438 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			438 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "command.h"
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#include "functions.h"
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#include "gfx.h"
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#include "map.h"
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#include "order.h"
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#include "rail_map.h"
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#include "saveload.h"
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#include "station.h"
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#include "tile.h"
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#include "town.h"
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#include "waypoint.h"
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#include "variables.h"
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#include "table/strings.h"
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#include "vehicle.h"
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#include "yapf/yapf.h"
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#include "date.h"
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enum {
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	MAX_WAYPOINTS_PER_TOWN = 64,
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};
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/**
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 * Called if a new block is added to the waypoint-pool
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 */
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static void WaypointPoolNewBlock(uint start_item)
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{
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	Waypoint *wp;
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	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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	 * TODO - This is just a temporary stage, this will be removed. */
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	for (wp = GetWaypoint(start_item); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) wp->index = start_item++;
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}
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DEFINE_POOL(Waypoint, Waypoint, WaypointPoolNewBlock, NULL)
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/* Create a new waypoint */
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static Waypoint* AllocateWaypoint(void)
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{
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	Waypoint *wp;
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	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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	 * TODO - This is just a temporary stage, this will be removed. */
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	for (wp = GetWaypoint(0); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) {
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		if (!IsValidWaypoint(wp)) {
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			uint index = wp->index;
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			memset(wp, 0, sizeof(*wp));
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			wp->index = index;
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			return wp;
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		}
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	}
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	/* Check if we can add a block to the pool */
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	if (AddBlockToPool(&_Waypoint_pool)) return AllocateWaypoint();
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	return NULL;
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}
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/* Update the sign for the waypoint */
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static void UpdateWaypointSign(Waypoint* wp)
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{
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	Point pt = RemapCoords2(TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
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	SetDParam(0, wp->index);
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	UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
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}
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/* Redraw the sign of a waypoint */
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static void RedrawWaypointSign(const Waypoint* wp)
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{
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	MarkAllViewportsDirty(
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		wp->sign.left - 6,
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		wp->sign.top,
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		wp->sign.left + (wp->sign.width_1 << 2) + 12,
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		wp->sign.top + 48);
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}
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/* Update all signs */
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void UpdateAllWaypointSigns(void)
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{
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	Waypoint *wp;
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	FOR_ALL_WAYPOINTS(wp) {
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		UpdateWaypointSign(wp);
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	}
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}
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/* Internal handler to delete a waypoint */
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void DestroyWaypoint(Waypoint *wp)
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{
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	RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, wp->index);
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	if (wp->string != STR_NULL) DeleteName(wp->string);
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	RedrawWaypointSign(wp);
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}
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/* Set the default name for a waypoint */
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static void MakeDefaultWaypointName(Waypoint* wp)
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{
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	Waypoint *local_wp;
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	bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
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	int i;
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	wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
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	memset(used_waypoint, 0, sizeof(used_waypoint));
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	/* Find an unused waypoint number belonging to this town */
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	FOR_ALL_WAYPOINTS(local_wp) {
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		if (wp == local_wp) continue;
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		if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
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			used_waypoint[local_wp->town_cn] = true;
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	}
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	/* Find an empty spot */
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	for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}
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	wp->string = STR_NULL;
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	wp->town_cn = i;
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}
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/* Find a deleted waypoint close to a tile. */
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
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{
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	Waypoint *wp, *best = NULL;
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	uint thres = 8;
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	FOR_ALL_WAYPOINTS(wp) {
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		if (wp->deleted) {
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			uint cur_dist = DistanceManhattan(tile, wp->xy);
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			if (cur_dist < thres) {
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				thres = cur_dist;
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				best = wp;
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			}
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		}
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	}
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	return best;
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}
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/**
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 * Update waypoint graphics id against saved GRFID/localidx.
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 * This is to ensure the chosen graphics are correct if GRF files are changed.
