 c84b9913bd
			
		
	
	c84b9913bd
	
	
	
		
			
			This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
		
			
				
	
	
		
			1092 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1092 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
 | |
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
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| 
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| /** @file vehicle_cmd.cpp Commands for vehicles. */
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| 
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| #include "stdafx.h"
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| #include "roadveh.h"
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| #include "news_func.h"
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| #include "airport.h"
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| #include "cmd_helper.h"
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| #include "command_func.h"
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| #include "company_func.h"
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| #include "train.h"
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| #include "aircraft.h"
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| #include "newgrf_text.h"
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| #include "vehicle_func.h"
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| #include "string_func.h"
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| #include "depot_map.h"
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| #include "vehiclelist.h"
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| #include "engine_func.h"
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| #include "articulated_vehicles.h"
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| #include "autoreplace_gui.h"
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| #include "group.h"
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| #include "order_backup.h"
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| #include "ship.h"
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| #include "newgrf.h"
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| #include "company_base.h"
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| 
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| #include "table/strings.h"
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| 
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| #include "safeguards.h"
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| 
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| /* Tables used in vehicle.h to find the right command for a certain vehicle type */
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| const uint32 _veh_build_proc_table[] = {
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| 	CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN),
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| 	CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_ROAD_VEHICLE),
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| 	CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_SHIP),
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| 	CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_AIRCRAFT),
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| };
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| 
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| const uint32 _veh_sell_proc_table[] = {
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| 	CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN),
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| 	CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_ROAD_VEHICLE),
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| 	CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_SHIP),
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| 	CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_AIRCRAFT),
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| };
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| 
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| const uint32 _veh_refit_proc_table[] = {
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| 	CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_TRAIN),
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| 	CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE),
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| 	CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_SHIP),
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| 	CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_AIRCRAFT),
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| };
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| 
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| const uint32 _send_to_depot_proc_table[] = {
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| 	CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT),
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| 	CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT),
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| 	CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT),
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| 	CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR),
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| };
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| 
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| 
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| CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
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| CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
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| CommandCost CmdBuildShip       (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
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| CommandCost CmdBuildAircraft   (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
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| 
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| /**
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|  * Build a vehicle.
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|  * @param tile tile of depot where the vehicle is built
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|  * @param flags for command
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|  * @param p1 various bitstuffed data
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|  *  bits  0-15: vehicle type being built.
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|  *  bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
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|  * @param p2 User
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|  * @param text unused
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|  * @return the cost of this operation or an error
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|  */
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| CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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| {
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| 	/* Elementary check for valid location. */
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| 	if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
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| 
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| 	VehicleType type = GetDepotVehicleType(tile);
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| 
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| 	/* Validate the engine type. */
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| 	EngineID eid = GB(p1, 0, 16);
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| 	if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type);
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| 
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| 	const Engine *e = Engine::Get(eid);
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| 	CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
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| 
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| 	/* Engines without valid cargo should not be available */
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| 	if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
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| 
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| 	/* Check whether the number of vehicles we need to build can be built according to pool space. */
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| 	uint num_vehicles;
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| 	switch (type) {
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| 		case VEH_TRAIN:    num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
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| 		case VEH_ROAD:     num_vehicles = 1 + CountArticulatedParts(eid, false); break;
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| 		case VEH_SHIP:     num_vehicles = 1; break;
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| 		case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
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| 		default: NOT_REACHED(); // Safe due to IsDepotTile()
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| 	}
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| 	if (!Vehicle::CanAllocateItem(num_vehicles)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
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| 
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| 	/* Check whether we can allocate a unit number. Autoreplace does not allocate
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| 	 * an unit number as it will (always) reuse the one of the replaced vehicle
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| 	 * and (train) wagons don't have an unit number in any scenario. */
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| 	UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
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| 	if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
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| 
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| 	Vehicle *v;
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| 	switch (type) {
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| 		case VEH_TRAIN:    value.AddCost(CmdBuildRailVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
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| 		case VEH_ROAD:     value.AddCost(CmdBuildRoadVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
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| 		case VEH_SHIP:     value.AddCost(CmdBuildShip       (tile, flags, e, GB(p1, 16, 16), &v)); break;
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| 		case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft   (tile, flags, e, GB(p1, 16, 16), &v)); break;
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| 		default: NOT_REACHED(); // Safe due to IsDepotTile()
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| 	}
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| 
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| 	if (value.Succeeded() && flags & DC_EXEC) {
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| 		v->unitnumber = unit_num;
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| 		v->value      = value.GetCost();
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| 
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| 		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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| 		InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
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| 		SetWindowDirty(WC_COMPANY, _current_company);
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| 		if (IsLocalCompany()) {
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| 			InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
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| 		}
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| 
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| 		GroupStatistics::CountEngine(v, 1);
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| 		GroupStatistics::UpdateAutoreplace(_current_company);
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| 
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| 		if (v->IsPrimaryVehicle()) {
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| 			GroupStatistics::CountVehicle(v, 1);
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| 			OrderBackup::Restore(v, p2);
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| 		}
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| 	}
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| 
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| 	return value;
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| }
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| 
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| CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *v, uint16 data, uint32 user);
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| 
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| /**
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|  * Sell a vehicle.
