278 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			278 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
 | |
| #include "table/strings.h"
 | |
| #include "functions.h"
 | |
| #include "player.h"
 | |
| #include "signs.h"
 | |
| #include "saveload.h"
 | |
| #include "command.h"
 | |
| #include "variables.h"
 | |
| 
 | |
| static SignStruct *_new_sign_struct;
 | |
| 
 | |
| enum {
 | |
| 	/* Max signs: 64000 (4 * 16000) */
 | |
| 	SIGN_POOL_BLOCK_SIZE_BITS = 2,       /* In bits, so (1 << 2) == 4 */
 | |
| 	SIGN_POOL_MAX_BLOCKS      = 16000,
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Called if a new block is added to the sign-pool
 | |
|  */
 | |
| static void SignPoolNewBlock(uint start_item)
 | |
| {
 | |
| 	SignStruct *ss;
 | |
| 
 | |
| 	FOR_ALL_SIGNS_FROM(ss, start_item)
 | |
| 		ss->index = start_item++;
 | |
| }
 | |
| 
 | |
| /* Initialize the sign-pool */
 | |
| MemoryPool _sign_pool = { "Signs", SIGN_POOL_MAX_BLOCKS, SIGN_POOL_BLOCK_SIZE_BITS, sizeof(SignStruct), &SignPoolNewBlock, 0, 0, NULL };
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Update the coordinate of one sign
 | |
|  *
 | |
|  */
 | |
| static void UpdateSignVirtCoords(SignStruct *ss)
 | |
| {
 | |
| 	Point pt = RemapCoords(ss->x, ss->y, ss->z);
 | |
| 	SetDParam(0, ss->str);
 | |
| 	UpdateViewportSignPos(&ss->sign, pt.x, pt.y - 6, STR_2806);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Update the coordinates of all signs
 | |
|  *
 | |
|  */
 | |
| void UpdateAllSignVirtCoords(void)
 | |
| {
 | |
| 	SignStruct *ss;
 | |
| 
 | |
| 	FOR_ALL_SIGNS(ss)
 | |
| 		if (ss->str != 0)
 | |
| 			UpdateSignVirtCoords(ss);
 | |
| 
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Marks the region of a sign as dirty
 | |
|  *
 | |
|  * @param ss Pointer to the SignStruct
 | |
|  */
 | |
| static void MarkSignDirty(SignStruct *ss)
 | |
| {
 | |
| 	MarkAllViewportsDirty(
 | |
| 		ss->sign.left - 6,
 | |
| 		ss->sign.top  - 3,
 | |
| 		ss->sign.left + ss->sign.width_1 * 4 + 12,
 | |
| 		ss->sign.top  + 45);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Allocates a new sign
 | |
|  *
 | |
|  * @return The pointer to the new sign, or NULL if there is no more free space
 | |
|  */
 | |
| static SignStruct *AllocateSign(void)
 | |
| {
 | |
| 	SignStruct *ss;
 | |
| 	FOR_ALL_SIGNS(ss) {
 | |
| 		if (ss->str == 0) {
 | |
| 			uint index = ss->index;
 | |
| 
 | |
| 			memset(ss, 0, sizeof(SignStruct));
 | |
| 			ss->index = index;
 | |
| 
 | |
| 			return ss;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Check if we can add a block to the pool */
 | |
| 	if (AddBlockToPool(&_sign_pool))
 | |
| 		return AllocateSign();
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /** Place a sign at the given coordinates. Ownership of sign has
 | |
|  * no effect whatsoever except for the colour the sign gets for easy recognition,
 | |
|  * but everybody is able to rename/remove it.
 | |
|  * @param x,y coordinates to place sign at
 | |
|  * @param p1 unused
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	SignStruct *ss;
 | |
| 
 | |
| 	/* Try to locate a new sign */
 | |
| 	ss = AllocateSign();
 | |
| 	if (ss == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
 | |
| 
 | |
| 	/* When we execute, really make the sign */
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		ss->str = STR_280A_SIGN;
 | |
| 		ss->x = x;
 | |
| 		ss->y = y;
 | |
| 		ss->owner = _current_player; // owner of the sign; just eyecandy
 | |
| 		ss->z = GetSlopeZ(x,y);
 | |
| 		UpdateSignVirtCoords(ss);
 | |
| 		MarkSignDirty(ss);
 | |
| 		InvalidateWindow(WC_SIGN_LIST, 0);
 | |
| 		_sign_sort_dirty = true;
 | |
| 		_new_sign_struct = ss;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Rename a sign. If the new name of the sign is empty, we assume
 | |
|  * the user wanted to delete it. So delete it. Ownership of signs
 | |
|  * has no meaning/effect whatsoever except for eyecandy
 | |
|  * @param x,y unused
 | |
|  * @param p1 index of the sign to be renamed/removed
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	if (!IsSignIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	/* If _cmd_text 0 means the new text for the sign is non-empty.
