-Change: don't take over waypoints without owner, it could belong to a bankrupted company (and the code was broken) - savegame conversion code is a bit more liberal now, too
		
			
				
	
	
		
			434 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			434 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file waypoint.cpp Handling of waypoints. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "landscape.h"
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#include "rail.h"
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#include "bridge_map.h"
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#include "station_base.h"
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#include "town.h"
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#include "waypoint.h"
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#include "yapf/yapf.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "functions.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "company_func.h"
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#include "newgrf_station.h"
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#include "oldpool_func.h"
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#include "viewport_func.h"
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#include "train.h"
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#include "table/strings.h"
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DEFINE_OLD_POOL_GENERIC(Waypoint, Waypoint)
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/**
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 * Update the sign for the waypoint
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 * @param wp Waypoint to update sign */
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static void UpdateWaypointSign(Waypoint *wp)
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{
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	Point pt = RemapCoords2(TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
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	SetDParam(0, wp->index);
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	UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
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}
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/**
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 * Redraw the sign of a waypoint
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 * @param wp Waypoint to redraw sign */
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static void RedrawWaypointSign(const Waypoint *wp)
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{
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	MarkAllViewportsDirty(
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		wp->sign.left - 6,
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		wp->sign.top,
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		wp->sign.left + (wp->sign.width_1 << 2) + 12,
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		wp->sign.top + 48);
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}
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/**
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 * Update all signs
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 */
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void UpdateAllWaypointSigns()
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{
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	Waypoint *wp;
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	FOR_ALL_WAYPOINTS(wp) {
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		UpdateWaypointSign(wp);
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	}
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}
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/**
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 * Set the default name for a waypoint
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 * @param wp Waypoint to work on
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 */
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static void MakeDefaultWaypointName(Waypoint *wp)
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{
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	uint32 used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base
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	uint32 next = 0; // first waypoint number in the bitmap
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	WaypointID idx = 0; // index where we will stop
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	wp->town_index = ClosestTownFromTile(wp->xy, UINT_MAX)->index;
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	/* Find first unused waypoint number belonging to this town. This can never fail,
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	 * as long as there can be at most 65535 waypoints in total.
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	 *
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	 * This does 'n * m' search, but with 32bit 'used' bitmap, it needs at most 'n * (1 + ceil(m / 32))'
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	 * steps (n - number of waypoints in pool, m - number of waypoints near this town).
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	 * Usually, it needs only 'n' steps.
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	 *
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	 * If it wasn't using 'used' and 'idx', it would just search for increasing 'next',
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	 * but this way it is faster */
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	WaypointID cid = 0; // current index, goes to GetWaypointPoolSize()-1, then wraps to 0
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	do {
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		Waypoint *lwp = GetWaypoint(cid);
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		/* check only valid waypoints... */
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		if (lwp->IsValid() && wp != lwp) {
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			/* only waypoints with 'generic' name within the same city */
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			if (lwp->name == NULL && lwp->town_index == wp->town_index) {
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				/* if lwp->town_cn < next, uint will overflow to '+inf' */
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				uint i = (uint)lwp->town_cn - next;
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				if (i < 32) {
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					SetBit(used, i); // update bitmap
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					if (i == 0) {
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						/* shift bitmap while the lowest bit is '1';
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						 * increase the base of the bitmap too */
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						do {
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							used >>= 1;
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							next++;
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						} while (HasBit(used, 0));
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						/* when we are at 'idx' again at end of the loop and
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						 * 'next' hasn't changed, then no waypoint had town_cn == next,
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						 * so we can safely use it */
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						idx = cid;
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					}
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				}
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			}
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		}
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		cid++;
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		if (cid == GetWaypointPoolSize()) cid = 0; // wrap to zero...
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	} while (cid != idx);
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	wp->town_cn = (uint16)next; // set index...
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	wp->name = NULL; // ... and use generic name
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}
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/**
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 * Find a deleted waypoint close to a tile.