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|  * @param tile unused.
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|  * @param flags for command.
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|  * @param p1 various bitstuffed data.
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|  *  bits  0-19: vehicle ID being sold.
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|  *  bits 20-30: vehicle type specific bits passed on to the vehicle build functions.
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|  *  bit     31: make a backup of the vehicle's order (if an engine).
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|  * @param p2 User.
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|  * @param text unused.
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|  * @return the cost of this operation or an error.
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|  */
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| CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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| {
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| 	Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
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| 	if (v == NULL) return CMD_ERROR;
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| 
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| 	Vehicle *front = v->First();
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| 
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| 	CommandCost ret = CheckOwnership(front->owner);
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| 	if (ret.Failed()) return ret;
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| 
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| 	if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
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| 
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| 	if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
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| 
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| 	/* Can we actually make the order backup, i.e. are there enough orders? */
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| 	if (p1 & MAKE_ORDER_BACKUP_FLAG &&
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| 			front->orders.list != NULL &&
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| 			!front->orders.list->IsShared() &&
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| 			!Order::CanAllocateItem(front->orders.list->GetNumOrders())) {
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| 		/* Only happens in exceptional cases when there aren't enough orders anyhow.
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| 		 * Thus it should be safe to just drop the orders in that case. */
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| 		p1 &= ~MAKE_ORDER_BACKUP_FLAG;
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| 	}
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| 
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| 	if (v->type == VEH_TRAIN) {
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| 		ret = CmdSellRailWagon(flags, v, GB(p1, 20, 12), p2);
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| 	} else {
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| 		ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
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| 
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| 		if (flags & DC_EXEC) {
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| 			if (front->IsPrimaryVehicle() && p1 & MAKE_ORDER_BACKUP_FLAG) OrderBackup::Backup(front, p2);
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| 			delete front;
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| 		}
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| /**
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|  * Helper to run the refit cost callback.
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|  * @param v The vehicle we are refitting, can be NULL.
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|  * @param engine_type Which engine to refit
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|  * @param new_cid Cargo type we are refitting to.
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|  * @param new_subtype New cargo subtype.
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|  * @param[out] auto_refit_allowed The refit is allowed as an auto-refit.
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|  * @return Price for refitting
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|  */
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| static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
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| {
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| 	/* Prepare callback param with info about the new cargo type. */
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| 	const Engine *e = Engine::Get(engine_type);
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| 
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| 	/* Is this vehicle a NewGRF vehicle? */
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| 	if (e->GetGRF() != NULL) {
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| 		const CargoSpec *cs = CargoSpec::Get(new_cid);
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| 		uint32 param1 = (cs->classes << 16) | (new_subtype << 8) | e->GetGRF()->cargo_map[new_cid];
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| 
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| 		uint16 cb_res = GetVehicleCallback(CBID_VEHICLE_REFIT_COST, param1, 0, engine_type, v);
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| 		if (cb_res != CALLBACK_FAILED) {
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| 			*auto_refit_allowed = HasBit(cb_res, 14);
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| 			int factor = GB(cb_res, 0, 14);
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| 			if (factor >= 0x2000) factor -= 0x4000; // Treat as signed integer.
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| 			return factor;
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| 		}
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| 	}
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| 
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| 	*auto_refit_allowed = e->info.refit_cost == 0;
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| 	return (v == NULL || v->cargo_type != new_cid) ? e->info.refit_cost : 0;
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| }
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| 
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| /**
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|  * Learn the price of refitting a certain engine
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|  * @param v The vehicle we are refitting, can be NULL.
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|  * @param engine_type Which engine to refit
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|  * @param new_cid Cargo type we are refitting to.
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|  * @param new_subtype New cargo subtype.
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|  * @param[out] auto_refit_allowed The refit is allowed as an auto-refit.
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|  * @return Price for refitting
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|  */
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| static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
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| {
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| 	ExpensesType expense_type;
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| 	const Engine *e = Engine::Get(engine_type);
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| 	Price base_price;
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| 	int cost_factor = GetRefitCostFactor(v, engine_type, new_cid, new_subtype, auto_refit_allowed);
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| 	switch (e->type) {
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| 		case VEH_SHIP:
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| 			base_price = PR_BUILD_VEHICLE_SHIP;
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| 			expense_type = EXPENSES_SHIP_RUN;
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| 			break;
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| 
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| 		case VEH_ROAD:
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| 			base_price = PR_BUILD_VEHICLE_ROAD;
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| 			expense_type = EXPENSES_ROADVEH_RUN;
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| 			break;
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| 
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| 		case VEH_AIRCRAFT:
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| 			base_price = PR_BUILD_VEHICLE_AIRCRAFT;
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| 			expense_type = EXPENSES_AIRCRAFT_RUN;
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| 			break;
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| 
 | |
| 		case VEH_TRAIN:
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| 			base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
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| 			cost_factor <<= 1;
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| 			expense_type = EXPENSES_TRAIN_RUN;
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| 			break;
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| 
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| 		default: NOT_REACHED();
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| 	}
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| 	if (cost_factor < 0) {
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| 		return CommandCost(expense_type, -GetPrice(base_price, -cost_factor, e->GetGRF(), -10));
 | |
| 	} else {
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| 		return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->GetGRF(), -10));
 | |
| 	}
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| }
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| 
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| /** Helper structure for RefitVehicle() */
 | |
| struct RefitResult {
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| 	Vehicle *v;         ///< Vehicle to refit
 | |
| 	uint capacity;      ///< New capacity of vehicle
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| 	uint mail_capacity; ///< New mail capacity of aircraft
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| 	byte subtype;       ///< cargo subtype to refit to
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| };
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| 
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| /**
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|  * Refits a vehicle (chain).
 | |
|  * This is the vehicle-type independent part of the CmdRefitXXX functions.
