941 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			941 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file genworld_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "heightmap.h"
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#include "functions.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "window.h"
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#include "gui.h"
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#include "gfx.h"
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#include "strings.h"
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#include "gfxinit.h"
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#include "player.h"
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#include "command.h"
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#include "sound.h"
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#include "variables.h"
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#include "string.h"
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#include "settings.h"
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#include "debug.h"
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#include "genworld.h"
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#include "network/network.h"
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#include "thread.h"
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#include "date.h"
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#include "newgrf_config.h"
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/**
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 * In what 'mode' the GenerateLandscapeWindowProc is.
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 */
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enum glwp_modes {
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	GLWP_GENERATE,
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	GLWP_HEIGHTMAP,
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	GLWP_SCENARIO,
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	GLWP_END
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};
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static uint _heightmap_x = 0;
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static uint _heightmap_y = 0;
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static StringID _heightmap_str = STR_NULL;
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extern void SwitchMode(int new_mode);
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static inline void SetNewLandscapeType(byte landscape)
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{
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	_opt_newgame.landscape = landscape;
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	InvalidateWindowClasses(WC_SELECT_GAME);
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	InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
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}
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enum GenerateLandscapeWindowWidgets {
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	GLAND_TEMPERATE = 3,
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	GLAND_ARCTIC,
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	GLAND_TROPICAL,
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	GLAND_TOYLAND,
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	GLAND_MAPSIZE_X_TEXT,
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	GLAND_MAPSIZE_X_PULLDOWN,
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	GLAND_MAPSIZE_Y_TEXT,
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	GLAND_MAPSIZE_Y_PULLDOWN,
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	GLAND_TOWN_TEXT,
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	GLAND_TOWN_PULLDOWN,
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	GLAND_INDUSTRY_TEXT,
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	GLAND_INDUSTRY_PULLDOWN,
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	GLAND_RANDOM_EDITBOX,
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	GLAND_RANDOM_BUTTON,
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	GLAND_GENERATE_BUTTON,
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	GLAND_START_DATE_DOWN,
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	GLAND_START_DATE_TEXT,
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	GLAND_START_DATE_UP,
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	GLAND_SNOW_LEVEL_DOWN,
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	GLAND_SNOW_LEVEL_TEXT,
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	GLAND_SNOW_LEVEL_UP,
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	GLAND_TREE_TEXT,
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	GLAND_TREE_PULLDOWN,
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	GLAND_LANDSCAPE_TEXT,
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	GLAND_LANDSCAPE_PULLDOWN,
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	GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
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	GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,
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	GLAND_TERRAIN_TEXT,
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	GLAND_TERRAIN_PULLDOWN,
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	GLAND_WATER_TEXT,
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	GLAND_WATER_PULLDOWN,
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	GLAND_SMOOTHNESS_TEXT,
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	GLAND_SMOOTHNESS_PULLDOWN
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};
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static const Widget _generate_landscape_widgets[] = {
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{  WWT_CLOSEBOX,  RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
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{    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
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{      WWT_PANEL, RESIZE_NONE, 13,   0, 337,  14, 267, 0x0,                          STR_NULL},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,         STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,        STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL,      STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  24,  78, SPR_SELECT_TOYLAND,           STR_0311_SELECT_TOYLAND_LANDSCAPE},