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 * @param tile to search from
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 */
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
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{
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	Waypoint *wp, *best = NULL;
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	uint thres = 8;
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	FOR_ALL_WAYPOINTS(wp) {
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		if (wp->deleted && wp->owner == _current_company) {
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			uint cur_dist = DistanceManhattan(tile, wp->xy);
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			if (cur_dist < thres) {
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				thres = cur_dist;
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				best = wp;
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			}
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		}
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	}
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	return best;
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}
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/** Convert existing rail to waypoint. Eg build a waypoint station over
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 * piece of rail
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 * @param tile tile where waypoint will be built
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 * @param flags type of operation
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 * @param p1 graphics for waypoint type, 0 indicates standard graphics
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 * @param p2 unused
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 *
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 * @todo When checking for the tile slope,
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 * distingush between "Flat land required" and "land sloped in wrong direction"
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 */
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CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	Waypoint *wp;
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	Slope tileh;
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	Axis axis;
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	/* if custom gfx are used, make sure it is within bounds */
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	if (p1 >= GetNumCustomStations(STAT_CLASS_WAYP)) return CMD_ERROR;
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	if (!IsTileType(tile, MP_RAILWAY) ||
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			GetRailTileType(tile) != RAIL_TILE_NORMAL || (
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				(axis = AXIS_X, GetTrackBits(tile) != TRACK_BIT_X) &&
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				(axis = AXIS_Y, GetTrackBits(tile) != TRACK_BIT_Y)
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			)) {
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		return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
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	}
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	Owner owner = GetTileOwner(tile);
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	if (!CheckOwnership(owner)) return CMD_ERROR;
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	if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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	tileh = GetTileSlope(tile, NULL);
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	if (tileh != SLOPE_FLAT &&
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			(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
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		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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	}
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	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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	/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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	wp = FindDeletedWaypointCloseTo(tile);
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	if (wp == NULL && !Waypoint::CanAllocateItem()) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		if (wp == NULL) {
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			wp = new Waypoint(tile);
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			wp->town_index = INVALID_TOWN;
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			wp->name = NULL;
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			wp->town_cn = 0;
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		} else {
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			/* Move existing (recently deleted) waypoint to the new location */
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			/* First we update the destination for all vehicles that
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			* have the old waypoint in their orders. */
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			Vehicle *v;
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			FOR_ALL_VEHICLES(v) {
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				if (v->type == VEH_TRAIN &&
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						v->First() == v &&
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						v->current_order.IsType(OT_GOTO_WAYPOINT) &&
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						v->dest_tile == wp->xy) {
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					v->dest_tile = tile;
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				}
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			}
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			RedrawWaypointSign(wp);
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			wp->xy = tile;
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			InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
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		}
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		wp->owner = owner;
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		const StationSpec *statspec;
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		bool reserved = HasBit(GetTrackReservation(tile), AxisToTrack(axis));
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		MakeRailWaypoint(tile, owner, axis, GetRailType(tile), wp->index);
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		SetDepotWaypointReservation(tile, reserved);
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		MarkTileDirtyByTile(tile);
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		statspec = GetCustomStationSpec(STAT_CLASS_WAYP, p1);
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		if (statspec != NULL) {
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			wp->stat_id = p1;
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			wp->grfid = statspec->grffile->grfid;
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			wp->localidx = statspec->localidx;
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		} else {
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			/* Specified custom graphics do not exist, so use default. */
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			wp->stat_id = 0;
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			wp->grfid = 0;
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			wp->localidx = 0;
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		}
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		wp->deleted = 0;
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		wp->build_date = _date;
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		if (wp->town_index == INVALID_TOWN) MakeDefaultWaypointName(wp);
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		UpdateWaypointSign(wp);
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		RedrawWaypointSign(wp);
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		YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
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	}
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	return CommandCost(EXPENSES_CONSTRUCTION, _price.build_train_depot);
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}
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/**
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 * Daily loop for waypoints
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 */
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void WaypointsDailyLoop()
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{
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	Waypoint *wp;
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	/* Check if we need to delete a waypoint */
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	FOR_ALL_WAYPOINTS(wp) {
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		if (wp->deleted != 0 && --wp->deleted == 0) delete wp;
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	}
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}
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/**
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 * Remove a waypoint
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 * @param tile from which to remove waypoint
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 * @param flags type of operation
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 * @param justremove will indicate if it is removed from rail or if rails are removed too
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 * @return cost of operation or error
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 */
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CommandCost RemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, bool justremove)
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{
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	Waypoint *wp;
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	/* Make sure it's a waypoint */
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	if (!IsRailWaypointTile(tile) ||
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			(!CheckTileOwnership(tile) && _current_company != OWNER_WATER) ||
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			!EnsureNoVehicleOnGround(tile)) {
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		return CMD_ERROR;
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	}
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	if (flags & DC_EXEC) {
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		Track track = GetRailWaypointTrack(tile);
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		wp = GetWaypointByTile(tile);
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		wp->deleted = 30; // let it live for this many days before we do the actual deletion.
