_r.left= left;
 | 
						|
	_awap_r.top = top;
 | 
						|
	right = _awap_r.width + left;
 | 
						|
	bottom = _awap_r.height + top;
 | 
						|
 | 
						|
	if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height)
 | 
						|
		return false;
 | 
						|
 | 
						|
	// Make sure it is not obscured by any window.
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (right > w->left &&
 | 
						|
				w->left + w->width > left &&
 | 
						|
				bottom > w->top &&
 | 
						|
				w->top + w->height > top) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool IsGoodAutoPlace2(int left, int top)
 | 
						|
{
 | 
						|
	int width,height;
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	_awap_r.left= left;
 | 
						|
	_awap_r.top = top;
 | 
						|
	width = _awap_r.width;
 | 
						|
	height = _awap_r.height;
 | 
						|
 | 
						|
	if (left < -(width>>2) || left > _screen.width - (width>>1))
 | 
						|
		return false;
 | 
						|
	if (top < 22 || top > _screen.height - (height>>2))
 | 
						|
		return false;
 | 
						|
 | 
						|
	// Make sure it is not obscured by any window.
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (left + width > w->left &&
 | 
						|
				w->left + w->width > left &&
 | 
						|
				top + height > w->top &&
 | 
						|
				w->top + w->height > top) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static Point GetAutoPlacePosition(int width, int height)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	Point pt;
 | 
						|
 | 
						|
	_awap_r.width = width;
 | 
						|
	_awap_r.height = height;
 | 
						|
 | 
						|
	if (IsGoodAutoPlace1(0, 24)) goto ok_pos;
 | 
						|
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (IsGoodAutoPlace1(w->left+w->width+2,w->top)) goto ok_pos;
 | 
						|
		if (IsGoodAutoPlace1(w->left-   width-2,w->top)) goto ok_pos;
 | 
						|
		if (IsGoodAutoPlace1(w->left,w->top+w->height+2)) goto ok_pos;
 | 
						|
		if (IsGoodAutoPlace1(w->left,w->top-   height-2)) goto ok_pos;
 | 
						|
		if (IsGoodAutoPlace1(w->left+w->width+2,w->top+w->height-height)) goto ok_pos;
 | 
						|
		if (IsGoodAutoPlace1(w->left-   width-2,w->top+w->height-height)) goto ok_pos;
 | 
						|
		if (IsGoodAutoPlace1(w->left+w->width-width,w->top+w->height+2)) goto ok_pos;
 | 
						|
		if (IsGoodAutoPlace1(w->left+w->width-width,w->top-   height-2)) goto ok_pos;
 | 
						|
	}
 | 
						|
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (IsGoodAutoPlace2(w->left+w->width+2,w->top)) goto ok_pos;
 | 
						|
		if (IsGoodAutoPlace2(w->left-   width-2,w->top)) goto ok_pos;
 | 
						|
		if (IsGoodAutoPlace2(w->left,w->top+w->height+2)) goto ok_pos;
 | 
						|
		if (IsGoodAutoPlace2(w->left,w->top-   height-2)) goto ok_pos;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		int left=0,top=24;
 | 
						|
 | 
						|
restart:;
 | 
						|
		for (w = _windows; w != _last_window; w++) {
 | 
						|
			if (w->left == left && w->top == top) {
 | 
						|
				left += 5;
 | 
						|
				top += 5;
 | 
						|
				goto restart;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		pt.x = left;
 | 
						|
		pt.y = top;
 | 
						|
		return pt;
 | 
						|
	}
 | 
						|
 | 
						|
ok_pos:;
 | 
						|
	pt.x = _awap_r.left;
 | 
						|
	pt.y = _awap_r.top;
 | 
						|
	return pt;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
Window *AllocateWindowDescFront(const WindowDesc *desc, int value)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	if (BringWindowToFrontById(desc->cls, value)) return NULL;
 | 
						|
	w = AllocateWindowDesc(desc);
 | 
						|
	w->window_number = value;
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
Window *AllocateWindowDesc(const WindowDesc *desc)
 | 
						|
{
 | 
						|
	Point pt;
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	if (desc->parent_cls != WC_MAIN_WINDOW &&
 | 
						|
			(w = FindWindowById(desc->parent_cls, _alloc_wnd_parent_num), _alloc_wnd_parent_num=0, w) != NULL &&
 | 
						|
			w->left < _screen.width-20 && w->left > -60 && w->top < _screen.height-20) {
 | 
						|
		pt.x = w->left + 10;
 | 
						|
		if (pt.x > _screen.width + 10 - desc->width)
 | 
						|
			pt.x = (_screen.width + 10 - desc->width) - 20;
 | 
						|
		pt.y = w->top + 10;
 | 
						|
	} else if (desc->cls == WC_BUILD_TOOLBAR) { // open Build Toolbars aligned
 | 
						|
		/* Override the position if a toolbar is opened according to the place of the maintoolbar
 | 
						|
		 * The main toolbar (WC_MAIN_TOOLBAR) is 640px in width */
 | 
						|
		switch (_patches.toolbar_pos) {
 | 
						|
			case 1:  pt.x = ((_screen.width + 640) >> 1) - desc->width; break;
 | 
						|
			case 2:  pt.x = _screen.width - desc->width; break;
 | 
						|
			default: pt.x = 640 - desc->width;
 | 
						|
		}
 | 
						|
		pt.y = desc->top;
 | 
						|
	} else {
 | 
						|
		pt.x = desc->left;
 | 
						|
		pt.y = desc->top;
 | 
						|
		if (pt.x == WDP_AUTO) {
 | 
						|
			pt = GetAutoPlacePosition(desc->width, desc->height);
 | 
						|
		} else {
 | 
						|
			if (pt.x == WDP_CENTER) pt.x = (_screen.width - desc->width) >> 1;
 | 
						|
			if (pt.y == WDP_CENTER) {
 | 
						|
				pt.y = (_screen.height - desc->height) >> 1;
 | 
						|
			} else if (pt.y < 0) {
 | 
						|