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 149,  90, 101, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161,  90, 101, STR_0225,                     STR_NULL}, // Mapsize X
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{      WWT_PANEL, RESIZE_NONE, 12, 180, 215,  90, 101, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227,  90, 101, STR_0225,                     STR_NULL}, // Mapsize Y
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225,                     STR_NULL}, // Number of towns
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225,                     STR_NULL}, // Number of industries
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{      WWT_PANEL, RESIZE_NONE, 15, 114, 207, 152, 163, 0x0,                          STR_RANDOM_SEED_HELP}, // Edit box for seed
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM,                   STR_RANDOM_HELP},
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{    WWT_TEXTBTN, RESIZE_NONE,  6, 243, 326, 228, 257, STR_GENERATE,                 STR_NULL}, // Generate button
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{     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},
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{      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0,                          STR_NULL},
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{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},
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{     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},
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{      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0,                          STR_NULL},
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{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225,                     STR_NULL}, // Tree placer
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225,                     STR_NULL}, // Landscape generator
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225,                     STR_NULL}, // Terrain type
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{      WWT_PANEL, RESIZE_NONE, 12, 113, 219, 228, 239, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225,                     STR_NULL}, // Water quantity
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{      WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225,                     STR_NULL}, // Map smoothness
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{   WIDGETS_END},
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};
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static const Widget _heightmap_load_widgets[] = {
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{   WWT_CLOSEBOX, RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
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{    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
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{      WWT_PANEL, RESIZE_NONE, 13,   0, 337,  14, 235, 0x0,                          STR_NULL},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,        STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,       STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL,     STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  24,  78, SPR_SELECT_TOYLAND,          STR_0311_SELECT_TOYLAND_LANDSCAPE},
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225,                     STR_NULL}, // Mapsize X
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{      WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225,                     STR_NULL}, // Mapsize Y
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225,                     STR_NULL}, // Number of towns
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225,                     STR_NULL}, // Number of industries
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{      WWT_PANEL, RESIZE_NONE, 15, 114, 194, 174, 185, 0x0,                          STR_RANDOM_SEED_HELP}, // Edit box for seed
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM,                   STR_RANDOM_HELP},
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{    WWT_TEXTBTN, RESIZE_NONE,  6, 243, 326, 196, 225, STR_GENERATE,                 STR_NULL}, // Generate button
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{     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},
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{      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0,                          STR_NULL},
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{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},
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{     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},
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{      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0,                          STR_NULL},
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{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225,                     STR_NULL}, // Tree placer
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{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, 0x0,                          STR_NULL},
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{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225,                     STR_NULL}, // Heightmap rotation
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{   WIDGETS_END},
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};
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void StartGeneratingLandscape(glwp_modes mode)
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{
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	DeleteAllNonVitalWindows();
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	/* Copy all XXX_newgame to XXX when coming from outside the editor */
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	UpdatePatches();
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	_opt = _opt_newgame;
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	_opt_ptr = &_opt;
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	ResetGRFConfig(true);
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	SndPlayFx(SND_15_BEEP);
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	switch (mode) {
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		case GLWP_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
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		case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
