352 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			352 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
 | 
						|
 | 
						|
/** @file bridge_gui.cpp Graphical user interface for bridge construction */
 | 
						|
 | 
						|
#include "stdafx.h"
 | 
						|
#include "gui.h"
 | 
						|
#include "window_gui.h"
 | 
						|
#include "command_func.h"
 | 
						|
#include "economy_func.h"
 | 
						|
#include "bridge.h"
 | 
						|
#include "strings_func.h"
 | 
						|
#include "window_func.h"
 | 
						|
#include "sound_func.h"
 | 
						|
#include "map_func.h"
 | 
						|
#include "gfx_func.h"
 | 
						|
#include "tunnelbridge.h"
 | 
						|
#include "sortlist_type.h"
 | 
						|
#include "widgets/dropdown_func.h"
 | 
						|
 | 
						|
#include "table/strings.h"
 | 
						|
 | 
						|
/** The type of the last built rail bridge */
 | 
						|
static BridgeType _last_railbridge_type = 0;
 | 
						|
/** The type of the last built road bridge */
 | 
						|
static BridgeType _last_roadbridge_type = 0;
 | 
						|
 | 
						|
/**
 | 
						|
 * Carriage for the data we need if we want to build a bridge
 | 
						|
 */
 | 
						|
struct BuildBridgeData {
 | 
						|
	BridgeType index;
 | 
						|
	const BridgeSpec *spec;
 | 
						|
	Money cost;
 | 
						|
};
 | 
						|
 | 
						|
typedef GUIList<BuildBridgeData> GUIBridgeList;
 | 
						|
 | 
						|
/**
 | 
						|
 * Callback executed after a build Bridge CMD has been called
 | 
						|
 *
 | 
						|
 * @param scucess True if the build succeded
 | 
						|
 * @param tile The tile where the command has been executed
 | 
						|
 * @param p1 not used
 | 
						|
 * @param p2 not used
 | 
						|
 */
 | 
						|
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
 | 
						|
}
 | 
						|
 | 
						|
/* Names of the build bridge selection window */
 | 
						|
enum BuildBridgeSelectionWidgets {
 | 
						|
	BBSW_CLOSEBOX = 0,
 | 
						|
	BBSW_CAPTION,
 | 
						|
	BBSW_DROPDOWN_ORDER,
 | 
						|
	BBSW_DROPDOWN_CRITERIA,
 | 
						|
	BBSW_BRIDGE_LIST,
 | 
						|
	BBSW_SCROLLBAR,
 | 
						|
	BBSW_RESIZEBOX
 | 
						|
};
 | 
						|
 | 
						|
class BuildBridgeWindow : public Window {
 | 
						|
private:
 | 
						|
	/* Runtime saved values */
 | 
						|
	static uint16 last_size;
 | 
						|
	static Listing last_sorting;
 | 
						|
 | 
						|
	/* Constants for sorting the bridges */
 | 
						|
	static const StringID sorter_names[];
 | 
						|
	static GUIBridgeList::SortFunction *const sorter_funcs[];
 | 
						|
 | 
						|
	/* Internal variables */
 | 
						|
	TileIndex start_tile;
 | 
						|
	TileIndex end_tile;
 | 
						|
	uint32 type;
 | 
						|
	GUIBridgeList *bridges;
 | 
						|
 | 
						|
	/** Sort the bridges by their index */
 | 
						|
	static int CDECL BridgeIndexSorter(const BuildBridgeData *a, const BuildBridgeData *b)
 | 
						|
	{
 | 
						|
		return a->index - b->index;
 | 
						|
	}
 | 
						|
 | 
						|
	/** Sort the bridges by their price */
 | 
						|
	static int CDECL BridgePriceSorter(const BuildBridgeData *a, const BuildBridgeData *b)
 | 
						|
	{
 | 
						|
		return a->cost - b->cost;
 | 
						|
	}
 | 
						|
 | 
						|
	/** Sort the bridges by their maximum speed */
 | 
						|
	static int CDECL BridgeSpeedSorter(const BuildBridgeData *a, const BuildBridgeData *b)
 | 
						|
	{
 | 
						|
		return a->spec->speed - b->spec->speed;
 | 
						|
	}
 | 
						|
 | 
						|
	void BuildBridge(uint8 i)
 | 
						|
	{
 | 
						|
		switch ((TransportType)(this->type >> 15)) {
 | 
						|
			case TRANSPORT_RAIL: _last_railbridge_type = this->bridges->Get(i)->index; break;
 | 
						|
			case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges->Get(i)->index; break;
 | 
						|
			default: break;
 | 
						|
		}
 | 
						|
		DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->Get(i)->index,
 | 
						|
					CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE), CcBuildBridge);
 | 
						|
	}
 | 
						|
 | 
						|
	/** Sort the builable bridges */
 | 
						|
	void SortBridgeList()
 | 
						|
	{
 | 
						|
		this->bridges->Sort();
 | 
						|
 | 
						|
		/* Display the current sort variant */
 | 
						|
		this->widget[BBSW_DROPDOWN_CRITERIA].data = this->sorter_names[this->bridges->SortType()];
 | 
						|
 | 
						|
		/* Set the modified widgets dirty */
 | 
						|
		this->InvalidateWidget(BBSW_DROPDOWN_CRITERIA);
 | 
						|
		this->InvalidateWidget(BBSW_BRIDGE_LIST);
 | 
						|
	}
 | 
						|
 | 
						|
public:
 | 
						|
	BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, GUIBridgeList *bl) : Window(desc),
 | 
						|
		start_tile(start),
 | 
						|
		end_tile(end),
 | 
						|
		type(br_type),
 | 
						|
		bridges(bl)
 | 
						|
	{
 | 
						|
		this->parent = FindWindowById(WC_BUILD_TOOLBAR, GB(this->type, 15, 2));
 | 
						|
		this->bridges->SetListing(this->last_sorting);
 | 
						|
		this->bridges->SetSortFuncs(this->sorter_funcs);
 | 
						|
		this->bridges->NeedResort();
 | 
						|
		this->SortBridgeList();
 | 
						|
 | 
						|
		/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
 | 
						|
		this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
 | 
						|
 | 
						|
		this->resize.step_height = 22;
 | 
						|
		this->vscroll.count = bl->Length();
 | 
						|
 | 
						|
		if (this->last_size <= 4) {
 | 
						|
			this->vscroll.cap = 4;
 | 
						|
		} else {
 | 
						|
			/* Resize the bridge selection window if we used a bigger one the last time */
 | 
						|
			this->vscroll.cap = min(this->last_size, this->vscroll.count);
 | 
						|
			ResizeWindow(this, 0, (this->vscroll.cap - 4) * this->resize.step_height);
 | 
						|
		}
 | 
						|
 | 
						|
		this->FindWindowPlacementAndResize(desc);
 | 
						|
	}
 | 
						|
 | 
						|
	~BuildBridgeWindow()
 | 
						|
	{
 | 
						|
		this->last_sorting = this->bridges->GetListing();
 | 
						|
 | 
						|
		delete bridges;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPaint()
 | 
						|
	{
 | 
						|
		this->DrawWidgets();
 | 
						|
 | 
						|
		this->DrawSortButtonState(BBSW_DROPDOWN_ORDER, this->bridges->IsDescSortOrder() ? SBS_DOWN : SBS_UP);
 | 
						|
 | 
						|
		uint y = this->widget[BBSW_BRIDGE_LIST].top + 2;
 | 
						|
 | 
						|
		for (int i = this->vscroll.pos; (i < (this->vscroll.cap + this->vscroll.pos)) && (i < (int)this->bridges->Length()); i++) {
 | 
						|
			const BridgeSpec *b = this->bridges->Get(i)->spec;
 | 
						|
 | 
						|
			SetDParam(2, this->bridges->Get(i)->cost);
 | 
						|
			SetDParam(1, b->speed);
 | 
						|
			SetDParam(0, b->material);
 | 
						|
 | 
						|
			DrawSprite(b->sprite, b->pal, 3, y);
 | 
						|
			DrawString(44, y, STR_500D, TC_FROMSTRING);
 | 
						|
			y += this->resize.step_height;
 | 
						|
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 | 
						|
	{
 | 
						|
		const uint8 i = keycode - '1';
 | 
						|
		if (i < 9 && i < this->bridges->Length()) {
 | 
						|
			/* Build the requested bridge */
 | 
						|
			this->BuildBridge(i);
 | 
						|
			delete this;
 | 
						|
			return ES_HANDLED;
 | 
						|
		}
 | 
						|
		return ES_NOT_HANDLED;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnClick(Point pt, int widget)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			default: break;
 | 
						|
			case BBSW_BRIDGE_LIST: {
 | 
						|
				uint i = ((int)pt.y - this->widget[BBSW_BRIDGE_LIST].top) / this->resize.step_height;
 | 
						|
				if (i < this->vscroll.cap) {
 | 
						|
					i += this->vscroll.pos;
 | 
						|
					if (i < this->bridges->Length()) {
 | 
						|