				pt.y = _screen.height + pt.y; // if y is negative, it's from the bottom of the screen
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	w = AllocateWindow(pt.x, pt.y, desc->width, desc->height, desc->proc, desc->cls, desc->widgets);
 | 
						|
	w->desc_flags = desc->flags;
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
Window *FindWindowFromPt(int x, int y)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	for (w = _last_window; w != _windows;) {
 | 
						|
		--w;
 | 
						|
		if (IS_INSIDE_1D(x, w->left, w->width) &&
 | 
						|
				IS_INSIDE_1D(y, w->top, w->height)) {
 | 
						|
			return w;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void InitWindowSystem(void)
 | 
						|
{
 | 
						|
	IConsoleClose();
 | 
						|
 | 
						|
	memset(&_windows, 0, sizeof(_windows));
 | 
						|
	_last_window = _windows;
 | 
						|
	memset(_viewports, 0, sizeof(_viewports));
 | 
						|
	_active_viewports = 0;
 | 
						|
	_no_scroll = 0;
 | 
						|
}
 | 
						|
 | 
						|
void UnInitWindowSystem(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	// delete all malloced widgets
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		free(w->widget);
 | 
						|
		w->widget = NULL;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ResetWindowSystem(void)
 | 
						|
{
 | 
						|
	UnInitWindowSystem();
 | 
						|
	InitWindowSystem();
 | 
						|
	_thd.pos.x = 0;
 | 
						|
	_thd.pos.y = 0;
 | 
						|
	_thd.new_pos.x = 0;
 | 
						|
	_thd.new_pos.y = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void DecreaseWindowCounters(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
 | 
						|
	for (w = _last_window; w != _windows;) {
 | 
						|
		--w;
 | 
						|
		// Unclick scrollbar buttons if they are pressed.
 | 
						|
		if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
 | 
						|
			w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
 | 
						|
			SetWindowDirty(w);
 | 
						|
		}
 | 
						|
		CallWindowEventNP(w, WE_MOUSELOOP);
 | 
						|
	}
 | 
						|
 | 
						|
	for (w = _last_window; w != _windows;) {
 | 
						|
		--w;
 | 
						|
 | 
						|
		if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {
 | 
						|
			CallWindowEventNP(w, WE_TIMEOUT);
 | 
						|
			if (w->desc_flags & WDF_UNCLICK_BUTTONS) UnclickWindowButtons(w);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Window *GetCallbackWnd(void)
 | 
						|
{
 | 
						|
	return FindWindowById(_thd.window_class, _thd.window_number);
 | 
						|
}
 | 
						|
 | 
						|
static void HandlePlacePresize(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	WindowEvent e;
 | 
						|
 | 
						|
	if (_special_mouse_mode != WSM_PRESIZE) return;
 | 
						|
 | 
						|
	w = GetCallbackWnd();
 | 
						|
	if (w == NULL) return;
 | 
						|
 | 
						|
	e.place.pt = GetTileBelowCursor();
 | 
						|
	if (e.place.pt.x == -1) {
 | 
						|
		_thd.selend.x = -1;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	e.place.tile = TileVirtXY(e.place.pt.x, e.place.pt.y);
 | 
						|
	e.event = WE_PLACE_PRESIZE;
 | 
						|
	w->wndproc(w, &e);
 | 
						|
}
 | 
						|
 | 
						|
static bool HandleDragDrop(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	WindowEvent e;
 | 
						|
 | 
						|
	if (_special_mouse_mode != WSM_DRAGDROP) return true;
 | 
						|
 | 
						|
	if (_left_button_down) return false;
 | 
						|
 | 
						|
	w = GetCallbackWnd();
 | 
						|
 | 
						|
	ResetObjectToPlace();
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		// send an event in client coordinates.
 | 
						|
		e.event = WE_DRAGDROP;
 | 
						|
		e.dragdrop.pt.x = _cursor.pos.x - w->left;
 | 
						|
		e.dragdrop.pt.y = _cursor.pos.y - w->top;
 | 
						|
		e.dragdrop.widget = GetWidgetFromPos(w, e.dragdrop.pt.x, e.dragdrop.pt.y);
 | 
						|
		w->wndproc(w, &e);
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool HandlePopupMenu(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	WindowEvent e;
 | 
						|
 | 
						|
	if (!_popup_menu_active) return true;
 | 
						|
 | 
						|
	w = FindWindowById(WC_TOOLBAR_MENU, 0);
 | 
						|
	if (w == NULL) {
 | 
						|
		_popup_menu_active = false;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_left_button_down) {
 | 
						|
		e.event = WE_POPUPMENU_OVER;
 | 
						|
		e.popupmenu.pt = _cursor.pos;
 | 
						|
	} else {
 | 
						|
		_popup_menu_active = false;
 | 
						|
		e.event = WE_POPUPMENU_SELECT;
 | 
						|
		e.popupmenu.pt = _cursor.pos;
 | 
						|
	}
 | 
						|
 | 
						|
	w->wndproc(w, &e);
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool HandleMouseOver(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	WindowEvent e;
 | 
						|
	static Window *last_w = NULL;
 | 
						|
 | 
						|
	w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 | 
						|
 | 
						|
	// We changed window, put a MOUSEOVER event to the last window
 | 
						|
	if (last_w != NULL && last_w != w) {
 | 
						|
		e.event = WE_MOUSEOVER;
 | 
						|
		e.mouseover.pt.x = -1;
 | 
						|
		e.mouseover.pt.y = -1;
 | 
						|
		if (last_w->wndproc) last_w->wndproc(last_w, &e);
 | 
						|
	}
 | 
						|
	last_w = w;
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		// send an event in client coordinates.
