374 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			374 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file src/roadveh.h Road vehicle states */
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| 
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| #ifndef ROADVEH_H
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| #define ROADVEH_H
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| 
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| #include "ground_vehicle.hpp"
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| #include "engine_base.h"
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| #include "cargotype.h"
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| #include "track_func.h"
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| #include "road.h"
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| #include "road_map.h"
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| #include "newgrf_engine.h"
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| #include <deque>
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| 
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| struct RoadVehicle;
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| 
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| /** Road vehicle states */
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| enum RoadVehicleStates {
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| 	/*
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| 	 * Lower 4 bits are used for vehicle track direction. (Trackdirs)
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| 	 * When in a road stop (bit 5 or bit 6 set) these bits give the
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| 	 * track direction of the entry to the road stop.
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| 	 * As the entry direction will always be a diagonal
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| 	 * direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3
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| 	 * are needed to hold this direction. Bit 1 is then used to show
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| 	 * that the vehicle is using the second road stop bay.
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| 	 * Bit 2 is then used for drive-through stops to show the vehicle
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| 	 * is stopping at this road stop.
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| 	 */
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| 
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| 	/* Numeric values */
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| 	RVSB_IN_DEPOT                = 0xFE,                      ///< The vehicle is in a depot
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| 	RVSB_WORMHOLE                = 0xFF,                      ///< The vehicle is in a tunnel and/or bridge
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| 
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| 	/* Bit numbers */
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| 	RVS_USING_SECOND_BAY         =    1,                      ///< Only used while in a road stop
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| 	RVS_ENTERED_STOP             =    2,                      ///< Only set when a vehicle has entered the stop
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| 	RVS_DRIVE_SIDE               =    4,                      ///< Only used when retrieving move data
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| 	RVS_IN_ROAD_STOP             =    5,                      ///< The vehicle is in a road stop
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| 	RVS_IN_DT_ROAD_STOP          =    6,                      ///< The vehicle is in a drive-through road stop
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| 
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| 	/* Bit sets of the above specified bits */
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| 	RVSB_IN_ROAD_STOP            = 1 << RVS_IN_ROAD_STOP,     ///< The vehicle is in a road stop
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| 	RVSB_IN_ROAD_STOP_END        = RVSB_IN_ROAD_STOP + TRACKDIR_END,
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| 	RVSB_IN_DT_ROAD_STOP         = 1 << RVS_IN_DT_ROAD_STOP,  ///< The vehicle is in a drive-through road stop
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| 	RVSB_IN_DT_ROAD_STOP_END     = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END,
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| 
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| 	RVSB_DRIVE_SIDE              = 1 << RVS_DRIVE_SIDE,       ///< The vehicle is at the opposite side of the road
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| 
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| 	RVSB_TRACKDIR_MASK           = 0x0F,                      ///< The mask used to extract track dirs
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| 	RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09,                      ///< Only bits 0 and 3 are used to encode the trackdir for road stops
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| };
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| 
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| /** State information about the Road Vehicle controller */
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| static const uint RDE_NEXT_TILE = 0x80; ///< We should enter the next tile
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| static const uint RDE_TURNED    = 0x40; ///< We just finished turning
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| 
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| /* Start frames for when a vehicle enters a tile/changes its state.
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|  * The start frame is different for vehicles that turned around or
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|  * are leaving the depot as the do not start at the edge of the tile.
