299 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			299 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "ttd.h"
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| #include "table/strings.h"
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| #include "window.h"
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| #include "gui.h"
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| #include "viewport.h"
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| #include "gfx.h"
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| #include "player.h"
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| #include "command.h"
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| #include "console.h"
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| #include "network.h"
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| 
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| extern void SwitchMode(int new_mode);
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| 
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| /*
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| static void ShowSelectTutorialWindow()
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| {
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| }
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| */
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| 
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| /* We go from TOP to the BOTTOM and from LEFT to the RIGHT. I know this is
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|  * a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */
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| static const Widget _select_game_widgets[] = {
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| {    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,       STR_NULL},
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| {     WWT_IMGBTN, RESIZE_NONE, 13,   0, 335,  14, 196, 0x0,                    STR_NULL},
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| { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,      STR_02FB_START_A_NEW_GAME},
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| { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,     STR_02FC_LOAD_A_SAVED_GAME},
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| { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
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| { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
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| {    WWT_PANEL_2, RESIZE_NONE, 12,  10,  85,  69, 122, 0x1312,                 STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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| {    WWT_PANEL_2, RESIZE_NONE, 12,  90, 165,  69, 122, 0x1314,                 STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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| {    WWT_PANEL_2, RESIZE_NONE, 12, 170, 245,  69, 122, 0x1316,                 STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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| {    WWT_PANEL_2, RESIZE_NONE, 12, 250, 325,  69, 122, 0x1318,                 STR_0311_SELECT_TOYLAND_LANDSCAPE},
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| { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 136, 147, STR_SINGLE_PLAYER,      STR_02FF_SELECT_SINGLE_PLAYER_GAME},
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| { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER,        STR_0300_SELECT_MULTIPLAYER_GAME},
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| { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 159, 170, STR_0148_GAME_OPTIONS,  STR_0301_DISPLAY_GAME_OPTIONS},
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| { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,    STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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| { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 177, 188, STR_CONFIG_PATCHES,     STR_CONFIG_PATCHES_TIP},
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| { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT,          STR_0305_QUIT_OPENTTD},
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| {    WIDGETS_END },
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| };
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| 
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| extern void HandleOnEditText(WindowEvent *e);
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| extern void HandleOnEditTextCancel(void);
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| 
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| static void SelectGameWndProc(Window *w, WindowEvent *e) {
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| 	switch(e->event) {
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| 	case WE_PAINT:
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| 		w->click_state = (w->click_state & ~(1<<10) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1<<10);
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| 		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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| 		DrawWindowWidgets(w);
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| 		break;
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| 
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| 	case WE_CLICK:
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| 		switch(e->click.widget) {
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| 		case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break;
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| 		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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| 		case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
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| 		case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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| 		case 6: case 7: case 8: case 9:
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| 			// XXX: Useless usage of the CMD infrastructure?
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| 			DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
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| 			break;
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| 		case 11:
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| #ifdef ENABLE_NETWORK
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| 			if (!_network_available) {
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| 				ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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| 			} else
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| 				ShowNetworkGameWindow();
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| #else
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| 			ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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| #endif
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| 			break;
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| 		case 12: ShowGameOptions(); break;
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| 		case 13: ShowGameDifficulty(); break;
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| 		case 14: ShowPatchesSelection(); break;
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| 		case 15: AskExitGame(); break;
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| 		}
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| 		break;
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| 
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| 	case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
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| 	case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break;
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| 	}
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| 
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| }
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| 
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| static const WindowDesc _select_game_desc = {
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| 	WDP_CENTER, WDP_CENTER, 336, 197,
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| 	WC_SELECT_GAME,0,
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| 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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| 	_select_game_widgets,
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| 	SelectGameWndProc
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| };
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| 
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| void ShowSelectGameWindow(void)
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| {
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| 	AllocateWindowDesc(&_select_game_desc);
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| }
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| 
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| 
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| // p1 = mode
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| //    0 - start new game
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| //    1 - close new game dialog
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| 
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| int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	if (!(flags & DC_EXEC))
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| 		return 0;
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| 
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| 	switch(p1) {
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| 	case 0: // show select game window
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| 		AskForNewGameToStart();
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| 		break;
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| 	case 1: // close select game window
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| 		DeleteWindowById(WC_SAVELOAD, 0);
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| 		break;
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	if (!(flags & DC_EXEC))
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| 		return 0;
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| 
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| 	// this forces stuff into test mode.
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| 	_docommand_recursive = 0;
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| 
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| 	_random_seeds[0][0] = p1;
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| 	_random_seeds[0][1] = p2;
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| 
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| 	SwitchMode(SM_NEWGAME);
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| 	return 0;
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| }
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| 
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| int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	if (!(flags & DC_EXEC))
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| 		return 0;
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| 
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| //	ShowSaveLoadDialog(0);
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| 	return 0;
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| }
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| 
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| int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	if (!(flags & DC_EXEC))
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| 		return 0;
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| 
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| 	_switch_mode = SM_EDITOR;
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| 	return 0;
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| }
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| 
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| int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	printf("CmdSetSinglePlayer\n");
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| 	return 0;
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| }
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| 
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| int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	if (!(flags & DC_EXEC))
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| 		return 0;
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| 
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| 	// this forces stuff into test mode.
