1292 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1292 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
 | |
| /** @file players.c
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|   * @todo Cleanup the messy DrawPlayerFace function asap
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|   */
 | |
| #include "stdafx.h"
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| #include "openttd.h"
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| #include "engine.h"
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| #include "functions.h"
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| #include "string.h"
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| #include "strings.h"
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| #include "table/strings.h"
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| #include "table/sprites.h"
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| #include "map.h"
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| #include "player.h"
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| #include "town.h"
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| #include "vehicle.h"
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| #include "station.h"
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| #include "gfx.h"
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| #include "news.h"
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| #include "saveload.h"
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| #include "command.h"
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| #include "sound.h"
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| #include "network.h"
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| #include "variables.h"
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| #include "engine.h"
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| #include "ai/ai.h"
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| 
 | |
| static const SpriteID cheeks_table[4] = {
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| 	0x325, 0x326,
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| 	0x390, 0x3B0,
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| };
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| 
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| static const SpriteID mouth_table[3] = {
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| 	0x34C, 0x34D, 0x34F
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| };
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| 
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| void DrawPlayerFace(uint32 face, int color, int x, int y)
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| {
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| 	byte flag = 0;
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| 
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| 	if ( (int32)face < 0)
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| 		flag |= 1;
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| 	if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
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| 		flag |= 2;
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| 
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| 	/* draw the gradient */
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| 	DrawSprite(GENERAL_SPRITE_COLOR(color) + SPRITE_PALETTE(SPR_GRADIENT), x, y);
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| 
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| 	/* draw the cheeks */
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| 	DrawSprite(cheeks_table[flag&3], x, y);
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| 
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| 	/* draw the chin */
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| 	/* FIXME: real code uses -2 in zoomlevel 1 */
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| 	{
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| 		uint val = GB(face, 4, 2);
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| 		if (!(flag & 2)) {
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| 			DrawSprite(0x327 + (flag&1?0:val), x, y);
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| 		} else {
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| 			DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
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| 		}
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| 	}
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| 	/* draw the eyes */
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| 	{
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| 		uint val1 = GB(face,  6, 4);
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| 		uint val2 = GB(face, 20, 3);
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| 		uint32 high = 0x314 << PALETTE_SPRITE_START;
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| 
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| 		if (val2 >= 6) {
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| 			high = 0x30F << PALETTE_SPRITE_START;
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| 			if (val2 != 6)
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| 				high = 0x30D << PALETTE_SPRITE_START;
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| 		}
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| 
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| 		if (!(flag & 2)) {
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| 			if (!(flag & 1)) {
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| 				DrawSprite(high+((val1 * 12 >> 4) + SPRITE_PALETTE(0x32B)), x, y);
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| 			} else {
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| 				DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y);
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| 			}
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| 		} else {
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| 			if (!(flag & 1)) {
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| 				DrawSprite(high+((val1 * 11 >> 4) + SPRITE_PALETTE(0x39A)), x, y);
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| 			} else {
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| 				DrawSprite(high+(val1 + SPRITE_PALETTE(0x3B8)), x, y);
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| 			}
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| 		}
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| 	}
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| 
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| 	/* draw the mouth */
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| 	{
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| 		uint val = GB(face, 10, 6);
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| 		uint val2;
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| 
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| 		if (!(flag&1)) {
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| 			val2 = ((val&0xF) * 15 >> 4);
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| 
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| 			if (val2 < 3) {
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| 				DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
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| 				/* skip the rest */
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| 				goto skip_mouth;
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| 			}
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| 
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| 			val2 -= 3;
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| 			if (flag & 2) {
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| 				if (val2 > 8) val2 = 0;
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| 				val2 += 0x3A5 - 0x35B;
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| 			}
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| 			DrawSprite(val2 + 0x35B, x, y);
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| 		} else if (!(flag&2)) {
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| 			DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
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| 		} else {
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| 			DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
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| 		}
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| 
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| 		val >>= 3;
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| 