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|  * @param v            The vehicle to refit.
 | |
|  * @param only_this    Whether to only refit this vehicle, or to check the rest of them.
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|  * @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means the whole chain.
 | |
|  * @param new_cid      Cargotype to refit to
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|  * @param new_subtype  Cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
 | |
|  * @param flags        Command flags
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|  * @param auto_refit   Refitting is done as automatic refitting outside a depot.
 | |
|  * @return Refit cost.
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|  */
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| static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
 | |
| {
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| 	CommandCost cost(v->GetExpenseType(false));
 | |
| 	uint total_capacity = 0;
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| 	uint total_mail_capacity = 0;
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| 	num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles;
 | |
| 
 | |
| 	VehicleSet vehicles_to_refit;
 | |
| 	if (!only_this) {
 | |
| 		GetVehicleSet(vehicles_to_refit, v, num_vehicles);
 | |
| 		/* In this case, we need to check the whole chain. */
 | |
| 		v = v->First();
 | |
| 	}
 | |
| 
 | |
| 	static SmallVector<RefitResult, 16> refit_result;
 | |
| 	refit_result.Clear();
 | |
| 
 | |
| 	v->InvalidateNewGRFCacheOfChain();
 | |
| 	byte actual_subtype = new_subtype;
 | |
| 	for (; v != NULL; v = (only_this ? NULL : v->Next())) {
 | |
| 		/* Reset actual_subtype for every new vehicle */
 | |
| 		if (!v->IsArticulatedPart()) actual_subtype = new_subtype;
 | |
| 
 | |
| 		if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index) && !only_this) continue;
 | |
| 
 | |
| 		const Engine *e = v->GetEngine();
 | |
| 		if (!e->CanCarryCargo()) continue;
 | |
| 
 | |
| 		/* If the vehicle is not refittable, or does not allow automatic refitting,
 | |
| 		 * count its capacity nevertheless if the cargo matches */
 | |
| 		bool refittable = HasBit(e->info.refit_mask, new_cid) && (!auto_refit || HasBit(e->info.misc_flags, EF_AUTO_REFIT));
 | |
| 		if (!refittable && v->cargo_type != new_cid) continue;
 | |
| 
 | |
| 		/* Determine best fitting subtype if requested */
 | |
| 		if (actual_subtype == 0xFF) {
 | |
| 			actual_subtype = GetBestFittingSubType(v, v, new_cid);
 | |
| 		}
 | |
| 
 | |
| 		/* Back up the vehicle's cargo type */
 | |
| 		CargoID temp_cid = v->cargo_type;
 | |
| 		byte temp_subtype = v->cargo_subtype;
 | |
| 		if (refittable) {
 | |
| 			v->cargo_type = new_cid;
 | |
| 			v->cargo_subtype = actual_subtype;
 | |
| 		}
 | |
| 
 | |
| 		uint16 mail_capacity = 0;
 | |
| 		uint amount = e->DetermineCapacity(v, &mail_capacity);
 | |
| 		total_capacity += amount;
 | |
| 		/* mail_capacity will always be zero if the vehicle is not an aircraft. */
 | |
| 		total_mail_capacity += mail_capacity;
 | |
| 
 | |
| 		if (!refittable) continue;
 | |
| 
 | |
| 		/* Restore the original cargo type */
 | |
| 		v->cargo_type = temp_cid;
 | |
| 		v->cargo_subtype = temp_subtype;
 | |
| 
 | |
| 		bool auto_refit_allowed;
 | |
| 		CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed);
 | |
| 		if (auto_refit && (flags & DC_QUERY_COST) == 0 && !auto_refit_allowed) {
 | |
| 			/* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total.
 | |
| 			 * When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'.
 | |
| 			 * It is not predictable. */
 | |
| 			total_capacity -= amount;
 | |
| 			total_mail_capacity -= mail_capacity;
 | |
| 
 | |
| 			if (v->cargo_type == new_cid) {
 | |
| 				/* Add the old capacity nevertheless, if the cargo matches */
 | |
| 				total_capacity += v->cargo_cap;
 | |
| 				if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap;
 | |
| 			}
 | |
| 			continue;
 | |
| 		}
 | |
| 		cost.AddCost(refit_cost);
 | |
| 
 | |
| 		/* Record the refitting.
 | |
| 		 * Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
 | |
| 		 * (weird NewGRFs)
 | |
| 		 * Note:
 | |
| 		 *  - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
 | |
| 		 *    set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
 | |
| 		 *  - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
 | |
| 		 *    autorefit to behave the same, and we need its result for auto_refit_allowed.