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|  * For trams there are a few different start frames as there are two
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|  * places where trams can turn. */
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| static const uint RVC_DEFAULT_START_FRAME                =  0;
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| static const uint RVC_TURN_AROUND_START_FRAME            =  1;
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| static const uint RVC_DEPOT_START_FRAME                  =  6;
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| static const uint RVC_START_FRAME_AFTER_LONG_TRAM        = 21;
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| static const uint RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16;
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| /* Stop frame for a vehicle in a drive-through stop */
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| static const uint RVC_DRIVE_THROUGH_STOP_FRAME           = 11;
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| static const uint RVC_DEPOT_STOP_FRAME                   = 11;
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| 
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| /** The number of ticks a vehicle has for overtaking. */
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| static const byte RV_OVERTAKE_TIMEOUT = 35;
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| 
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| void RoadVehUpdateCache(RoadVehicle *v, bool same_length = false);
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| void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
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| 
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| struct RoadVehPathCache {
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| 	std::deque<Trackdir> td;
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| 	std::deque<TileIndex> tile;
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| 	uint32 layout_ctr;
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| 
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| 	inline bool empty() const { return this->td.empty(); }
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| 
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| 	inline size_t size() const
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| 	{
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| 		assert(this->td.size() == this->tile.size());
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| 		return this->td.size();
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| 	}
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| 
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| 	inline void clear()
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| 	{
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| 		this->td.clear();
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| 		this->tile.clear();
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| 	}
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| };
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| 
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| /**
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|  * Buses, trucks and trams belong to this class.
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|  */
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| struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
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| 	RoadVehPathCache path;  ///< Cached path.
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| 	byte state;             ///< @see RoadVehicleStates
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| 	byte frame;
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| 	uint16 blocked_ctr;
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| 	byte overtaking;        ///< Set to #RVSB_DRIVE_SIDE when overtaking, otherwise 0.
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| 	byte overtaking_ctr;    ///< The length of the current overtake attempt.
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| 	uint16 crashed_ctr;     ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
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| 	byte reverse_ctr;
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| 
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| 	RoadType roadtype;              //!< Roadtype of this vehicle.
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| 	RoadTypes compatible_roadtypes; //!< Roadtypes this consist is powered on.
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| 
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| 	byte critical_breakdown_count; ///< Counter for the number of critical breakdowns since last service
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| 
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| 	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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| 	RoadVehicle() : GroundVehicleBase() {}
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| 	/** We want to 'destruct' the right class. */
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| 	virtual ~RoadVehicle() { this->PreDestructor(); }
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| 
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| 	friend struct GroundVehicle<RoadVehicle, VEH_ROAD>; // GroundVehicle needs to use the acceleration functions defined at RoadVehicle.
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| 
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| 	void MarkDirty();
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| 	void UpdateDeltaXY();
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| 	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_REVENUE : EXPENSES_ROADVEH_RUN; }
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| 	bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
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| 	void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
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| 	int GetDisplaySpeed() const { return this->gcache.last_speed / 2; }
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| 	int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
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| 	Money GetRunningCost() const;
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| 	int GetDisplayImageWidth(Point *offset = nullptr) const;
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| 	bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
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| 	bool Tick();
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| 	void OnNewDay();
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| 	void OnPeriodic();
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| 	uint Crash(bool flooded = false);
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| 	Trackdir GetVehicleTrackdir() const;
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| 	TileIndex GetOrderStationLocation(StationID station);
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| 	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
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| 
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| 	bool IsBus() const;
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| 
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| 	int GetCurrentMaxSpeed() const;
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| 	int GetEffectiveMaxSpeed() const;
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| 	int GetDisplayEffectiveMaxSpeed() const { return this->GetEffectiveMaxSpeed() / 2; }
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| 	int UpdateSpeed(int max_speed);
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| 	void SetDestTile(TileIndex tile);
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| 
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| 	inline bool IsRoadVehicleOnLevelCrossing() const
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| 	{
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| 		for (const RoadVehicle *u = this; u != nullptr; u = u->Next()) {
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| 			if (IsLevelCrossingTile(u->tile)) return true;
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| 		}
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| 		return false;
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| 	}
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| 
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| 	inline bool IsRoadVehicleStopped() const
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| 	{
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| 		if (!(this->vehstatus & VS_STOPPED)) return false;
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| 		return !this->IsRoadVehicleOnLevelCrossing();
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| 	}
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| 
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| 	inline uint GetOvertakingCounterThreshold() const
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| 	{
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| 		return RV_OVERTAKE_TIMEOUT + (this->gcache.cached_total_length / 2) - (VEHICLE_LENGTH / 2);
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| 	}
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| 
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| 	void SetRoadVehicleOvertaking(byte overtaking);
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| 
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| protected: // These functions should not be called outside acceleration code.
