650 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			650 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "debug.h"
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| #include "functions.h"
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| #include "table/strings.h"
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| #include "engine.h"
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| #include "gfx.h"
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| #include "player.h"
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| #include "command.h"
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| #include "vehicle.h"
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| #include "news.h"
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| #include "saveload.h"
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| #include "variables.h"
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| #include "train.h"
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| #include "newgrf_cargo.h"
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| #include "date.h"
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| #include "table/engines.h"
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| 
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| EngineInfo _engine_info[TOTAL_NUM_ENGINES];
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| RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
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| ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
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| AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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| RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
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| 
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| enum {
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| 	ENGINE_AVAILABLE   = 1,
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| 	ENGINE_INTRODUCING = 2,
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| 	ENGINE_PREVIEWING  = 4,
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| };
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| 
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| enum {
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| 	YEAR_ENGINE_AGING_STOPS = 2050,
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| };
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| 
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| 
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| void ShowEnginePreviewWindow(EngineID engine);
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| 
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| void DeleteCustomEngineNames(void)
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| {
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| 	uint i;
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| 	StringID old;
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| 
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| 	for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
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| 		old = _engine_name_strings[i];
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| 		_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
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| 		DeleteName(old);
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| 	}
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| 
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| 	_vehicle_design_names &= ~1;
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| }
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| 
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| void LoadCustomEngineNames(void)
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| {
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| 	/* XXX: not done */
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| 	DEBUG(misc, 1) ("LoadCustomEngineNames: not done");
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| }
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| 
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| static void SetupEngineNames(void)
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| {
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| 	StringID *name;
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| 
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| 	for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
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| 		*name = STR_SV_EMPTY;
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| 
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| 	DeleteCustomEngineNames();
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| 	LoadCustomEngineNames();
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| }
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| 
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| static void AdjustAvailAircraft(void)
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| {
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| 	byte avail = 0;
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| 	if (_cur_year >= 1955) avail |= 2; // big airport
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| 	if (_cur_year <  1960 || _patches.always_small_airport) avail |= 1;  // small airport
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| 	if (_cur_year >= 1963) avail |= 4; // enable heliport
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| 
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| 	if (avail != _avail_aircraft) {
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| 		_avail_aircraft = avail;
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| 		InvalidateWindow(WC_BUILD_STATION, 0);
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| 	}
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| }
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| 
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| static void CalcEngineReliability(Engine *e)
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| {
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| 	uint age = e->age;
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| 
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| 	if (age < e->duration_phase_1) {
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| 		uint start = e->reliability_start;
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| 		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
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| 	} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) {
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| 		/* We are at the peak of this engines life. It will have max reliability.
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| 		 * This is also true if the engines never expire. They will not go bad over time */
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| 		e->reliability = e->reliability_max;
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| 	} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
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| 		uint max = e->reliability_max;
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| 		e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
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| 	} else {
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| 		/* time's up for this engine.
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| 		 * We will now completely retire this design */
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| 		e->player_avail = 0;
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| 		e->reliability = e->reliability_final;
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| 		InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Kick this engine out of the lists
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| 	}
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| 	InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability
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| }
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| 
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| void AddTypeToEngines(void)
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| {
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| 	Engine* e = _engines;
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| 
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| 	do e->type = VEH_Train;    while (++e < &_engines[ROAD_ENGINES_INDEX]);
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| 	do e->type = VEH_Road;     while (++e < &_engines[SHIP_ENGINES_INDEX]);
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| 	do e->type = VEH_Ship;     while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
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| 	do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]);
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| 	do e->type = VEH_Special;  while (++e < endof(_engines));
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| }
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| 
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| void StartupEngines(void)
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| {
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| 	Engine *e;
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| 	const EngineInfo *ei;
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| 	/* Aging of vehicles stops, so account for that when starting late */
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| 	const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1));
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| 
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| 	SetupEngineNames();
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| 
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| 	for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
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| 		uint32 r;
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| 
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| 		e->age = 0;
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| 		e->railtype = ei->railtype;
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| 		e->flags = 0;
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| 		e->player_avail = 0;
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| 
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| 		// The magic value of 729 days below comes from the NewGRF spec. If the
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| 		// base intro date is before 1922 then the random number of days is not
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| 		// added.