 | |
| 		 */
 | |
| 		RefitResult *result = refit_result.Append();
 | |
| 		result->v = v;
 | |
| 		result->capacity = amount;
 | |
| 		result->mail_capacity = mail_capacity;
 | |
| 		result->subtype = actual_subtype;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		/* Store the result */
 | |
| 		for (RefitResult *result = refit_result.Begin(); result != refit_result.End(); result++) {
 | |
| 			Vehicle *u = result->v;
 | |
| 			u->refit_cap = (u->cargo_type == new_cid) ? min(result->capacity, u->refit_cap) : 0;
 | |
| 			if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap);
 | |
| 			u->cargo_type = new_cid;
 | |
| 			u->cargo_cap = result->capacity;
 | |
| 			u->cargo_subtype = result->subtype;
 | |
| 			if (u->type == VEH_AIRCRAFT) {
 | |
| 				Vehicle *w = u->Next();
 | |
| 				w->refit_cap = min(w->refit_cap, result->mail_capacity);
 | |
| 				w->cargo_cap = result->mail_capacity;
 | |
| 				if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	refit_result.Clear();
 | |
| 	_returned_refit_capacity = total_capacity;
 | |
| 	_returned_mail_refit_capacity = total_mail_capacity;
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Refits a vehicle to the specified cargo type.
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 vehicle ID to refit
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit 0-4)   - New cargo type to refit to.
 | |
|  * - p2 = (bit 6)     - Automatic refitting.
 | |
|  * - p2 = (bit 7)     - Refit only this vehicle. Used only for cloning vehicles.
 | |
|  * - p2 = (bit 8-15)  - New cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
 | |
|  * - p2 = (bit 16-23) - Number of vehicles to refit (not counting articulated parts). Zero means all vehicles.
 | |
|  *                      Only used if "refit only this vehicle" is false.
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	Vehicle *v = Vehicle::GetIfValid(p1);
 | |
| 	if (v == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	/* Don't allow disasters and sparks and such to be refitted.
 | |
| 	 * We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
 | |
| 	if (!IsCompanyBuildableVehicleType(v->type)) return CMD_ERROR;
 | |
| 
 | |
| 	Vehicle *front = v->First();
 | |
| 
 | |
| 	CommandCost ret = CheckOwnership(front->owner);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	bool auto_refit = HasBit(p2, 6);
 | |
| 	bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
 | |
| 
 | |
| 	/* Don't allow shadows and such to be refitted. */
 | |
| 	if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Allow auto-refitting only during loading and normal refitting only in a depot. */
 | |
| 	if ((flags & DC_QUERY_COST) == 0 && // used by the refit GUI, including the order refit GUI.
 | |
| 			!free_wagon && // used by autoreplace/renew
 | |
| 			(!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations
 | |
| 			!front->IsStoppedInDepot()) { // refit inside depots
 | |
| 		return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
 | |
| 	}
 | |
| 
 | |
| 	if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
 | |
| 
 | |
| 	/* Check cargo */
 | |
| 	CargoID new_cid = GB(p2, 0, 5);
 | |
| 	byte new_subtype = GB(p2, 8, 8);
 | |
| 	if (new_cid >= NUM_CARGO) return CMD_ERROR;
 | |
| 
 | |
| 	/* For ships and aircraft there is always only one. */
 | |
| 	bool only_this = HasBit(p2, 7) || front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
 | |
| 	uint8 num_vehicles = GB(p2, 16, 8);
 | |
| 
 | |
| 	CommandCost cost = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		/* Update the cached variables */
 | |
| 		switch (v->type) {
 | |
| 			case VEH_TRAIN:
 | |
| 				Train::From(front)->ConsistChanged(auto_refit ? CCF_AUTOREFIT : CCF_REFIT);
 | |
| 				break;
 | |
| 			case VEH_ROAD:
 | |
| 				RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
 | |
| 				if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) RoadVehicle::From(front)->CargoChanged();
 | |
| 				break;
 | |
| 
 | |
| 			case VEH_SHIP:
 | |
| 				v->InvalidateNewGRFCacheOfChain();
 | |
| 				Ship::From(v)->UpdateCache();
 | |
| 				break;
 | |
| 
 | |
| 			case VEH_AIRCRAFT:
 | |
| 				v->InvalidateNewGRFCacheOfChain();
 | |
| 				UpdateAircraftCache(Aircraft::From(v), true);
 | |
| 				break;
 | |
| 
 | |
| 			default: NOT_REACHED();
 | |
| 		}
 | |
| 		front->MarkDirty();
 | |
| 
 | |
| 		if (!free_wagon) {
 | |
| 			InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
 | |
| 			InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
 | |
| 		}
 | |
| 		SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
 | |
| 	} else {
 | |
| 		/* Always invalidate the cache; querycost might have filled it. */
 | |
| 		v->InvalidateNewGRFCacheOfChain();
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Start/Stop a vehicle
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 vehicle to start/stop, don't forget to change CcStartStopVehicle if you modify this!
