448 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			448 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file console_gui.cpp Handling the GUI of the in-game console. */
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#include "stdafx.h"
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#include "textbuf_gui.h"
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#include "window_gui.h"
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#include "console_gui.h"
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#include "console_internal.h"
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#include "window_func.h"
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#include "string_func.h"
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#include "gfx_func.h"
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#include "core/math_func.hpp"
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#include "settings_type.h"
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#include "rev.h"
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#include "table/strings.h"
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enum {
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	ICON_HISTORY_SIZE       = 20,
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	ICON_LINE_HEIGHT        = 12,
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	ICON_RIGHT_BORDERWIDTH  = 10,
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	ICON_BOTTOM_BORDERWIDTH = 12,
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};
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/**
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 * Container for a single line of console output
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 */
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struct IConsoleLine {
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	static IConsoleLine *front; ///< The front of the console backlog buffer
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	static int size;            ///< The amount of items in the backlog
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	IConsoleLine *previous; ///< The previous console message.
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	char *buffer;           ///< The data to store.
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	TextColour colour;      ///< The colour of the line.
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	uint16 time;            ///< The amount of time the line is in the backlog.
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	/**
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	 * Initialize the console line.
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	 * @param buffer the data to print.
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	 * @param colour the colour of the line.
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	 */
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	IConsoleLine(char *buffer, TextColour colour) :
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			previous(IConsoleLine::front),
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			buffer(buffer),
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			colour(colour),
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			time(0)
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	{
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		IConsoleLine::front = this;
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		IConsoleLine::size++;
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	}
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	/**
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	 * Clear this console line and any further ones.
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	 */
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	~IConsoleLine()
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	{
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		IConsoleLine::size--;
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		free(buffer);
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		delete previous;
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	}
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	/**
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	 * Get the index-ed item in the list.
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	 */
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	static const IConsoleLine *Get(uint index)
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	{
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		const IConsoleLine *item = IConsoleLine::front;
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		while (index != 0 && item != NULL) {
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			index--;
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			item = item->previous;
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		}
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		return item;
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	}
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	/**
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	 * Truncate the list removing everything older than/more than the amount
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	 * as specified in the config file.
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	 * As a side effect also increase the time the other lines have been in
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	 * the list.
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	 * @return true if and only if items got removed.
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	 */
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	static bool Truncate()
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	{
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		IConsoleLine *cur = IConsoleLine::front;
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		if (cur == NULL) return false;
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		int count = 1;
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		for (IConsoleLine *item = cur->previous; item != NULL; count++, cur = item, item = item->previous) {
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			if (item->time > _settings_client.gui.console_backlog_timeout &&
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					count > _settings_client.gui.console_backlog_length) {
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				delete item;
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				cur->previous = NULL;
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				return true;
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			}
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			if (item->time != MAX_UVALUE(uint16)) item->time++;
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		}
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		return false;
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	}
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	/**
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	 * Reset the complete console line backlog.
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	 */
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	static void Reset()
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	{
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		delete IConsoleLine::front;
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		IConsoleLine::front = NULL;
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		IConsoleLine::size = 0;
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	}
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};
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/* static */ IConsoleLine *IConsoleLine::front = NULL;
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/* static */ int IConsoleLine::size  = 0;
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/* ** main console cmd buffer ** */
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static Textbuf _iconsole_cmdline;
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static char *_iconsole_history[ICON_HISTORY_SIZE];
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static byte _iconsole_historypos;
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IConsoleModes _iconsole_mode;
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/* *************** *
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 *  end of header  *
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 * *************** */
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static void IConsoleClearCommand()
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{
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	memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
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	_iconsole_cmdline.size = 1; // only terminating zero
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	_iconsole_cmdline.width = 0;
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	_iconsole_cmdline.caretpos = 0;
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	_iconsole_cmdline.caretxoffs = 0;
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	SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
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}
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static inline void IConsoleResetHistoryPos() {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
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static void IConsoleHistoryAdd(const char *cmd);
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static void IConsoleHistoryNavigate(int direction);
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struct IConsoleWindow : Window
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{
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	static int scroll;
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	IConsoleWindow(const WindowDesc *desc) : Window(desc)
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	{
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		_iconsole_mode = ICONSOLE_OPENED;
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		this->height = _screen.height / 3;
