354 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			354 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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#include "../stdafx.h"
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#include "yapf.hpp"
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#include "yapf_node_road.hpp"
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template <class Types>
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class CYapfCostRoadT
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{
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public:
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	typedef typename Types::Tpf Tpf;
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	typedef typename Types::TrackFollower TrackFollower;
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	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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	typedef typename Node::Key Key;    ///< key to hash tables
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protected:
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	Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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	int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir)
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	{
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		// height of the center of the current tile
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		int x1 = TileX(tile) * TILE_SIZE;
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		int y1 = TileY(tile) * TILE_SIZE;
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		int z1 = GetSlopeZ(x1 + TILE_HEIGHT, y1 + TILE_HEIGHT);
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		// height of the center of the next tile
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		int x2 = TileX(next_tile) * TILE_SIZE;
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		int y2 = TileY(next_tile) * TILE_SIZE;
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		int z2 = GetSlopeZ(x2 + TILE_HEIGHT, y2 + TILE_HEIGHT);
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		if (z2 - z1 > 1) {
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			/* Slope up */
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			return Yapf().PfGetSettings().rail_slope_penalty;
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		}
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		return 0;
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	}
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	/** return one tile cost */
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	FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir)
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	{
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		int cost = 0;
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		// set base cost
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		if (IsDiagonalTrackdir(trackdir)) {
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			cost += 10;
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			switch (GetTileType(tile)) {
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				case MP_STREET:
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					/* Increase the cost for level crossings */
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					if (IsLevelCrossing(tile))
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						cost += Yapf().PfGetSettings().rail_crossing_penalty;
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					break;
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				default:
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					break;
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			}
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		} else {
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			// non-diagonal trackdir
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			cost = 7;
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		}
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		return cost;
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	}
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public:
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	FORCEINLINE bool PfCalcCost(Node& n)
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	{
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		int segment_cost = 0;
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		// start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
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		TileIndex tile = n.m_key.m_tile;
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		Trackdir trackdir = n.m_key.m_td;
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		while (true) {
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			// base tile cost depending on distance between edges
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			segment_cost += Yapf().OneTileCost(tile, trackdir);
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			// if there are no reachable trackdirs n new tile, we have end of road
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			TrackFollower F;
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			if (!F.Follow(tile, trackdir)) break;
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			// if there are more trackdirs available & reachable, we are at the end of segment
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			if (KillFirstBit2x64(F.m_new_td_bits) != 0) break;
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			Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits);
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			// stop if RV is on simple loop with no junctions
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			if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false;
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			// if we skipped some tunnel tiles, add their cost
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			segment_cost += 10 * F.m_tunnel_tiles_skipped;
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			// add hilly terrain penalty
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			segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir);
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			// add min/max speed penalties
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			int min_speed = 0;
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			int max_speed = F.GetSpeedLimit(&min_speed);
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			Vehicle* v = Yapf().GetVehicle();
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			if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
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			if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
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			// move to the next tile
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			tile = F.m_new_tile;
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			trackdir = new_td;
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		};
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		// save end of segment back to the node
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		n.m_segment_last_tile = tile;
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		n.m_segment_last_td = trackdir;
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		// save also tile cost
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		int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0;
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		n.m_cost = parent_cost + segment_cost;
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		return true;
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	}
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};
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template <class Types>
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class CYapfDestinationAnyDepotRoadT
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{
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public:
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	typedef typename Types::Tpf Tpf;
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	typedef typename Types::TrackFollower TrackFollower;
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	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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	typedef typename Node::Key Key;    ///< key to hash tables
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	Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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	FORCEINLINE bool PfDetectDestination(Node& n)
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	{
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		bool bDest = IsTileDepotType(n.m_segment_last_tile, TRANSPORT_ROAD);
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		return bDest;
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	}
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	FORCEINLINE bool PfCalcEstimate(Node& n)
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	{
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		n.m_estimate = n.m_cost;
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		return true;
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	}
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};
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template <class Types>
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class CYapfDestinationTileRoadT
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{
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public:
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	typedef typename Types::Tpf Tpf;
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	typedef typename Types::TrackFollower TrackFollower;
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	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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	typedef typename Node::Key Key;    ///< key to hash tables
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protected:
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	TileIndex    m_destTile;
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	TrackdirBits m_destTrackdirs;
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public:
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	void SetDestination(TileIndex tile, TrackdirBits trackdirs)
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	{
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		m_destTile = tile;
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		m_destTrackdirs = trackdirs;
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	}
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protected:
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	Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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public:
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	FORCEINLINE bool PfDetectDestination(Node& n)
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	{
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		bool bDest = (n.m_segment_last_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.m_segment_last_td)) != TRACKDIR_BIT_NONE);
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		return bDest;
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	}
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	inline bool PfCalcEstimate(Node& n)
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	{
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		static int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
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		static int dg_dir_to_y_offs[] = {0, 1, 0, -1};
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		if (PfDetectDestination(n)) {
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			n.m_estimate = n.m_cost;
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			return true;
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		}
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		TileIndex tile = n.m_segment_last_tile;
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		DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td);
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		int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
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		int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
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		int x2 = 2 * TileX(m_destTile);