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 */
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void UpdateAllWaypointCustomGraphics(void)
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{
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	Waypoint *wp;
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	FOR_ALL_WAYPOINTS(wp) {
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		uint i;
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		if (wp->grfid == 0) continue;
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		for (i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
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			const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
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			if (statspec != NULL && statspec->grfid == wp->grfid && statspec->localidx == wp->localidx) {
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				wp->stat_id = i;
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				break;
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			}
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		}
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	}
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}
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/** Convert existing rail to waypoint. Eg build a waypoint station over
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 * piece of rail
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 * @param tile tile where waypoint will be built
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 * @param p1 graphics for waypoint type, 0 indicates standard graphics
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 * @param p2 unused
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 *
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 * @todo When checking for the tile slope,
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 * distingush between "Flat land required" and "land sloped in wrong direction"
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 */
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int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	Waypoint *wp;
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	Slope tileh;
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	Axis axis;
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	/* if custom gfx are used, make sure it is within bounds */
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	if (p1 >= GetNumCustomStations(STAT_CLASS_WAYP)) return CMD_ERROR;
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	if (!IsTileType(tile, MP_RAILWAY) ||
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			GetRailTileType(tile) != RAIL_TILE_NORMAL || (
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				(axis = AXIS_X, GetTrackBits(tile) != TRACK_BIT_X) &&
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				(axis = AXIS_Y, GetTrackBits(tile) != TRACK_BIT_Y)
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			)) {
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		return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
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	}
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	if (!CheckTileOwnership(tile)) return CMD_ERROR;
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	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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	tileh = GetTileSlope(tile, NULL);
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	if (tileh != SLOPE_FLAT &&
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			(!_patches.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
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		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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	}
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	/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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	wp = FindDeletedWaypointCloseTo(tile);
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	if (wp == NULL) {
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		wp = AllocateWaypoint();
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		if (wp == NULL) return CMD_ERROR;
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		wp->town_index = 0;
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		wp->string = STR_NULL;
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		wp->town_cn = 0;
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	}
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	if (flags & DC_EXEC) {
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		const StationSpec* statspec;
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		MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index);
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		MarkTileDirtyByTile(tile);
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		statspec = GetCustomStationSpec(STAT_CLASS_WAYP, p1);
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		if (statspec != NULL) {
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			wp->stat_id = p1;
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			wp->grfid = statspec->grfid;
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			wp->localidx = statspec->localidx;
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		} else {
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			// Specified custom graphics do not exist, so use default.
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			wp->stat_id = 0;
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			wp->grfid = 0;
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			wp->localidx = 0;
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		}
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		wp->deleted = 0;
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		wp->xy = tile;
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		wp->build_date = _date;
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		if (wp->town_index == 0) MakeDefaultWaypointName(wp);
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		UpdateWaypointSign(wp);
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		RedrawWaypointSign(wp);
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	}
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	return _price.build_train_depot;
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}
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/* Daily loop for waypoints */
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void WaypointsDailyLoop(void)
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{
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	Waypoint *wp;
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	/* Check if we need to delete a waypoint */
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	FOR_ALL_WAYPOINTS(wp) {
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		if (wp->deleted != 0 && --wp->deleted == 0) DeleteWaypoint(wp);
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	}
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}
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/* Remove a waypoint */
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int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
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{
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	Waypoint *wp;
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	/* Make sure it's a waypoint */
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	if (!IsTileType(tile, MP_RAILWAY) ||
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			!IsRailWaypoint(tile) ||
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			(!CheckTileOwnership(tile) && _current_player != OWNER_WATER) ||
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			!EnsureNoVehicle(tile)) {
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		return CMD_ERROR;
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	}
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	if (flags & DC_EXEC) {
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		wp = GetWaypointByTile(tile);
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		wp->deleted = 30; // let it live for this many days before we do the actual deletion.
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		RedrawWaypointSign(wp);
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		if (justremove) {
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			MakeRailNormal(tile, GetTileOwner(tile), GetRailWaypointBits(tile), GetRailType(tile));
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			MarkTileDirtyByTile(tile);
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		} else {
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			DoClearSquare(tile);
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			SetSignalsOnBothDir(tile, GetRailWaypointTrack(tile));
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			YapfNotifyTrackLayoutChange(tile, GetRailWaypointTrack(tile));
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		}
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	}
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	return _price.remove_train_depot;
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}
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/** Delete a waypoint
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 * @param tile tile where waypoint is to be deleted
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 * @param p1 unused
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 * @param p2 unused
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 */
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int32 CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	return RemoveTrainWaypoint(tile, flags, true);
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}
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/** Rename a waypoint.