 | |
|  * @param p2 bit 0: Shall the start/stop newgrf callback be evaluated (only valid with DC_AUTOREPLACE for network safety)
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	/* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
 | |
| 	if ((flags & DC_AUTOREPLACE) == 0) SetBit(p2, 0);
 | |
| 
 | |
| 	Vehicle *v = Vehicle::GetIfValid(p1);
 | |
| 	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
 | |
| 
 | |
| 	CommandCost ret = CheckOwnership(v->owner);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
 | |
| 
 | |
| 	switch (v->type) {
 | |
| 		case VEH_TRAIN:
 | |
| 			if ((v->vehstatus & VS_STOPPED) && Train::From(v)->gcache.cached_power == 0) return_cmd_error(STR_ERROR_TRAIN_START_NO_POWER);
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_SHIP:
 | |
| 		case VEH_ROAD:
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_AIRCRAFT: {
 | |
| 			Aircraft *a = Aircraft::From(v);
 | |
| 			/* cannot stop airplane when in flight, or when taking off / landing */
 | |
| 			if (a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
 | |
| 			if (HasBit(a->flags, VAF_HELI_DIRECT_DESCENT)) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		default: return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	if (HasBit(p2, 0)) {
 | |
| 		/* Check if this vehicle can be started/stopped. Failure means 'allow'. */
 | |
| 		uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
 | |
| 		StringID error = STR_NULL;
 | |
| 		if (callback != CALLBACK_FAILED) {
 | |
| 			if (v->GetGRF()->grf_version < 8) {
 | |
| 				/* 8 bit result 0xFF means 'allow' */
 | |
| 				if (callback < 0x400 && GB(callback, 0, 8) != 0xFF) error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
 | |
| 			} else {
 | |
| 				if (callback < 0x400) {
 | |
| 					error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
 | |
| 				} else {
 | |
| 					switch (callback) {
 | |
| 						case 0x400: // allow
 | |
| 							break;
 | |
| 
 | |
| 						default: // unknown reason -> disallow
 | |
| 							error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
 | |
| 							break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		if (error != STR_NULL) return_cmd_error(error);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(p1, STR_NEWS_TRAIN_IS_WAITING + v->type);
 | |
| 
 | |
| 		v->vehstatus ^= VS_STOPPED;
 | |
| 		if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
 | |
| 		v->MarkDirty();
 | |
| 		SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
 | |
| 		SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
 | |
| 		SetWindowClassesDirty(GetWindowClassForVehicleType(v->type));
 | |
| 	}
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Starts or stops a lot of vehicles
 | |
|  * @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
 | |
|  * @param flags type of operation
 | |
|  * @param p1 bitmask
 | |
|  *   - bit 0 set = start vehicles, unset = stop vehicles
 | |
|  *   - bit 1 if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
 | |
|  * @param p2 packed VehicleListIdentifier
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	VehicleList list;
 | |
| 	bool do_start = HasBit(p1, 0);
 | |
| 	bool vehicle_list_window = HasBit(p1, 1);
 | |
| 
 | |
| 	VehicleListIdentifier vli;
 | |
| 	if (!vli.UnpackIfValid(p2)) return CMD_ERROR;
 | |
| 	if (!IsCompanyBuildableVehicleType(vli.vtype)) return CMD_ERROR;
 | |
| 
 | |
| 	if (vehicle_list_window) {
 | |
| 		if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
 | |
| 	} else {
 | |
| 		/* Get the list of vehicles in the depot */
 | |
| 		BuildDepotVehicleList(vli.vtype, tile, &list, NULL);
 | |
| 	}
 | |
| 
 | |
| 	for (uint i = 0; i < list.Length(); i++) {
 | |
| 		const Vehicle *v = list[i];
 | |
| 
 | |
| 		if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
 | |
| 
 | |
| 		if (!vehicle_list_window && !v->IsChainInDepot()) continue;
 | |
| 
 | |
| 		/* Just try and don't care if some vehicle's can't be stopped. */
 | |
| 		DoCommand(tile, v->index, 0, flags, CMD_START_STOP_VEHICLE);
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Sells all vehicles in a depot
 | |
|  * @param tile Tile of the depot where the depot is
 | |
|  * @param flags type of operation
 | |
|  * @param p1 Vehicle type
 | |
|  * @param p2 unused
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	VehicleList list;
 | |
| 
 | |
| 	CommandCost cost(EXPENSES_NEW_VEHICLES);
 | |
| 	VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
 | |
| 
 | |
| 	if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
 | |
| 
 | |
| 	uint sell_command = GetCmdSellVeh(vehicle_type);
 | |
| 
 | |
| 	/* Get the list of vehicles in the depot */
 | |
| 	BuildDepotVehicleList(vehicle_type, tile, &list, &list);
 | |
| 
 | |
| 	CommandCost last_error = CMD_ERROR;
 | |
| 	bool had_success = false;
 | |
| 	for (uint i = 0; i < list.Length(); i++) {
 | |
| 		CommandCost ret = DoCommand(tile, list[i]->index | (1 << 20), 0, flags, sell_command);
 | |
| 		if (ret.Succeeded()) {
 | |
| 			cost.AddCost(ret);
 | |
| 			had_success = true;
 | |
| 		} else {
 | |
| 			last_error = ret;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return had_success ? cost : last_error;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Autoreplace all vehicles in the depot
 | |
|  * @param tile Tile of the depot where the vehicles are
 | |
|  * @param flags type of operation
 | |
|  * @param p1 Type of vehicle
 | |
|  * @param p2 unused
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	VehicleList list;
 | |
| 	CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES);
 | |
| 	VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
 | |
| 
 | |
| 	if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
 | |
| 	if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Get the list of vehicles in the depot */
 | |
| 	BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
 | |
| 
 | |
| 	for (uint i = 0; i < list.Length(); i++) {
 | |
| 		const Vehicle *v = list[i];
 | |
| 
 | |
| 		/* Ensure that the vehicle completely in the depot */
 | |
| 		if (!v->IsChainInDepot()) continue;
 | |
| 
 | |
| 		CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE);
 | |
| 
 | |
| 		if (ret.Succeeded()) cost.AddCost(ret);
 | |
| 	}
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Test if a name is unique among vehicle names.