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| 		if (!(flag&2)) {
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| 			if (!(flag&1)) {
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| 				DrawSprite(0x349 + val, x, y);
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| 			} else {
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| 				DrawSprite( mouth_table[(val*3>>3)], x, y);
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| 			}
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| 		} else {
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| 			if (!(flag&1)) {
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| 				DrawSprite(0x393 + (val&3), x, y);
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| 			} else {
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| 				DrawSprite(0x3B3 + (val*5>>3), x, y);
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| 			}
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| 		}
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| 
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| 		skip_mouth:;
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| 	}
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| 
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| 
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| 	/* draw the hair */
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| 	{
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| 		uint val = GB(face, 16, 4);
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| 		if (flag & 2) {
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| 			if (flag & 1) {
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| 				DrawSprite(0x3D9 + (val * 5 >> 4), x, y);
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| 			} else {
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| 				DrawSprite(0x3D4 + (val * 5 >> 4), x, y);
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| 			}
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| 		} else {
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| 			if (flag & 1) {
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| 				DrawSprite(0x38B + (val * 5 >> 4), x, y);
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| 			} else {
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| 				DrawSprite(0x382 + (val * 9 >> 4), x, y);
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| 			}
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| 		}
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| 	}
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| 
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| 	/* draw the tie */
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| 	{
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| 		uint val = GB(face, 20, 8);
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| 
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| 		if (!(flag&1)) {
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| 			DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), x, y);
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| 			DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), x, y);
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| 			DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), x, y);
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| 		} else {
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| 			DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), x, y);
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| 			DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y);
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| 
 | |
| 			val >>= 4;
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| 			if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y);
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| 		}
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| 	}
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| 
 | |
| 	/* draw the glasses */
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| 	{
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| 		uint val = GB(face, 28, 3);
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| 
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| 		if (flag & 2) {
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| 			if (val <= 1) DrawSprite(0x3AE + val, x, y);
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| 		} else {
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| 			if (val <= 1) DrawSprite(0x347 + val, x, y);
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| 		}
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| 	}
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| }
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| 
 | |
| byte ActivePlayerCount(void)
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| {
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| 	const Player *p;
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| 	byte count = 0;
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| 
 | |
| 	FOR_ALL_PLAYERS(p) {
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| 		if (p->is_active) count++;
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| 	}
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| 
 | |
| 	return count;
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| }
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| 
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| void InvalidatePlayerWindows(const Player *p)
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| {
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| 	PlayerID pid = p->index;
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| 
 | |
| 	if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
 | |
| 	InvalidateWindow(WC_FINANCES, pid);
 | |
| }
 | |
| 
 | |
| bool CheckPlayerHasMoney(int32 cost)
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| {
 | |
| 	if (cost > 0) {
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| 		PlayerID pid = _current_player;
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| 		if (pid < MAX_PLAYERS && cost > GetPlayer(pid)->player_money) {
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| 			SetDParam(0, cost);
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| 			_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
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| 			return false;
 | |
| 		}
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| 	}
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| 	return true;
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| }
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| 
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| static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
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| {
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| 	p->money64 -= cost;
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| 	UpdatePlayerMoney32(p);
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| 
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| 	p->yearly_expenses[0][_yearly_expenses_type] += cost;
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| 
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| 	if ( ( 1 << _yearly_expenses_type ) & (1<<7|1<<8|1<<9|1<<10))
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| 		p->cur_economy.income -= cost;
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| 	else if (( 1 << _yearly_expenses_type ) & (1<<2|1<<3|1<<4|1<<5|1<<6|1<<11))
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| 		p->cur_economy.expenses -= cost;
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| 
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| 	InvalidatePlayerWindows(p);
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| }
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| 
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| void SubtractMoneyFromPlayer(int32 cost)
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| {
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| 	PlayerID pid = _current_player;
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| 	if (pid < MAX_PLAYERS)
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| 		SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
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| }
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| 
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| void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost)
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| {
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| 	Player *p = GetPlayer(player);
