408 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			408 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file command_type.h Types related to commands. */
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| 
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| #ifndef COMMAND_TYPE_H
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| #define COMMAND_TYPE_H
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| 
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| #include "economy_type.h"
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| #include "strings_type.h"
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| #include "tile_type.h"
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| 
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| /**
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|  * Common return value for all commands. Wraps the cost and
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|  * a possible error message/state together.
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|  */
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| class CommandCost {
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| 	ExpensesType expense_type; ///< the type of expence as shown on the finances view
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| 	Money cost;       ///< The cost of this action
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| 	StringID message; ///< Warning message for when success is unset
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| 	bool success;     ///< Whether the comment went fine up to this moment
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| 
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| public:
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| 	/**
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| 	 * Creates a command cost return with no cost and no error
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| 	 */
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| 	CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true) {}
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| 
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| 	/**
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| 	 * Creates a command return value the is failed with the given message
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| 	 */
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| 	CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false) {}
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| 
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| 	/**
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| 	 * Creates a command cost with given expense type and start cost of 0
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| 	 * @param ex_t the expense type
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| 	 */
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| 	CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true) {}
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| 
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| 	/**
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| 	 * Creates a command return value with the given start cost and expense type
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| 	 * @param ex_t the expense type
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| 	 * @param cst the initial cost of this command
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| 	 */
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| 	CommandCost(ExpensesType ex_t, Money cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true) {}
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| 
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| 	/**
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| 	 * Adds the cost of the given command return value to this cost.
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| 	 * Also takes a possible error message when it is set.
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| 	 * @param ret the command to add the cost of.
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| 	 * @return this class.
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| 	 */
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| 	CommandCost AddCost(CommandCost ret);
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| 
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| 	/**
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| 	 * Adds the given cost to the cost of the command.
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| 	 * @param cost the cost to add
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| 	 * @return this class.
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| 	 */
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| 	CommandCost AddCost(Money cost)
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| 	{
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| 		this->cost += cost;
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| 		return *this;
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| 	}
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| 
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| 	/**
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| 	 * Multiplies the cost of the command by the given factor.
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| 	 * @param factor factor to multiply the costs with
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| 	 * @return this class
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| 	 */
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| 	CommandCost MultiplyCost(int factor)
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| 	{
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| 		this->cost *= factor;
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| 		return *this;
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| 	}
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| 
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| 	/**
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| 	 * The costs as made up to this moment
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| 	 * @return the costs
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| 	 */
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| 	Money GetCost() const
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| 	{
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| 		return this->cost;
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| 	}
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| 
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| 	/**
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| 	 * The expense type of the cost
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| 	 * @return the expense type
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| 	 */
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| 	ExpensesType GetExpensesType() const
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| 	{
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| 		return this->expense_type;
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| 	}
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| 
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| 	/**
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| 	 * Sets the global error message *if* this class has one.
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| 	 */
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| 	void SetGlobalErrorMessage() const
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| 	{
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| 		extern StringID _error_message;
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| 		if (this->message != INVALID_STRING_ID) _error_message = this->message;
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| 	}
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| 
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| 	/**
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| 	 * Returns the error message of a command
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| 	 * @return the error message, if succeeded INVALID_STRING_ID
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| 	 */
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| 	StringID GetErrorMessage() const
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| 	{
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| 		extern StringID _error_message;
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| 
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| 		if (this->success) return INVALID_STRING_ID;
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| 		if (this->message != INVALID_STRING_ID) return this->message;
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| 		return _error_message;
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| 	}
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| 
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| 	/**
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| 	 * Did this command succeed?
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| 	 * @return true if and only if it succeeded
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| 	 */
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| 	bool Succeeded() const
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| 	{
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| 		return this->success;
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| 	}
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| 
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| 	/**
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| 	 * Did this command fail?
