Files
openttd/src/ai/api/ai_controller.hpp.sq
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00

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#include "ai_controller.hpp"
void SQAIController_Register(Squirrel *engine) {
DefSQClass <AIController> SQAIController("AIController");
SQAIController.PreRegister(engine);
SQAIController.DefSQMethod(engine, &AIController::GetTick, "GetTick", 1, "x");
SQAIController.DefSQStaticMethod(engine, &AIController::SetCommandDelay, "SetCommandDelay", 2, "xi");
SQAIController.DefSQStaticMethod(engine, &AIController::Sleep, "Sleep", 2, "xi");
SQAIController.DefSQStaticMethod(engine, &AIController::GetSetting, "GetSetting", 2, "xs");
SQAIController.DefSQStaticMethod(engine, &AIController::Print, "Print", 3, "xbs");
SQAIController.PostRegister(engine);
}