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| 	byte m = p->player_money_fraction;
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| 	p->player_money_fraction = m - (byte)cost;
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| 	cost >>= 8;
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| 	if (p->player_money_fraction > m)
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| 		cost++;
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| 	if (cost != 0)
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| 		SubtractMoneyFromAnyPlayer(p, cost);
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| }
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| 
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| // the player_money field is kept as it is, but money64 contains the actual amount of money.
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| void UpdatePlayerMoney32(Player *p)
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| {
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| 	if (p->money64 < -2000000000)
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| 		p->player_money = -2000000000;
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| 	else if (p->money64 > 2000000000)
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| 		p->player_money = 2000000000;
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| 	else
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| 		p->player_money = (int32)p->money64;
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| }
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| 
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| void GetNameOfOwner(PlayerID owner, TileIndex tile)
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| {
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| 	SetDParam(2, owner);
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| 
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| 	if (owner != OWNER_TOWN) {
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| 		if (owner >= 8)
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| 			SetDParam(0, STR_0150_SOMEONE);
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| 		else {
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| 			Player *p = GetPlayer(owner);
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| 			SetDParam(0, p->name_1);
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| 			SetDParam(1, p->name_2);
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| 		}
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| 	} else {
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| 		Town *t = ClosestTownFromTile(tile, (uint)-1);
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| 		SetDParam(0, STR_TOWN);
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| 		SetDParam(1, t->index);
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| 	}
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| }
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| 
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| 
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| bool CheckOwnership(PlayerID owner)
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| {
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| 	assert(owner <= OWNER_WATER);
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| 
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| 	if (owner == _current_player)
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| 		return true;
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| 	_error_message = STR_013B_OWNED_BY;
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| 	GetNameOfOwner(owner, 0);
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| 	return false;
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| }
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| 
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| bool CheckTileOwnership(TileIndex tile)
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| {
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| 	PlayerID owner = GetTileOwner(tile);
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| 
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| 	assert(owner <= OWNER_WATER);
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| 
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| 	if (owner == _current_player)
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| 		return true;
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| 	_error_message = STR_013B_OWNED_BY;
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| 
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| 	// no need to get the name of the owner unless we're the local player (saves some time)
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| 	if (IsLocalPlayer()) GetNameOfOwner(owner, tile);
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| 	return false;
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| }
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| 
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| static void GenerateCompanyName(Player *p)
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| {
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| 	TileIndex tile;
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| 	Town *t;
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| 	StringID str;
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| 	Player *pp;
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| 	uint32 strp;
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| 	char buffer[100];
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| 
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| 	if (p->name_1 != STR_SV_UNNAMED)
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| 		return;
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| 
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| 	tile = p->last_build_coordinate;
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| 	if (tile == 0)
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| 		return;
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| 
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| 	t = ClosestTownFromTile(tile, (uint)-1);
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| 
 | |
| 	if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
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| 		str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
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| 		strp = t->townnameparts;
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| 
 | |
| verify_name:;
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| 		// No player must have this name already
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| 		FOR_ALL_PLAYERS(pp) {
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| 			if (pp->name_1 == str && pp->name_2 == strp)
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| 				goto bad_town_name;
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| 		}
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| 
 | |
| 		GetString(buffer, str);
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| 		if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 150)
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| 			goto bad_town_name;
 | |
| 
 | |
| set_name:;
 | |
| 		p->name_1 = str;
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| 		p->name_2 = strp;
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| 
 | |
| 		MarkWholeScreenDirty();
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| 
 | |
| 		if (!IS_HUMAN_PLAYER(p->index)) {
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| 			SetDParam(0, t->index);
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| 			AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
 | |
| 		}
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| 		return;
 | |
| 	}
 | |
| bad_town_name:;
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| 
 | |
| 	if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
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| 		str = SPECSTR_ANDCO_NAME;
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| 		strp = p->president_name_2;
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| 		goto set_name;
 | |
| 	} else {
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| 		str = SPECSTR_ANDCO_NAME;
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| 		strp = Random();
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| 		goto verify_name;
 | |
| 	}
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| }
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| 
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| #define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