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		case GLWP_SCENARIO:  _switch_mode = SM_EDITOR; break;
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		default: NOT_REACHED();
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	}
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}
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static void LandscapeGenerationCallback(Window *w, bool confirmed)
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{
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	if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
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}
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static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
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{
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	static const StringID mapsizes[]    = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
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	static const StringID elevations[]  = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
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	static const StringID sea_lakes[]   = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
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	static const StringID smoothness[]  = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
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	static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
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	static const StringID rotation[]    = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
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	static const StringID landscape[]   = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
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	static const StringID num_towns[]   = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
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	static const StringID num_inds[]    = {STR_26816_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
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	/* Data used for the generate seed edit box */
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	static querystr_d _genseed_query;
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	static char _genseed_buffer[11];
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	glwp_modes mode = (glwp_modes)w->window_number;
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	uint y;
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	switch (e->event) {
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	case WE_CREATE:
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		LowerWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE);
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		snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
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		InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
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		_genseed_query.caption = STR_NULL;
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		_genseed_query.afilter = CS_NUMERAL;
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		break;
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	case WE_PAINT:
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		/* You can't select smoothness if not terragenesis */
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		if (mode == GLWP_GENERATE) {
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			SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_TEXT,     _patches_newgame.land_generator == 0);
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			SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
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		}
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		/* Disable snowline if not hilly */
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		SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
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		/* Disable town, industry and trees in SE */
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		SetWindowWidgetDisabledState(w, GLAND_TOWN_TEXT,         _game_mode == GM_EDITOR);
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		SetWindowWidgetDisabledState(w, GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
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		SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_TEXT,     _game_mode == GM_EDITOR);
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		SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
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		SetWindowWidgetDisabledState(w, GLAND_TREE_TEXT,         _game_mode == GM_EDITOR);
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		SetWindowWidgetDisabledState(w, GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
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		SetWindowWidgetDisabledState(w, GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
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		SetWindowWidgetDisabledState(w, GLAND_START_DATE_UP,   _patches_newgame.starting_year >= MAX_YEAR);
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		SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
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		SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_UP,   _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_ARCTIC);
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		SetWindowWidgetLoweredState(w, GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
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		SetWindowWidgetLoweredState(w, GLAND_ARCTIC,    _opt_newgame.landscape == LT_ARCTIC);
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		SetWindowWidgetLoweredState(w, GLAND_TROPICAL,  _opt_newgame.landscape == LT_TROPIC);
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		SetWindowWidgetLoweredState(w, GLAND_TOYLAND,   _opt_newgame.landscape == LT_TOYLAND);
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		DrawWindowWidgets(w);
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		y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
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		DrawString( 12,  91 + y, STR_MAPSIZE, 0);
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		DrawString(119,  91 + y, mapsizes[_patches_newgame.map_x - 6], 0x10);
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		DrawString(168,  91 + y, STR_BY, 0);