 | 
						|
		e.event = WE_MOUSEOVER;
 | 
						|
		e.mouseover.pt.x = _cursor.pos.x - w->left;
 | 
						|
		e.mouseover.pt.y = _cursor.pos.y - w->top;
 | 
						|
		if (w->widget != NULL) {
 | 
						|
			e.mouseover.widget = GetWidgetFromPos(w, e.mouseover.pt.x, e.mouseover.pt.y);
 | 
						|
		}
 | 
						|
		w->wndproc(w, &e);
 | 
						|
	}
 | 
						|
 | 
						|
	// Mouseover never stops execution
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool _dragging_window;
 | 
						|
 | 
						|
static bool HandleWindowDragging(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	// Get out immediately if no window is being dragged at all.
 | 
						|
	if (!_dragging_window) return true;
 | 
						|
 | 
						|
	// Otherwise find the window...
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		if (w->flags4 & WF_DRAGGING) {
 | 
						|
			const Widget *t = &w->widget[1]; // the title bar ... ugh
 | 
						|
			const Window *v;
 | 
						|
			int x;
 | 
						|
			int y;
 | 
						|
			int nx;
 | 
						|
			int ny;
 | 
						|
 | 
						|
			// Stop the dragging if the left mouse button was released
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags4 &= ~WF_DRAGGING;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			SetWindowDirty(w);
 | 
						|
 | 
						|
			x = _cursor.pos.x + _drag_delta.x;
 | 
						|
			y = _cursor.pos.y + _drag_delta.y;
 | 
						|
			nx = x;
 | 
						|
			ny = y;
 | 
						|
 | 
						|
			if (_patches.window_snap_radius != 0) {
 | 
						|
				int hsnap = _patches.window_snap_radius;
 | 
						|
				int vsnap = _patches.window_snap_radius;
 | 
						|
				int delta;
 | 
						|
 | 
						|
				for (v = _windows; v != _last_window; ++v) {
 | 
						|
					if (v == w) continue; // Don't snap at yourself
 | 
						|
 | 
						|
					if (y + w->height > v->top && y < v->top + v->height) {
 | 
						|
						// Your left border <-> other right border
 | 
						|
						delta = abs(v->left + v->width - x);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left + v->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						// Your right border <-> other left border
 | 
						|
						delta = abs(v->left - x - w->width);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left - w->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
 | 
						|
						// Your left border <-> other left border
 | 
						|
						delta = abs(v->left - x);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						// Your right border <-> other right border
 | 
						|
						delta = abs(v->left + v->width - x - w->width);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left + v->width - w->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (x + w->width > v->left && x < v->left + v->width) {
 | 
						|
						// Your top border <-> other bottom border
 | 
						|
						delta = abs(v->top + v->height - y);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top + v->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						// Your bottom border <-> other top border
 | 
						|
						delta = abs(v->top - y - w->height);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top - w->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
 | 
						|
						// Your top border <-> other top border
 | 
						|
						delta = abs(v->top - y);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						// Your bottom border <-> other bottom border
 | 
						|
						delta = abs(v->top + v->height - y - w->height);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top + v->height - w->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			// Make sure the window doesn't leave the screen
 | 
						|
			// 13 is the height of the title bar
 | 
						|
			nx = clamp(nx, 13 - t->right, _screen.width - 13 - t->left);
 | 
						|
			ny = clamp(ny, 0, _screen.height - 13);
 | 
						|
 | 
						|
			// Make sure the title bar isn't hidden by behind the main tool bar
 | 
						|
			v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
			if (v != NULL) {
 | 
						|
				int v_bottom = v->top + v->height;
 | 
						|
				int v_right = v->left + v->width;
 | 
						|
				if (ny + t->top >= v->top && ny + t->top < v_bottom) {
 | 
						|
					if ((v->left < 13 && nx + t->left < v->left) ||
 | 
						|
							(v_right > _screen.width - 13 && nx + t->right > v_right)) {
 | 
						|
						ny = v_bottom;
 | 
						|
					} else {
 | 
						|
						if (nx + t->left > v->left - 13 &&
 | 
						|
								nx + t->right < v_right + 13) {
 | 
						|
							if (w->top >= v_bottom) {
 | 
						|
								ny = v_bottom;
 | 
						|
							} else if (w->left < nx) {
 | 
						|
								nx = v->left - 13 - t->left;
 | 
						|
							} else {
 | 
						|
								nx = v_right + 13 - t->right;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (w->viewport != NULL) {
 | 
						|
				w->viewport->left += nx - w->left;
 | 
						|
				w->viewport->top  += ny - w->top;
 | 
						|
			}
 | 
						|
			w->left = nx;
 | 
						|
			w->top  = ny;
 | 
						|
 | 
						|
			SetWindowDirty(w);
 | 
						|
			return false;
 | 
						|
		} else if (w->flags4 & WF_SIZING) {
 | 
						|
			WindowEvent e;
 | 
						|
			int x, y;
 | 
						|
 | 
						|
			/* Stop the sizing if the left mouse button was released */
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags4 &= ~WF_SIZING;
 | 
						|
				SetWindowDirty(w);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			x = _cursor.pos.x - _drag_delta.x;
 | 
						|
			y = _cursor.pos.y - _drag_delta.y;
 | 
						|
 | 
						|
			/* X and Y has to go by step.. calculate it.