						this->BuildBridge(i);
 | 
						|
						delete this;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			} break;
 | 
						|
 | 
						|
			case BBSW_DROPDOWN_ORDER:
 | 
						|
				this->bridges->ToggleSortOrder();
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case BBSW_DROPDOWN_CRITERIA:
 | 
						|
				ShowDropDownMenu(this, this->sorter_names, this->bridges->SortType(), BBSW_DROPDOWN_CRITERIA, 0, 0);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnDropdownSelect(int widget, int index)
 | 
						|
	{
 | 
						|
		if (widget == BBSW_DROPDOWN_CRITERIA && this->bridges->SortType() != index) {
 | 
						|
			this->bridges->SetSortType(index);
 | 
						|
 | 
						|
			this->SortBridgeList();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnResize(Point new_size, Point delta)
 | 
						|
	{
 | 
						|
		this->vscroll.cap += delta.y / (int)this->resize.step_height;
 | 
						|
		this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
 | 
						|
		SetVScrollCount(this, this->bridges->Length());
 | 
						|
 | 
						|
		this->last_size = max(this->vscroll.cap, this->last_size);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
/* Set the default size of the Build Bridge Window */
 | 
						|
uint16 BuildBridgeWindow::last_size = 4;
 | 
						|
/* Set the default sorting for the bridges */
 | 
						|
Listing BuildBridgeWindow::last_sorting = {false, 0};
 | 
						|
 | 
						|
/* Availible bridge sorting functions */
 | 
						|
GUIBridgeList::SortFunction * const BuildBridgeWindow::sorter_funcs[] = {
 | 
						|
	&BridgeIndexSorter,
 | 
						|
	&BridgePriceSorter,
 | 
						|
	&BridgeSpeedSorter
 | 
						|
};
 | 
						|
 | 
						|
/* Names of the sorting functions */
 | 
						|
const StringID BuildBridgeWindow::sorter_names[] = {
 | 
						|
	STR_SORT_BY_NUMBER,
 | 
						|
	STR_ENGINE_SORT_COST,
 | 
						|
	STR_SORT_BY_MAX_SPEED,
 | 
						|
	INVALID_STRING_ID
 | 
						|
};
 | 
						|
 | 
						|
/* Widget definition for the rail bridge selection window */
 | 
						|
static const Widget _build_bridge_widgets[] = {
 | 
						|
{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0,  10,   0,  13, STR_00C5,                    STR_018B_CLOSE_WINDOW},            // BBSW_CLOSEBOX
 | 
						|
{    WWT_CAPTION,   RESIZE_NONE,  COLOUR_DARK_GREEN,  11, 199,   0,  13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},  // BBSW_CAPTION
 | 
						|
 | 
						|
{    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0,  80,  14,  25, STR_SORT_BY,                 STR_SORT_ORDER_TIP},               // BBSW_DROPDOWN_ORDER
 | 
						|
{   WWT_DROPDOWN,   RESIZE_NONE,  COLOUR_DARK_GREEN,  81, 199,  14,  25, 0x0,                         STR_SORT_CRITERIA_TIP},            // BBSW_DROPDOWN_CRITERIA
 | 
						|
 | 
						|
{     WWT_MATRIX, RESIZE_BOTTOM,  COLOUR_DARK_GREEN,   0, 187,  26, 113, 0x401,                       STR_101F_BRIDGE_SELECTION_CLICK},  // BBSW_BRIDGE_LIST
 | 
						|
{  WWT_SCROLLBAR, RESIZE_BOTTOM,  COLOUR_DARK_GREEN, 188, 199,  26, 101, 0x0,                         STR_0190_SCROLL_BAR_SCROLLS_LIST}, // BBSW_SCROLLBAR
 | 
						|
{  WWT_RESIZEBOX,     RESIZE_TB,  COLOUR_DARK_GREEN, 188, 199, 102, 113, 0x0,                         STR_RESIZE_BUTTON},                // BBSW_RESIZEBOX
 | 
						|
{   WIDGETS_END},
 | 
						|
};
 | 
						|
 | 
						|
/* Window definition for the rail bridge selection window */
 | 
						|
static const WindowDesc _build_bridge_desc = {
 | 
						|
	WDP_AUTO, WDP_AUTO, 200, 114, 200, 114,
 | 
						|
	WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
 | 
						|
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE | WDF_CONSTRUCTION,
 | 
						|
	_build_bridge_widgets,
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Prepare the data for the build a bridge window.