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		DrawString(182,  91 + y, mapsizes[_patches_newgame.map_y - 6], 0x10);
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		DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, 0);
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		DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, 0);
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		if (_game_mode == GM_EDITOR) {
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			DrawString(118, 113 + y, STR_6836_OFF, 0x10);
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			DrawString(118, 131 + y, STR_6836_OFF, 0x10);
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		} else {
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			DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], 0x10);
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			DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], 0x10);
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		}
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		DrawString( 12, 153 + y, STR_RANDOM_SEED, 0);
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		DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
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		DrawString(182, 113 + y, STR_DATE, 0);
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		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
 | 
						|
		DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, 0);
 | 
						|
 | 
						|
		DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, 0);
 | 
						|
		SetDParam(0, _patches_newgame.snow_line_height);
 | 
						|
		DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, 0x10);
 | 
						|
 | 
						|
		if (mode == GLWP_GENERATE) {
 | 
						|
			DrawString( 12, 175, STR_LAND_GENERATOR, 0);
 | 
						|
			DrawString(118, 175, landscape[_patches_newgame.land_generator], 0x10);
 | 
						|
 | 
						|
			DrawString( 12, 193, STR_TREE_PLACER, 0);
 | 
						|
			DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], 0x10);
 | 
						|
 | 
						|
			DrawString( 12, 211, STR_TERRAIN_TYPE, 0);
 | 
						|
			DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], 0x10);
 | 
						|
 | 
						|
			DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, 0);
 | 
						|
			DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], 0x10);
 | 
						|
 | 
						|
			DrawString( 12, 247, STR_SMOOTHNESS, 0);
 | 
						|
			DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], 0x10);
 | 
						|
		} else {
 | 
						|
			char buffer[512];
 | 
						|
 | 
						|
			if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
 | 
						|
				SetDParam(0, _heightmap_y);
 | 
						|
				SetDParam(1, _heightmap_x);
 | 
						|
			} else {
 | 
						|
				SetDParam(0, _heightmap_x);
 | 
						|
				SetDParam(1, _heightmap_y);
 | 
						|
			}
 | 
						|
			GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
 | 
						|
			DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, 0x10);
 | 
						|
 | 
						|
			DrawString( 12,  91, STR_HEIGHTMAP_NAME, 0x10);
 | 
						|
			SetDParam(0, _heightmap_str);
 | 
						|
			DrawStringTruncated(114,  91, STR_ORANGE, 0x10, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
 | 
						|
 | 
						|
			DrawString( 12, 197, STR_TREE_PLACER, 0);
 | 
						|
			DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], 0x10);
 | 
						|
 | 
						|
			DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, 0);
 | 
						|
			DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], 0x10);
 | 
						|
		}
 | 
						|
 | 
						|
		break;
 | 
						|
	case WE_CLICK:
 | 
						|
		switch (e->we.click.widget) {
 | 
						|
		case 0: DeleteWindow(w); break;
 | 
						|
		case GLAND_TEMPERATE: case GLAND_ARCTIC: case GLAND_TROPICAL: case GLAND_TOYLAND:
 | 
						|
			RaiseWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE);
 | 
						|
			SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
 | 
						|
			break;
 | 
						|
		case GLAND_MAPSIZE_X_TEXT: case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
 | 
						|
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, GLAND_MAPSIZE_X_PULLDOWN, 0, 0);
 | 
						|
			break;
 | 
						|
		case GLAND_MAPSIZE_Y_TEXT: case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
 | 
						|
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, GLAND_MAPSIZE_Y_PULLDOWN, 0, 0);
 | 
						|
			break;
 | 
						|
		case GLAND_TOWN_TEXT: case GLAND_TOWN_PULLDOWN: // Number of towns
 | 
						|
			ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
 | 
						|
			break;
 | 
						|
		case GLAND_INDUSTRY_TEXT: case GLAND_INDUSTRY_PULLDOWN: // Number of industries
 | 
						|
			ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
 | 
						|
			break;
 | 
						|
		case GLAND_RANDOM_BUTTON: // Random seed
 | 
						|
			_patches_newgame.generation_seed = InteractiveRandom();
 | 
						|
			snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
 | 
						|
			UpdateTextBufferSize(&_genseed_query.text);
 | 
						|
			SetWindowDirty(w);
 | 
						|
			break;
 | 
						|
		case GLAND_GENERATE_BUTTON: // Generate
 | 
						|
 | 
						|
			UpdatePatches();
 | 
						|
 | 
						|
			if (_patches.town_layout == TL_NO_ROADS) {
 | 
						|
				ShowQuery(
 | 
						|
					STR_TOWN_LAYOUT_WARNING_CAPTION,
 | 
						|
					STR_TOWN_LAYOUT_WARNING_MESSAGE,
 | 
						|
					w,
 | 
						|
					LandscapeGenerationCallback);
 | 
						|
			} else if (mode == GLWP_HEIGHTMAP &&
 | 
						|
					(_heightmap_x * 2 < (1U << _patches_newgame.map_x) ||
 | 
						|
					_heightmap_x / 2 > (1U << _patches_newgame.map_x) ||
 | 
						|
					_heightmap_y * 2 < (1U << _patches_newgame.map_y) ||
 | 
						|
					_heightmap_y / 2 > (1U << _patches_newgame.map_y))) {
 | 
						|
				ShowQuery(
 | 
						|
					STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
 | 
						|
					STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
 | 
						|
					w,
 | 
						|
					LandscapeGenerationCallback);
 | 
						|
 | 
						|
			} else {
 | 
						|
				StartGeneratingLandscape(mode);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case GLAND_START_DATE_DOWN: case GLAND_START_DATE_UP: // Year buttons
 | 
						|
			/* Don't allow too fast scrolling */
 | 
						|
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 | 
						|
				HandleButtonClick(w, e->we.click.widget);
 | 
						|
				SetWindowDirty(w);
 | 
						|
 | 
						|
				_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
 | 
						|
			}
 | 
						|
			_left_button_clicked = false;