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 * @param tile unused
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 * @param p1 id of waypoint
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 * @param p2 unused
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 */
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int32 CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	Waypoint *wp;
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	if (!IsValidWaypointID(p1)) return CMD_ERROR;
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	if (_cmd_text[0] != '\0') {
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		StringID str = AllocateNameUnique(_cmd_text, 0);
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		if (str == 0) return CMD_ERROR;
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		if (flags & DC_EXEC) {
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			wp = GetWaypoint(p1);
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			if (wp->string != STR_NULL) DeleteName(wp->string);
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			wp->string = str;
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			wp->town_cn = 0;
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			UpdateWaypointSign(wp);
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			MarkWholeScreenDirty();
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		} else {
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			DeleteName(str);
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		}
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	} else {
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		if (flags & DC_EXEC) {
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			wp = GetWaypoint(p1);
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			if (wp->string != STR_NULL) DeleteName(wp->string);
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			MakeDefaultWaypointName(wp);
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			UpdateWaypointSign(wp);
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			MarkWholeScreenDirty();
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		}
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	}
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	return 0;
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}
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/* This hacks together some dummy one-shot Station structure for a waypoint. */
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Station *ComposeWaypointStation(TileIndex tile)
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{
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	Waypoint *wp = GetWaypointByTile(tile);
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	static Station stat;
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	stat.train_tile = stat.xy = wp->xy;
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	stat.town = GetTown(wp->town_index);
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	stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
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	stat.build_date = wp->build_date;
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	return &stat;
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}
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/* Draw a waypoint */
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void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
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{
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	x += 33;
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	y += 17;
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	if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) {
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		DrawDefaultWaypointSprite(x, y, railtype);
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	}
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}
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/* Fix savegames which stored waypoints in their old format */
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void FixOldWaypoints(void)
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{
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	Waypoint *wp;
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	/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
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	FOR_ALL_WAYPOINTS(wp) {
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		wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
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		wp->town_cn = 0;
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		if (wp->string & 0xC000) {
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			wp->town_cn = wp->string & 0x3F;
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			wp->string = STR_NULL;
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		}
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	}
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}
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void InitializeWaypoints(void)
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{
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	CleanPool(&_Waypoint_pool);
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	AddBlockToPool(&_Waypoint_pool);
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}
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static const SaveLoad _waypoint_desc[] = {
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	SLE_CONDVAR(Waypoint, xy,         SLE_FILE_U16 | SLE_VAR_U32,  0, 5),
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	SLE_CONDVAR(Waypoint, xy,         SLE_UINT32,                  6, SL_MAX_VERSION),
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	SLE_CONDVAR(Waypoint, town_index, SLE_UINT16,                 12, SL_MAX_VERSION),
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	SLE_CONDVAR(Waypoint, town_cn,    SLE_UINT8,                  12, SL_MAX_VERSION),
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	    SLE_VAR(Waypoint, string,     SLE_UINT16),
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	    SLE_VAR(Waypoint, deleted,    SLE_UINT8),
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	SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32,  3, 30),
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	SLE_CONDVAR(Waypoint, build_date, SLE_INT32,                  31, SL_MAX_VERSION),
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	SLE_CONDVAR(Waypoint, localidx,   SLE_UINT8,                   3, SL_MAX_VERSION),
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	SLE_CONDVAR(Waypoint, grfid,      SLE_UINT32,                 17, SL_MAX_VERSION),
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	SLE_END()
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};
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static void Save_WAYP(void)
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{
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	Waypoint *wp;
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	FOR_ALL_WAYPOINTS(wp) {
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		SlSetArrayIndex(wp->index);
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		SlObject(wp, _waypoint_desc);
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	}
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}
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static void Load_WAYP(void)
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{
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	int index;
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	while ((index = SlIterateArray()) != -1) {
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		Waypoint *wp;
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		if (!AddBlockIfNeeded(&_Waypoint_pool, index))
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			error("Waypoints: failed loading savegame: too many waypoints");
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		wp = GetWaypoint(index);
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		SlObject(wp, _waypoint_desc);
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	}
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}
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const ChunkHandler _waypoint_chunk_handlers[] = {
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	{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
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};
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