 | 
						|
			 * The cast to int is necessary else x/y are implicitly casted to
 | 
						|
			 * unsigned int, which won't work. */
 | 
						|
			if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
 | 
						|
 | 
						|
			if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
 | 
						|
 | 
						|
			/* Check if we don't go below the minimum set size */
 | 
						|
			if ((int)w->width + x < (int)w->resize.width)
 | 
						|
				x = w->resize.width - w->width;
 | 
						|
			if ((int)w->height + y < (int)w->resize.height)
 | 
						|
				y = w->resize.height - w->height;
 | 
						|
 | 
						|
			/* Window already on size */
 | 
						|
			if (x == 0 && y == 0) return false;
 | 
						|
 | 
						|
			/* Now find the new cursor pos.. this is NOT _cursor, because
 | 
						|
			    we move in steps. */
 | 
						|
			_drag_delta.x += x;
 | 
						|
			_drag_delta.y += y;
 | 
						|
 | 
						|
			SetWindowDirty(w);
 | 
						|
 | 
						|
			/* Scroll through all the windows and update the widgets if needed */
 | 
						|
			{
 | 
						|
				Widget *wi = w->widget;
 | 
						|
				bool resize_height = false;
 | 
						|
				bool resize_width = false;
 | 
						|
 | 
						|
				while (wi->type != WWT_LAST) {
 | 
						|
					if (wi->resize_flag != RESIZE_NONE) {
 | 
						|
						/* Resize this widget */
 | 
						|
						if (wi->resize_flag & RESIZE_LEFT) {
 | 
						|
							wi->left += x;
 | 
						|
							resize_width = true;
 | 
						|
						}
 | 
						|
						if (wi->resize_flag & RESIZE_RIGHT) {
 | 
						|
							wi->right += x;
 | 
						|
							resize_width = true;
 | 
						|
						}
 | 
						|
 | 
						|
						if (wi->resize_flag & RESIZE_TOP) {
 | 
						|
							wi->top += y;
 | 
						|
							resize_height = true;
 | 
						|
						}
 | 
						|
						if (wi->resize_flag & RESIZE_BOTTOM) {
 | 
						|
							wi->bottom += y;
 | 
						|
							resize_height = true;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					wi++;
 | 
						|
				}
 | 
						|
 | 
						|
				/* We resized at least 1 widget, so let's rezise the window totally */
 | 
						|
				if (resize_width)  w->width  = x + w->width;
 | 
						|
				if (resize_height) w->height = y + w->height;
 | 
						|
			}
 | 
						|
 | 
						|
			e.event = WE_RESIZE;
 | 
						|
			e.sizing.size.x = x + w->width;
 | 
						|
			e.sizing.size.y = y + w->height;
 | 
						|
			e.sizing.diff.x = x;
 | 
						|
			e.sizing.diff.y = y;
 | 
						|
			w->wndproc(w, &e);
 | 
						|
 | 
						|
			SetWindowDirty(w);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_dragging_window = false;
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static Window *StartWindowDrag(Window *w)
 | 
						|
{
 | 
						|
	w->flags4 |= WF_DRAGGING;
 | 
						|
	_dragging_window = true;
 | 
						|
 | 
						|
	_drag_delta.x = w->left - _cursor.pos.x;
 | 
						|
	_drag_delta.y = w->top  - _cursor.pos.y;
 | 
						|
 | 
						|
	w = BringWindowToFront(w);
 | 
						|
	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
static Window *StartWindowSizing(Window *w)
 | 
						|
{
 | 
						|
	w->flags4 |= WF_SIZING;
 | 
						|
	_dragging_window = true;
 | 
						|
 | 
						|
	_drag_delta.x = _cursor.pos.x;
 | 
						|
	_drag_delta.y = _cursor.pos.y;
 | 
						|
 | 
						|
	w = BringWindowToFront(w);
 | 
						|
	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | 
						|
	SetWindowDirty(w);
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool HandleScrollbarScrolling(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	int i;
 | 
						|
	int pos;
 | 
						|
	Scrollbar *sb;
 | 
						|
 | 
						|
	// Get out quickly if no item is being scrolled
 | 
						|
	if (!_scrolling_scrollbar) return true;
 | 
						|
 | 
						|
	// Find the scrolling window
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		if (w->flags4 & WF_SCROLL_MIDDLE) {
 | 
						|
			// Abort if no button is clicked any more.
