250 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /*
 | |
|  * This file is part of OpenTTD.
 | |
|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | |
|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | |
|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| 
 | |
| /** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "highscore.h"
 | |
| #include "table/strings.h"
 | |
| #include "gfx_func.h"
 | |
| #include "table/sprites.h"
 | |
| #include "window_gui.h"
 | |
| #include "window_func.h"
 | |
| #include "network/network.h"
 | |
| #include "command_func.h"
 | |
| #include "company_func.h"
 | |
| #include "company_base.h"
 | |
| #include "strings_func.h"
 | |
| #include "hotkeys.h"
 | |
| 
 | |
| #include "widgets/highscore_widget.h"
 | |
| 
 | |
| #include "safeguards.h"
 | |
| 
 | |
| struct EndGameHighScoreBaseWindow : Window {
 | |
| 	uint32 background_img;
 | |
| 	int8 rank;
 | |
| 
 | |
| 	EndGameHighScoreBaseWindow(WindowDesc *desc) : Window(desc)
 | |
| 	{
 | |
| 		this->InitNested();
 | |
| 		CLRBITS(this->flags, WF_WHITE_BORDER);
 | |
| 		ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
 | |
| 	}
 | |
| 
 | |
| 	/* Always draw a maximized window and within it the centered background */
 | |
| 	void SetupHighScoreEndWindow()
 | |
| 	{
 | |
| 		/* Resize window to "full-screen". */
 | |
| 		if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
 | |
| 
 | |
| 		this->DrawWidgets();
 | |
| 
 | |
| 		/* Standard background slices are 50 pixels high, but it's designed
 | |
| 		 * for 480 pixels total. 96% of 500 is 480. */
 | |
| 		Dimension dim = GetSpriteSize(this->background_img);
 | |
| 		Point pt = this->GetTopLeft(dim.width, dim.height * 96 / 10);
 | |
| 		/* Center Highscore/Endscreen background */
 | |
| 		for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
 | |
| 			DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * dim.height));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/** Return the coordinate of the screen such that a window of 640x480 is centered at the screen. */
 | |
| 	Point GetTopLeft(int x, int y)
 | |
| 	{
 | |
| 		Point pt = {max(0, (_screen.width / 2) - (x / 2)), max(0, (_screen.height / 2) - (y / 2))};
 | |
| 		return pt;
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnClick(Point pt, int widget, int click_count)
 | |
| 	{
 | |
| 		delete this;
 | |
| 	}
 | |
| 
 | |
| 	virtual EventState OnKeyPress(WChar key, uint16 keycode)
 | |
| 	{
 | |
| 		/* All keys are 'handled' by this window but we want to make
 | |
| 		 * sure that 'quit' still works correctly. Not handling the
 | |
| 		 * quit key is enough so the main toolbar can handle it. */
 | |
| 		if (IsQuitKey(keycode)) return ES_NOT_HANDLED;
 | |
| 
 | |
| 		switch (keycode) {
 | |
| 			/* Keys for telling we want to go on */
 | |
| 			case WKC_RETURN:
 | |
| 			case WKC_ESC:
 | |
| 			case WKC_SPACE:
 | |
| 				delete this;
 | |
| 				return ES_HANDLED;
 | |
| 
 | |
| 			default:
 | |
| 				/* We want to handle all keys; we don't want windows in
 | |
| 				 * the background to open. Especially the ones that do
 | |
| 				 * locate themselves based on the status-/toolbars. */
 | |
| 				return ES_HANDLED;
 | |
| 		}
 | |
| 	}
 | |
| };
 | |
| 
 | |
| /** End game window shown at the end of the game */
 | |
| struct EndGameWindow : EndGameHighScoreBaseWindow {
 | |
| 	EndGameWindow(WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
 | |
| 	{
 | |
| 		/* Pause in single-player to have a look at the highscore at your own leisure */
 | |
| 		if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
 | |
| 
 | |
| 		this->background_img = SPR_TYCOON_IMG1_BEGIN;
 | |
| 
 | |
| 		if (_local_company != COMPANY_SPECTATOR) {
 | |
| 			const Company *c = Company::Get(_local_company);
 | |
| 			if (c->old_economy[0].performance_history == SCORE_MAX) {
 | |
| 				this->background_img = SPR_TYCOON_IMG2_BEGIN;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* In a network game show the endscores of the custom difficulty 'network' which is
 | |
| 		 * a TOP5 of that game, and not an all-time TOP5. */
 | |
| 		if (_networking) {
 | |
| 			this->window_number = SP_MULTIPLAYER;
 | |
| 			this->rank = SaveHighScoreValueNetwork();
 | |
| 		} else {
 | |
| 			/* in single player _local company is always valid */
 | |
| 			const Company *c = Company::Get(_local_company);
 | |
| 			this->window_number = SP_CUSTOM;
 | |
| 			this->rank = SaveHighScoreValue(c);
 | |
| 		}
 | |
| 
 | |
| 		MarkWholeScreenDirty();
 | |
| 	}
 | |
| 
 | |
| 	~EndGameWindow()
 | |
| 	{
 | |
| 		if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
 | |
| 		ShowHighscoreTable(this->window_number, this->rank);
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnPaint()
 | |
| 	{
 | |
| 		this->SetupHighScoreEndWindow();
 | |
| 		Point pt = this->GetTopLeft(640, 480);
 | |
| 
 | |
| 		const Company *c = Company::GetIfValid(_local_company);
 | |
| 		if (c == NULL) return;
 | |
| 
 | |
| 		/* We need to get performance from last year because the image is shown
 | |
| 		 * at the start of the new year when these things have already been copied */
 | |
| 		if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
 | |
| 			SetDParam(0, c->index);
 | |
| 			SetDParam(1, c->index);
 | |
| 			SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
 | |
| 			DrawStringMultiLine(pt.x + 15, pt.x + 640 - 25, pt.y + 90, pt.y + 160, STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
 | |
| 		} else {
 | |
| 			SetDParam(0, c->index);
 | |
| 			SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
 | |
| 			DrawStringMultiLine(pt.x + 36, pt.x + 640, pt.y + 140, pt.y + 206, STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
 | |
| 		}
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct HighScoreWindow : EndGameHighScoreBaseWindow {
 | |
| 	bool game_paused_by_player; ///< True if the game was paused by the player when the highscore window was opened.