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| 	_docommand_recursive = 0;
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| 
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| 	_random_seeds[0][0] = p1;
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| 	_random_seeds[0][1] = p2;
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| 
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| 	SwitchMode(SM_START_SCENARIO);
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| 	return 0;
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| }
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| 
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| 
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| static const Widget _ask_abandon_game_widgets[] = {
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| {  WWT_TEXTBTN, RESIZE_NONE,  4,   0,  10,   0,  13, STR_00C5,      STR_NULL},
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| {  WWT_CAPTION, RESIZE_NONE,  4,  11, 179,   0,  13, STR_00C7_QUIT, STR_NULL},
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| {   WWT_IMGBTN, RESIZE_NONE,  4,   0, 179,  14,  91, 0x0,           STR_NULL},
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| {  WWT_TEXTBTN, RESIZE_NONE, 12,  25,  84,  72,  83, STR_00C9_NO,   STR_NULL},
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| {  WWT_TEXTBTN, RESIZE_NONE, 12,  95, 154,  72,  83, STR_00C8_YES,  STR_NULL},
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| {  WIDGETS_END },
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| };
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| 
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| static void AskAbandonGameWndProc(Window *w, WindowEvent *e) {
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| 	switch(e->event) {
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| 	case WE_PAINT:
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| 		DrawWindowWidgets(w);
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| #if defined(_WIN32)
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| 		SetDParam(0, STR_0133_WINDOWS);
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| #elif defined(__APPLE__)
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| 		SetDParam(0, STR_0135_OSX);
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| #elif defined(__BEOS__)
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| 		SetDParam(0, STR_OSNAME_BEOS);
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| #elif defined(__MORPHOS__)
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| 		SetDParam(0, STR_OSNAME_MORPHOS);
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| #elif defined(__AMIGA__)
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| 		SetDParam(0, STR_OSNAME_AMIGAOS);
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| #elif defined(__OS2__)
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| 		SetDParam(0, STR_OSNAME_OS2);
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| #else
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| 		SetDParam(0, STR_0134_UNIX);
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| #endif
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| 		DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
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| 		return;
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| 
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| 	case WE_CLICK:
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| 		switch(e->click.widget) {
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| 		case 3:
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| 			DeleteWindow(w);
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| 			break;
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| 		case 4:
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| 			_exit_game = true;
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| 			break;
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| 		}
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| 		break;
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| 	case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
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| 		if (e->keypress.keycode == WKC_RETURN || e->keypress.keycode == WKC_NUM_ENTER)
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| 			_exit_game = true;
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| 		break;
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| 	}
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| }
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| 
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| static const WindowDesc _ask_abandon_game_desc = {
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| 	WDP_CENTER, WDP_CENTER, 180, 92,
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| 	WC_ASK_ABANDON_GAME,0,
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| 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
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| 	_ask_abandon_game_widgets,
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| 	AskAbandonGameWndProc
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| };
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| 
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| void AskExitGame(void)
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| {
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| 	AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
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| }
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| 
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| 
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| static const Widget _ask_quit_game_widgets[] = {
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| {  WWT_TEXTBTN, RESIZE_NONE,  4,   0,  10,   0,  13, STR_00C5,           STR_NULL},
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| {  WWT_CAPTION, RESIZE_NONE,  4,  11, 179,   0,  13, STR_0161_QUIT_GAME, STR_NULL},
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| {   WWT_IMGBTN, RESIZE_NONE,  4,   0, 179,  14,  91, 0x0,                STR_NULL},
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| {  WWT_TEXTBTN, RESIZE_NONE, 12,  25,  84,  72,  83, STR_00C9_NO,        STR_NULL},
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| {  WWT_TEXTBTN, RESIZE_NONE, 12,  95, 154,  72,  83, STR_00C8_YES,       STR_NULL},
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| {  WIDGETS_END },
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| };
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| 
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| static void AskQuitGameWndProc(Window *w, WindowEvent *e) {
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| 	switch(e->event) {
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| 	case WE_PAINT:
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| 		DrawWindowWidgets(w);
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| 		DrawStringMultiCenter(0x5A, 0x26,
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| 			_game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO :
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| 				STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
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| 			178);
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| 		return;
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| 
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| 	case WE_CLICK:
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| 		switch(e->click.widget) {
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| 		case 3:
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| 			DeleteWindow(w);
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| 			break;
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| 		case 4:
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| 			_switch_mode = SM_MENU;
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| 			break;
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| 		}
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| 		break;
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| 
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| 	case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
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| 		if (e->keypress.keycode == WKC_RETURN)
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| 			_switch_mode = SM_MENU;
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| 		break;
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| 
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| 	}
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| }
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| 
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| static const WindowDesc _ask_quit_game_desc = {
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| 	WDP_CENTER, WDP_CENTER, 180, 92,
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| 	WC_QUIT_GAME,0,
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| 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
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| 	_ask_quit_game_widgets,
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| 	AskQuitGameWndProc
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| };
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| 
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| 
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| void AskExitToGameMenu(void)
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| {
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| 	AllocateWindowDescFront(&_ask_quit_game_desc, 0);
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| }
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| 
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| int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	if (flags & DC_EXEC) {
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| 		_opt_newgame.landscape = p1;
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| 		InvalidateWindowClasses(WC_SELECT_GAME);
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| 	}
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| 	return 0;
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| }
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