 | 
						|
			break;
 | 
						|
		case GLAND_START_DATE_TEXT: // Year text
 | 
						|
			WP(w, def_d).data_3 = GLAND_START_DATE_TEXT;
 | 
						|
			SetDParam(0, _patches_newgame.starting_year);
 | 
						|
			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
 | 
						|
			break;
 | 
						|
		case GLAND_SNOW_LEVEL_DOWN: case GLAND_SNOW_LEVEL_UP: // Snow line buttons
 | 
						|
			/* Don't allow too fast scrolling */
 | 
						|
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 | 
						|
				HandleButtonClick(w, e->we.click.widget);
 | 
						|
				SetWindowDirty(w);
 | 
						|
 | 
						|
				_patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, 13);
 | 
						|
			}
 | 
						|
			_left_button_clicked = false;
 | 
						|
			break;
 | 
						|
		case GLAND_SNOW_LEVEL_TEXT: // Snow line text
 | 
						|
			WP(w, def_d).data_3 = GLAND_SNOW_LEVEL_TEXT;
 | 
						|
			SetDParam(0, _patches_newgame.snow_line_height);
 | 
						|
			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
 | 
						|
			break;
 | 
						|
		case GLAND_TREE_TEXT: case GLAND_TREE_PULLDOWN: // Tree placer
 | 
						|
			ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
 | 
						|
			break;
 | 
						|
		case GLAND_LANDSCAPE_TEXT: case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
 | 
						|
		/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
 | 
						|
			if (mode == GLWP_HEIGHTMAP) {
 | 
						|
				ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
 | 
						|
			} else {
 | 
						|
				ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case GLAND_TERRAIN_TEXT: case GLAND_TERRAIN_PULLDOWN: // Terrain type
 | 
						|
			ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
 | 
						|
			break;
 | 
						|
		case GLAND_WATER_TEXT: case GLAND_WATER_PULLDOWN: // Water quantity
 | 
						|
			ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
 | 
						|
			break;
 | 
						|
		case GLAND_SMOOTHNESS_TEXT: case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
 | 
						|
			ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case WE_MOUSELOOP:
 | 
						|
		HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
 | 
						|
		break;
 | 
						|
 | 
						|
	case WE_KEYPRESS:
 | 
						|
		HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e);
 | 
						|
		/* the seed is unsigned, therefore atoi cannot be used.
 | 
						|
		 * As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
 | 
						|
		 * (use random seed) it should not be possible to be
 | 
						|
		 * entered into the input field; the generate seed
 | 
						|
		 * button can be used instead. */
 | 
						|
		_patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1);
 | 
						|
		break;
 | 
						|
 | 
						|
	case WE_DROPDOWN_SELECT:
 | 
						|
		switch (e->we.dropdown.button) {
 | 
						|
			case GLAND_MAPSIZE_X_PULLDOWN:  _patches_newgame.map_x = e->we.dropdown.index + 6; break;
 | 
						|
			case GLAND_MAPSIZE_Y_PULLDOWN:  _patches_newgame.map_y = e->we.dropdown.index + 6; break;
 | 
						|
			case GLAND_TREE_PULLDOWN:       _patches_newgame.tree_placer = e->we.dropdown.index; break;
 | 
						|
			case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index;  break;
 | 
						|
 | 
						|
			case GLAND_TOWN_PULLDOWN:
 | 
						|
				_opt_newgame.diff.number_towns = e->we.dropdown.index;
 | 
						|
				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
 | 
						|
				DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 | 
						|
				break;
 | 
						|
			case GLAND_INDUSTRY_PULLDOWN:
 | 
						|
				_opt_newgame.diff.number_industries = e->we.dropdown.index;
 | 
						|
				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
 | 
						|
				DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 | 
						|
				break;
 | 
						|
			case GLAND_LANDSCAPE_PULLDOWN:
 | 
						|
			/* case GLAND_HEIGHTMAP_PULLDOWN: */
 | 
						|
				if (mode == GLWP_HEIGHTMAP) {
 | 
						|
					_patches_newgame.heightmap_rotation = e->we.dropdown.index;
 | 
						|
				} else {
 | 
						|
					_patches_newgame.land_generator = e->we.dropdown.index;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			case GLAND_TERRAIN_PULLDOWN:
 | 
						|
				_opt_newgame.diff.terrain_type = e->we.dropdown.index;
 | 
						|
				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
 | 
						|
				DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 | 
						|
				break;
 | 
						|
			case GLAND_WATER_PULLDOWN:
 | 
						|
				_opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
 | 
						|
				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
 | 
						|
				DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
		SetWindowDirty(w);
 | 
						|
		break;
 | 
						|
 | 
						|
	case WE_ON_EDIT_TEXT: {
 | 
						|
		if (e->we.edittext.str != NULL) {
 | 
						|
			int32 value = atoi(e->we.edittext.str);
 | 
						|
 | 
						|
			switch (WP(w, def_d).data_3) {
 | 
						|
			case GLAND_START_DATE_TEXT:
 | 
						|
				InvalidateWidget(w, GLAND_START_DATE_TEXT);
 | 
						|
				_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
 | 
						|
				break;
 | 
						|
			case GLAND_SNOW_LEVEL_TEXT:
 | 
						|
				InvalidateWidget(w, GLAND_SNOW_LEVEL_TEXT);
 | 
						|
				_patches_newgame.snow_line_height = clamp(value, 2, 13);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			SetWindowDirty(w);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const WindowDesc _generate_landscape_desc = {
 | 
						|
	WDP_CENTER, WDP_CENTER, 338, 268,
 | 
						|
	WC_GENERATE_LANDSCAPE, WC_NONE,
 | 
						|
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 | 
						|
	_generate_landscape_widgets,
 | 
						|
	GenerateLandscapeWndProc,
 | 
						|
};
 | 
						|
 | 
						|
static const WindowDesc _heightmap_load_desc = {
 | 
						|
	WDP_CENTER, WDP_CENTER, 338, 236,
 | 
						|
	WC_GENERATE_LANDSCAPE, WC_NONE,
 | 
						|
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
 | 
						|
	_heightmap_load_widgets,
 | 
						|
	GenerateLandscapeWndProc,
 | 
						|
};
 | 
						|
 | 
						|
static void _ShowGenerateLandscape(glwp_modes mode)
 | 
						|
{
 | 
						|
	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
 | 
						|
 | 
						|
	/* Always give a new seed if not editor */
 | 
						|
	if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
 | 
						|
 | 
						|
	if (mode == GLWP_HEIGHTMAP) {
 | 
						|
		if (_heightmap_str != STR_NULL) DeleteName(_heightmap_str);
 | 
						|
 | 
						|
		_heightmap_x = 0;
 | 
						|
		_heightmap_y = 0;
 | 
						|