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| 		r = Random();
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| 		e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
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| 		if (e->intro_date <= _date) {
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| 			e->age = (aging_date - e->intro_date) >> 5;
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| 			e->player_avail = (byte)-1;
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| 			e->flags |= ENGINE_AVAILABLE;
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| 		}
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| 
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| 		e->reliability_start = GB(r, 16, 14) + 0x7AE0;
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| 		r = Random();
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| 		e->reliability_max   = GB(r,  0, 14) + 0xBFFF;
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| 		e->reliability_final = GB(r, 16, 14) + 0x3FFF;
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| 
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| 		r = Random();
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| 		e->duration_phase_1 = GB(r, 0, 5) + 7;
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| 		e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
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| 		e->duration_phase_3 = GB(r, 9, 7) + 120;
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| 
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| 		e->reliability_spd_dec = (ei->unk2&0x7F) << 2;
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| 
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| 		/* my invented flag for something that is a wagon */
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| 		if (ei->unk2 & 0x80) {
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| 			e->age = 0xFFFF;
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| 		} else {
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| 			CalcEngineReliability(e);
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| 		}
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| 
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| 		e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
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| 
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| 		// prevent certain engines from ever appearing.
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| 		if (!HASBIT(ei->climates, _opt.landscape)) {
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| 			e->flags |= ENGINE_AVAILABLE;
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| 			e->player_avail = 0;
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| 		}
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| 
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| 		/* This sets up type for the engine
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| 		 * It is needed if you want to ask the engine what type it is
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| 		 * It should hopefully be the same as when you ask a vehicle what it is
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| 		 * but using this, you can ask what type an engine number is
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| 		 * even if it is not a vehicle (yet)*/
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| 	}
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| 
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| 	AdjustAvailAircraft();
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| }
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| 
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| static void AcceptEnginePreview(Engine *e, PlayerID player)
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| {
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| 	Player *p = GetPlayer(player);
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| 
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| 	assert(e->railtype < RAILTYPE_END);
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| 	SETBIT(e->player_avail, player);
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| 	SETBIT(p->avail_railtypes, e->railtype);
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| 
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| 	e->preview_player = 0xFF;
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| 	if (player == _local_player) {
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| 		InvalidateWindowClassesData(WC_BUILD_VEHICLE);
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| 		InvalidateWindowClasses(WC_REPLACE_VEHICLE);
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| 	}
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| }
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| 
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| static PlayerID GetBestPlayer(PlayerID pp)
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| {
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| 	const Player *p;
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| 	int32 best_hist;
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| 	PlayerID best_player;
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| 	uint mask = 0;
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| 
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| 	do {
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| 		best_hist = -1;
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| 		best_player = PLAYER_SPECTATOR;
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| 		FOR_ALL_PLAYERS(p) {
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| 			if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) &&
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| 					p->old_economy[0].performance_history > best_hist) {
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| 				best_hist = p->old_economy[0].performance_history;
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| 				best_player = p->index;
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| 			}
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| 		}
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| 
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| 		if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR;
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| 
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| 		SETBIT(mask, best_player);
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| 	} while (--pp != 0);
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| 
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| 	return best_player;
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| }
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| 
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| void EnginesDailyLoop(void)
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| {
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| 	EngineID i;
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| 
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| 	if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return;
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| 
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| 	for (i = 0; i != lengthof(_engines); i++) {
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| 		Engine *e = &_engines[i];
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| 
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| 		if (e->flags & ENGINE_INTRODUCING) {
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| 			if (e->flags & ENGINE_PREVIEWING) {
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| 				if (e->preview_player != 0xFF && !--e->preview_wait) {
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| 					e->flags &= ~ENGINE_PREVIEWING;
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| 					DeleteWindowById(WC_ENGINE_PREVIEW, i);
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| 					e->preview_player++;
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| 				}
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| 			} else if (e->preview_player != 0xFF) {
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| 				PlayerID best_player = GetBestPlayer(e->preview_player);
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| 
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| 				if (best_player == PLAYER_SPECTATOR) {
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| 					e->preview_player = 0xFF;
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| 					continue;
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| 				}
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| 
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| 				if (!IsHumanPlayer(best_player)) {
