
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
13 lines
730 B
Plaintext
13 lines
730 B
Plaintext
#include "ai_controller.hpp"
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void SQAIController_Register(Squirrel *engine) {
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DefSQClass <AIController> SQAIController("AIController");
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SQAIController.PreRegister(engine);
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SQAIController.DefSQMethod(engine, &AIController::GetTick, "GetTick", 1, "x");
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SQAIController.DefSQStaticMethod(engine, &AIController::SetCommandDelay, "SetCommandDelay", 2, "xi");
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SQAIController.DefSQStaticMethod(engine, &AIController::Sleep, "Sleep", 2, "xi");
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SQAIController.DefSQStaticMethod(engine, &AIController::GetSetting, "GetSetting", 2, "xs");
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SQAIController.DefSQStaticMethod(engine, &AIController::Print, "Print", 3, "xbs");
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SQAIController.PostRegister(engine);
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}
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