		_heightmap_str = AllocateName(_file_to_saveload.title, 0);
 | 
						|
		/* If the function returns negative, it means there was a problem loading the heightmap */
 | 
						|
		if (!GetHeightmapDimensions(_file_to_saveload.name, &_heightmap_x, &_heightmap_y))
 | 
						|
			return;
 | 
						|
	}
 | 
						|
 | 
						|
	Window *w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
 | 
						|
 | 
						|
	if (w != NULL) InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
 | 
						|
}
 | 
						|
 | 
						|
void ShowGenerateLandscape()
 | 
						|
{
 | 
						|
	_ShowGenerateLandscape(GLWP_GENERATE);
 | 
						|
}
 | 
						|
 | 
						|
void ShowHeightmapLoad()
 | 
						|
{
 | 
						|
	_ShowGenerateLandscape(GLWP_HEIGHTMAP);
 | 
						|
}
 | 
						|
 | 
						|
void StartScenarioEditor()
 | 
						|
{
 | 
						|
	if (_patches_newgame.town_layout == TL_NO_ROADS) {
 | 
						|
		_patches_newgame.town_layout = TL_ORIGINAL;
 | 
						|
	}
 | 
						|
 | 
						|
	StartGeneratingLandscape(GLWP_SCENARIO);
 | 
						|
}
 | 
						|
 | 
						|
void StartNewGameWithoutGUI(uint seed)
 | 
						|
{
 | 
						|
	/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
 | 
						|
	_patches_newgame.generation_seed = seed;
 | 
						|
 | 
						|
	StartGeneratingLandscape(GLWP_GENERATE);
 | 
						|
}
 | 
						|
 | 
						|
enum CreateScenarioWindowWidgets {
 | 
						|
	CSCEN_TEMPERATE = 3,
 | 
						|
	CSCEN_ARCTIC,
 | 
						|
	CSCEN_TROPICAL,
 | 
						|
	CSCEN_TOYLAND,
 | 
						|
	CSCEN_EMPTY_WORLD,
 | 
						|
	CSCEN_RANDOM_WORLD,
 | 
						|
	CSCEN_MAPSIZE_X_TEXT,
 | 
						|
	CSCEN_MAPSIZE_X_PULLDOWN,
 | 
						|
	CSCEN_MAPSIZE_Y_TEXT,
 | 
						|
	CSCEN_MAPSIZE_Y_PULLDOWN,
 | 
						|
	CSCEN_START_DATE_DOWN,
 | 
						|
	CSCEN_START_DATE_TEXT,
 | 
						|
	CSCEN_START_DATE_UP,
 | 
						|
	CSCEN_FLAT_LAND_HEIGHT_DOWN,
 | 
						|
	CSCEN_FLAT_LAND_HEIGHT_TEXT,
 | 
						|
	CSCEN_FLAT_LAND_HEIGHT_UP
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static void CreateScenarioWndProc(Window *w, WindowEvent *e)
 | 
						|
{
 | 
						|
	static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
 | 
						|
 | 
						|
	switch (e->event) {
 | 
						|
	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE); break;
 | 
						|
 | 
						|
	case WE_PAINT:
 | 
						|
		SetWindowWidgetDisabledState(w, CSCEN_START_DATE_DOWN,       _patches_newgame.starting_year <= MIN_YEAR);
 | 
						|
		SetWindowWidgetDisabledState(w, CSCEN_START_DATE_UP,         _patches_newgame.starting_year >= MAX_YEAR);
 | 
						|
		SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
 | 
						|
		SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_UP,   _patches_newgame.se_flat_world_height >= 15);
 | 
						|
 | 
						|
		SetWindowWidgetLoweredState(w, CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
 | 
						|
		SetWindowWidgetLoweredState(w, CSCEN_ARCTIC,    _opt_newgame.landscape == LT_ARCTIC);
 | 
						|
		SetWindowWidgetLoweredState(w, CSCEN_TROPICAL,  _opt_newgame.landscape == LT_TROPIC);
 | 
						|
		SetWindowWidgetLoweredState(w, CSCEN_TOYLAND,   _opt_newgame.landscape == LT_TOYLAND);
 | 
						|
		DrawWindowWidgets(w);
 | 
						|
 | 
						|
		DrawStringRightAligned(211, 97, STR_MAPSIZE, 0);
 | 
						|
		DrawString(            221, 97, mapsizes[_patches_newgame.map_x - 6], 0x10);
 | 
						|
		DrawStringCentered(    272, 97, STR_BY, 0);
 | 
						|
		DrawString(            284, 97, mapsizes[_patches_newgame.map_y - 6], 0x10);
 | 
						|
 | 
						|
		DrawStringRightAligned(211, 115, STR_DATE, 0);
 | 
						|
		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
 | 
						|
		DrawStringCentered(271, 115, STR_GENERATE_DATE, 0);
 | 
						|
 | 
						|
		DrawStringRightAligned(278, 133, STR_FLAT_WORLD_HEIGHT, 0);
 | 
						|
		SetDParam(0, _patches_newgame.se_flat_world_height);
 | 
						|
		DrawStringCentered(303, 133, STR_FLAT_WORLD_HEIGHT_NUM, 0x10);
 | 
						|
 | 
						|
		break;
 | 
						|
	case WE_CLICK:
 | 
						|
		switch (e->we.click.widget) {
 | 
						|
		case CSCEN_TEMPERATE: case CSCEN_ARCTIC: case CSCEN_TROPICAL: case CSCEN_TOYLAND:
 | 
						|
			RaiseWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE);
 | 
						|
			SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
 | 
						|
			break;
 | 
						|
		case CSCEN_MAPSIZE_X_TEXT: case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
 | 
						|
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, CSCEN_MAPSIZE_X_PULLDOWN, 0, 0);
 | 
						|
			break;
 | 
						|
		case CSCEN_MAPSIZE_Y_TEXT: case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
 | 
						|
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, CSCEN_MAPSIZE_Y_PULLDOWN, 0, 0);
 | 
						|
			break;
 | 
						|
		case CSCEN_EMPTY_WORLD: // Empty world / flat world
 | 
						|
			StartGeneratingLandscape(GLWP_SCENARIO);
 | 
						|
			break;
 | 
						|
		case CSCEN_RANDOM_WORLD: // Generate
 | 
						|
			ShowGenerateLandscape();
 | 
						|
			break;
 | 
						|
		case CSCEN_START_DATE_DOWN: case CSCEN_START_DATE_UP: // Year buttons
 | 
						|
			/* Don't allow too fast scrolling */
 | 
						|
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 | 
						|
				HandleButtonClick(w, e->we.click.widget);
 | 
						|
				SetWindowDirty(w);
 | 
						|
 | 
						|
				_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
 | 
						|
			}
 | 
						|
			_left_button_clicked = false;
 | 
						|
			break;
 | 
						|
		case CSCEN_START_DATE_TEXT: // Year text
 | 
						|
			WP(w, def_d).data_3 = CSCEN_START_DATE_TEXT;
 | 
						|
			SetDParam(0, _patches_newgame.starting_year);
 | 
						|
			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
 | 
						|
			break;
 | 
						|
		case CSCEN_FLAT_LAND_HEIGHT_DOWN: case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
 | 
						|
			/* Don't allow too fast scrolling */
 | 
						|
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 | 
						|
				HandleButtonClick(w, e->we.click.widget);
 | 
						|
				SetWindowDirty(w);
 | 
						|
 | 
						|
				_patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, 15);
 | 
						|
			}
 | 
						|
			_left_button_clicked = false;
 | 
						|
			break;
 | 
						|
		case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
 | 
						|
			WP(w, def_d).data_3 = CSCEN_FLAT_LAND_HEIGHT_TEXT;
 | 
						|
			SetDParam(0, _patches_newgame.se_flat_world_height);
 | 
						|
			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case WE_DROPDOWN_SELECT:
 | 
						|
		switch (e->we.dropdown.button) {
 | 
						|