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| 	 * @return true if and only if it failed
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| 	 */
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| 	bool Failed() const
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| 	{
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| 		return !this->success;
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| 	}
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| };
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| 
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| /**
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|  * List of commands.
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|  *
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|  * This enum defines all possible commands which can be executed to the game
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|  * engine. Observing the game like the query-tool or checking the profit of a
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|  * vehicle don't result in a command which should be executed in the engine
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|  * nor send to the server in a network game.
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|  *
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|  * @see _command_proc_table
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|  */
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| enum {
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| 	CMD_BUILD_RAILROAD_TRACK,         ///< build a rail track
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| 	CMD_REMOVE_RAILROAD_TRACK,        ///< remove a rail track
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| 	CMD_BUILD_SINGLE_RAIL,            ///< build a single rail track
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| 	CMD_REMOVE_SINGLE_RAIL,           ///< remove a single rail track
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| 	CMD_LANDSCAPE_CLEAR,              ///< demolish a tile
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| 	CMD_BUILD_BRIDGE,                 ///< build a bridge
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| 	CMD_BUILD_RAILROAD_STATION,       ///< build a railroad station
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| 	CMD_BUILD_TRAIN_DEPOT,            ///< build a train depot
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| 	CMD_BUILD_SIGNALS,                ///< build a signal
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| 	CMD_REMOVE_SIGNALS,               ///< remove a signal
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| 	CMD_TERRAFORM_LAND,               ///< terraform a tile
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| 	CMD_PURCHASE_LAND_AREA,           ///< purchase a tile
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| 	CMD_SELL_LAND_AREA,               ///< sell a bought tile before
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| 	CMD_BUILD_TUNNEL,                 ///< build a tunnel
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| 
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| 	CMD_REMOVE_FROM_RAILROAD_STATION, ///< remove a tile station
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| 	CMD_CONVERT_RAIL,                 ///< convert a rail type
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| 
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| 	CMD_BUILD_TRAIN_WAYPOINT,         ///< build a waypoint
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| 	CMD_RENAME_WAYPOINT,              ///< rename a waypoint
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| 	CMD_REMOVE_TRAIN_WAYPOINT,        ///< remove a waypoint
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| 
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| 	CMD_BUILD_ROAD_STOP,              ///< build a road stop
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| 	CMD_REMOVE_ROAD_STOP,             ///< remove a road stop
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| 	CMD_BUILD_LONG_ROAD,              ///< build a complete road (not a "half" one)
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| 	CMD_REMOVE_LONG_ROAD,             ///< remove a complete road (not a "half" one)
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| 	CMD_BUILD_ROAD,                   ///< build a "half" road
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| 	CMD_REMOVE_ROAD,                  ///< remove a "half" road
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| 	CMD_BUILD_ROAD_DEPOT,             ///< build a road depot
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| 
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| 	CMD_BUILD_AIRPORT,                ///< build an airport
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| 
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| 	CMD_BUILD_DOCK,                   ///< build a dock
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| 
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| 	CMD_BUILD_SHIP_DEPOT,             ///< build a ship depot
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| 	CMD_BUILD_BUOY,                   ///< build a buoy
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| 
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| 	CMD_PLANT_TREE,                   ///< plant a tree
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| 
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| 	CMD_BUILD_RAIL_VEHICLE,           ///< build a rail vehicle
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| 	CMD_MOVE_RAIL_VEHICLE,            ///< move a rail vehicle (in the depot)
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| 
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| 	CMD_SELL_RAIL_WAGON,              ///< sell a rail wagon
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| 
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| 	CMD_SEND_TRAIN_TO_DEPOT,          ///< send a train to a depot
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| 	CMD_FORCE_TRAIN_PROCEED,          ///< proceed a train to pass a red signal
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| 	CMD_REVERSE_TRAIN_DIRECTION,      ///< turn a train around
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| 