 | |
|  * @param name Name to test.
 | |
|  * @return True ifffffff the name is unique.
 | |
|  */
 | |
| static bool IsUniqueVehicleName(const char *name)
 | |
| {
 | |
| 	const Vehicle *v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->name != NULL && strcmp(v->name, name) == 0) return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Clone the custom name of a vehicle, adding or incrementing a number.
 | |
|  * @param src Source vehicle, with a custom name.
 | |
|  * @param dst Destination vehicle.
 | |
|  */
 | |
| static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
 | |
| {
 | |
| 	char buf[256];
 | |
| 
 | |
| 	/* Find the position of the first digit in the last group of digits. */
 | |
| 	size_t number_position;
 | |
| 	for (number_position = strlen(src->name); number_position > 0; number_position--) {
 | |
| 		/* The design of UTF-8 lets this work simply without having to check
 | |
| 		 * for UTF-8 sequences. */
 | |
| 		if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
 | |
| 	}
 | |
| 
 | |
| 	/* Format buffer and determine starting number. */
 | |
| 	int num;
 | |
| 	byte padding = 0;
 | |
| 	if (number_position == strlen(src->name)) {
 | |
| 		/* No digit at the end, so start at number 2. */
 | |
| 		strecpy(buf, src->name, lastof(buf));
 | |
| 		strecat(buf, " ", lastof(buf));
 | |
| 		number_position = strlen(buf);
 | |
| 		num = 2;
 | |
| 	} else {
 | |
| 		/* Found digits, parse them and start at the next number. */
 | |
| 		strecpy(buf, src->name, lastof(buf));
 | |
| 		buf[number_position] = '\0';
 | |
| 		char *endptr;
 | |
| 		num = strtol(&src->name[number_position], &endptr, 10) + 1;
 | |
| 		padding = endptr - &src->name[number_position];
 | |
| 	}
 | |
| 
 | |
| 	/* Check if this name is already taken. */
 | |
| 	for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
 | |
| 		/* Attach the number to the temporary name. */
 | |
| 		seprintf(&buf[number_position], lastof(buf), "%0*d", padding, num);
 | |
| 
 | |
| 		/* Check the name is unique. */
 | |
| 		if (IsUniqueVehicleName(buf)) {
 | |
| 			dst->name = stredup(buf);
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* All done. If we didn't find a name, it'll just use its default. */
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Clone a vehicle. If it is a train, it will clone all the cars too
 | |
|  * @param tile tile of the depot where the cloned vehicle is build
 | |
|  * @param flags type of operation
 | |
|  * @param p1 the original vehicle's index
 | |
|  * @param p2 1 = shared orders, else copied orders
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	CommandCost total_cost(EXPENSES_NEW_VEHICLES);
 | |
| 
 | |
| 	Vehicle *v = Vehicle::GetIfValid(p1);
 | |
| 	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
 | |
| 	Vehicle *v_front = v;
 | |
| 	Vehicle *w = NULL;
 | |
| 	Vehicle *w_front = NULL;
 | |
| 	Vehicle *w_rear = NULL;
 | |
| 
 | |
| 	/*
 | |
| 	 * v_front is the front engine in the original vehicle
 | |
| 	 * v is the car/vehicle of the original vehicle that is currently being copied
 | |
| 	 * w_front is the front engine of the cloned vehicle
 | |
| 	 * w is the car/vehicle currently being cloned
 | |
| 	 * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
 | |
| 	 */
 | |
| 
 | |
| 	CommandCost ret = CheckOwnership(v->owner);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return CMD_ERROR;
 | |
| 
 | |
| 	/* check that we can allocate enough vehicles */
 | |
| 	if (!(flags & DC_EXEC)) {
 | |
| 		int veh_counter = 0;
 | |
| 		do {
 | |
| 			veh_counter++;
 | |
| 		} while ((v = v->Next()) != NULL);
 | |
| 
 | |
| 		if (!Vehicle::CanAllocateItem(veh_counter)) {
 | |
| 			return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	v = v_front;
 | |
| 
 | |
| 	do {
 | |
| 		if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
 | |
| 			/* we build the rear ends of multiheaded trains with the front ones */
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		/* In case we're building a multi headed vehicle and the maximum number of
 | |
| 		 * vehicles is almost reached (e.g. max trains - 1) not all vehicles would
 | |
| 		 * be cloned. When the non-primary engines were build they were seen as
 | |
| 		 * 'new' vehicles whereas they would immediately be joined with a primary
 | |
| 		 * engine. This caused the vehicle to be not build as 'the limit' had been
 | |
| 		 * reached, resulting in partially build vehicles and such. */
 | |
| 		DoCommandFlag build_flags = flags;
 | |
| 		if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
 | |
| 
 | |
| 		CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, GetCmdBuildVeh(v));
 | |
| 
 | |
| 		if (cost.Failed()) {
 | |
| 			/* Can't build a part, then sell the stuff we already made; clear up the mess */
 | |