			case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
 | 
						|
			case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
 | 
						|
		}
 | 
						|
		SetWindowDirty(w);
 | 
						|
		break;
 | 
						|
 | 
						|
	case WE_ON_EDIT_TEXT: {
 | 
						|
		if (e->we.edittext.str != NULL) {
 | 
						|
			int32 value = atoi(e->we.edittext.str);
 | 
						|
 | 
						|
			switch (WP(w, def_d).data_3) {
 | 
						|
			case CSCEN_START_DATE_TEXT:
 | 
						|
				InvalidateWidget(w, CSCEN_START_DATE_TEXT);
 | 
						|
				_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
 | 
						|
				break;
 | 
						|
			case CSCEN_FLAT_LAND_HEIGHT_TEXT:
 | 
						|
				InvalidateWidget(w, CSCEN_FLAT_LAND_HEIGHT_TEXT);
 | 
						|
				_patches_newgame.se_flat_world_height = clamp(value, 0, 15);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			SetWindowDirty(w);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const Widget _create_scenario_widgets[] = {
 | 
						|
{   WWT_CLOSEBOX, RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                STR_018B_CLOSE_WINDOW},
 | 
						|
{    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_SE_CAPTION,          STR_NULL},
 | 
						|
{      WWT_PANEL, RESIZE_NONE, 13,   0, 337,  14, 169, 0x0,                     STR_NULL},
 | 
						|
 | 
						|
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,    STR_030E_SELECT_TEMPERATE_LANDSCAPE},
 | 
						|
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,   STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
 | 
						|
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
 | 
						|
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  24,  78, SPR_SELECT_TOYLAND,      STR_0311_SELECT_TOYLAND_LANDSCAPE},
 | 
						|
 | 
						|
{    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 115,  95, 124, STR_SE_FLAT_WORLD,       STR_SE_FLAT_WORLD_TIP},         // Empty (sea-level) map
 | 
						|
{    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 115, 131, 160, STR_SE_RANDOM_LAND,      STR_022A_GENERATE_RANDOM_LAND}, // Generate
 | 
						|
 | 
						|
{      WWT_PANEL, RESIZE_NONE, 12, 216, 251,  95, 106, 0x0,                     STR_NULL},
 | 
						|
{    WWT_TEXTBTN, RESIZE_NONE, 12, 252, 263,  95, 106, STR_0225,                STR_NULL}, // Mapsize X
 | 
						|
{      WWT_PANEL, RESIZE_NONE, 12, 279, 314,  95, 106, 0x0,                     STR_NULL},
 | 
						|
{    WWT_TEXTBTN, RESIZE_NONE, 12, 315, 326,  95, 106, STR_0225,                STR_NULL}, // Mapsize Y
 | 
						|
 | 
						|
{     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 113, 124, SPR_ARROW_DOWN,          STR_029E_MOVE_THE_STARTING_DATE},
 | 
						|
{      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 113, 124, 0x0,                     STR_NULL},
 | 
						|
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 113, 124, SPR_ARROW_UP,            STR_029F_MOVE_THE_STARTING_DATE},
 | 
						|
 | 
						|
{     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 131, 142, SPR_ARROW_DOWN,          STR_FLAT_WORLD_HEIGHT_DOWN},
 | 
						|
{      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 131, 142, 0x0,                     STR_NULL},
 | 
						|
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 131, 142, SPR_ARROW_UP,            STR_FLAT_WORLD_HEIGHT_UP},
 | 
						|
{   WIDGETS_END},
 | 
						|
};
 | 
						|
 | 
						|
static const WindowDesc _create_scenario_desc = {
 | 
						|
	WDP_CENTER, WDP_CENTER, 338, 170,
 | 
						|
	WC_GENERATE_LANDSCAPE, WC_NONE,
 | 
						|
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
 | 
						|
	_create_scenario_widgets,
 | 
						|
	CreateScenarioWndProc,
 | 
						|
};
 | 
						|
 | 
						|
void ShowCreateScenario()
 | 
						|
{
 | 
						|
	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
 | 
						|
	AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static const Widget _show_terrain_progress_widgets[] = {
 | 
						|
{    WWT_CAPTION,   RESIZE_NONE,    14,     0,   180,     0,    13, STR_GENERATION_WORLD,   STR_018C_WINDOW_TITLE_DRAG_THIS},
 | 
						|
{      WWT_PANEL,   RESIZE_NONE,    14,     0,   180,    14,    96, 0x0,                    STR_NULL},
 | 
						|
{    WWT_TEXTBTN,   RESIZE_NONE,    15,    20,   161,    74,    85, STR_GENERATION_ABORT,   STR_NULL}, // Abort button
 | 
						|
{   WIDGETS_END},
 | 
						|
};
 | 
						|
 | 
						|
struct tp_info {
 | 
						|
	uint percent;
 | 
						|
	StringID cls;
 | 
						|
	uint current;
 | 
						|
	uint total;
 | 
						|
	int timer;
 | 
						|
};
 | 
						|
 | 
						|
static tp_info _tp;
 | 
						|
 | 
						|
static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
 | 
						|
{
 | 
						|
	if (confirmed) {
 | 
						|
		AbortGeneratingWorld();
 | 
						|
	} else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
 | 
						|
		SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
 | 
						|
{
 | 
						|
	switch (e->event) {
 | 
						|
	case WE_CLICK:
 | 
						|
		switch (e->we.click.widget) {
 | 
						|
		case 2:
 | 
						|
			if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
 | 
						|
			ShowQuery(
 | 
						|
				STR_GENERATION_ABORT_CAPTION,
 | 
						|
				STR_GENERATION_ABORT_MESSAGE,
 | 
						|
				w,
 | 
						|
				AbortGeneratingWorldCallback
 | 
						|
			);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case WE_PAINT:
 | 
						|
		DrawWindowWidgets(w);
 | 
						|
 | 
						|
		/* Draw the % complete with a bar and a text */
 | 
						|
		DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
 | 
						|
		DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE);
 | 
						|
		SetDParam(0, _tp.percent);
 | 
						|
		DrawStringCentered(90, 25, STR_PROGRESS, 0);
 | 
						|
 | 
						|
		/* Tell which class we are generating */
 | 
						|
		DrawStringCentered(90, 46, _tp.cls, 0);
 | 
						|
 | 
						|
		/* And say where we are in that class */
 | 
						|
		SetDParam(0, _tp.current);
 | 
						|
		SetDParam(1, _tp.total);
 | 
						|
		DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, 0);
 | 
						|
 | 
						|
		SetWindowDirty(w);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const WindowDesc _show_terrain_progress_desc = {
 | 
						|
	WDP_CENTER, WDP_CENTER, 181, 97,
 | 
						|
	WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
 | 
						|
	WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 | 
						|
	_show_terrain_progress_widgets,
 | 
						|
	ShowTerrainProgressProc
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Initializes the progress counters to the starting point.
