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openttd/src/saveload/saveload_internal.h
Jonathan G Rennison 544da99102 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/cargopacket.h
#	src/lang/korean.txt
#	src/linkgraph/linkgraph.h
#	src/linkgraph/linkgraphjob.h
#	src/linkgraph/linkgraphschedule.h
#	src/network/network_admin.h
#	src/network/network_func.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/order_base.h
#	src/rail_cmd.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/depot_sl.cpp
#	src/saveload/economy_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/map_sl.cpp
#	src/saveload/newgrf_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/signs_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/subsidy_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/script/api/script_object.cpp
#	src/settings.cpp
#	src/string.cpp
#	src/string_func.h
#	src/table/CMakeLists.txt
#	src/table/settings/settings.ini
#	src/viewport_sprite_sorter_sse4.cpp
2021-10-18 18:01:27 +01:00

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file saveload_internal.h Declaration of functions used in more save/load files */
#ifndef SAVELOAD_INTERNAL_H
#define SAVELOAD_INTERNAL_H
#include "../company_manager_face.h"
#include "../order_base.h"
#include "../engine_type.h"
#include "saveload.h"
void InitializeOldNames();
StringID RemapOldStringID(StringID s);
std::string CopyFromOldName(StringID id);
void ResetOldNames();
void ResetOldWaypoints();
void MoveBuoysToWaypoints();
void MoveWaypointsToBaseStations();
SaveLoadTable GetBaseStationDescription();
void AfterLoadVehicles(bool part_of_load);
void AfterLoadEngines();
void FixupTrainLengths();
void AfterLoadTemplateVehicles();
void AfterLoadStations();
void AfterLoadRoadStops();
void ResetLabelMaps();
void AfterLoadLabelMaps();
void AfterLoadStoryBook();
void AfterLoadLinkGraphs();
void AfterLoadCompanyStats();
void AfterLoadTraceRestrict();
void UpdateHousesAndTowns(bool cargo_update_required, bool old_map_position);
void UpdateOldAircraft();
void SaveViewportBeforeSaveGame();
void ResetViewportAfterLoadGame();
void ConvertOldMultiheadToNew();
void ConnectMultiheadedTrains();
void ResetTempEngineData();
Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();
void AfterLoadTemplateVehiclesUpdate();
void AfterLoadTemplateVehiclesUpdateImages();
void AfterLoadTemplateVehiclesUpdateProperties();
extern int32 _saved_scrollpos_x;
extern int32 _saved_scrollpos_y;
extern ZoomLevel _saved_scrollpos_zoom;
extern SavegameType _savegame_type;
extern uint32 _ttdp_version;
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face);
Order UnpackOldOrder(uint16 packed);
#endif /* SAVELOAD_INTERNAL_H */