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags4 &= ~WF_SCROLL_MIDDLE;
 | 
						|
				SetWindowDirty(w);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			if (w->flags4 & WF_HSCROLL) {
 | 
						|
				sb = &w->hscroll;
 | 
						|
				i = _cursor.pos.x - _cursorpos_drag_start.x;
 | 
						|
			} else if (w->flags4 & WF_SCROLL2){
 | 
						|
				sb = &w->vscroll2;
 | 
						|
				i = _cursor.pos.y - _cursorpos_drag_start.y;
 | 
						|
			} else {
 | 
						|
				sb = &w->vscroll;
 | 
						|
				i = _cursor.pos.y - _cursorpos_drag_start.y;
 | 
						|
			}
 | 
						|
 | 
						|
			// Find the item we want to move to and make sure it's inside bounds.
 | 
						|
			pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
 | 
						|
			if (pos != sb->pos) {
 | 
						|
				sb->pos = pos;
 | 
						|
				SetWindowDirty(w);
 | 
						|
			}
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_scrolling_scrollbar = false;
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool HandleViewportScroll(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	int dx;
 | 
						|
	int dy;
 | 
						|
 | 
						|
	if (!_scrolling_viewport) return true;
 | 
						|
 | 
						|
	if (!_right_button_down) {
 | 
						|
stop_capt:;
 | 
						|
		_cursor.fix_at = false;
 | 
						|
		_scrolling_viewport = false;
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 | 
						|
	if (w == NULL) goto stop_capt;
 | 
						|
 | 
						|
	if (_patches.reverse_scroll) {
 | 
						|
		dx = -_cursor.delta.x;
 | 
						|
		dy = -_cursor.delta.y;
 | 
						|
	} else {
 | 
						|
		dx = _cursor.delta.x;
 | 
						|
		dy = _cursor.delta.y;
 | 
						|
	}
 | 
						|
 | 
						|
	if (w->window_class != WC_SMALLMAP) {
 | 
						|
		ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
 | 
						|
 | 
						|
		if (vp == NULL)
 | 
						|
			goto stop_capt;
 | 
						|
 | 
						|
		WP(w,vp_d).scrollpos_x += dx << vp->zoom;
 | 
						|
		WP(w,vp_d).scrollpos_y += dy << vp->zoom;
 | 
						|
 | 
						|
	} else {
 | 
						|
		int x;
 | 
						|
		int y;
 | 
						|
		int sub;
 | 
						|
		int hx;
 | 
						|
		int hy;
 | 
						|
		int hvx;
 | 
						|
		int hvy;
 | 
						|
 | 
						|
		_cursor.fix_at = true;
 | 
						|
 | 
						|
		x = WP(w,smallmap_d).scroll_x;
 | 
						|
		y = WP(w,smallmap_d).scroll_y;
 | 
						|
 | 
						|
		sub = WP(w,smallmap_d).subscroll + dx;
 | 
						|
 | 
						|
		x -= (sub >> 2) << 4;
 | 
						|
		y += (sub >> 2) << 4;
 | 
						|
		sub &= 3;
 | 
						|
 | 
						|
		x += (dy >> 1) << 4;
 | 
						|
		y += (dy >> 1) << 4;
 | 
						|
 | 
						|
		if (dy & 1) {
 | 
						|
			x += TILE_SIZE;
 | 
						|
			sub += 2;
 | 
						|
			if (sub > 3) {
 | 
						|
				sub -= 4;
 | 
						|
				x -= TILE_SIZE;
 | 
						|
				y += TILE_SIZE;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		hx = (w->widget[4].right  - w->widget[4].left) / 2;
 | 
						|
		hy = (w->widget[4].bottom - w->widget[4].top ) / 2;
 | 
						|
		hvx = hx * -4 + hy * 8;
 | 
						|
		hvy = hx *  4 + hy * 8;
 | 
						|
		if (x < -hvx) {
 | 
						|
			x = -hvx;
 | 
						|
			sub = 0;
 | 
						|
		}
 | 
						|
		if (x > (int)MapMaxX() * TILE_SIZE - hvx) {
 | 
						|
			x = MapMaxX() * TILE_SIZE - hvx;
 | 
						|
			sub = 0;
 | 
						|
		}
 | 
						|
		if (y < -hvy) {
 | 
						|
			y = -hvy;
 | 
						|
			sub = 0;
 | 
						|
		}
 | 
						|
		if (y > (int)MapMaxY() * TILE_SIZE - hvy) {
 | 
						|
			y = MapMaxY() * TILE_SIZE - hvy;
 | 
						|
			sub = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		WP(w,smallmap_d).scroll_x = x;
 | 
						|
		WP(w,smallmap_d).scroll_y = y;
 | 
						|
		WP(w,smallmap_d).subscroll = sub;
 | 
						|
 | 
						|
		SetWindowDirty(w);
 | 
						|
	}
 | 
						|
 | 
						|
	_cursor.delta.x = 0;
 | 
						|
	_cursor.delta.y = 0;
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static Window *MaybeBringWindowToFront(Window *w)
 | 
						|
{
 | 
						|
	Window *u;
 | 
						|
 | 
						|
	if (w->window_class == WC_MAIN_WINDOW ||
 | 
						|
			IsVitalWindow(w) ||
 | 
						|
			w->window_class == WC_TOOLTIPS ||
 | 
						|
			w->window_class == WC_DROPDOWN_MENU) {
 | 
						|
		return w;
 | 
						|
	}
 | 
						|
 | 
						|
	for (u = w; ++u != _last_window;) {
 | 
						|
		if (u->window_class == WC_MAIN_WINDOW ||
 | 
						|
				IsVitalWindow(u) ||
 | 
						|
				u->window_class == WC_TOOLTIPS ||
 | 
						|
				u->window_class == WC_DROPDOWN_MENU) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (w->left + w->width <= u->left ||
 | 
						|
				u->left + u->width <= w->left ||
 | 
						|
				w->top  + w->height <= u->top ||
 | 
						|
				u->top + u->height <= w->top) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		return BringWindowToFront(w);
 | 
						|
	}
 | 
						|
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
/** Send a message from one window to another. The receiving window is found by
 | 
						|
 * @param w @see Window pointer pointing to the other window
 | 
						|
 * @param msg Specifies the message to be sent
 | 