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		int y2 = 2 * TileY(m_destTile);
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		int dx = abs(x1 - x2);
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		int dy = abs(y1 - y2);
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		int dmin = min(dx, dy);
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		int dxy = abs(dx - dy);
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		int d = dmin * 7 + (dxy - 1) * 5;
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		n.m_estimate = n.m_cost + d;
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		assert(n.m_estimate >= n.m_parent->m_estimate);
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		return true;
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	}
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};
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template <class Types>
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class CYapfFollowRoadT
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{
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public:
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	typedef typename Types::Tpf Tpf;
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	typedef typename Types::TrackFollower TrackFollower;
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	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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	typedef typename Node::Key Key;    ///< key to hash tables
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protected:
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	FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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public:
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	inline void PfFollowNode(Node& old_node)
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	{
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		TrackFollower F;
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		if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td))
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			Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
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	}
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	FORCEINLINE char TransportTypeChar() const {return 'r';}
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	static Trackdir stChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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	{
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		Tpf pf;
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		return pf.ChooseRoadTrack(v, tile, enterdir);
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	}
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	FORCEINLINE Trackdir ChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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	{
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		// handle special case - when next tile is destination tile
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		if (tile == v->dest_tile) {
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			// choose diagonal trackdir reachable from enterdir
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			return (Trackdir)DiagdirToDiagTrackdir(enterdir);
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		}
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		// our source tile will be the next vehicle tile (should be the given one)
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		TileIndex src_tile = tile;
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		// get available trackdirs on the start tile
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		uint ts = GetTileTrackStatus(tile, TRANSPORT_ROAD);
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		TrackdirBits src_trackdirs = (TrackdirBits)(ts & TRACKDIR_BIT_MASK);
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		// select reachable trackdirs only
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		src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
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		// get available trackdirs on the destination tile
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		TileIndex dest_tile = v->dest_tile;
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		uint dest_ts = GetTileTrackStatus(dest_tile, TRANSPORT_ROAD);
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		TrackdirBits dest_trackdirs = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
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		// set origin and destination nodes
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		Yapf().SetOrigin(src_tile, src_trackdirs);
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		Yapf().SetDestination(dest_tile, dest_trackdirs);
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		// find the best path
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		Yapf().FindPath(v);
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		// if path not found - return INVALID_TRACKDIR
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		Trackdir next_trackdir = INVALID_TRACKDIR;
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		Node* pNode = &Yapf().GetBestNode();
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		if (pNode != NULL) {
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			// path was found or at least suggested
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			// walk through the path back to its origin
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			while (pNode->m_parent != NULL) {
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				pNode = pNode->m_parent;
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			}
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			// return trackdir from the best origin node (one of start nodes)
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			Node& best_next_node = *pNode;
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			assert(best_next_node.GetTile() == tile);
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			next_trackdir = best_next_node.GetTrackdir();
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		}
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		return next_trackdir;
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	}
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	static Depot* stFindNearestDepot(Vehicle* v, TileIndex tile, Trackdir td)
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	{
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		Tpf pf;
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		return pf.FindNearestDepot(v, tile, td);
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	}
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	FORCEINLINE Depot* FindNearestDepot(Vehicle* v, TileIndex tile, Trackdir td)
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	{
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		// set origin and destination nodes
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		Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
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		// find the best path
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		bool bFound = Yapf().FindPath(v);
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		if (!bFound) return false;
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		// some path found
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		// get found depot tile
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		Node& n = Yapf().GetBestNode();
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		TileIndex depot_tile = n.m_segment_last_tile;
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		assert(IsTileDepotType(depot_tile, TRANSPORT_ROAD));
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		Depot* ret = GetDepotByTile(depot_tile);
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		return ret;
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	}
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};
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template <class Tpf_, class Tnode_list, template <class Types> class Tdestination>
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struct CYapfRoad_TypesT
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{
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	typedef CYapfRoad_TypesT<Tpf_, Tnode_list, Tdestination>  Types;
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	typedef Tpf_                              Tpf;
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	typedef CFollowTrackRoad                  TrackFollower;
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	typedef Tnode_list                        NodeList;
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	typedef CYapfBaseT<Types>                 PfBase;
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	typedef CYapfFollowRoadT<Types>           PfFollow;
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	typedef CYapfOriginTileT<Types>           PfOrigin;
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	typedef Tdestination<Types>               PfDestination;
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	typedef CYapfSegmentCostCacheNoneT<Types> PfCache;
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	typedef CYapfCostRoadT<Types>             PfCost;
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};
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struct CYapfRoad1         : CYapfT<CYapfRoad_TypesT<CYapfRoad1        , CRoadNodeListTrackDir, CYapfDestinationTileRoadT    > > {};
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struct CYapfRoad2         : CYapfT<CYapfRoad_TypesT<CYapfRoad2        , CRoadNodeListExitDir , CYapfDestinationTileRoadT    > > {};
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struct CYapfRoadAnyDepot1 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT> > {};
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struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNodeListExitDir , CYapfDestinationAnyDepotRoadT> > {};
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Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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	// default is YAPF type 2
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	typedef Trackdir (*PfnChooseRoadTrack)(Vehicle*, TileIndex, DiagDirection);
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	PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
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	// check if non-default YAPF type should be used
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	if (_patches.yapf.disable_node_optimization)
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		pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
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	Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir);
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	return td_ret;
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}
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Depot* YapfFindNearestRoadDepot(const Vehicle *v)
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{
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	TileIndex tile = v->tile;
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	if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
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	Trackdir trackdir = GetVehicleTrackdir(v);
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	if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0)
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		return NULL;
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	// default is YAPF type 2
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	typedef Depot* (*PfnFindNearestDepot)(Vehicle*, TileIndex, Trackdir);
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	PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
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	// check if non-default YAPF type should be used
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	if (_patches.yapf.disable_node_optimization)
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		pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
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	Depot* ret = pfnFindNearestDepot(const_cast<Vehicle*>(v), tile, trackdir);
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	return ret;
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}
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