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| 
 | |
| static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
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| static const byte _color_similar_1[16] = {8, 6, 255, 12,  255, 0, 1, 1, 0, 13,  11,  10, 3,   9,  15, 14};
 | |
| static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
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| 
 | |
| static byte GeneratePlayerColor(void)
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| {
 | |
| 	byte colors[16], pcolor, t2;
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| 	int i,j,n;
 | |
| 	uint32 r;
 | |
| 	Player *p;
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| 
 | |
| 	// Initialize array
 | |
| 	for (i = 0; i != 16; i++) colors[i] = i;
 | |
| 
 | |
| 	// And randomize it
 | |
| 	n = 100;
 | |
| 	do {
 | |
| 		r = Random();
 | |
| 		COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
 | |
| 	} while (--n);
 | |
| 
 | |
| 	// Bubble sort it according to the values in table 1
 | |
| 	i = 16;
 | |
| 	do {
 | |
| 		for (j = 0; j != 15; j++) {
 | |
| 			if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) {
 | |
| 				COLOR_SWAP(j, j + 1);
 | |
| 			}
 | |
| 		}
 | |
| 	} while (--i);
 | |
| 
 | |
| 	// Move the colors that look similar to each player's color to the side
 | |
| 	FOR_ALL_PLAYERS(p) if (p->is_active) {
 | |
| 		pcolor = p->player_color;
 | |
| 		for (i=0; i!=16; i++) if (colors[i] == pcolor) {
 | |
| 			colors[i] = 0xFF;
 | |
| 
 | |
| 			t2 = _color_similar_1[pcolor];
 | |
| 			if (t2 == 0xFF) break;
 | |
| 			for (i=0; i!=15; i++) {
 | |
| 				if (colors[i] == t2) {
 | |
| 					do COLOR_SWAP(i,i+1); while (++i != 15);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			t2 = _color_similar_2[pcolor];
 | |
| 			if (t2 == 0xFF) break;
 | |
| 			for (i = 0; i != 15; i++) {
 | |
| 				if (colors[i] == t2) {
 | |
| 					do COLOR_SWAP(i, i + 1); while (++i != 15);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Return the first available color
 | |
| 	i = 0;
 | |
| 	for (;;) {
 | |
| 		if (colors[i] != 0xFF)
 | |
| 			return colors[i];
 | |
| 		i++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void GeneratePresidentName(Player *p)
 | |
| {
 | |
| 	Player *pp;
 | |
| 	char buffer[100], buffer2[40];
 | |
| 
 | |
| 	for (;;) {
 | |
| restart:;
 | |
| 
 | |
| 		p->president_name_2 = Random();
 | |
| 		p->president_name_1 = SPECSTR_PRESIDENT_NAME;
 | |
| 
 | |
| 		SetDParam(0, p->president_name_2);
 | |
| 		GetString(buffer, p->president_name_1);
 | |
| 		if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 94)
 | |
| 			continue;
 | |
| 
 | |
| 		FOR_ALL_PLAYERS(pp) {
 | |
| 			if (pp->is_active && p != pp) {
 | |
| 				SetDParam(0, pp->president_name_2);
 | |
| 				GetString(buffer2, pp->president_name_1);
 | |
| 				if (strcmp(buffer2, buffer) == 0)
 | |
| 					goto restart;
 | |
| 			}
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static Player *AllocatePlayer(void)
 | |
| {
 | |
| 	Player *p;
 | |
| 	// Find a free slot
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (!p->is_active) {
 | |
| 			int i = p->index;
 | |
| 			memset(p, 0, sizeof(Player));
 | |
| 			p->index = i;
 | |
| 			return p;
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| Player *DoStartupNewPlayer(bool is_ai)
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	p = AllocatePlayer();
 | |
| 	if (p == NULL)
 | |
| 		return NULL;
 | |
| 
 | |
| 	// Make a color
 | |
| 	p->player_color = GeneratePlayerColor();
 | |
| 	_player_colors[p->index] = p->player_color;
 | |
| 	p->name_1 = STR_SV_UNNAMED;
 | |
| 	p->is_active = true;
 | |
| 
 | |
| 	p->money64 = p->player_money = p->current_loan = 100000;
 | |
| 
 | |
| 	p->is_ai = is_ai;
 | |
| 	p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
 | |
| 	p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = OWNER_SPECTATOR;
 | |
| 
 | |
| 	p->avail_railtypes = GetPlayerRailtypes(p->index);
 | |
| 	p->inaugurated_year = _cur_year;
 | |
| 	p->face = Random();
 | |
| 
 | |
| 	/* Engine renewal settings */
 | |
| 	p->engine_renew_list = NULL;
 | |
| 	p->renew_keep_length = false;
 | |
| 	p->engine_renew = false;
 | |
| 	p->engine_renew_months = -6;
 | |
| 	p->engine_renew_money = 100000;
 | |
| 
 | |
| 	GeneratePresidentName(p);
 | |
| 
 | |
| 	InvalidateWindow(WC_GRAPH_LEGEND, 0);
 | |
| 	InvalidateWindow(WC_TOOLBAR_MENU, 0);
 | |
| 	InvalidateWindow(WC_CLIENT_LIST, 0);
 | |
| 
 | |
| 	if (is_ai && (!_networking || _network_server) && _ai.enabled)
 | |
| 		AI_StartNewAI(p->index);
 | |
| 
 | |
| 	return p;
 | |
| }
 | |
| 
 | |
| void StartupPlayers(void)
 | |
| {
 | |
| 	// The AI starts like in the setting with +2 month max
 | |
| 	_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
 | |
| }
 | |
| 
 | |
| static void MaybeStartNewPlayer(void)
 | |
| {
 | |
| 	uint n;
 | |
| 	Player *p;
 | |
| 
 | |
| 	// count number of competitors
 | |
| 	n = 0;
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (p->is_active && p->is_ai)
 | |
| 			n++;
 | |
| 	}
 | |
| 
 | |
| 	// when there's a lot of computers in game, the probability that a new one starts is lower
 | |
| 	if (n < (uint)_opt.diff.max_no_competitors)
 | |
| 		if (n < (_network_server ? InteractiveRandomRange(_opt.diff.max_no_competitors + 2) : RandomRange(_opt.diff.max_no_competitors + 2)) )
 | |
| 			/* Send a command to all clients to start  up a new AI. Works fine for Multiplayer and Singleplayer */
 | |
| 			DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
 | |
| 
 | |
| 	// The next AI starts like the difficulty setting said, with +2 month max
 | |
| 	_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
 | |
| 	_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
 | |
| }
 | |
| 
 | |
| void InitializePlayers(void)
 | |
| {
 | |
| 	int i;
 | |
| 	memset(_players, 0, sizeof(_players));
 | |
| 	for (i = 0; i != MAX_PLAYERS; i++)
 | |
| 		_players[i].index=i;
 | |
| 	_cur_player_tick_index = 0;
 | |
| }
 | |
| 
 | |
| void OnTick_Players(void)
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	if (_game_mode == GM_EDITOR)
 | |
| 		return;
 | |
| 
 | |
| 	p = GetPlayer(_cur_player_tick_index);
 | |
| 	_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
 | |
| 	if (p->name_1 != 0) GenerateCompanyName(p);
 | |
| 
 | |
| 	if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start)
 | |
| 		MaybeStartNewPlayer();
 | |
| }
 | |
| 
 | |
| // index is the next parameter in _decode_parameters to set up
 | |
| StringID GetPlayerNameString(PlayerID player, uint index)
 | |
| {
 | |
| 	if (IS_HUMAN_PLAYER(player) && player < MAX_PLAYERS) {
 | |
| 		SetDParam(index, player+1);
 | |
| 		return STR_7002_PLAYER;
 | |
| 	}
 | |
| 	return STR_EMPTY;
 | |
| }
 | |
| 
 | |
| extern void ShowPlayerFinances(int player);
 | |
| 
 | |
| void PlayersYearlyLoop(void)
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	// Copy statistics
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (p->is_active) {
 | |
| 			memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
 | |
| 			memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
 | |
| 			InvalidateWindow(WC_FINANCES, p->index);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (_patches.show_finances && _local_player != OWNER_SPECTATOR) {
 | |
| 		ShowPlayerFinances(_local_player);
 | |
| 		p = GetPlayer(_local_player);
 | |
| 		if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
 | |
| 			SndPlayFx(SND_01_BAD_YEAR);
 | |
| 		} else {
 | |
| 			SndPlayFx(SND_00_GOOD_YEAR);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DeletePlayerWindows(PlayerID pi)
 | |
| {
 | |
| 	DeleteWindowById(WC_COMPANY, pi);
 | |
| 	DeleteWindowById(WC_FINANCES, pi);
 | |
| 	DeleteWindowById(WC_STATION_LIST, pi);
 | |
| 	DeleteWindowById(WC_TRAINS_LIST,   (INVALID_STATION << 16) | pi);
 | |
| 	DeleteWindowById(WC_ROADVEH_LIST,  (INVALID_STATION << 16) | pi);
 | |
| 	DeleteWindowById(WC_SHIPS_LIST,    (INVALID_STATION << 16) | pi);
 | |
| 	DeleteWindowById(WC_AIRCRAFT_LIST, (INVALID_STATION << 16) | pi);
 | |
| 	DeleteWindowById(WC_BUY_COMPANY, pi);
 | |
| }
 | |
| 
 | |
| byte GetPlayerRailtypes(PlayerID p)
 | |
| {
 | |
| 	byte rt = 0;
 | |
| 	EngineID i;
 | |
| 
 | |
| 	for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
 | |
| 		const Engine* e = GetEngine(i);
 | |
| 		const EngineInfo *ei = EngInfo(i);
 | |
| 
 | |
| 		if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) &&
 | |
| 				(HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) &&
 | |
| 				!(RailVehInfo(i)->flags & RVI_WAGON)) {
 | |
| 			assert(e->railtype < RAILTYPE_END);
 | |
| 			SETBIT(rt, e->railtype);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return rt;
 | |
| }
 | |
| 
 | |