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| 					/* XXX - TTDBUG: TTD has a bug here ???? */
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| 					AcceptEnginePreview(e, best_player);
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| 				} else {
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| 					e->flags |= ENGINE_PREVIEWING;
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| 					e->preview_wait = 20;
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| 					if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i);
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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| 
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| /** Accept an engine prototype. XXX - it is possible that the top-player
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|  * changes while you are waiting to accept the offer? Then it becomes invalid
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|  * @param tile unused
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|  * @param p1 engine-prototype offered
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|  * @param p2 unused
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|  */
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| int32 CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	Engine *e;
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| 
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| 	if (!IsEngineIndex(p1)) return CMD_ERROR;
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| 	e = GetEngine(p1);
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| 	if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) AcceptEnginePreview(e, _current_player);
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| 
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| 	return 0;
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| }
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| 
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| // Determine if an engine type is a wagon (and not a loco)
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| static bool IsWagon(EngineID index)
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| {
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| 	return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->flags & RVI_WAGON;
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| }
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| 
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| static void NewVehicleAvailable(Engine *e)
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| {
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| 	Vehicle *v;
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| 	Player *p;
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| 	EngineID index = e - _engines;
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| 
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| 	// In case the player didn't build the vehicle during the intro period,
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| 	// prevent that player from getting future intro periods for a while.
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| 	if (e->flags & ENGINE_INTRODUCING) {
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| 		FOR_ALL_PLAYERS(p) {
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| 			uint block_preview = p->block_preview;
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| 
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| 			if (!HASBIT(e->player_avail, p->index)) continue;
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| 
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| 			/* We assume the user did NOT build it.. prove me wrong ;) */
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| 			p->block_preview = 20;
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| 
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| 			FOR_ALL_VEHICLES(v) {
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| 				if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship ||
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| 						(v->type == VEH_Aircraft && v->subtype <= 2)) {
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| 					if (v->owner == p->index && v->engine_type == index) {
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| 						/* The user did prove me wrong, so restore old value */
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| 						p->block_preview = block_preview;
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| 						break;
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
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| 	InvalidateWindowClassesData(WC_BUILD_VEHICLE);
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| 	InvalidateWindowClasses(WC_REPLACE_VEHICLE);
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| 
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| 	// Now available for all players
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| 	e->player_avail = (byte)-1;
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| 
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| 	// Do not introduce new rail wagons
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| 	if (IsWagon(index)) return;
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| 
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| 	// make maglev / monorail available
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| 	FOR_ALL_PLAYERS(p) {
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| 		if (p->is_active) {
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| 			assert(e->railtype < RAILTYPE_END);
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| 			SETBIT(p->avail_railtypes, e->railtype);
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| 		}
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| 	}
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| 
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| 	if (index < NUM_TRAIN_ENGINES) {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
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| 	} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
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| 	} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
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| 	} else {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
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| 	}
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| }
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| 
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| void EnginesMonthlyLoop(void)
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| {
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| 	Engine *e;
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| 
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| 	if (_cur_year < YEAR_ENGINE_AGING_STOPS) {
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| 		for (e = _engines; e != endof(_engines); e++) {
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| 			// Age the vehicle
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| 			if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
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| 				e->age++;
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| 				CalcEngineReliability(e);
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| 			}
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| 
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| 			if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
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| 				// Introduce it to all players
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| 				NewVehicleAvailable(e);
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| 			} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
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| 				// Introduction date has passed.. show introducing dialog to one player.
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| 				e->flags |= ENGINE_INTRODUCING;
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| 
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| 				// Do not introduce new rail wagons
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| 				if (!IsWagon(e - _engines))
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| 					e->preview_player = 1; // Give to the player with the highest rating.
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| 			}
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| 		}
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| 	}
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| 	AdjustAvailAircraft();
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| }
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| 
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| /** Rename an engine.