| 			if (w_front != NULL) DoCommand(w_front->tile, w_front->index | (1 << 20), 0, flags, GetCmdSellVeh(w_front));
 | |
| 			return cost;
 | |
| 		}
 | |
| 
 | |
| 		total_cost.AddCost(cost);
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			w = Vehicle::Get(_new_vehicle_id);
 | |
| 
 | |
| 			if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
 | |
| 				SetBit(Train::From(w)->flags, VRF_REVERSE_DIRECTION);
 | |
| 			}
 | |
| 
 | |
| 			if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
 | |
| 				/* this s a train car
 | |
| 				 * add this unit to the end of the train */
 | |
| 				CommandCost result = DoCommand(0, w->index | 1 << 20, w_rear->index, flags, CMD_MOVE_RAIL_VEHICLE);
 | |
| 				if (result.Failed()) {
 | |
| 					/* The train can't be joined to make the same consist as the original.
 | |
| 					 * Sell what we already made (clean up) and return an error.           */
 | |
| 					DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
 | |
| 					DoCommand(w_front->tile, w->index       | 1 << 20, 0, flags, GetCmdSellVeh(w));
 | |
| 					return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
 | |
| 				}
 | |
| 			} else {
 | |
| 				/* this is a front engine or not a train. */
 | |
| 				w_front = w;
 | |
| 				w->service_interval = v->service_interval;
 | |
| 				w->SetServiceIntervalIsCustom(v->ServiceIntervalIsCustom());
 | |
| 				w->SetServiceIntervalIsPercent(v->ServiceIntervalIsPercent());
 | |
| 			}
 | |
| 			w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
 | |
| 		}
 | |
| 	} while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != NULL);
 | |
| 
 | |
| 	if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
 | |
| 		/* for trains this needs to be the front engine due to the callback function */
 | |
| 		_new_vehicle_id = w_front->index;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		/* Cloned vehicles belong to the same group */
 | |
| 		DoCommand(0, v_front->group_id, w_front->index, flags, CMD_ADD_VEHICLE_GROUP);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	/* Take care of refitting. */
 | |
| 	w = w_front;
 | |
| 	v = v_front;
 | |
| 
 | |
| 	/* Both building and refitting are influenced by newgrf callbacks, which
 | |
| 	 * makes it impossible to accurately estimate the cloning costs. In
 | |
| 	 * particular, it is possible for engines of the same type to be built with
 | |
| 	 * different numbers of articulated parts, so when refitting we have to
 | |
| 	 * loop over real vehicles first, and then the articulated parts of those
 | |
| 	 * vehicles in a different loop. */
 | |
| 	do {
 | |
| 		do {
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				assert(w != NULL);
 | |
| 
 | |
| 				/* Find out what's the best sub type */
 | |
| 				byte subtype = GetBestFittingSubType(v, w, v->cargo_type);
 | |
| 				if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
 | |
| 					CommandCost cost = DoCommand(0, w->index, v->cargo_type | 1U << 7 | (subtype << 8), flags, GetCmdRefitVeh(v));
 | |
| 					if (cost.Succeeded()) total_cost.AddCost(cost);
 | |
| 				}
 | |
| 
 | |
| 				if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
 | |
| 					w = w->GetNextArticulatedPart();
 | |
| 				} else {
 | |
| 					break;
 | |
| 				}
 | |
| 			} else {
 | |
| 				const Engine *e = v->GetEngine();
 | |
| 				CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
 | |
| 
 | |
| 				if (v->cargo_type != initial_cargo && initial_cargo != CT_INVALID) {
 | |
| 					bool dummy;
 | |
| 					total_cost.AddCost(GetRefitCost(NULL, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (v->IsGroundVehicle() && v->HasArticulatedPart()) {
 | |
| 				v = v->GetNextArticulatedPart();
 | |
| 			} else {
 | |
| 				break;
 | |
| 			}
 | |
| 		} while (v != NULL);
 | |
| 
 | |
| 		if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
 | |
| 	} while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != NULL);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		/*
 | |
| 		 * Set the orders of the vehicle. Cannot do it earlier as we need
 | |
| 		 * the vehicle refitted before doing this, otherwise the moved
 | |
| 		 * cargo types might not match (passenger vs non-passenger)
 | |
| 		 */
 | |
| 		DoCommand(0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index, flags, CMD_CLONE_ORDER);
 | |
| 
 | |
| 		/* Now clone the vehicle's name, if it has one. */
 | |
| 		if (v_front->name != NULL) CloneVehicleName(v_front, w_front);
 | |
| 	}
 | |
| 
 | |
| 	/* Since we can't estimate the cost of cloning a vehicle accurately we must
 | |
| 	 * check whether the company has enough money manually. */
 | |
| 	if (!CheckCompanyHasMoney(total_cost)) {
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			/* The vehicle has already been bought, so now it must be sold again. */
 | |
| 			DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
