42 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /*
 | |
|  * This file is part of OpenTTD.
 | |
|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | |
|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | |
|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| 
 | |
| /** @file newgrf_sound.h Functions related to NewGRF provided sounds. */
 | |
| 
 | |
| #ifndef NEWGRF_SOUND_H
 | |
| #define NEWGRF_SOUND_H
 | |
| 
 | |
| #include "sound_type.h"
 | |
| #include "tile_type.h"
 | |
| #include "vehicle_type.h"
 | |
| 
 | |
| /** Events at which a sound might be played. */
 | |
| enum VehicleSoundEvent {
 | |
| 	VSE_START         = 1, ///< Vehicle starting, i.e. leaving, the station.
 | |
| 	VSE_TUNNEL        = 2, ///< Train entering a tunnel.
 | |
| 	VSE_BREAKDOWN     = 3, ///< Vehicle breaking down.
 | |
| 	VSE_RUNNING       = 4, ///< Vehicle running normally.
 | |
| 	VSE_TOUCHDOWN     = 5, ///< Whenever a plane touches down.
 | |
| 	VSE_VISUAL_EFFECT = 6, ///< Vehicle visual effect (steam, diesel smoke or electric spark) is shown.
 | |
| 	VSE_RUNNING_16    = 7, ///< Every 16 ticks while the vehicle is running (speed > 0).
 | |
| 	VSE_STOPPED_16    = 8, ///< Every 16 ticks while the vehicle is stopped (speed == 0).
 | |
| 	VSE_LOAD_UNLOAD   = 9, ///< Whenever cargo payment is made for a vehicle.
 | |
| };
 | |
| 
 | |
| 
 | |
| SoundEntry *AllocateSound(uint num);
 | |
| void InitializeSoundPool();
 | |
| bool LoadNewGRFSound(SoundEntry *sound);
 | |
| SoundEntry *GetSound(SoundID sound_id);
 | |
| uint GetNumSounds();
 | |
| bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
 | |
| void PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);
 | |
| 
 | |
| #endif /* NEWGRF_SOUND_H */
 | 