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| 	CMD_MODIFY_ORDER,                 ///< modify an order (like set full-load)
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| 	CMD_SKIP_TO_ORDER,                ///< skip an order to the next of specific one
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| 	CMD_DELETE_ORDER,                 ///< delete an order
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| 	CMD_INSERT_ORDER,                 ///< insert a new order
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| 
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| 	CMD_CHANGE_SERVICE_INT,           ///< change the server interval of a vehicle
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| 
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| 	CMD_BUILD_INDUSTRY,               ///< build a new industry
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| 
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| 	CMD_BUILD_COMPANY_HQ,             ///< build the company headquarter
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| 	CMD_SET_COMPANY_MANAGER_FACE,     ///< set the manager's face of the company
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| 	CMD_SET_COMPANY_COLOUR,            ///< set the colour of the company
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| 
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| 	CMD_INCREASE_LOAN,                ///< increase the loan from the bank
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| 	CMD_DECREASE_LOAN,                ///< decrease the loan from the bank
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| 
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| 	CMD_WANT_ENGINE_PREVIEW,          ///< confirm the preview of an engine
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| 
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| 	CMD_RENAME_VEHICLE,               ///< rename a whole vehicle
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| 	CMD_RENAME_ENGINE,                ///< rename a engine (in the engine list)
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| 	CMD_RENAME_COMPANY,               ///< change the company name
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| 	CMD_RENAME_PRESIDENT,             ///< change the president name
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| 	CMD_RENAME_STATION,               ///< rename a station
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| 
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| 	CMD_SELL_AIRCRAFT,                ///< sell an aircraft
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| 	CMD_BUILD_AIRCRAFT,               ///< build an aircraft
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| 	CMD_SEND_AIRCRAFT_TO_HANGAR,      ///< send an aircraft to a hanger
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| 	CMD_REFIT_AIRCRAFT,               ///< refit the cargo space of an aircraft
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| 
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| 	CMD_PLACE_SIGN,                   ///< place a sign
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| 	CMD_RENAME_SIGN,                  ///< rename a sign
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| 
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| 	CMD_BUILD_ROAD_VEH,               ///< build a road vehicle
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| 	CMD_SELL_ROAD_VEH,                ///< sell a road vehicle
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| 	CMD_SEND_ROADVEH_TO_DEPOT,        ///< send a road vehicle to the depot
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| 	CMD_TURN_ROADVEH,                 ///< turn a road vehicle around
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| 	CMD_REFIT_ROAD_VEH,               ///< refit the cargo space of a road vehicle
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| 
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| 	CMD_PAUSE,                        ///< pause the game
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| 
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| 	CMD_BUY_SHARE_IN_COMPANY,         ///< buy a share from a company
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| 	CMD_SELL_SHARE_IN_COMPANY,        ///< sell a share from a company
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| 	CMD_BUY_COMPANY,                  ///< buy a company which is bankrupt
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| 
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| 	CMD_BUILD_TOWN,                   ///< build a town
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| 
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| 	CMD_RENAME_TOWN,                  ///< rename a town
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| 	CMD_DO_TOWN_ACTION,               ///< do a action from the town detail window (like advertises or bribe)
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| 
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| 	CMD_SELL_SHIP,                    ///< sell a ship
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| 	CMD_BUILD_SHIP,                   ///< build a new ship
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| 	CMD_SEND_SHIP_TO_DEPOT,           ///< send a ship to a depot
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| 	CMD_REFIT_SHIP,                   ///< refit the cargo space of a ship
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| 
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| 	CMD_ORDER_REFIT,                  ///< change the refit informaction of an order (for "goto depot" )
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| 	CMD_CLONE_ORDER,                  ///< clone (and share) an order
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| 	CMD_CLEAR_AREA,                   ///< clear an area
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| 
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| 	CMD_MONEY_CHEAT,                  ///< do the money cheat
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| 	CMD_BUILD_CANAL,                  ///< build a canal
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| 
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| 	CMD_COMPANY_CTRL,                 ///< used in multiplayer to create a new companies etc.