| static void DeletePlayerStuff(PlayerID pi)
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	DeletePlayerWindows(pi);
 | |
| 	p = GetPlayer(pi);
 | |
| 	DeleteName(p->name_1);
 | |
| 	DeleteName(p->president_name_1);
 | |
| 	p->name_1 = 0;
 | |
| 	p->president_name_1 = 0;
 | |
| }
 | |
| 
 | |
| /** Change engine renewal parameters
 | |
|  * @param tile unused
 | |
|  * @param p1 bits 0-3 command
 | |
|  * - p1 = 0 - change auto renew bool
 | |
|  * - p1 = 1 - change auto renew months
 | |
|  * - p1 = 2 - change auto renew money
 | |
|  * - p1 = 3 - change auto renew array
 | |
|  * - p1 = 4 - change bool, months & money all together
 | |
|  * - p1 = 5 - change renew_keep_length
 | |
|  * @param p2 value to set
 | |
|  * if p1 = 0, then:
 | |
|  * - p2 = enable engine renewal
 | |
|  * if p1 = 1, then:
 | |
|  * - p2 = months left before engine expires to replace it
 | |
|  * if p1 = 2, then
 | |
|  * - p2 = minimum amount of money available
 | |
|  * if p1 = 3, then:
 | |
|  * - p2 bits  0-15 = old engine type
 | |
|  * - p2 bits 16-31 = new engine type
 | |
|  * if p1 = 4, then:
 | |
|  * - p1 bit     15 = enable engine renewal
 | |
|  * - p1 bits 16-31 = months left before engine expires to replace it
 | |
|  * - p2 bits  0-31 = minimum amount of money available
 | |
|  * if p1 = 5, then
 | |
|  * - p2 = enable renew_keep_length
 | |
|  */
 | |
| int32 CmdReplaceVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Player *p;
 | |
| 	if (!(_current_player < MAX_PLAYERS))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	p = GetPlayer(_current_player);
 | |
| 	switch (GB(p1, 0, 3)) {
 | |
| 		case 0:
 | |
| 			if (p->engine_renew == (bool)GB(p2, 0, 1))
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				p->engine_renew = (bool)GB(p2, 0, 1);
 | |
| 				if (IsLocalPlayer()) {
 | |
| 					_patches.autorenew = p->engine_renew;
 | |
| 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case 1:
 | |
| 			if (p->engine_renew_months == (int16)p2)
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				p->engine_renew_months = (int16)p2;
 | |
| 				if (IsLocalPlayer()) {
 | |
| 					_patches.autorenew_months = p->engine_renew_months;
 | |
| 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case 2:
 | |
| 			if (p->engine_renew_money == (uint32)p2)
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				p->engine_renew_money = (uint32)p2;
 | |
| 				if (IsLocalPlayer()) {
 | |
| 					_patches.autorenew_money = p->engine_renew_money;
 | |
| 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case 3: {
 | |
| 			EngineID old_engine_type = GB(p2, 0, 16);
 | |
| 			EngineID new_engine_type = GB(p2, 16, 16);
 | |
| 			int32 cost;
 | |
| 
 | |
| 			if (new_engine_type != INVALID_ENGINE) {
 | |
| 				/* First we make sure that it's a valid type the user requested
 | |
| 				 * check that it's an engine that is in the engine array */
 | |
| 				if (!IsEngineIndex(new_engine_type))
 | |
| 					return CMD_ERROR;
 | |
| 
 | |
| 				// check that the new vehicle type is the same as the original one
 | |
| 				if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type)
 | |
| 					return CMD_ERROR;
 | |
| 
 | |
| 				// make sure that we do not replace a plane with a helicopter or vise versa
 | |
| 				if (GetEngine(new_engine_type)->type == VEH_Aircraft && HASBIT(AircraftVehInfo(old_engine_type)->subtype, 0) != HASBIT(AircraftVehInfo(new_engine_type)->subtype, 0))
 | |
| 					return CMD_ERROR;
 | |
| 
 | |
| 				// make sure that the player can actually buy the new engine
 | |
| 				if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
 | |
| 					return CMD_ERROR;
 | |
| 
 | |
| 				cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, flags);
 | |
| 			} else {
 | |
| 				cost = RemoveEngineReplacementForPlayer(p, old_engine_type, flags);
 | |
| 			}
 | |
| 
 | |
| 			if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, GetEngine(old_engine_type)->type);
 | |
| 
 | |
| 			return cost;
 | |
| 		}
 | |
| 
 | |
| 		case 4:
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				p->engine_renew = (bool)GB(p1, 15, 1);
 | |
| 				p->engine_renew_months = (int16)GB(p1, 16, 16);
 | |
| 				p->engine_renew_money = (uint32)p2;
 | |
| 
 | |
| 				if (IsLocalPlayer()) {
 | |
| 					_patches.autorenew = p->engine_renew;
 | |
| 					_patches.autorenew_months = p->engine_renew_months;
 | |
| 					_patches.autorenew_money = p->engine_renew_money;
 | |
| 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case 5:
 | |
| 			if (p->renew_keep_length == (bool)GB(p2, 0, 1))
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				p->renew_keep_length = (bool)GB(p2, 0, 1);
 | |
| 				if (IsLocalPlayer()) {
 | |
| 					InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
 | |
| 				}
 | |
| 			}
 | |
| 		break;
 | |
| 
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Control the players: add, delete, etc.
 | |
|  * @param tile unused
 | |
|  * @param p1 various functionality
 | |
|  * - p1 = 0 - create a new player, Which player (network) it will be is in p2
 | |
|  * - p1 = 1 - create a new AI player
 | |
|  * - p1 = 2 - delete a player. Player is identified by p2
 | |
|  * - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2
 | |
|  * @param p2 various functionality, dictated by p1
 | |
|  * - p1 = 0 - ClientID of the newly created player
 | |
|  * - p1 = 2 - PlayerID of the that is getting deleted
 | |
|  * - p1 = 3 - #1 p2 = (bit  0-15) - player to merge (p2 & 0xFFFF)
 | |
|  *          - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF)
 | |
|  * @todo In the case of p1=0, create new player, the clientID of the new player is in parameter
 | |
|  * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
 | |
|  * on the server itself. First of all this is unbelievably ugly; second of all, well,
 | |
|  * it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
 | |
|  * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
 | |
|  * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
 | |
|  */
 | |
| int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	if (flags & DC_EXEC) _current_player = OWNER_NONE;
 | |
| 
 | |
| 	switch (p1) {
 | |
| 	case 0: { /* Create a new player */
 | |
| 		Player *p;
 | |
| 		PlayerID pid = p2;
 | |
| 
 | |
| 		if (!(flags & DC_EXEC) || pid >= MAX_PLAYERS) return 0;
 | |
| 
 | |
| 		p = DoStartupNewPlayer(false);
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 		if (_networking && !_network_server && _local_player == OWNER_SPECTATOR)
 | |
| 			/* In case we are a client joining a server... */
 | |
| 			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| 		if (p != NULL) {
 | |
| 			if (_local_player == OWNER_SPECTATOR && (!_ai.network_client || _ai.network_playas == OWNER_SPECTATOR)) {
 | |
| 				/* Check if we do not want to be a spectator in network */
 | |
| 				if (!_networking || (_network_server && !_network_dedicated) || _network_playas != OWNER_SPECTATOR || _ai.network_client) {
 | |
| 					if (_ai.network_client) {
 | |
| 						/* As ai-network-client, we have our own rulez (disable GUI and stuff) */
 | |
| 						_ai.network_playas = p->index;
 | |
| 						_local_player      = OWNER_SPECTATOR;
 | |
| 						if (_ai.network_playas != OWNER_SPECTATOR) {
 | |
| 							/* If we didn't join the game as a spectator, activate the AI */
 | |
| 							AI_StartNewAI(_ai.network_playas);
 | |
| 						}
 | |
| 					} else {
 | |
| 						_local_player = p->index;
 | |
| 					}
 | |
| 					MarkWholeScreenDirty();
 | |
| 				}
 | |
| 			} else if (p->index == _local_player) {
 | |
| 				DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
 | |
| 			}
 | |
| #ifdef ENABLE_NETWORK
 | |
| 			if (_network_server) {
 | |
| 				/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side
 | |
| 				 * in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 | |
| 				NetworkClientInfo *ci = &_network_client_info[pid];
 | |
| 				ci->client_playas = p->index + 1;
 | |
| 				NetworkUpdateClientInfo(ci->client_index);
 | |
| 
 | |
| 				if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) {
 | |
| 					PlayerID player_backup = _local_player;
 | |
| 					_network_player_info[p->index].months_empty = 0;
 | |
| 
 | |
| 					/* XXX - When a client joins, we automatically set its name to the
 | |
| 					 * player's name (for some reason). As it stands now only the server
 | |
| 					 * knows the client's name, so it needs to send out a "broadcast" to
 | |
| 					 * do this. To achieve this we send a network command. However, it
 | |
| 					 * uses _local_player to execute the command as.  To prevent abuse
 | |
| 					 * (eg. only yourself can change your name/company), we 'cheat' by
 | |
| 					 * impersonation _local_player as the server. Not the best solution;
 | |
| 					 * but it works.