						|
 * @param wparam Specifies additional message-specific information
 | 
						|
 * @param lparam Specifies additional message-specific information
 | 
						|
 */
 | 
						|
static void SendWindowMessageW(Window *w, uint msg, uint wparam, uint lparam)
 | 
						|
{
 | 
						|
	WindowEvent e;
 | 
						|
 | 
						|
	e.message.event  = WE_MESSAGE;
 | 
						|
	e.message.msg    = msg;
 | 
						|
	e.message.wparam = wparam;
 | 
						|
	e.message.lparam = lparam;
 | 
						|
 | 
						|
	w->wndproc(w, &e);
 | 
						|
}
 | 
						|
 | 
						|
/** Send a message from one window to another. The receiving window is found by
 | 
						|
 * @param wnd_class @see WindowClass class AND
 | 
						|
 * @param wnd_num @see WindowNumber number, mostly 0
 | 
						|
 * @param msg Specifies the message to be sent
 | 
						|
 * @param wparam Specifies additional message-specific information
 | 
						|
 * @param lparam Specifies additional message-specific information
 | 
						|
 */
 | 
						|
void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, uint wparam, uint lparam)
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(wnd_class, wnd_num);
 | 
						|
	if (w != NULL) SendWindowMessageW(w, msg, wparam, lparam);
 | 
						|
}
 | 
						|
 | 
						|
static void HandleKeypress(uint32 key)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	WindowEvent we;
 | 
						|
 /* Stores if a window with a textfield for typing is open
 | 
						|
  * If this is the case, keypress events are only passed to windows with text fields and
 | 
						|
	* to thein this main toolbar. */
 | 
						|
	bool query_open = false;
 | 
						|
 | 
						|
	// Setup event
 | 
						|
	we.keypress.event = WE_KEYPRESS;
 | 
						|
	we.keypress.ascii = key & 0xFF;
 | 
						|
	we.keypress.keycode = key >> 16;
 | 
						|
	we.keypress.cont = true;
 | 
						|
 | 
						|
	// check if we have a query string window open before allowing hotkeys
 | 
						|
	if (FindWindowById(WC_QUERY_STRING,     0) != NULL ||
 | 
						|
			FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL ||
 | 
						|
			FindWindowById(WC_CONSOLE,          0) != NULL ||
 | 
						|
			FindWindowById(WC_SAVELOAD,         0) != NULL) {
 | 
						|
		query_open = true;
 | 
						|
	}
 | 
						|
 | 
						|
	// Call the event, start with the uppermost window.
 | 
						|
	for (w = _last_window; w != _windows;) {
 | 
						|
		--w;
 | 
						|
		// if a query window is open, only call the event for certain window types
 | 
						|
		if (query_open &&
 | 
						|
				w->window_class != WC_QUERY_STRING &&
 | 
						|
				w->window_class != WC_SEND_NETWORK_MSG &&
 | 
						|
				w->window_class != WC_CONSOLE &&
 | 
						|
				w->window_class != WC_SAVELOAD) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		w->wndproc(w, &we);
 | 
						|
		if (!we.keypress.cont) break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (we.keypress.cont) {
 | 
						|
		w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
		// When there is no toolbar w is null, check for that
 | 
						|
		if (w != NULL) w->wndproc(w, &we);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
extern void UpdateTileSelection(void);
 | 
						|
extern bool VpHandlePlaceSizingDrag(void);
 | 
						|
 | 
						|
static void MouseLoop(int click, int mousewheel)
 | 
						|
{
 | 
						|
	int x,y;
 | 
						|
	Window *w;
 | 
						|
	ViewPort *vp;
 | 
						|
 | 
						|
	DecreaseWindowCounters();
 | 
						|
	HandlePlacePresize();
 | 
						|
	UpdateTileSelection();
 | 
						|
	if (!VpHandlePlaceSizingDrag())  return;
 | 
						|
	if (!HandleDragDrop())           return;
 | 
						|
	if (!HandlePopupMenu())          return;
 | 
						|
	if (!HandleWindowDragging())     return;
 | 
						|
	if (!HandleScrollbarScrolling()) return;
 | 
						|
	if (!HandleViewportScroll())     return;
 | 
						|
	if (!HandleMouseOver())          return;
 | 
						|
 | 
						|
	x = _cursor.pos.x;
 | 
						|
	y = _cursor.pos.y;
 | 
						|
 | 
						|
	if (click == 0 && mousewheel == 0) {
 | 
						|
		if (_patches.autoscroll && _game_mode != GM_MENU) {
 | 
						|
			w = FindWindowFromPt(x, y);
 | 
						|
			if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
 | 
						|
			vp = IsPtInWindowViewport(w, x, y);
 | 
						|
			if (vp != NULL) {
 | 
						|
				x -= vp->left;
 | 
						|
				y -= vp->top;
 | 
						|
				//here allows scrolling in both x and y axis
 | 
						|
#define scrollspeed 3
 | 
						|
				if (x - 15 < 0) {
 | 
						|
					WP(w, vp_d).scrollpos_x += (x - 15) * scrollspeed << vp->zoom;
 | 
						|
				} else if (15 - (vp->width - x) > 0) {
 | 
						|
					WP(w, vp_d).scrollpos_x += (15 - (vp->width - x)) * scrollspeed << vp->zoom;
 | 
						|
				}
 | 
						|
				if (y - 15 < 0) {
 | 
						|
					WP(w, vp_d).scrollpos_y += (y - 15) * scrollspeed << vp->zoom;
 | 
						|
				} else if (15 - (vp->height - y) > 0) {
 | 
						|
					WP(w,vp_d).scrollpos_y += (15 - (vp->height - y)) * scrollspeed << vp->zoom;
 | 
						|
				}
 | 
						|
#undef scrollspeed