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		this->width  = _screen.width;
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	}
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	~IConsoleWindow()
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	{
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		_iconsole_mode = ICONSOLE_CLOSED;
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	}
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	virtual void OnPaint()
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	{
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		int max = (this->height / ICON_LINE_HEIGHT) - 1;
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		const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll);
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		GfxFillRect(this->left, this->top, this->width, this->height - 1, 0);
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		for (int i = 0; i < max && print != NULL; i++, print = print->previous) {
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			DoDrawString(print->buffer, 5,
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				this->height - (2 + i) * ICON_LINE_HEIGHT, print->colour);
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		}
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		/* If the text is longer than the window, don't show the starting ']' */
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		int delta = this->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH;
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		if (delta > 0) {
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			DoDrawString("]", 5, this->height - ICON_LINE_HEIGHT, (TextColour)CC_COMMAND);
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			delta = 0;
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		}
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		DoDrawString(_iconsole_cmdline.buf, 10 + delta, this->height - ICON_LINE_HEIGHT, (TextColour)CC_COMMAND);
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		if (_focused_window == this && _iconsole_cmdline.caret) {
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			DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, this->height - ICON_LINE_HEIGHT, TC_WHITE);
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		}
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	}
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	virtual void OnHundredthTick()
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	{
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		if (IConsoleLine::Truncate() &&
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				(IConsoleWindow::scroll > IConsoleLine::size)) {
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			IConsoleWindow::scroll = max(0, IConsoleLine::size - (this->height / ICON_LINE_HEIGHT) + 1);
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			this->SetDirty();
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		}
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	}
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	virtual void OnMouseLoop()
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	{
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		if (HandleCaret(&_iconsole_cmdline)) this->SetDirty();
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	}
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	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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	{
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		if (_focused_window != this) return ES_NOT_HANDLED;
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		const int scroll_height = (this->height / ICON_LINE_HEIGHT) - 1;
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		switch (keycode) {
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			case WKC_UP:
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				IConsoleHistoryNavigate(+1);
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				this->SetDirty();
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				break;
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			case WKC_DOWN:
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				IConsoleHistoryNavigate(-1);
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				this->SetDirty();
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				break;
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			case WKC_SHIFT | WKC_PAGEDOWN:
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				if (IConsoleWindow::scroll - scroll_height < 0) {
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					IConsoleWindow::scroll = 0;
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				} else {
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					IConsoleWindow::scroll -= scroll_height;
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				}
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				this->SetDirty();
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				break;
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			case WKC_SHIFT | WKC_PAGEUP:
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				if (IConsoleWindow::scroll + scroll_height > IConsoleLine::size - scroll_height) {
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					IConsoleWindow::scroll = IConsoleLine::size - scroll_height;
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				} else {
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					IConsoleWindow::scroll += scroll_height;
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				}
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				this->SetDirty();
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				break;
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			case WKC_SHIFT | WKC_DOWN:
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				if (IConsoleWindow::scroll <= 0) {
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					IConsoleWindow::scroll = 0;
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				} else {
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					--IConsoleWindow::scroll;
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				}
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				this->SetDirty();
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				break;
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			case WKC_SHIFT | WKC_UP:
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				if (IConsoleWindow::scroll >= IConsoleLine::size) {
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					IConsoleWindow::scroll = IConsoleLine::size;
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				} else {
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					++IConsoleWindow::scroll;
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				}
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				this->SetDirty();
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				break;
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			case WKC_BACKQUOTE:
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				IConsoleSwitch();
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				break;
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			case WKC_RETURN: case WKC_NUM_ENTER:
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				IConsolePrintF(CC_COMMAND, "] %s", _iconsole_cmdline.buf);
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				IConsoleHistoryAdd(_iconsole_cmdline.buf);
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				IConsoleCmdExec(_iconsole_cmdline.buf);
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				IConsoleClearCommand();
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				break;
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			case WKC_CTRL | WKC_RETURN:
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				_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
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				IConsoleResize(this);
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				MarkWholeScreenDirty();
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				break;
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			case (WKC_CTRL | 'V'):
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				if (InsertTextBufferClipboard(&_iconsole_cmdline)) {
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					IConsoleResetHistoryPos();
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					this->SetDirty();
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				}
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				break;
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			case (WKC_CTRL | 'L'):
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				IConsoleCmdExec("clear");
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				break;
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			case (WKC_CTRL | 'U'):
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				DeleteTextBufferAll(&_iconsole_cmdline);
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				this->SetDirty();
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				break;
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			case WKC_BACKSPACE: case WKC_DELETE:
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				if (DeleteTextBufferChar(&_iconsole_cmdline, keycode)) {
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					IConsoleResetHistoryPos();
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					this->SetDirty();
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				}
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				break;
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			case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME:
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				if (MoveTextBufferPos(&_iconsole_cmdline, keycode)) {
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					IConsoleResetHistoryPos();
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					this->SetDirty();
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				}
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				break;
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			default:
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				if (IsValidChar(key, CS_ALPHANUMERAL)) {
