127 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /** @file direction_type.h Different types to 'show' directions. */
 | |
| 
 | |
| #ifndef DIRECTION_TYPE_H
 | |
| #define DIRECTION_TYPE_H
 | |
| 
 | |
| #include "core/enum_type.hpp"
 | |
| 
 | |
| /**
 | |
|  * Defines the 8 directions on the map.
 | |
|  *
 | |
|  * This enum defines 8 possible directions which are used for
 | |
|  * the vehicles in the game. The directions are aligned straight
 | |
|  * to the viewport, not to the map. So north points to the top of
 | |
|  * your viewport and not rotated by 45 degrees left or right to get
 | |
|  * a "north" used in you games.
 | |
|  */
 | |
| enum Direction {
 | |
| 	DIR_BEGIN = 0,          ///< Used to iterate
 | |
| 	DIR_N   = 0,            ///< North
 | |
| 	DIR_NE  = 1,            ///< Northeast
 | |
| 	DIR_E   = 2,            ///< East
 | |
| 	DIR_SE  = 3,            ///< Southeast
 | |
| 	DIR_S   = 4,            ///< South
 | |
| 	DIR_SW  = 5,            ///< Southwest
 | |
| 	DIR_W   = 6,            ///< West
 | |
| 	DIR_NW  = 7,            ///< Northwest
 | |
| 	DIR_END,                ///< Used to iterate
 | |
| 	INVALID_DIR = 0xFF,     ///< Flag for an invalid direction
 | |
| };
 | |
| 
 | |
| /** Allow incrementing of Direction variables */
 | |
| DECLARE_POSTFIX_INCREMENT(Direction);
 | |
| 
 | |
| /** Define basic enum properties */
 | |
| template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR> {};
 | |
| typedef TinyEnumT<Direction> DirectionByte; // typedefing-enumification of Direction
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Enumeration for the difference between two directions.
 | |
|  *
 | |
|  * This enumeration is used to mark differences between
 | |
|  * two directions. If you get one direction you can align
 | |
|  * a second direction in 8 different ways. This enumeration
 | |
|  * only contains 6 of these 8 differences, but the remaining
 | |
|  * two can be calculated by adding to differences together.
 | |
|  * This also means you can add two differences together and
 | |
|  * get the difference you really want to get. The difference
 | |
|  * of 45 degrees left + the difference of 45 degrees right results in the
 | |
|  * difference of 0 degrees.
 | |
|  *
 | |
|  * @note To get this mentioned addition of direction you must use
 | |
|  *       modulo DIR_END or use the #ChangeDirDiff(DirDiff, DirDiff) function.
 | |
|  * @see ChangeDirDiff(DirDiff, DirDiff)
 | |
|  */
 | |
| enum DirDiff {
 | |
| 	DIRDIFF_SAME    = 0,    ///< Both directions faces to the same direction
 | |
| 	DIRDIFF_45RIGHT = 1,    ///< Angle of 45 degrees right
 | |
| 	DIRDIFF_90RIGHT = 2,    ///< Angle of 90 degrees right
 | |
| 	DIRDIFF_REVERSE = 4,    ///< One direction is the opposit of the other one
 | |
| 	DIRDIFF_90LEFT  = 6,    ///< Angle of 90 degrees left
 | |
| 	DIRDIFF_45LEFT  = 7     ///< Angle of 45 degrees left
 | |
| };
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Enumeration for diagonal directions.
 | |
|  *
 | |
|  * This enumeration is used for the 4 direction of the tile-edges.
 | |
|  */
 | |
| enum DiagDirection {
 | |
| 	DIAGDIR_BEGIN = 0,      ///< Used for iterations
 | |
| 	DIAGDIR_NE  = 0,        ///< Northeast, upper right on your monitor
 | |
| 	DIAGDIR_SE  = 1,        ///< Southeast
 | |
| 	DIAGDIR_SW  = 2,        ///< Southwest
 | |
| 	DIAGDIR_NW  = 3,        ///< Northwest
 | |
| 	DIAGDIR_END,            ///< Used for iterations
 | |
| 	INVALID_DIAGDIR = 0xFF, ///< Flag for an invalid DiagDirection
 | |
| };
 | |
| 
 | |
| /** Allow incrementing of DiagDirection variables */
 | |
| DECLARE_POSTFIX_INCREMENT(DiagDirection);
 | |
| 
 | |
| /** Define basic enum properties */
 | |
| template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR> {};
 | |
| typedef TinyEnumT<DiagDirection> DiagDirectionByte; // typedefing-enumification of DiagDirection
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Enumeration for the difference between to DiagDirection.
 | |
|  *
 | |
|  * As the DiagDirection only contains 4 possible directions the
 | |
|  * difference between two of these directions can only be in 4 ways.
 | |
|  * As the DirDiff enumeration the values can be added together and
 | |
|  * you will get the resulting difference (use modulo DIAGDIR_END).
 | |
|  *
 | |
|  * @see DirDiff
 | |
|  */
 | |
| enum DiagDirDiff {
 | |
| 	DIAGDIRDIFF_SAME    = 0,        ///< Same directions
 | |
| 	DIAGDIRDIFF_90RIGHT = 1,        ///< 90 degrees right
 | |
| 	DIAGDIRDIFF_REVERSE = 2,        ///< Reverse directions
 | |
| 	DIAGDIRDIFF_90LEFT  = 3         ///< 90 degrees left
 | |
| };
 | |
| 
 | |
| /** Allow incrementing of DiagDirDiff variables */
 | |
| DECLARE_POSTFIX_INCREMENT(DiagDirDiff);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Enumeration for the two axis X and Y
 | |
|  *
 | |
|  * This enumeration represente the two axis X and Y in the game.
 | |
|  * The X axis is the one which goes align the north-west edge
 | |
|  * (and south-east edge). The Y axis must be so the one which goes
 | |
|  * align the north-east edge (and south-west) edge.
 | |
|  */
 | |
| enum Axis {
 | |
| 	AXIS_X = 0,     ///< The X axis
 | |
| 	AXIS_Y = 1,     ///< The y axis
 | |
| 	AXIS_END        ///< Used for iterations
 | |
| };
 | |
| 
 | |
| #endif /* DIRECTION_TYPE_H */
 | 