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		RedrawWaypointSign(wp);
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		Vehicle *v = NULL;
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		if (justremove) {
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			TrackBits tracks = GetRailWaypointBits(tile);
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			bool reserved = GetDepotWaypointReservation(tile);
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			MakeRailNormal(tile, wp->owner, tracks, GetRailType(tile));
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			if (reserved) SetTrackReservation(tile, tracks);
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			MarkTileDirtyByTile(tile);
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		} else {
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			if (GetDepotWaypointReservation(tile)) {
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				v = GetTrainForReservation(tile, track);
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				if (v != NULL) FreeTrainTrackReservation(v);
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			}
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			DoClearSquare(tile);
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			AddTrackToSignalBuffer(tile, track, wp->owner);
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		}
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		YapfNotifyTrackLayoutChange(tile, track);
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		if (v != NULL) TryPathReserve(v, true);
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	}
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	return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_train_depot);
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}
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/**
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 * Delete a waypoint
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 * @param tile tile where waypoint is to be deleted
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 * @param flags type of operation
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 * @param p1 unused
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 * @param p2 unused
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 * @return cost of operation or error
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 */
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CommandCost CmdRemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	return RemoveTrainWaypoint(tile, flags, true);
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}
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static bool IsUniqueWaypointName(const char *name)
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{
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	const Waypoint *wp;
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	FOR_ALL_WAYPOINTS(wp) {
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		if (wp->name != NULL && strcmp(wp->name, name) == 0) return false;
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	}
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	return true;
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}
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/**
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 * Rename a waypoint.
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 * @param tile unused
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 * @param flags type of operation
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 * @param p1 id of waypoint
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 * @param p2 unused
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 * @return cost of operation or error
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 */
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CommandCost CmdRenameWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	if (!IsValidWaypointID(p1)) return CMD_ERROR;
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	Waypoint *wp = GetWaypoint(p1);
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	if (!CheckOwnership(wp->owner)) return CMD_ERROR;
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	bool reset = StrEmpty(text);
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	if (!reset) {
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		if (strlen(text) >= MAX_LENGTH_WAYPOINT_NAME_BYTES) return CMD_ERROR;
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		if (!IsUniqueWaypointName(text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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	}
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	if (flags & DC_EXEC) {
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		free(wp->name);
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		if (reset) {
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			MakeDefaultWaypointName(wp); // sets wp->name = NULL
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		} else {
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			wp->name = strdup(text);
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		}
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		UpdateWaypointSign(wp);
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		MarkWholeScreenDirty();
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	}
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	return CommandCost();
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}
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/**
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 * This hacks together some dummy one-shot Station structure for a waypoint.
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 * @param tile on which to work
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 * @return pointer to a Station
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 */
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Station *ComposeWaypointStation(TileIndex tile)
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{
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	Waypoint *wp = GetWaypointByTile(tile);
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	/* instead of 'static Station stat' use byte array to avoid Station's destructor call upon exit. As
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	 * a side effect, the station is not constructed now. */
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	static byte stat_raw[sizeof(Station)];
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	static Station &stat = *(Station*)stat_raw;
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	stat.train_tile = stat.xy = wp->xy;
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	stat.town = GetTown(wp->town_index);
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	stat.build_date = wp->build_date;
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	return &stat;
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}
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/**
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 * Draw a waypoint
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 * @param x coordinate
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 * @param y coordinate
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 * @param stat_id station id
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 * @param railtype RailType to use for
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 */
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void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
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{
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	x += 33;
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	y += 17;
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	if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) {
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		DrawDefaultWaypointSprite(x, y, railtype);
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	}
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}
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Waypoint::Waypoint(TileIndex tile)
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{
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	this->xy = tile;
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}
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Waypoint::~Waypoint()
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{
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	free(this->name);
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	if (CleaningPool()) return;
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	DeleteWindowById(WC_WAYPOINT_VIEW, this->index);
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	RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index);
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	RedrawWaypointSign(this);
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	this->xy = INVALID_TILE;
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}
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void InitializeWaypoints()
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{
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	_Waypoint_pool.CleanPool();
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	_Waypoint_pool.AddBlockToPool();
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}
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