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| 
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| 	/**
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| 	 * Allows to know the power value that this vehicle will use.
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| 	 * @return Power value from the engine in HP, or zero if the vehicle is not powered.
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| 	 */
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| 	inline uint16 GetPower() const
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| 	{
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| 		/* Power is not added for articulated parts */
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| 		if (!this->IsArticulatedPart()) {
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| 			/* Road vehicle power is in units of 10 HP. */
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| 			return 10 * GetVehicleProperty(this, PROP_ROADVEH_POWER, RoadVehInfo(this->engine_type)->power);
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| 		}
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| 		return 0;
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| 	}
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| 
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| 	/**
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| 	 * Returns a value if this articulated part is powered.
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| 	 * @return Zero, because road vehicles don't have powered parts.
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| 	 */
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| 	inline uint16 GetPoweredPartPower(const RoadVehicle *head) const
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| 	{
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| 		return 0;
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| 	}
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| 
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| 	/**
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| 	 * Allows to know the weight value that this vehicle will use (excluding cargo).
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| 	 * @return Weight value from the engine in tonnes.
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| 	 */
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| 	inline uint16 GetWeightWithoutCargo() const
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| 	{
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| 		uint16 weight = 0;
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| 
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| 		/* Vehicle weight is not added for articulated parts. */
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| 		if (!this->IsArticulatedPart()) {
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| 			/* Road vehicle weight is in units of 1/4 t. */
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| 			weight += GetVehicleProperty(this, PROP_ROADVEH_WEIGHT, RoadVehInfo(this->engine_type)->weight) / 4;
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| 
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| 			/*
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| 			 * TODO: DIRTY HACK: at least 1 for realistic accelerate
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| 			 */
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| 			if (weight == 0) weight = 1;
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| 		}
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| 
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| 		return weight;
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| 	}
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| 
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| 	/**
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| 	 * Allows to know the weight value that this vehicle will use (cargo only).
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| 	 * @return Weight value from the engine in tonnes.
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| 	 */
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| 	inline uint16 GetCargoWeight() const
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| 	{
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| 		return (CargoSpec::Get(this->cargo_type)->weight * this->cargo.StoredCount()) / 16;
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| 	}
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| 
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| 	/**
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| 	 * Allows to know the weight value that this vehicle will use.
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| 	 * @return Weight value from the engine in tonnes.
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| 	 */
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| 	inline uint16 GetWeight() const
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| 	{
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| 		return this->GetWeightWithoutCargo() + this->GetCargoWeight();
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| 	}
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| 
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| 
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| 	/**
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| 	 * Allows to know the tractive effort value that this vehicle will use.
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| 	 * @return Tractive effort value from the engine.
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| 	 */
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| 	inline byte GetTractiveEffort() const
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| 	{
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| 		/* The tractive effort coefficient is in units of 1/256.  */
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| 		return GetVehicleProperty(this, PROP_ROADVEH_TRACTIVE_EFFORT, RoadVehInfo(this->engine_type)->tractive_effort);
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| 	}
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| 
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| 	/**
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| 	 * Gets the area used for calculating air drag.
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| 	 * @return Area of the engine in m^2.
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| 	 */
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| 	inline byte GetAirDragArea() const
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| 	{
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| 		return 6;
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| 	}
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| 
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| 	/**
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| 	 * Gets the air drag coefficient of this vehicle.
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| 	 * @return Air drag value from the engine.
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| 	 */
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| 	inline byte GetAirDrag() const
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| 	{
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| 		return RoadVehInfo(this->engine_type)->air_drag;
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| 	}
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| 
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| 	/**
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| 	 * Checks the current acceleration status of this vehicle.
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| 	 * @return Acceleration status.