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	w = FindWindowFromPt(x, y);
 | 
						|
	if (w == NULL) return;
 | 
						|
	w = MaybeBringWindowToFront(w);
 | 
						|
	vp = IsPtInWindowViewport(w, x, y);
 | 
						|
	if (vp != NULL) {
 | 
						|
		if (_game_mode == GM_MENU) return;
 | 
						|
 | 
						|
		// only allow zooming in-out in main window, or in viewports
 | 
						|
		if (mousewheel &&
 | 
						|
				!(w->flags4 & WF_DISABLE_VP_SCROLL) && (
 | 
						|
					w->window_class == WC_MAIN_WINDOW ||
 | 
						|
					w->window_class == WC_EXTRA_VIEW_PORT
 | 
						|
				)) {
 | 
						|
			ZoomInOrOutToCursorWindow(mousewheel < 0,w);
 | 
						|
		}
 | 
						|
 | 
						|
		if (click == 1) {
 | 
						|
			DEBUG(misc, 2) ("cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
 | 
						|
			if (_thd.place_mode != 0 &&
 | 
						|
					// query button and place sign button work in pause mode
 | 
						|
					_cursor.sprite != SPR_CURSOR_QUERY &&
 | 
						|
					_cursor.sprite != SPR_CURSOR_SIGN &&
 | 
						|
					_pause != 0 &&
 | 
						|
					!_cheats.build_in_pause.value) {
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (_thd.place_mode == 0) {
 | 
						|
				HandleViewportClicked(vp, x, y);
 | 
						|
			} else {
 | 
						|
				PlaceObject();
 | 
						|
			}
 | 
						|
		} else if (click == 2) {
 | 
						|
			if (!(w->flags4 & WF_DISABLE_VP_SCROLL)) {
 | 
						|
				_scrolling_viewport = true;
 | 
						|
				_cursor.fix_at = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		if (mousewheel)
 | 
						|
			DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
 | 
						|
 | 
						|
		switch (click) {
 | 
						|
			case 1: DispatchLeftClickEvent(w, x - w->left, y - w->top);  break;
 | 
						|
			case 2: DispatchRightClickEvent(w, x - w->left, y - w->top); break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void InputLoop(void)
 | 
						|
{
 | 
						|
	int click;
 | 
						|
	int mousewheel;
 | 
						|
 | 
						|
	_current_player = _local_player;
 | 
						|
 | 
						|
	// Handle pressed keys
 | 
						|
	if (_pressed_key != 0) {
 | 
						|
		HandleKeypress(_pressed_key);
 | 
						|
		_pressed_key = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	// Mouse event?
 | 
						|
	click = 0;
 | 
						|
	if (_left_button_down && !_left_button_clicked) {
 | 
						|
		_left_button_clicked = true;
 | 
						|
		click = 1;
 | 
						|
	} else if (_right_button_clicked) {
 | 
						|
		_right_button_clicked = false;
 | 
						|
		click = 2;
 | 
						|
	}
 | 
						|
 | 
						|
	mousewheel = 0;
 | 
						|
	if (_cursor.wheel) {
 | 
						|
		mousewheel = _cursor.wheel;
 | 
						|
		_cursor.wheel = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	MouseLoop(click, mousewheel);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static int _we4_timer;
 | 
						|
 | 
						|
void UpdateWindows(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	int t;
 | 
						|
 | 
						|
	t = _we4_timer + 1;
 | 
						|
	if (t >= 100) {
 | 
						|
		for (w = _last_window; w != _windows;) {
 | 
						|
			w--;
 | 
						|
			CallWindowEventNP(w, WE_4);
 | 
						|
		}
 | 
						|
		t = 0;
 | 
						|
	}
 | 
						|
	_we4_timer = t;
 | 
						|
 | 
						|
	for (w = _last_window; w != _windows;) {
 | 
						|
		w--;
 | 
						|
		if (w->flags4 & WF_WHITE_BORDER_MASK) {
 | 
						|
			w->flags4 -= WF_WHITE_BORDER_ONE;
 | 
						|
			if (!(w->flags4 & WF_WHITE_BORDER_MASK)) {
 | 
						|
				SetWindowDirty(w);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	DrawDirtyBlocks();
 | 
						|
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		if (w->viewport != NULL) UpdateViewportPosition(w);
 | 
						|
	}
 | 
						|
	DrawTextMessage();
 | 
						|
	// Redraw mouse cursor in case it was hidden
 | 
						|
	DrawMouseCursor();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
int GetMenuItemIndex(const Window *w, int x, int y)
 | 
						|
{
 | 
						|
	if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
 | 
						|
		y /= 10;
 | 
						|
 | 
						|
		if (y < WP(w, const menu_d).item_count &&
 | 
						|
				!HASBIT(WP(w, const menu_d).disabled_items, y)) {
 | 
						|
			return y;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateWindow(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	const Window *w;
 | 
						|
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		if (w->window_class == cls && w->window_number == number) SetWindowDirty(w);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateWidget(const Window *w, byte widget_index)
 | 
						|
{
 | 
						|
	const Widget *wi = &w->widget[widget_index];
 | 
						|
 | 
						|
	/* Don't redraw the window if the widget is invisible or of no-type */
 | 
						|
	if (wi->type == WWT_EMPTY || HASBIT(w->hidden_state, widget_index)) return;
 | 
						|
 | 
						|
	SetDirtyBlocks(w->left + wi->left, w->top + wi->top, w->left + wi->right + 1, w->top + wi->bottom + 1);
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
 | 
						|
{
 | 
						|
	const Window *w;
 | 
						|