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| 	CMD_LEVEL_LAND,                   ///< level land
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| 
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| 	CMD_REFIT_RAIL_VEHICLE,           ///< refit the cargo space of a train
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| 	CMD_RESTORE_ORDER_INDEX,          ///< restore vehicle order-index and service interval
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| 	CMD_BUILD_LOCK,                   ///< build a lock
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| 
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| 	CMD_BUILD_SIGNAL_TRACK,           ///< add signals along a track (by dragging)
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| 	CMD_REMOVE_SIGNAL_TRACK,          ///< remove signals along a track (by dragging)
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| 
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| 	CMD_GIVE_MONEY,                   ///< give money to another company
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| 	CMD_CHANGE_SETTING,               ///< change a setting
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| 
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| 	CMD_SET_AUTOREPLACE,              ///< set an autoreplace entry
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| 
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| 	CMD_CLONE_VEHICLE,                ///< clone a vehicle
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| 	CMD_START_STOP_VEHICLE,           ///< start or stop a vehicle
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| 	CMD_MASS_START_STOP,              ///< start/stop all vehicles (in a depot)
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| 	CMD_AUTOREPLACE_VEHICLE,          ///< replace/renew a vehicle while it is in a depot
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| 	CMD_DEPOT_SELL_ALL_VEHICLES,      ///< sell all vehicles which are in a given depot
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| 	CMD_DEPOT_MASS_AUTOREPLACE,       ///< force the autoreplace to take action in a given depot
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| 
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| 	CMD_CREATE_GROUP,                 ///< create a new group
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| 	CMD_DELETE_GROUP,                 ///< delete a group
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| 	CMD_RENAME_GROUP,                 ///< rename a group
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| 	CMD_ADD_VEHICLE_GROUP,            ///< add a vehicle to a group
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| 	CMD_ADD_SHARED_VEHICLE_GROUP,     ///< add all other shared vehicles to a group which are missing
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| 	CMD_REMOVE_ALL_VEHICLES_GROUP,    ///< remove all vehicles from a group
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| 	CMD_SET_GROUP_REPLACE_PROTECTION, ///< set the autoreplace-protection for a group
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| 
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| 	CMD_MOVE_ORDER,                   ///< move an order
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| 	CMD_CHANGE_TIMETABLE,             ///< change the timetable for a vehicle
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| 	CMD_SET_VEHICLE_ON_TIME,          ///< set the vehicle on time feature (timetable)
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| 	CMD_AUTOFILL_TIMETABLE,           ///< autofill the timetable
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| };
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| 
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| /**
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|  * List of flags for a command.
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|  *
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|  * This enums defines some flags which can be used for the commands.
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|  */
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| enum DoCommandFlag {
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| 	DC_NONE                  = 0x000, ///< no flag is set
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| 	DC_EXEC                  = 0x001, ///< execute the given command
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| 	DC_AUTO                  = 0x002, ///< don't allow building on structures
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| 	DC_QUERY_COST            = 0x004, ///< query cost only,  don't build.
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| 	DC_NO_WATER              = 0x008, ///< don't allow building on water
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| 	DC_NO_RAIL_OVERLAP       = 0x010, ///< don't allow overlap of rails (used in buildrail)
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| 	DC_NO_TEST_TOWN_RATING   = 0x020, ///< town rating does not disallow you from building
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| 	DC_BANKRUPT              = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
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| 	DC_AUTOREPLACE           = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
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| 	DC_ALL_TILES             = 0x100, ///< allow this command also on MP_VOID tiles
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| 	DC_NO_MODIFY_TOWN_RATING = 0x200, ///< do not change town rating
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| };
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| DECLARE_ENUM_AS_BIT_SET(DoCommandFlag);
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| 
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| /**
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|  * Used to combine a StringID with the command.