 | |
| 					 * TODO: Perhaps this could be improved by when the client is ready
 | |
| 					 * with joining to let it send itself the command, and not the server?
 | |
| 					 * For example in network_client.c:534? */
 | |
| 					_cmd_text = ci->client_name;
 | |
| 					_local_player = ci->client_playas - 1;
 | |
| 					NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
 | |
| 					_local_player = player_backup;
 | |
| 				}
 | |
| 			}
 | |
| 		} else if (_network_server) { // Creating player failed, defer client to spectator
 | |
| 				/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side
 | |
| 				* in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 | |
| 			NetworkClientInfo *ci = &_network_client_info[pid];
 | |
| 			ci->client_playas = OWNER_SPECTATOR;
 | |
| 			NetworkUpdateClientInfo(ci->client_index);
 | |
| 		}
 | |
| #else
 | |
| 		}
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 	} break;
 | |
| 
 | |
| 	case 1: /* Make a new AI player */
 | |
| 		if (!(flags & DC_EXEC)) return 0;
 | |
| 
 | |
| 		DoStartupNewPlayer(true);
 | |
| 		break;
 | |
| 
 | |
| 	case 2: { /* Delete a player */
 | |
| 		Player *p;
 | |
| 
 | |
| 		if (p2 >= MAX_PLAYERS) return CMD_ERROR;
 | |
| 
 | |
| 		if (!(flags & DC_EXEC)) return 0;
 | |
| 
 | |
| 		p = GetPlayer(p2);
 | |
| 
 | |
| 		/* Only allow removal of HUMAN companies */
 | |
| 		if (IS_HUMAN_PLAYER(p->index)) {
 | |
| 			/* Delete any open window of the company */
 | |
| 			DeletePlayerWindows(p->index);
 | |
| 
 | |
| 			/* Show the bankrupt news */
 | |
| 			SetDParam(0, p->name_1);
 | |
| 			SetDParam(1, p->name_2);
 | |
| 			AddNewsItem( (StringID)(p->index + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 | |
| 
 | |
| 			/* Remove the company */
 | |
| 			ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
 | |
| 			p->money64 = p->player_money = 100000000; // XXX - wtf?
 | |
| 			p->is_active = false;
 | |
| 		}
 | |
| 		RemoveAllEngineReplacementForPlayer(p);
 | |
| 
 | |
| 	} break;
 | |
| 
 | |
| 	case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
 | |
| 		PlayerID pid_old = GB(p2,  0, 16);
 | |
| 		PlayerID pid_new = GB(p2, 16, 16);
 | |
| 
 | |
| 		if (pid_old >= MAX_PLAYERS || pid_new >= MAX_PLAYERS) return CMD_ERROR;
 | |
| 
 | |
| 		if (!(flags & DC_EXEC)) return CMD_ERROR;
 | |
| 
 | |
| 		ChangeOwnershipOfPlayerItems(pid_old, pid_new);
 | |
| 		DeletePlayerStuff(pid_old);
 | |
| 	} break;
 | |
| 	default: return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static const StringID _endgame_perf_titles[16] = {
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0214_ENTREPRENEUR,
 | |
| 	STR_0214_ENTREPRENEUR,
 | |
| 	STR_0215_INDUSTRIALIST,
 | |
| 	STR_0215_INDUSTRIALIST,
 | |
| 	STR_0216_CAPITALIST,
 | |
| 	STR_0216_CAPITALIST,
 | |
| 	STR_0217_MAGNATE,
 | |
| 	STR_0217_MAGNATE,
 | |
| 	STR_0218_MOGUL,
 | |
| 	STR_0218_MOGUL,
 | |
| 	STR_0219_TYCOON_OF_THE_CENTURY,
 | |
| };
 | |
| 
 | |
| StringID EndGameGetPerformanceTitleFromValue(uint value)
 | |
| {
 | |
| 	value = minu(value, 1000) >> 6;
 | |
| 	if (value >= lengthof(_endgame_perf_titles)) value = lengthof(_endgame_perf_titles) - 1;
 | |
| 
 | |
| 	return _endgame_perf_titles[value];
 | |
| }
 | |
| 
 | |
| /* Return true if any cheat has been used, false otherwise */
 | |
| static bool CheatHasBeenUsed(void)
 | |
| {
 | |
| 	const Cheat* cht = (Cheat*) &_cheats;
 | |
| 	const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
 | |
| 
 | |
| 	for (; cht != cht_last; cht++) {
 | |
| 		if (cht->been_used)
 | |
| 			return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /* Save the highscore for the player */
 | |
| int8 SaveHighScoreValue(const Player *p)
 | |
| {
 | |
| 	HighScore *hs = _highscore_table[_opt.diff_level];
 | |
| 	uint i;
 | |
| 	uint16 score = p->old_economy[0].performance_history;
 | |
| 
 | |
| 	/* Exclude cheaters from the honour of being in the highscore table */
 | |
| 	if (CheatHasBeenUsed())
 | |
| 		return -1;
 | |
| 
 | |
| 	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 | |
| 		/* You are in the TOP5. Move all values one down and save us there */
 | |
| 		if (hs[i].score <= score) {
 | |
| 			// move all elements one down starting from the replaced one
 | |
| 			memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
 | |
| 			SetDParam(0, p->president_name_1);
 | |
| 			SetDParam(1, p->president_name_2);
 | |
| 			SetDParam(2, p->name_1);
 | |
| 			SetDParam(3, p->name_2);
 | |
| 			GetString(hs[i].company, STR_HIGHSCORE_NAME); // get manager/company name string
 | |
| 			hs[i].score = score;
 | |
| 			hs[i].title = EndGameGetPerformanceTitleFromValue(score);
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return -1; // too bad; we did not make it into the top5
 | |
| }
 | |
| 
 | |
| /* Sort all players given their performance */
 | |
| static int CDECL HighScoreSorter(const void *a, const void *b)
 | |
| {
 | |
| 	const Player *pa = *(const Player* const*)a;
 | |
| 	const Player *pb = *(const Player* const*)b;
 | |
| 
 | |