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		if (w->window_class == cls && w->window_number == number) {
 | 
						|
			InvalidateWidget(w, widget_index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateWindowClasses(WindowClass cls)
 | 
						|
{
 | 
						|
	const Window *w;
 | 
						|
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		if (w->window_class == cls) SetWindowDirty(w);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CallWindowTickEvent(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	for (w = _last_window; w != _windows;) {
 | 
						|
		--w;
 | 
						|
		CallWindowEventNP(w, WE_TICK);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DeleteNonVitalWindows(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	for (w = _windows; w != _last_window;) {
 | 
						|
		if (w->window_class != WC_MAIN_WINDOW &&
 | 
						|
				w->window_class != WC_SELECT_GAME &&
 | 
						|
				w->window_class != WC_MAIN_TOOLBAR &&
 | 
						|
				w->window_class != WC_STATUS_BAR &&
 | 
						|
				w->window_class != WC_TOOLBAR_MENU &&
 | 
						|
				w->window_class != WC_TOOLTIPS &&
 | 
						|
				(w->flags4 & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
 | 
						|
			DeleteWindow(w);
 | 
						|
			w = _windows;
 | 
						|
		} else {
 | 
						|
			w++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* It is possible that a stickied window gets to a position where the
 | 
						|
 * 'close' button is outside the gaming area. You cannot close it then; except
 | 
						|
 * with this function. It closes all windows calling the standard function,
 | 
						|
 * then, does a little hacked loop of closing all stickied windows. Note
 | 
						|
 * that standard windows (status bar, etc.) are not stickied, so these aren't affected */
 | 
						|
void DeleteAllNonVitalWindows(void)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	// Delete every window except for stickied ones
 | 
						|
	DeleteNonVitalWindows();
 | 
						|
	// Delete all sticked windows
 | 
						|
	for (w = _windows; w != _last_window;) {
 | 
						|
		if (w->flags4 & WF_STICKY) {
 | 
						|
			DeleteWindow(w);
 | 
						|
			w = _windows;
 | 
						|
		} else {
 | 
						|
			w++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Delete all always on-top windows to get an empty screen */
 | 
						|
void HideVitalWindows(void)
 | 
						|
{
 | 
						|
	DeleteWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	DeleteWindowById(WC_STATUS_BAR, 0);
 | 
						|
}
 | 
						|
 | 
						|
int PositionMainToolbar(Window *w)
 | 
						|
{
 | 
						|
	DEBUG(misc, 1) ("Repositioning Main Toolbar...");
 | 
						|
 | 
						|
	if (w == NULL || w->window_class != WC_MAIN_TOOLBAR) {
 | 
						|
		w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	switch (_patches.toolbar_pos) {
 | 
						|
		case 1:  w->left = (_screen.width - w->width) >> 1; break;
 | 
						|
		case 2:  w->left = _screen.width - w->width; break;
 | 
						|
		default: w->left = 0;
 | 
						|
	}
 | 
						|
	SetDirtyBlocks(0, 0, _screen.width, w->height); // invalidate the whole top part
 | 
						|
	return w->left;
 | 
						|
}
 | 
						|
 | 
						|
void RelocateAllWindows(int neww, int newh)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	for (w = _windows; w != _last_window; w++) {
 | 
						|
		int left, top;
 | 
						|
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) {
 | 
						|
			ViewPort *vp = w->viewport;
 | 
						|
			vp->width = w->width = neww;
 | 
						|
			vp->height = w->height = newh;
 | 
						|
			vp->virtual_width = neww << vp->zoom;
 | 
						|
			vp->virtual_height = newh << vp->zoom;
 | 
						|
			continue; // don't modify top,left
 | 
						|
		}
 | 
						|
 | 
						|
		IConsoleResize();
 | 
						|
 | 
						|
		switch (w->window_class) {
 | 
						|
			case WC_MAIN_TOOLBAR:
 | 
						|
				top = w->top;
 | 
						|
				left = PositionMainToolbar(w); // changes toolbar orientation
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_SELECT_GAME:
 | 
						|
			case WC_GAME_OPTIONS:
 | 
						|
			case WC_NETWORK_WINDOW:
 | 
						|
				top = (newh - w->height) >> 1;
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_NEWS_WINDOW:
 | 
						|
				top = newh - w->height;
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_STATUS_BAR:
 | 
						|
				top = newh - w->height;
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_SEND_NETWORK_MSG:
 | 
						|
				top = (newh - 26); // 26 = height of status bar + height of chat bar
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				left = w->left;
 | 
						|
				if (left + (w->width >> 1) >= neww) left = neww - w->width;
 | 
						|
				top = w->top;
 | 
						|
				if (top + (w->height >> 1) >= newh) top = newh - w->height;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
 | 
						|
		if (w->viewport != NULL) {
 | 
						|
			w->viewport->left += left - w->left;
 | 
						|
			w->viewport->top += top - w->top;
 | 
						|
		}
 | 
						|
 | 
						|
		w->left = left;
 | 
						|
		w->top = top;
 | 
						|
	}
 | 
						|
}
 |