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|  *
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|  * This macro can be used to add a StringID (the error message to show) on a command-id
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|  * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
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|  * this macro.
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|  *
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|  * @param x The StringID to combine with a command-id
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|  */
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| #define CMD_MSG(x) ((x) << 16)
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| 
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| /**
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|  * Defines some flags.
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|  *
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|  * This enumeration defines some flags which are binary-or'ed on a command.
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|  */
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| enum {
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| 	CMD_NETWORK_COMMAND       = 0x0100, ///< execute the command without sending it on the network
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| 	CMD_NO_TEST_IF_IN_NETWORK = 0x0200, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
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| 	CMD_FLAGS_MASK            = 0xFF00, ///< mask for all command flags
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| 	CMD_ID_MASK               = 0x00FF, ///< mask for the command ID
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| };
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| 
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| /**
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|  * Command flags for the command table _command_proc_table.
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|  *
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|  * This enumeration defines flags for the _command_proc_table.
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|  */
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| enum {
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| 	CMD_SERVER    = 0x01, ///< the command can only be initiated by the server
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| 	CMD_SPECTATOR = 0x02, ///< the command may be initiated by a spectator
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| 	CMD_OFFLINE   = 0x04, ///< the command cannot be executed in a multiplayer game; single-player only
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| 	CMD_AUTO      = 0x08, ///< set the DC_AUTO flag on this command
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| 	CMD_ALL_TILES = 0x10, ///< allow this command also on MP_VOID tiles
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| 	CMD_NO_TEST   = 0x20, ///< the command's output may differ between test and execute due to town rating changes etc.
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| 	CMD_NO_WATER  = 0x40, ///< set the DC_NO_WATER flag on this command
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| };
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| 
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| /**
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|  * Defines the callback type for all command handler functions.
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|  *
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|  * This type defines the function header for all functions which handles a CMD_* command.
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|  * A command handler use the parameters to act according to the meaning of the command.
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|  * The tile parameter defines the tile to perform an action on.
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|  * The flag parameter is filled with flags from the DC_* enumeration. The parameters
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|  * p1 and p2 are filled with parameters for the command like "which road type", "which
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|  * order" or "direction". Each function should mentioned in there doxygen comments
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|  * the usage of these parameters.
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|  *
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|  * @param tile The tile to apply a command on
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|  * @param flags Flags for the command, from the DC_* enumeration
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|  * @param p1 Additional data for the command
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|  * @param p2 Additional data for the command
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|  * @param text Additional text
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|  * @return The CommandCost of the command, which can be succeeded or failed.
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|  */
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| typedef CommandCost CommandProc(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text);
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| 
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| /**
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|  * Define a command with the flags which belongs to it.
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|  *
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|  * This struct connect a command handler function with the flags created with
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|  * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
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|  */
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| struct Command {
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| 	CommandProc *proc;
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| 	byte flags;
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| };
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| 
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| /**
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|  * Define a callback function for the client, after the command is finished.
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|  *
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|  * Functions of this type are called after the command is finished. The parameters
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|  * are from the #CommandProc callback type. The boolean parameter indicates if the
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|  * command succeeded or failed.
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|  *
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|  * @param success If the command succeeded or not.
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|  * @param tile The tile of the command action
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|  * @param p1 Additional data of the command
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|  * @param p1 Additional data of the command
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|  * @see CommandProc
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|  */
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| typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
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| 
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| /**
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|  * Structure for buffering the build command when selecting a station to join.
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|  */
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| struct CommandContainer {
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| 	TileIndex tile;            ///< tile command being executed on
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| 	uint32 p1;                 ///< parameter p1
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| 	uint32 p2;                 ///< parameter p2
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| 	uint32 cmd;                ///< command being executed
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| 	CommandCallback *callback; ///< any callback function executed upon successful completion of the command
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| 	char text[80];             ///< possible text sent for name changes etc
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| };
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| 
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| #endif /* COMMAND_TYPE_H */
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