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|  * @param tile unused
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|  * @param p1 engine ID to rename
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|  * @param p2 unused
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|  */
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| int32 CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	StringID str;
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| 
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| 	if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
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| 
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| 	str = AllocateNameUnique(_cmd_text, 0);
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| 	if (str == 0) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		StringID old_str = _engine_name_strings[p1];
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| 		_engine_name_strings[p1] = str;
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| 		DeleteName(old_str);
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| 		_vehicle_design_names |= 3;
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| 		MarkWholeScreenDirty();
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| 	} else {
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| 		DeleteName(str);
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| 
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| /*
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|  * returns true if an engine is valid, of the specified type, and buildable by
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|  * the current player, false otherwise
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|  *
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|  * engine = index of the engine to check
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|  * type   = the type the engine should be of (VEH_xxx)
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|  */
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| bool IsEngineBuildable(uint engine, byte type)
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| {
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| 	const Engine *e;
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| 
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| 	// check if it's an engine that is in the engine array
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| 	if (!IsEngineIndex(engine)) return false;
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| 
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| 	e = GetEngine(engine);
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| 
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| 	// check if it's an engine of specified type
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| 	if (e->type != type) return false;
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| 
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| 	// check if it's available
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| 	if (!HASBIT(e->player_avail, _current_player)) return false;
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| 
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| 	return true;
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| }
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| 
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| /************************************************************************
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|  * Engine Replacement stuff
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|  ************************************************************************/
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| 
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| static void EngineRenewPoolNewBlock(uint start_item);
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| 
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| DEFINE_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL)
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| 
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| static void EngineRenewPoolNewBlock(uint start_item)
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| {
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| 	EngineRenew *er;
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| 
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| 	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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| 	 *  TODO - This is just a temporary stage, this will be removed. */
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| 	for (er = GetEngineRenew(start_item); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) {
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| 		er->index = start_item++;
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| 		er->from = INVALID_ENGINE;
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| 	}
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| }
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| 
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| 
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| static EngineRenew *AllocateEngineRenew(void)
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| {
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| 	EngineRenew *er;
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| 
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| 	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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| 	 *  TODO - This is just a temporary stage, this will be removed. */
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| 	for (er = GetEngineRenew(0); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) {
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| 		if (IsValidEngineRenew(er)) continue;
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| 
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| 		er->to = INVALID_ENGINE;
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| 		er->next = NULL;
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| 		return er;
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| 	}
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| 
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| 	/* Check if we can add a block to the pool */
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| 	if (AddBlockToPool(&_EngineRenew_pool)) return AllocateEngineRenew();