 | |
| 		}
 | |
| 		return total_cost;
 | |
| 	}
 | |
| 
 | |
| 	return total_cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Send all vehicles of type to depots
 | |
|  * @param flags   the flags used for DoCommand()
 | |
|  * @param service should the vehicles only get service in the depots
 | |
|  * @param vli     identifier of the vehicle list
 | |
|  * @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
 | |
|  */
 | |
| static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
 | |
| {
 | |
| 	VehicleList list;
 | |
| 
 | |
| 	if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Send all the vehicles to a depot */
 | |
| 	bool had_success = false;
 | |
| 	for (uint i = 0; i < list.Length(); i++) {
 | |
| 		const Vehicle *v = list[i];
 | |
| 		CommandCost ret = DoCommand(v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0, flags, GetCmdSendToDepot(vli.vtype));
 | |
| 
 | |
| 		if (ret.Succeeded()) {
 | |
| 			had_success = true;
 | |
| 
 | |
| 			/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
 | |
| 			 * In this case we know that at least one vehicle can be sent to a depot
 | |
| 			 * and we will issue the command. We can now safely quit the loop, knowing
 | |
| 			 * it will succeed at least once. With DC_EXEC we really need to send them to the depot */
 | |
| 			if (!(flags & DC_EXEC)) break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return had_success ? CommandCost() : CMD_ERROR;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Send a vehicle to the depot.
 | |
|  * @param tile unused
 | |
|  * @param flags for command type
 | |
|  * @param p1 bitmask
 | |
|  * - p1 0-20: bitvehicle ID to send to the depot
 | |
|  * - p1 bits 25-8  - DEPOT_ flags (see vehicle_type.h)
 | |
|  * @param p2 packed VehicleListIdentifier.
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	if (p1 & DEPOT_MASS_SEND) {
 | |
| 		/* Mass goto depot requested */
 | |
| 		VehicleListIdentifier vli;
 | |
| 		if (!vli.UnpackIfValid(p2)) return CMD_ERROR;
 | |
| 		return SendAllVehiclesToDepot(flags, (p1 & DEPOT_SERVICE) != 0, vli);
 | |
| 	}
 | |
| 
 | |
| 	Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
 | |
| 	if (v == NULL) return CMD_ERROR;
 | |
| 	if (!v->IsPrimaryVehicle()) return CMD_ERROR;
 | |
| 
 | |
| 	return v->SendToDepot(flags, (DepotCommand)(p1 & DEPOT_COMMAND_MASK));
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Give a custom name to your vehicle
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 vehicle ID to name
 | |
|  * @param p2 unused
 | |
|  * @param text the new name or an empty string when resetting to the default
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdRenameVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	Vehicle *v = Vehicle::GetIfValid(p1);
 | |
| 	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
 | |
| 
 | |
| 	CommandCost ret = CheckOwnership(v->owner);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	bool reset = StrEmpty(text);
 | |
| 
 | |
| 	if (!reset) {
 | |
| 		if (Utf8StringLength(text) >= MAX_LENGTH_VEHICLE_NAME_CHARS) return CMD_ERROR;
 | |
| 		if (!(flags & DC_AUTOREPLACE) && !IsUniqueVehicleName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		free(v->name);
 | |
| 		v->name = reset ? NULL : stredup(text);
 | |
| 		InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 1);
 | |
| 		MarkWholeScreenDirty();
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Change the service interval of a vehicle
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 vehicle ID that is being service-interval-changed
 | |
|  * @param p2 bitmask
 | |
|  * - p2 = (bit  0-15) - new service interval
 | |
|  * - p2 = (bit 16)    - service interval is custom flag
 | |
|  * - p2 = (bit 17)    - service interval is percentage flag
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdChangeServiceInt(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	Vehicle *v = Vehicle::GetIfValid(p1);
 | |
| 	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
 | |
| 
 | |
| 	CommandCost ret = CheckOwnership(v->owner);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	const Company *company = Company::Get(v->owner);
 | |
| 	bool iscustom  = HasBit(p2, 16);
 | |
| 	bool ispercent = iscustom ? HasBit(p2, 17) : company->settings.vehicle.servint_ispercent;
 | |
| 
 | |
| 	uint16 serv_int;
 | |
| 	if (iscustom) {
 | |
| 		serv_int = GB(p2, 0, 16);
 | |
| 		if (serv_int != GetServiceIntervalClamped(serv_int, ispercent)) return CMD_ERROR;
 | |
| 	} else {
 | |
| 		serv_int = CompanyServiceInterval(company, v->type);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		v->SetServiceInterval(serv_int);
 | |
| 		v->SetServiceIntervalIsCustom(iscustom);
 | |
| 		v->SetServiceIntervalIsPercent(ispercent);
 | |
| 		SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 |