 | 
						|
 */
 | 
						|
void PrepareGenerateWorldProgress()
 | 
						|
{
 | 
						|
	_tp.cls   = STR_WORLD_GENERATION;
 | 
						|
	_tp.current = 0;
 | 
						|
	_tp.total   = 0;
 | 
						|
	_tp.percent = 0;
 | 
						|
	_tp.timer   = 0; // Forces to paint the progress window immediatelly
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Show the window where a user can follow the process of the map generation.
 | 
						|
 */
 | 
						|
void ShowGenerateWorldProgress()
 | 
						|
{
 | 
						|
	AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
 | 
						|
}
 | 
						|
 | 
						|
static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
 | 
						|
{
 | 
						|
	static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
 | 
						|
	static const StringID class_table[GWP_CLASS_COUNT]  = {
 | 
						|
		STR_WORLD_GENERATION,
 | 
						|
		STR_022E_LANDSCAPE_GENERATION,
 | 
						|
		STR_CLEARING_TILES,
 | 
						|
		STR_022F_TOWN_GENERATION,
 | 
						|
		STR_0230_INDUSTRY_GENERATION,
 | 
						|
		STR_UNMOVABLE_GENERATION,
 | 
						|
		STR_TREE_GENERATION,
 | 
						|
		STR_SETTINGUP_GAME,
 | 
						|
		STR_PREPARING_TILELOOP,
 | 
						|
		STR_PREPARING_GAME
 | 
						|
	};
 | 
						|
 | 
						|
	assert(cls < GWP_CLASS_COUNT);
 | 
						|
 | 
						|
	/* Do not run this function if we aren't in a thread */
 | 
						|
	if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
 | 
						|
 | 
						|
	if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
 | 
						|
 | 
						|
	if (total == 0) {
 | 
						|
		assert(_tp.cls == class_table[cls]);
 | 
						|
		_tp.current += progress;
 | 
						|
	} else {
 | 
						|
		_tp.cls   = class_table[cls];
 | 
						|
		_tp.current = progress;
 | 
						|
		_tp.total   = total;
 | 
						|
		_tp.percent = percent_table[cls];
 | 
						|
	}
 | 
						|
 | 
						|
	/* Don't update the screen too often. So update it once in every 200ms */
 | 
						|
	if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return;
 | 
						|
 | 
						|
	/* Percentage is about the number of completed tasks, so 'current - 1' */
 | 
						|
	_tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
 | 
						|
	_tp.timer = _realtime_tick;
 | 
						|
 | 
						|
	if (_network_dedicated) {
 | 
						|
		static uint last_percent = 0;
 | 
						|
 | 
						|
		/* Never display 0% */
 | 
						|
		if (_tp.percent == 0) return;
 | 
						|
		/* Reset if percent is lower then the last recorded */
 | 
						|
		if (_tp.percent < last_percent) last_percent = 0;
 | 
						|
		/* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */
 | 
						|
		if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
 | 
						|
		/* Never show steps smaller then 2%, even if it is a mod 5% */
 | 
						|
		if (_tp.percent <= last_percent + 2) return;
 | 
						|
 | 
						|
		DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
 | 
						|
		last_percent = _tp.percent;
 | 
						|
 | 
						|
		/* Don't continue as dedicated never has a thread running */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
	SetGeneratingWorldPaintStatus(true);
 | 
						|
 | 
						|
	/* We wait here till the paint is done, so we don't read and write
 | 
						|
	 *  on the same tile at the same moment. Nasty hack, but that happens
 | 
						|
	 *  if you implement threading afterwards */
 | 
						|
	while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the total of a stage of the world generation.
 | 
						|
 * @param cls the current class we are in.
 | 
						|
 * @param total Set the total expected items for this class.
 | 
						|
 *
 | 
						|
 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
 | 
						|
 *  Also, progress works if total is zero, total works if progress is zero.
 | 
						|
 */
 | 
						|
void SetGeneratingWorldProgress(gwp_class cls, uint total)
 | 
						|
{
 | 
						|
	if (total == 0) return;
 | 
						|
 | 
						|
	_SetGeneratingWorldProgress(cls, 0, total);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Increases the current stage of the world generation with one.
 | 
						|
 * @param cls the current class we are in.
 | 
						|
 *
 | 
						|
 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
 | 
						|
 *  Also, progress works if total is zero, total works if progress is zero.
 | 
						|
 */
 | 
						|
void IncreaseGeneratingWorldProgress(gwp_class cls)
 | 
						|
{
 | 
						|
	/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
 | 
						|
	_SetGeneratingWorldProgress(cls, 1, 0);
 | 
						|
}
 |