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| 
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| 	return NULL;
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| }
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| 
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| /**
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|  * Retrieves the EngineRenew that specifies the replacement of the given
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|  * engine type from the given renewlist */
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| static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
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| {
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| 	EngineRenew *er = (EngineRenew *)erl;
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| 
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| 	while (er) {
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| 		if (er->from == engine) return er;
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| 		er = er->next;
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| 	}
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| 	return NULL;
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| }
 | |
| 
 | |
| void RemoveAllEngineReplacement(EngineRenewList *erl)
 | |
| {
 | |
| 	EngineRenew *er = (EngineRenew *)(*erl);
 | |
| 	EngineRenew *next;
 | |
| 
 | |
| 	while (er) {
 | |
| 		next = er->next;
 | |
| 		DeleteEngineRenew(er);
 | |
| 		er = next;
 | |
| 	}
 | |
| 	*erl = NULL; // Empty list
 | |
| }
 | |
| 
 | |
| EngineID EngineReplacement(EngineRenewList erl, EngineID engine)
 | |
| {
 | |
| 	const EngineRenew *er = GetEngineReplacement(erl, engine);
 | |
| 	return er == NULL ? INVALID_ENGINE : er->to;
 | |
| }
 | |
| 
 | |
| int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, uint32 flags)
 | |
| {
 | |
| 	EngineRenew *er;
 | |
| 
 | |
| 	/* Check if the old vehicle is already in the list */
 | |
| 	er = GetEngineReplacement(*erl, old_engine);
 | |
| 	if (er != NULL) {
 | |
| 		if (flags & DC_EXEC) er->to = new_engine;
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	er = AllocateEngineRenew();
 | |
| 	if (er == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		er->from = old_engine;
 | |
| 		er->to = new_engine;
 | |
| 
 | |
| 		/* Insert before the first element */
 | |
| 		er->next = (EngineRenew *)(*erl);
 | |
| 		*erl = (EngineRenewList)er;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| int32 RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, uint32 flags)
 | |
| {
 | |
| 	EngineRenew *er = (EngineRenew *)(*erl);
 | |
| 	EngineRenew *prev = NULL;
 | |
| 
 | |
| 	while (er)
 | |
| 	{
 | |
| 		if (er->from == engine) {
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				if (prev == NULL) { // First element
 | |
| 					/* The second becomes the new first element */
 | |
| 					*erl = (EngineRenewList)er->next;
 | |
| 				} else {
 | |
| 					/* Cut this element out */
 | |
| 					prev->next = er->next;
 | |
| 				}
 | |
| 				DeleteEngineRenew(er);
 | |
| 			}
 | |
| 			return 0;
 | |
| 		}
 | |
| 		prev = er;
 | |
| 		er = er->next;
 | |
| 	}
 | |
| 
 | |
| 	return CMD_ERROR;
 | |
| }
 | |
| 
 | |
| static const SaveLoad _engine_renew_desc[] = {
 | |
| 	SLE_VAR(EngineRenew, from, SLE_UINT16),
 | |
| 	SLE_VAR(EngineRenew, to,   SLE_UINT16),
 | |
| 
 | |
| 	SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_ERNW(void)
 | |
| {
 | |
| 	EngineRenew *er;
 | |
| 
 | |
| 	FOR_ALL_ENGINE_RENEWS(er) {
 | |
| 		SlSetArrayIndex(er->index);
 | |
| 		SlObject(er, _engine_renew_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_ERNW(void)
 | |
| {
 | |
| 	int index;
 | |
| 
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		EngineRenew *er;
 | |
| 
 | |
| 		if (!AddBlockIfNeeded(&_EngineRenew_pool, index))
 | |
| 			error("EngineRenews: failed loading savegame: too many EngineRenews");
 | |
| 
 | |
| 		er = GetEngineRenew(index);
 | |
| 		SlObject(er, _engine_renew_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const SaveLoad _engine_desc[] = {
 | |
| 	SLE_CONDVAR(Engine, intro_date,          SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
 | |
| 	SLE_CONDVAR(Engine, intro_date,          SLE_INT32,                  31, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Engine, age,                 SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
 | |
| 	SLE_CONDVAR(Engine, age,                 SLE_INT32,                  31, SL_MAX_VERSION),
 | |
| 	    SLE_VAR(Engine, reliability,         SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, reliability_start,   SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, reliability_max,     SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, reliability_final,   SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, duration_phase_1,    SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, duration_phase_2,    SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, duration_phase_3,    SLE_UINT16),
 | |
| 
 | |
| 	    SLE_VAR(Engine, lifelength,          SLE_UINT8),
 | |
| 	    SLE_VAR(Engine, flags,               SLE_UINT8),
 | |
| 	    SLE_VAR(Engine, preview_player,      SLE_UINT8),
 | |
| 	    SLE_VAR(Engine, preview_wait,        SLE_UINT8),
 | |
| 	    SLE_VAR(Engine, railtype,            SLE_UINT8),
 | |
| 	    SLE_VAR(Engine, player_avail,        SLE_UINT8),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 16 bytes)
 | |
| 	SLE_CONDNULL(16, 2, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_ENGN(void)
 | |
| {
 | |
| 	uint i;
 | |
| 
 | |
| 	for (i = 0; i != lengthof(_engines); i++) {
 | |
| 		SlSetArrayIndex(i);
 | |
| 		SlObject(&_engines[i], _engine_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_ENGN(void)
 | |
| {
 | |
| 	int index;
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		SlObject(GetEngine(index), _engine_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void LoadSave_ENGS(void)
 | |
| {
 | |
| 	SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
 | |
| }
 | |
| 
 | |
| const ChunkHandler _engine_chunk_handlers[] = {
 | |
| 	{ 'ENGN', Save_ENGN,     Load_ENGN,     CH_ARRAY          },
 | |
| 	{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF           },
 | |
| 	{ 'ERNW', Save_ERNW,     Load_ERNW,     CH_ARRAY | CH_LAST},
 | |
| };
 | |
| 
 | |
| void InitializeEngines(void)
 | |
| {
 | |
| 	/* Clean the engine renew pool and create 1 block in it */
 | |
| 	CleanPool(&_EngineRenew_pool);
 | |
| 	AddBlockToPool(&_EngineRenew_pool);
 | |
| }
 | 