| 	return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
 | |
| }
 | |
| 
 | |
| /* Save the highscores in a network game when it has ended */
 | |
| #define LAST_HS_ITEM lengthof(_highscore_table) - 1
 | |
| int8 SaveHighScoreValueNetwork(void)
 | |
| {
 | |
| 	const Player* p;
 | |
| 	const Player* pl[MAX_PLAYERS];
 | |
| 	size_t count = 0;
 | |
| 	int8 player = -1;
 | |
| 
 | |
| 	/* Sort all active players with the highest score first */
 | |
| 	FOR_ALL_PLAYERS(p) if (p->is_active) pl[count++] = p;
 | |
| 	qsort((Player*)pl, count, sizeof(pl[0]), HighScoreSorter);
 | |
| 
 | |
| 	{
 | |
| 		uint i;
 | |
| 
 | |
| 		memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
 | |
| 
 | |
| 		/* Copy over Top5 companies */
 | |
| 		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
 | |
| 			HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
 | |
| 
 | |
| 			SetDParam(0, pl[i]->president_name_1);
 | |
| 			SetDParam(1, pl[i]->president_name_2);
 | |
| 			SetDParam(2, pl[i]->name_1);
 | |
| 			SetDParam(3, pl[i]->name_2);
 | |
| 			GetString(hs->company, STR_HIGHSCORE_NAME); // get manager/company name string
 | |
| 			hs->score = pl[i]->old_economy[0].performance_history;
 | |
| 			hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 | |
| 
 | |
| 			// get the ranking of the local player
 | |
| 			if (pl[i]->index == _local_player) player = i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Add top5 players to highscore table */
 | |
| 	return player;
 | |
| }
 | |
| 
 | |
| /* Save HighScore table to file */
 | |
| void SaveToHighScore(void)
 | |
| {
 | |
| 	FILE *fp = fopen(_highscore_file, "wb");
 | |
| 
 | |
| 	if (fp != NULL) {
 | |
| 		uint i;
 | |
| 		HighScore *hs;
 | |
| 
 | |
| 		for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
 | |
| 			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 | |
| 				/* First character is a command character, so strlen will fail on that */
 | |
| 				byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1);
 | |
| 
 | |
| 				fwrite(&length, sizeof(length), 1, fp); // write away string length
 | |
| 				fwrite(hs->company, length, 1, fp);
 | |
| 				fwrite(&hs->score, sizeof(hs->score), 1, fp);
 | |
| 				fwrite("", 2, 1, fp); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
 | |
| 			}
 | |
| 		}
 | |
| 		fclose(fp);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Initialize the highscore table to 0 and if any file exists, load in values */
 | |
| void LoadFromHighScore(void)
 | |
| {
 | |
| 	FILE *fp = fopen(_highscore_file, "rb");
 | |
| 
 | |
| 	memset(_highscore_table, 0, sizeof(_highscore_table));
 | |
| 
 | |
| 	if (fp != NULL) {
 | |
| 		uint i;
 | |
| 		HighScore *hs;
 | |
| 
 | |
| 		for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
 | |
| 			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 | |
| 				byte length;
 | |
| 				fread(&length, sizeof(length), 1, fp);
 | |
| 
 | |
| 				fread(hs->company, 1, length, fp);
 | |
| 				fread(&hs->score, sizeof(hs->score), 1, fp);
 | |
| 				fseek(fp, 2, SEEK_CUR); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
 | |
| 				hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 | |
| 			}
 | |
| 		}
 | |
| 		fclose(fp);
 | |
| 	}
 | |
| 
 | |
| 	/* Initialize end of game variable (when to show highscore chart) */
 | |
| 	 _patches.ending_date = 2051;
 | |
| }
 | |
| 
 | |
| // Save/load of players
 | |
| static const SaveLoad _player_desc[] = {
 | |
| 	SLE_VAR(Player,name_2,					SLE_UINT32),
 | |
| 	SLE_VAR(Player,name_1,					SLE_STRINGID),
 | |
| 
 | |
| 	SLE_VAR(Player,president_name_1,SLE_UINT16),
 | |
| 	SLE_VAR(Player,president_name_2,SLE_UINT32),
 | |
| 
 | |
| 	SLE_VAR(Player,face,						SLE_UINT32),
 | |
| 
 | |
| 	// money was changed to a 64 bit field in savegame version 1.
 | |
| 	SLE_CONDVAR(Player,money64,			SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
 | |
| 	SLE_CONDVAR(Player,money64,			SLE_INT64, 1, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_VAR(Player,current_loan,		SLE_INT32),
 | |
| 
 | |
| 	SLE_VAR(Player,player_color,		SLE_UINT8),
 | |
| 	SLE_VAR(Player,player_money_fraction,SLE_UINT8),
 | |
| 	SLE_VAR(Player,avail_railtypes,		SLE_UINT8),
 | |
| 	SLE_VAR(Player,block_preview,		SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(Player,cargo_types,			SLE_UINT16),
 | |
| 	SLE_CONDVAR(Player, location_of_house,     SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Player, location_of_house,     SLE_UINT32, 6, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION),
 | |
| 	SLE_VAR(Player,inaugurated_year,SLE_UINT8),
 | |
| 
 | |
| 	SLE_ARR(Player,share_owners,		SLE_UINT8, 4),
 | |
| 
 | |
| 	SLE_VAR(Player,num_valid_stat_ent,SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(Player,quarters_of_bankrupcy,SLE_UINT8),
 | |
| 	SLE_VAR(Player,bankrupt_asked,	SLE_UINT8),
 | |
| 	SLE_VAR(Player,bankrupt_timeout,SLE_INT16),
 | |
| 	SLE_VAR(Player,bankrupt_value,	SLE_INT32),
 | |
| 
 | |
| 	// yearly expenses was changed to 64-bit in savegame version 2.
