174 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file landscape.h Functions related to OTTD's landscape. */
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| 
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| #ifndef LANDSCAPE_H
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| #define LANDSCAPE_H
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| 
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| #include "core/geometry_type.hpp"
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| #include "tile_cmd.h"
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| 
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| static const uint SNOW_LINE_MONTHS = 12; ///< Number of months in the snow line table.
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| static const uint SNOW_LINE_DAYS   = 32; ///< Number of days in each month in the snow line table.
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| 
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| /**
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|  * Structure describing the height of the snow line each day of the year
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|  * @ingroup SnowLineGroup
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|  */
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| struct SnowLine {
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| 	byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]; ///< Height of the snow line each day of the year
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| 	byte highest_value; ///< Highest snow line of the year
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| 	byte lowest_value;  ///< Lowest snow line of the year
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| };
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| 
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| bool IsSnowLineSet();
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| void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
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| byte GetSnowLineUncached();
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| void UpdateCachedSnowLine();
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| void UpdateCachedSnowLineBounds();
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| void ClearSnowLine();
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| 
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| inline byte GetSnowLine()
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| {
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| 	extern byte _cached_snowline;
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| 	return _cached_snowline;
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| }
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| 
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| inline byte HighestSnowLine()
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| {
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| 	extern byte _cached_highest_snowline;
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| 	return _cached_highest_snowline;
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| }
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| 
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| inline byte LowestSnowLine()
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| {
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| 	extern byte _cached_lowest_snowline;
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| 	return _cached_lowest_snowline;
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| }
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| 
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| inline byte HighestTreePlacementSnowLine()
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| {
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| 	extern byte _cached_tree_placement_highest_snowline;
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| 	return _cached_tree_placement_highest_snowline;
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| }
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| 
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| inline byte LowestTreePlacementSnowLine()
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| {
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| 	return LowestSnowLine();
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| }
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| 
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| int GetSlopeZInCorner(Slope tileh, Corner corner);
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| Slope GetFoundationSlope(TileIndex tile, int *z = nullptr);
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| 
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| uint GetPartialPixelZ(int x, int y, Slope corners);
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| int GetSlopePixelZ(int x, int y);
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| int GetSlopePixelZOutsideMap(int x, int y);
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| void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
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| 
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| /**
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|  * Determine the Z height of a corner relative to TileZ.
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|  *
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|  * @pre The slope must not be a halftile slope.
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|  *
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|  * @param tileh The slope.
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|  * @param corner The corner.
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|  * @return Z position of corner relative to TileZ.
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|  */
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| static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
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| {
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| 	return GetSlopeZInCorner(tileh, corner) * TILE_HEIGHT;
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| }
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| 
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| /**
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|  * Get slope of a tile on top of a (possible) foundation
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|  * If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
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|  *
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|  * @param tile The tile of interest.
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|  * @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
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|  * @return The slope on top of the foundation.
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|  */
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| static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
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| {
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| 	assert(z != nullptr);
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| 	Slope s = GetFoundationSlope(tile, z);
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| 	*z *= TILE_HEIGHT;
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| 	return s;
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| }
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| 
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| /**
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|  * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
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|  * @param x X world or tile coordinate (runs in SW direction in the 2D view).
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|  * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
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|  * @param z Z world or tile coordinate (runs in N direction in the 2D view).
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|  * @return Equivalent coordinate in the 2D view.
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|  * @see RemapCoords2
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|  */
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| static inline Point RemapCoords(int x, int y, int z)
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| {
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| 	Point pt;
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| 	pt.x = (y - x) * 2 * ZOOM_LVL_BASE;
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| 	pt.y = (y + x - z) * ZOOM_LVL_BASE;
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| 	return pt;
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| }
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| 
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| /**
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|  * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
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|  * Same as #RemapCoords, except the Z coordinate is read from the map.
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|  * @param x X world or tile coordinate (runs in SW direction in the 2D view).
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|  * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
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|  * @return Equivalent coordinate in the 2D view.
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|  * @see RemapCoords
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|  */
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| static inline Point RemapCoords2(int x, int y)
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| {
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| 	return RemapCoords(x, y, GetSlopePixelZ(x, y));
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| }
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| 
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| /**
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|  * Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
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|  * Function assumes <tt>z == 0</tt>. For other values of \p z, add \p z to \a y before the call.
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|  * @param x X coordinate of the 2D coordinate.
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|  * @param y Y coordinate of the 2D coordinate.
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|  * @return X and Y components of equivalent world or tile coordinate.
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|  * @note Inverse of #RemapCoords function. Smaller values may get rounded.
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|  * @see InverseRemapCoords2
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|  */
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| static inline Point InverseRemapCoords(int x, int y)
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| {
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| 	Point pt = {(y * 2 - x) >> (2 + ZOOM_LVL_SHIFT), (y * 2 + x) >> (2 + ZOOM_LVL_SHIFT)};
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| 	return pt;
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| }
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| 
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| Point InverseRemapCoords2(int x, int y, bool clamp_to_map = false, bool *clamped = nullptr);
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| 
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| uint ApplyFoundationToSlope(Foundation f, Slope *s);
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| /**
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|  * Applies a foundation to a slope.
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|  *
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|  * @pre      Foundation and slope must be valid combined.
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|  * @param f  The #Foundation.
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|  * @param s  The #Slope to modify.
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|  * @return   Increment to the tile Z coordinate.
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|  */
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| static inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
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| {
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| 	return ApplyFoundationToSlope(f, s) * TILE_HEIGHT;
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| }
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| 
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| void DrawFoundation(TileInfo *ti, Foundation f);
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| bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here);
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| bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here);
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| 
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| void DoClearSquare(TileIndex tile);
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| void RunTileLoop();
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| 
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| void InitializeLandscape();
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| void GenerateLandscape(byte mode);
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| 
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| #endif /* LANDSCAPE_H */
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