 | 
						|
 *  If we can't build a bridge under the given conditions
 | 
						|
 *  show an error message.
 | 
						|
 *
 | 
						|
 * @parma start The start tile of the bridge
 | 
						|
 * @param end The end tile of the bridge
 | 
						|
 * @param transport_type The transport type
 | 
						|
 * @param road_rail_type The road/rail type
 | 
						|
 */
 | 
						|
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type)
 | 
						|
{
 | 
						|
	DeleteWindowById(WC_BUILD_BRIDGE, 0);
 | 
						|
 | 
						|
	/* Data type for the bridge.
 | 
						|
	 * Bit 16,15 = transport type,
 | 
						|
	 *     14..8 = road/rail types,
 | 
						|
	 *      7..0 = type of bridge */
 | 
						|
	uint32 type = (transport_type << 15) | (road_rail_type << 8);
 | 
						|
 | 
						|
	/* The bridge length without ramps. */
 | 
						|
	const uint bridge_len = GetTunnelBridgeLength(start, end);
 | 
						|
 | 
						|
	/* If Ctrl is being pressed, check wether the last bridge built is available
 | 
						|
	 * If so, return this bridge type. Otherwise continue normally.
 | 
						|
	 * We store bridge types for each transport type, so we have to check for
 | 
						|
	 * the transport type beforehand.
 | 
						|
	 */
 | 
						|
	BridgeType last_bridge_type = 0;
 | 
						|
	switch (transport_type) {
 | 
						|
		case TRANSPORT_ROAD: last_bridge_type = _last_roadbridge_type; break;
 | 
						|
		case TRANSPORT_RAIL: last_bridge_type = _last_railbridge_type; break;
 | 
						|
		default: break; // water ways and air routes don't have bridge types
 | 
						|
	}
 | 
						|
	if (_ctrl_pressed && CheckBridge_Stuff(last_bridge_type, bridge_len)) {
 | 
						|
		DoCommandP(end, start, type | last_bridge_type, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE), CcBuildBridge);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* only query bridge building possibility once, result is the same for all bridges!
 | 
						|
	 * returns CMD_ERROR on failure, and price on success */
 | 
						|
	StringID errmsg = INVALID_STRING_ID;
 | 
						|
	CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
 | 
						|
 | 
						|
	GUIBridgeList *bl = NULL;
 | 
						|
	if (CmdFailed(ret)) {
 | 
						|
		errmsg = _error_message;
 | 
						|
	} else {
 | 
						|
		/* check which bridges can be built */
 | 
						|
		const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
 | 
						|
 | 
						|
		bl = new GUIBridgeList();
 | 
						|
 | 
						|
		/* loop for all bridgetypes */
 | 
						|
		for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
 | 
						|
			if (CheckBridge_Stuff(brd_type, bridge_len)) {
 | 
						|
				/* bridge is accepted, add to list */
 | 
						|
				BuildBridgeData *item = bl->Append();
 | 
						|
				item->index = brd_type;
 | 
						|
				item->spec = GetBridgeSpec(brd_type);
 | 
						|
				/* Add to terraforming & bulldozing costs the cost of the
 | 
						|
				 * bridge itself (not computed with DC_QUERY_COST) */
 | 
						|
				item->cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item->spec->price) >> 8);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (bl != NULL && bl->Length() != 0) {
 | 
						|
		new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
 | 
						|
	} else {
 | 
						|
		if (bl != NULL) delete bl;
 | 
						|
		ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
 | 
						|
	}
 | 
						|
}
 |