168 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef SPRITE_H
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| #define SPRITE_H
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| 
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| 
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| /* The following describes bunch of sprites to be drawn together in a single 3D
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|  * bounding box. Used especially for various multi-sprite buildings (like
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|  * depots or stations): */
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| 
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| typedef struct DrawTileSeqStruct {
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| 	int8 delta_x; // 0x80 is sequence terminator
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| 	int8 delta_y;
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| 	int8 delta_z;
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| 	byte width,height;
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| 	byte unk; // 'depth', just z-size; TODO: rename
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| 	uint32 image;
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| } DrawTileSeqStruct;
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| 
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| typedef struct DrawTileSprites {
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| 	SpriteID ground_sprite;
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| 	const DrawTileSeqStruct* seq;
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| } DrawTileSprites;
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| 
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| // Iterate through all DrawTileSeqStructs in DrawTileSprites.
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| #define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
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| 
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| 
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| /* This is for custom sprites: */
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| 
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| 
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| typedef struct SpriteGroup SpriteGroup;
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| 
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| typedef struct RealSpriteGroup {
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| 	// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
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| 	// use even less, now we take whole 8kb for custom sprites table, oh my!
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| 	byte sprites_per_set; // means number of directions - 4 or 8
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| 
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| 	// Loaded = in motion, loading = not moving
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| 	// Each group contains several spritesets, for various loading stages
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| 
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| 	// XXX: For stations the meaning is different - loaded is for stations
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| 	// with small amount of cargo whilst loading is for stations with a lot
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| 	// of da stuff.
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| 
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| 	byte loaded_count;
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| 	SpriteGroup *loaded[16]; // sprite ids
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| 	byte loading_count;
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| 	SpriteGroup *loading[16]; // sprite ids
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| } RealSpriteGroup;
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| 
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| /* Shared by deterministic and random groups. */
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| typedef enum VarSpriteGroupScope {
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| 	VSG_SCOPE_SELF,
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| 	// Engine of consists for vehicles, city for stations.
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| 	VSG_SCOPE_PARENT,
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| } VarSpriteGroupScope;
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| 
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| typedef struct DeterministicSpriteGroupRanges DeterministicSpriteGroupRanges;
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| 
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| typedef enum DeterministicSpriteGroupOperation {
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| 	DSG_OP_NONE,
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| 	DSG_OP_DIV,
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| 	DSG_OP_MOD,
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| } DeterministicSpriteGroupOperation;
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| 
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| typedef struct DeterministicSpriteGroupRange DeterministicSpriteGroupRange;
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| 
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| typedef struct DeterministicSpriteGroup {
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| 	// Take this variable:
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| 	VarSpriteGroupScope var_scope;
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| 	byte variable;
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| 	byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
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| 
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| 	// Do this with it:
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| 	byte shift_num;
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| 	byte and_mask;
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| 
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| 	// Then do this with it:
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| 	DeterministicSpriteGroupOperation operation;
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| 	byte add_val;
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| 	byte divmod_val;
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| 
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| 	// And apply it to this:
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| 	byte num_ranges;
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| 	DeterministicSpriteGroupRange *ranges; // Dynamically allocated
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| 
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| 	// Dynamically allocated, this is the sole owner
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| 	SpriteGroup *default_group;
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| } DeterministicSpriteGroup;
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| 
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| typedef enum RandomizedSpriteGroupCompareMode {
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| 	RSG_CMP_ANY,
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| 	RSG_CMP_ALL,
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| } RandomizedSpriteGroupCompareMode;
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| 
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| typedef struct RandomizedSpriteGroup {
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| 	// Take this object:
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| 	VarSpriteGroupScope var_scope;
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| 
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| 	// Check for these triggers:
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| 	RandomizedSpriteGroupCompareMode cmp_mode;
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| 	byte triggers;
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| 
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| 	// Look for this in the per-object randomized bitmask:
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| 	byte lowest_randbit;
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| 	byte num_groups; // must be power of 2
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| 
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| 	// Take the group with appropriate index:
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| 	SpriteGroup **groups;
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| } RandomizedSpriteGroup;
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| 
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| typedef struct CallbackResultSpriteGroup {
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| 	uint16 result;
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| } CallbackResultSpriteGroup;
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| 
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| typedef struct ResultSpriteGroup {
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| 	uint16 result;
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| 	byte sprites;
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| } ResultSpriteGroup;
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| 
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| typedef enum SpriteGroupType {
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| 	SGT_REAL,
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| 	SGT_DETERMINISTIC,
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| 	SGT_RANDOMIZED,
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| 	SGT_CALLBACK,
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| 	SGT_RESULT,
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| } SpriteGroupType;
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| 
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| struct SpriteGroup {
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| 	SpriteGroupType type;
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| 	byte ref_count;
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| 
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| 	union {
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| 		RealSpriteGroup real;
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| 		DeterministicSpriteGroup determ;
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| 		RandomizedSpriteGroup random;
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| 		CallbackResultSpriteGroup callback;
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| 		ResultSpriteGroup result;
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| 	} g;
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| };
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| 
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| struct DeterministicSpriteGroupRange {
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| 	SpriteGroup *group;
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| 	byte low;
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| 	byte high;
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| };
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| 
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| /* This takes value (probably of the variable specified in the group) and
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|  * chooses corresponding SpriteGroup accordingly to the given
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|  * DeterministicSpriteGroup. */
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| SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, int value);
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| /* Get value of a common deterministic SpriteGroup variable. */
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| int GetDeterministicSpriteValue(byte var);
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| 
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| /* This takes randomized bitmask (probably associated with
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|  * vehicle/station/whatever) and chooses corresponding SpriteGroup
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|  * accordingly to the given RandomizedSpriteGroup. */
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| SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte random_bits);
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| /* Triggers given RandomizedSpriteGroup with given bitmask and returns and-mask
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|  * of random bits to be reseeded, or zero if there were no triggers matched
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|  * (then they are |ed to @waiting_triggers instead). */
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| byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
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| 
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| void UnloadSpriteGroup(SpriteGroup **group_ptr);
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| 
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| #endif /* SPRITE_H */
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