 | |
| 	 * So rename the sign. If it is empty, it has no name, so delete it */
 | |
| 	if (_cmd_text[0] != '\0') {
 | |
| 		/* Create the name */
 | |
| 		StringID str = AllocateName(_cmd_text, 0);
 | |
| 		if (str == 0) return CMD_ERROR;
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			SignStruct *ss = GetSign(p1);
 | |
| 
 | |
| 			/* Delete the old name */
 | |
| 			DeleteName(ss->str);
 | |
| 			/* Assign the new one */
 | |
| 			ss->str = str;
 | |
| 			ss->owner = _current_player;
 | |
| 
 | |
| 			/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
 | |
| 			MarkSignDirty(ss);
 | |
| 			UpdateSignVirtCoords(ss);
 | |
| 			MarkSignDirty(ss);
 | |
| 			InvalidateWindow(WC_SIGN_LIST, 0);
 | |
| 			_sign_sort_dirty = true;
 | |
| 		} else {
 | |
| 			/* Free the name, because we did not assign it yet */
 | |
| 			DeleteName(str);
 | |
| 		}
 | |
| 	} else { /* Delete sign */
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			SignStruct *ss = GetSign(p1);
 | |
| 
 | |
| 			/* Delete the name */
 | |
| 			DeleteName(ss->str);
 | |
| 			ss->str = 0;
 | |
| 
 | |
| 			MarkSignDirty(ss);
 | |
| 			InvalidateWindow(WC_SIGN_LIST, 0);
 | |
| 			_sign_sort_dirty = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Callback function that is called after a sign is placed
 | |
|  *
 | |
|  */
 | |
| void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	if (success) {
 | |
| 		ShowRenameSignWindow(_new_sign_struct);
 | |
| 		ResetObjectToPlace();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * PlaceProc function, called when someone pressed the button if the
 | |
|  *  sign-tool is selected
 | |
|  *
 | |
|  */
 | |
| void PlaceProc_Sign(TileIndex tile)
 | |
| {
 | |
| 	DoCommandP(tile, 0, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE));
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Initialize the signs
 | |
|  *
 | |
|  */
 | |
| void InitializeSigns(void)
 | |
| {
 | |
| 	CleanPool(&_sign_pool);
 | |
| 	AddBlockToPool(&_sign_pool);
 | |
| }
 | |
| 
 | |
| static const SaveLoad _sign_desc[] = {
 | |
| 	SLE_VAR(SignStruct,str,						SLE_UINT16),
 | |
| 	SLE_CONDVAR(SignStruct,x,					SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
 | |
| 	SLE_CONDVAR(SignStruct,y,					SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
 | |
| 	SLE_CONDVAR(SignStruct,x,					SLE_INT32, 5, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(SignStruct,y,					SLE_INT32, 5, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(SignStruct,owner,			SLE_UINT8, 6, SL_MAX_VERSION),
 | |
| 	SLE_VAR(SignStruct,z,							SLE_UINT8),
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Save all signs
 | |
|  *
 | |
|  */
 | |
| static void Save_SIGN(void)
 | |
| {
 | |
| 	SignStruct *ss;
 | |
| 
 | |
| 	FOR_ALL_SIGNS(ss) {
 | |
| 		/* Don't save empty signs */
 | |
| 		if (ss->str != 0) {
 | |
| 			SlSetArrayIndex(ss->index);
 | |
| 			SlObject(ss, _sign_desc);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Load all signs
 | |
|  *
 | |
|  */
 | |
| static void Load_SIGN(void)
 | |
| {
 | |
| 	int index;
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		SignStruct *ss;
 | |
| 
 | |
| 		if (!AddBlockIfNeeded(&_sign_pool, index))
 | |
| 			error("Signs: failed loading savegame: too many signs");
 | |
| 
 | |
| 		ss = GetSign(index);
 | |
| 		SlObject(ss, _sign_desc);
 | |
| 	}
 | |
| 
 | |
| 	_sign_sort_dirty = true;
 | |
| }
 | |
| 
 | |
| const ChunkHandler _sign_chunk_handlers[] = {
 | |
| 	{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
 | |
| };
 | 