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| 	 */
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| 	inline AccelStatus GetAccelerationStatus() const
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| 	{
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| 		return this->IsRoadVehicleStopped() ? AS_BRAKE : AS_ACCEL;
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| 	}
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| 
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| 	/**
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| 	 * Calculates the current speed of this vehicle.
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| 	 * @return Current speed in km/h-ish.
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| 	 */
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| 	inline uint16 GetCurrentSpeed() const
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| 	{
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| 		return this->cur_speed / 2;
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| 	}
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| 
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| 	/**
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| 	 * Returns the rolling friction coefficient of this vehicle.
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| 	 * @return Rolling friction coefficient in [1e-4].
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| 	 */
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| 	inline uint32 GetRollingFriction() const
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| 	{
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| 		/* Trams have a slightly greater friction coefficient than trains.
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| 		 * The rest of road vehicles have bigger values. */
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| 		uint32 coeff = RoadTypeIsTram(this->roadtype) ? 40 : 75;
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| 		/* The friction coefficient increases with speed in a way that
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| 		 * it doubles at 128 km/h, triples at 256 km/h and so on. */
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| 		return coeff * (128 + this->GetCurrentSpeed()) / 128;
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| 	}
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| 
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| 	/**
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| 	 * Allows to know the acceleration type of a vehicle.
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| 	 * @return Zero, road vehicles always use a normal acceleration method.
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| 	 */
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| 	inline int GetAccelerationType() const
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| 	{
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| 		return 0;
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| 	}
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| 
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| 	/**
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| 	 * Returns the slope steepness used by this vehicle.
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| 	 * @return Slope steepness used by the vehicle.
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| 	 */
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| 	inline uint32 GetSlopeSteepness() const
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| 	{
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| 		return _settings_game.vehicle.roadveh_slope_steepness;
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| 	}
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| 
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| 	/**
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| 	 * Gets the maximum speed allowed by the track for this vehicle.
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| 	 * @return Since roads don't limit road vehicle speed, it returns always zero.
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| 	 */
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| 	inline uint16 GetMaxTrackSpeed() const
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| 	{
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| 		return GetRoadTypeInfo(GetRoadType(this->tile, GetRoadTramType(this->roadtype)))->max_speed;
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| 	}
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| 
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| 	/**
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| 	 * Checks if the vehicle is at a tile that can be sloped.
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| 	 * @return True if the tile can be sloped.
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| 	 */
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| 	inline bool TileMayHaveSlopedTrack() const
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| 	{
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| 		TrackStatus ts = GetTileTrackStatus(this->tile, TRANSPORT_ROAD, GetRoadTramType(this->roadtype));
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| 		TrackBits trackbits = TrackStatusToTrackBits(ts);
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| 
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| 		return trackbits == TRACK_BIT_X || trackbits == TRACK_BIT_Y;
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| 	}
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| 
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| 	/**
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| 	 * Road vehicles have to use GetSlopePixelZ() to compute their height
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| 	 * if they are reversing because in that case, their direction
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| 	 * is not parallel with the road. It is safe to return \c true
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| 	 * even if it is not reversing.
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| 	 * @return are we (possibly) reversing?
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| 	 */
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| 	inline bool HasToUseGetSlopePixelZ()
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| 	{
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| 		const RoadVehicle *rv = this->First();
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| 
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| 		/* Check if this vehicle is in the same direction as the road under.
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| 		 * We already know it has either GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set. */
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| 
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| 		if (rv->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)rv->state)) {
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| 			/* If the first vehicle is reversing, this vehicle may be reversing too
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| 			 * (especially if this is the first, and maybe the only, vehicle).*/
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| 			return true;
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| 		}
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| 
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| 		while (rv != this) {
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| 			/* If any previous vehicle has different direction,
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| 			 * we may be in the middle of reversing. */
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| 			if (this->direction != rv->direction) return true;
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| 			rv = rv->Next();
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| 		}
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| 
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| 		return false;
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| 	}
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| };
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| 
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| #endif /* ROADVEH_H */
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