- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			19 lines
		
	
	
		
			420 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			420 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef SCREENSHOT_H
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#define SCREENSHOT_H
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void InitializeScreenshotFormats(void);
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const char *GetScreenshotFormatDesc(int i);
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void SetScreenshotFormat(int i);
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bool MakeScreenshot(void);
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bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom);
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extern char _screenshot_format_name[8];
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extern uint _num_screenshot_formats;
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extern uint _cur_screenshot_format;
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#endif /* SCREENSHOT_H */
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