 | |
| 
 | |
| 	HighScoreWindow(WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
 | |
| 	{
 | |
| 		/* pause game to show the chart */
 | |
| 		this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
 | |
| 		if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
 | |
| 
 | |
| 		/* Close all always on-top windows to get a clean screen */
 | |
| 		if (_game_mode != GM_MENU) HideVitalWindows();
 | |
| 
 | |
| 		MarkWholeScreenDirty();
 | |
| 		this->window_number = difficulty; // show highscore chart for difficulty...
 | |
| 		this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
 | |
| 		this->rank = ranking;
 | |
| 	}
 | |
| 
 | |
| 	~HighScoreWindow()
 | |
| 	{
 | |
| 		if (_game_mode != GM_MENU) ShowVitalWindows();
 | |
| 
 | |
| 		if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnPaint()
 | |
| 	{
 | |
| 		const HighScore *hs = _highscore_table[this->window_number];
 | |
| 
 | |
| 		this->SetupHighScoreEndWindow();
 | |
| 		Point pt = this->GetTopLeft(640, 480);
 | |
| 
 | |
| 		SetDParam(0, ORIGINAL_END_YEAR);
 | |
| 		DrawStringMultiLine(pt.x + 70, pt.x + 570, pt.y, pt.y + 140, !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER);
 | |
| 
 | |
| 		/* Draw Highscore peepz */
 | |
| 		for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
 | |
| 			SetDParam(0, i + 1);
 | |
| 			DrawString(pt.x + 40, pt.x + 600, pt.y + 140 + (i * 55), STR_HIGHSCORE_POSITION);
 | |
| 
 | |
| 			if (hs[i].company[0] != '\0') {
 | |
| 				TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
 | |
| 
 | |
| 				SetDParamStr(0, hs[i].company);
 | |
| 				DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + (i * 55), STR_JUST_BIG_RAW_STRING, colour);
 | |
| 				SetDParam(0, hs[i].title);
 | |
| 				SetDParam(1, hs[i].score);
 | |
| 				DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + FONT_HEIGHT_LARGE + (i * 55), STR_HIGHSCORE_STATS, colour);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| };
 | |
| 
 | |
| static const NWidgetPart _nested_highscore_widgets[] = {
 | |
| 	NWidget(WWT_PANEL, COLOUR_BROWN, WID_H_BACKGROUND), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(),
 | |
| };
 | |
| 
 | |
| static WindowDesc _highscore_desc(
 | |
| 	WDP_MANUAL, NULL, 0, 0,
 | |
| 	WC_HIGHSCORE, WC_NONE,
 | |
| 	0,
 | |
| 	_nested_highscore_widgets, lengthof(_nested_highscore_widgets)
 | |
| );
 | |
| 
 | |
| static WindowDesc _endgame_desc(
 | |
| 	WDP_MANUAL, NULL, 0, 0,
 | |
| 	WC_ENDSCREEN, WC_NONE,
 | |
| 	0,
 | |
| 	_nested_highscore_widgets, lengthof(_nested_highscore_widgets)
 | |
| );
 | |
| 
 | |
| /**
 | |
|  * Show the highscore table for a given difficulty. When called from
 | |
|  * endgame ranking is set to the top5 element that was newly added
 | |
|  * and is thus highlighted
 | |
|  */
 | |
| void ShowHighscoreTable(int difficulty, int8 ranking)
 | |
| {
 | |
| 	DeleteWindowByClass(WC_HIGHSCORE);
 | |
| 	new HighScoreWindow(&_highscore_desc, difficulty, ranking);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Show the endgame victory screen in 2050. Update the new highscore
 | |
|  * if it was high enough
 | |
|  */
 | |
| void ShowEndGameChart()
 | |
| {
 | |
| 	/* Dedicated server doesn't need the highscore window and neither does -v null. */
 | |
| 	if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return;
 | |
| 
 | |
| 	HideVitalWindows();
 | |
| 	DeleteWindowByClass(WC_ENDSCREEN);
 | |
| 	new EndGameWindow(&_endgame_desc);
 | |
| }
 | 
