
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/* $Id$ */
|
|
|
|
/** @file ai_event.cpp Implementation of AIEvent. */
|
|
|
|
#include "ai_event.hpp"
|
|
#include "ai_event_types.hpp"
|
|
|
|
#include <queue>
|
|
#include <set>
|
|
|
|
struct AIEventData {
|
|
std::queue<AIEvent *> stack;
|
|
};
|
|
|
|
/* static */ void AIEventController::CreateEventPointer()
|
|
{
|
|
assert(AIObject::GetEventPointer() == NULL);
|
|
|
|
AIObject::GetEventPointer() = new AIEventData();
|
|
}
|
|
|
|
/* static */ void AIEventController::FreeEventPointer()
|
|
{
|
|
AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
|
|
|
|
/* Free all waiting events (if any) */
|
|
while (!data->stack.empty()) {
|
|
AIEvent *e = data->stack.front();
|
|
data->stack.pop();
|
|
e->Release();
|
|
}
|
|
|
|
/* Now kill our data pointer */
|
|
delete data;
|
|
}
|
|
|
|
/* static */ bool AIEventController::IsEventWaiting()
|
|
{
|
|
if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
|
|
AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
|
|
|
|
return !data->stack.empty();
|
|
}
|
|
|
|
/* static */ AIEvent *AIEventController::GetNextEvent()
|
|
{
|
|
if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
|
|
AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
|
|
|
|
if (data->stack.empty()) return NULL;
|
|
|
|
AIEvent *e = data->stack.front();
|
|
data->stack.pop();
|
|
return e;
|
|
}
|
|
|
|
/* static */ void AIEventController::InsertEvent(AIEvent *event)
|
|
{
|
|
if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
|
|
AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
|
|
|
|
event->AddRef();
|
|
data->stack.push(event);
|
|
}
|
|
|