 | |
| 	SLE_CONDARR(Player,yearly_expenses,	SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1),
 | |
| 	SLE_CONDARR(Player,yearly_expenses,	SLE_INT64, 3*13, 2, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_CONDVAR(Player,is_ai,			SLE_BOOL, 2, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player,is_active,	SLE_BOOL, 4, SL_MAX_VERSION),
 | |
| 
 | |
| 	// Engine renewal settings
 | |
| 	SLE_CONDNULL(512, 16, 18),
 | |
| 	SLE_CONDREF(Player,engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player,engine_renew,         SLE_BOOL,       16, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player,engine_renew_months,  SLE_INT16,      16, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player,engine_renew_money,  SLE_UINT32,      16, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player,renew_keep_length,    SLE_BOOL,        2, SL_MAX_VERSION),	// added with 16.1, but was blank since 2
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 63 bytes)
 | |
| 	SLE_CONDNULL(63, 2, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _player_economy_desc[] = {
 | |
| 	// these were changed to 64-bit in savegame format 2
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,income,							SLE_INT32, 0, 1),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,expenses,						SLE_INT32, 0, 1),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,income,	SLE_FILE_I64 | SLE_VAR_I32, 2, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,expenses,SLE_FILE_I64 | SLE_VAR_I32, 2, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_INT64, 2, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_VAR(PlayerEconomyEntry,delivered_cargo,			SLE_INT32),
 | |
| 	SLE_VAR(PlayerEconomyEntry,performance_history,	SLE_INT32),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _player_ai_desc[] = {
 | |
| 	SLE_VAR(PlayerAI,state,							SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,tick,							SLE_UINT8),
 | |
| 	SLE_CONDVAR(PlayerAI,state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12),
 | |
| 	SLE_CONDVAR(PlayerAI,state_counter, SLE_UINT32, 13, SL_MAX_VERSION),
 | |
| 	SLE_VAR(PlayerAI,timeout_counter,		SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(PlayerAI,state_mode,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,banned_tile_count,	SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,railtype_to_use,		SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(PlayerAI,cargo_type,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,num_wagons,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,build_kind,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,num_build_rec,			SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,num_loco_to_build,	SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,num_want_fullload,	SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(PlayerAI,route_type_mask,		SLE_UINT8),
 | |
| 
 | |
| 	SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(PlayerAI, cur_tile_a,   SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(PlayerAI, cur_tile_a,   SLE_UINT32, 6, SL_MAX_VERSION),
 | |
| 	SLE_VAR(PlayerAI,start_dir_a,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,cur_dir_a,					SLE_UINT8),
 | |
| 
 | |
| 	SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(PlayerAI, cur_tile_b,   SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(PlayerAI, cur_tile_b,   SLE_UINT32, 6, SL_MAX_VERSION),
 | |
| 	SLE_VAR(PlayerAI,start_dir_b,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,cur_dir_b,					SLE_UINT8),
 | |
| 
 | |
| 	SLE_REF(PlayerAI,cur_veh,						REF_VEHICLE),
 | |
| 
 | |
| 	SLE_ARR(PlayerAI,wagon_list,				SLE_UINT16, 9),
 | |
| 	SLE_ARR(PlayerAI,order_list_blocks,	SLE_UINT8, 20),
 | |
| 	SLE_ARR(PlayerAI,banned_tiles,			SLE_UINT16, 16),
 | |
| 
 | |
| 	SLE_CONDNULL(64, 2, SL_MAX_VERSION),
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _player_ai_build_rec_desc[] = {
 | |
| 	SLE_CONDVAR(AiBuildRec,spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(AiBuildRec,spec_tile, SLE_UINT32, 6, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(AiBuildRec,use_tile,  SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(AiBuildRec,use_tile,  SLE_UINT32, 6, SL_MAX_VERSION),
 | |
| 	SLE_VAR(AiBuildRec,rand_rng,			SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,unk6,					SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,unk7,					SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,buildcmd_a,		SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,buildcmd_b,		SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,direction,			SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,cargo,					SLE_UINT8),
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void SaveLoad_PLYR(Player* p)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	SlObject(p, _player_desc);
 | |
| 
 | |
| 	// Write AI?
 | |
| 	if (!IS_HUMAN_PLAYER(p->index)) {
 | |
| 		SlObject(&p->ai, _player_ai_desc);
 | |
| 		for (i = 0; i != p->ai.num_build_rec; i++)
 | |
| 			SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
 | |
| 	}
 | |
| 
 | |
| 	// Write economy
 | |
| 	SlObject(&p->cur_economy, _player_economy_desc);
 | |
| 
 | |
| 	// Write old economy entries.
 | |
| 	for (i = 0; i < p->num_valid_stat_ent; i++) {
 | |
| 		SlObject(&p->old_economy[i], _player_economy_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Save_PLYR(void)
 | |
| {
 | |
| 	Player *p;
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (p->is_active) {
 | |
| 			SlSetArrayIndex(p->index);
 | |
| 			SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_PLYR(void)
 | |
| {
 | |
| 	int index;
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		Player *p = GetPlayer(index);
 | |
| 		SaveLoad_PLYR(p);
 | |
| 		_player_colors[index] = p->player_color;
 | |
| 		UpdatePlayerMoney32(p);
 | |
| 
 | |
| 		/* This is needed so an AI is attached to a loaded AI */
 | |
| 		if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
 | |
| 			AI_StartNewAI(p->index);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const ChunkHandler _player_chunk_handlers[] = {
 | |
| 	{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
 | |
| };
 | 