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					IConsoleWindow::scroll = 0;
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					InsertTextBufferChar(&_iconsole_cmdline, key);
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					IConsoleResetHistoryPos();
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					this->SetDirty();
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				} else {
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					return ES_NOT_HANDLED;
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				}
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		}
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		return ES_HANDLED;
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	}
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};
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int IConsoleWindow::scroll = 0;
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static const Widget _iconsole_window_widgets[] = {
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	{WIDGETS_END}
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};
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static const WindowDesc _iconsole_window_desc = {
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	0, 0, 2, 2, 2, 2,
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	WC_CONSOLE, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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	_iconsole_window_widgets,
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};
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void IConsoleGUIInit()
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{
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	_iconsole_historypos = ICON_HISTORY_SIZE - 1;
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	_iconsole_mode = ICONSOLE_CLOSED;
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	IConsoleLine::Reset();
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	memset(_iconsole_history, 0, sizeof(_iconsole_history));
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	_iconsole_cmdline.buf = CallocT<char>(ICON_CMDLN_SIZE); // create buffer and zero it
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	_iconsole_cmdline.maxsize = ICON_CMDLN_SIZE;
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	IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
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	IConsolePrint(CC_WHITE,  "------------------------------------");
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	IConsolePrint(CC_WHITE,  "use \"help\" for more information");
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	IConsolePrint(CC_WHITE,  "");
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	IConsoleClearCommand();
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	IConsoleHistoryAdd("");
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}
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void IConsoleClearBuffer()
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{
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	IConsoleLine::Reset();
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}
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void IConsoleGUIFree()
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{
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	free(_iconsole_cmdline.buf);
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	IConsoleClearBuffer();
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}
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void IConsoleResize(Window *w)
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{
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	switch (_iconsole_mode) {
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		case ICONSOLE_OPENED:
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			w->height = _screen.height / 3;
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			w->width = _screen.width;
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			break;
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		case ICONSOLE_FULL:
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			w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
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			w->width = _screen.width;
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			break;
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		default: return;
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	}
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	MarkWholeScreenDirty();
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}
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void IConsoleSwitch()
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{
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	switch (_iconsole_mode) {
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		case ICONSOLE_CLOSED:
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			new IConsoleWindow(&_iconsole_window_desc);
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			break;
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		case ICONSOLE_OPENED: case ICONSOLE_FULL:
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			DeleteWindowById(WC_CONSOLE, 0);
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			break;
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	}
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	MarkWholeScreenDirty();
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}
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void IConsoleClose() {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
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void IConsoleOpen()  {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
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/**
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 * Add the entered line into the history so you can look it back
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 * scroll, etc. Put it to the beginning as it is the latest text
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 * @param cmd Text to be entered into the 'history'
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 */
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static void IConsoleHistoryAdd(const char *cmd)
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{
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	free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
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	memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
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	_iconsole_history[0] = strdup(cmd);
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	IConsoleResetHistoryPos();
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}
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/**
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 * Navigate Up/Down in the history of typed commands
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 * @param direction Go further back in history (+1), go to recently typed commands (-1)
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 */
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static void IConsoleHistoryNavigate(int direction)
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{
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	int i = _iconsole_historypos + direction;
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	/* watch out for overflows, just wrap around */
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	if (i < 0) i = ICON_HISTORY_SIZE - 1;
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	if (i >= ICON_HISTORY_SIZE) i = 0;
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	if (direction > 0) {
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		if (_iconsole_history[i] == NULL) i = 0;
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	}
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	if (direction < 0) {
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		while (i > 0 && _iconsole_history[i] == NULL) i--;
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	}
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	_iconsole_historypos = i;
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	IConsoleClearCommand();
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	/* copy history to 'command prompt / bash' */
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	assert(_iconsole_history[i] != NULL && IsInsideMM(i, 0, ICON_HISTORY_SIZE));
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	ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxsize);
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	UpdateTextBufferSize(&_iconsole_cmdline);
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}
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/**
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 * Handle the printing of text entered into the console or redirected there
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 * by any other means. Text can be redirected to other clients in a network game
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 * as well as to a logfile. If the network server is a dedicated server, all activities
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 * are also logged. All lines to print are added to a temporary buffer which can be
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 * used as a history to print them onscreen
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 * @param colour_code the colour of the command. Red in case of errors, etc.
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 * @param string the message entered or output on the console (notice, error, etc.)
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 */
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void IConsoleGUIPrint(ConsoleColour colour_code, char *str)
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{
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	new IConsoleLine(str, (TextColour)colour_code);
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	SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
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}
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